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synced 2025-11-29 23:07:48 +02:00
* BitmapHandler thread-safe
* multi-threaded loading main graphics
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@@ -8,7 +8,11 @@
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#include <sstream>
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#include <iomanip>
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#include <boost/thread.hpp>
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#include <boost/function.hpp>
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#include <boost/bind.hpp>
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#include <boost/assign/std/vector.hpp>
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#include "../CThreadHelper.h"
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using namespace boost::assign;
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using namespace CSDL_Ext;
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Graphics * graphics = NULL;
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SDL_Surface * Graphics::drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from, int to)
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@@ -80,11 +84,6 @@ SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
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}
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Graphics::Graphics()
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{
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artDefs = CDefHandler::giveDef("ARTIFACT.DEF");
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hInfo = BitmapHandler::loadBitmap("HEROQVBK.bmp");
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SDL_SetColorKey(hInfo,SDL_SRCCOLORKEY,SDL_MapRGB(hInfo->format,0,255,255));
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tInfo = BitmapHandler::loadBitmap("TOWNQVBK.bmp");
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SDL_SetColorKey(tInfo,SDL_SRCCOLORKEY,SDL_MapRGB(tInfo->format,0,255,255));
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slotsPos.push_back(std::pair<int,int>(44,82));
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slotsPos.push_back(std::pair<int,int>(80,82));
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slotsPos.push_back(std::pair<int,int>(116,82));
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@@ -93,45 +92,61 @@ Graphics::Graphics()
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slotsPos.push_back(std::pair<int,int>(98,131));
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slotsPos.push_back(std::pair<int,int>(134,131));
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luck22 = CDefHandler::giveDefEss("ILCK22.DEF");
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luck30 = CDefHandler::giveDefEss("ILCK30.DEF");
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luck42 = CDefHandler::giveDefEss("ILCK42.DEF");
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luck82 = CDefHandler::giveDefEss("ILCK82.DEF");
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morale22 = CDefHandler::giveDefEss("IMRL22.DEF");
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morale30 = CDefHandler::giveDefEss("IMRL30.DEF");
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morale42 = CDefHandler::giveDefEss("IMRL42.DEF");
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morale82 = CDefHandler::giveDefEss("IMRL82.DEF");
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halls = CDefHandler::giveDefEss("ITMTLS.DEF");
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forts = CDefHandler::giveDefEss("ITMCLS.DEF");
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bigTownPic = CDefHandler::giveDefEss("ITPT.DEF");
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std::ifstream ifs;
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ifs.open("config/cr_bgs.txt");
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CDefHandler *smi, *smi2;
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std::vector<Task> tasks; //preparing list of graphics to load
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tasks += boost::bind(&Graphics::loadHeroFlags,this);
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tasks += boost::bind(&Graphics::loadHeroPortraits,this);
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tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
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tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
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tasks += GET_DEF(artDefs,"ARTIFACT.DEF");
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tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
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tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
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tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
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tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
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tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
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tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
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tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
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tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
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tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
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tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
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tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
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tasks += GET_DEF(pskillsb,"PSKILL.DEF");
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tasks += GET_DEF(resources,"RESOUR82.DEF");
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tasks += GET_DEF(un44,"UN44.DEF");
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tasks += GET_DEF(smallIcons,"ITPA.DEF");
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tasks += GET_DEF(resources32,"RESOURCE.DEF");
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tasks += GET_DEF(smi,"CPRSMALL.DEF");
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tasks += GET_DEF(smi2,"TWCRPORT.DEF");
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std::ifstream ifs("config/cr_bgs.txt");
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int id;
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std::string name;
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while(!ifs.eof())
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{
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int id;
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std::string name;
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ifs >> id >> name;
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backgrounds[id]=BitmapHandler::loadBitmap(name);
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tasks += GET_SURFACE(backgrounds[id],name);
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}
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ifs.close();
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ifs.clear();
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//loading 32x32px imgs
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CDefHandler *smi = CDefHandler::giveDef("CPRSMALL.DEF");
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CThreadHelper th(&tasks,max(1,boost::thread::hardware_concurrency()));
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th.run();
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//handling 32x32px imgs
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smi->notFreeImgs = true;
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for (int i=0; i<smi->ourImages.size(); i++)
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{
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smallImgs[i-2] = smi->ourImages[i].bitmap;
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}
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delete smi;
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smi = CDefHandler::giveDef("TWCRPORT.DEF");
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smi->notFreeImgs = true;
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for (int i=0; i<smi->ourImages.size(); i++)
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smi2->notFreeImgs = true;
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for (int i=0; i<smi2->ourImages.size(); i++)
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{
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bigImgs[i-2] = smi->ourImages[i].bitmap;
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bigImgs[i-2] = smi2->ourImages[i].bitmap;
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}
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delete smi;
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delete smi2;
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}
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void Graphics::loadHeroPortraits()
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{
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std::ifstream of("config/portrety.txt");
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for (int j=0;j<HEROES_QUANTITY;j++)
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{
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@@ -140,8 +155,6 @@ Graphics::Graphics()
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std::string path;
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of>>path;
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portraitSmall.push_back(BitmapHandler::loadBitmap(path));
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//if (!heroes[ID]->portraitSmall)
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// std::cout<<"Can't read small portrait for "<<ID<<" ("<<path<<")\n";
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for(int ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
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{
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if(path[ff]=='S')
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@@ -151,18 +164,10 @@ Graphics::Graphics()
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}
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}
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portraitLarge.push_back(BitmapHandler::loadBitmap(path));
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//if (!heroes[ID]->portraitLarge)
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// std::cout<<"Can't read large portrait for "<<ID<<" ("<<path<<")\n";
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SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
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}
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of.close();
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pskillsb = CDefHandler::giveDef("PSKILL.DEF");
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resources = CDefHandler::giveDef("RESOUR82.DEF");
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un44 = CDefHandler::giveDef("UN44.DEF");
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smallIcons = CDefHandler::giveDef("ITPA.DEF");
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resources32 = CDefHandler::giveDef("RESOURCE.DEF");
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loadHeroFlags();
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}
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void Graphics::loadHeroAnim(std::vector<CDefHandler **> & anims)
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{
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@@ -377,7 +382,7 @@ void Graphics::loadHeroFlags()
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grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[1]),false));
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grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[0]),false));
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grupa.join_all();
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std::cout << "Flagi: "<<th.getDif()<<std::endl;
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std::cout << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
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}
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SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
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{
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