Fixed random crash on resurrection

This commit is contained in:
AlexVinS
2016-11-28 19:35:31 +03:00
parent a1b7c9d8d2
commit 394d6e0677
+1 -1
View File
@@ -1612,7 +1612,7 @@ DLL_LINKAGE void StacksHealedOrResurrected::applyGs(CGameState *gs)
if(resurrected)
{
if(changedStack->count > 0 || changedStack->firstHPleft > 0)
logGlobal->warn("Dead stack %s with positive total HP", changedStack->nodeName(), changedStack->totalHealth());
logGlobal->warn("Dead stack %s with positive total HP %d", changedStack->nodeName(), changedStack->totalHealth());
changedStack->state.insert(EBattleStackState::ALIVE);
}