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Remove unused variable
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@ -52,8 +52,6 @@ namespace GameConstants
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constexpr ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
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constexpr int HERO_PORTRAIT_SHIFT = 9;// 2 special frames + 7 extra portraits
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constexpr std::array<int, 11> POSSIBLE_TURNTIME = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
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}
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VCMI_LIB_NAMESPACE_END
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