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	Removed creatureBank flag from battle, battles now receive BattleLayout
struct that defines how units are placed in combat
This commit is contained in:
		| @@ -12,6 +12,7 @@ | ||||
|  | ||||
| #include <vcmi/events/EventBus.h> | ||||
|  | ||||
| #include "../../lib/battle/BattleLayout.h" | ||||
| #include "../../lib/CStack.h" | ||||
| #include "../../lib/ScriptHandler.h" | ||||
| #include "../../lib/networkPacks/PacksForClientBattle.h" | ||||
| @@ -479,10 +480,9 @@ int3 HypotheticBattle::getLocation() const | ||||
| 	return int3(-1, -1, -1); | ||||
| } | ||||
|  | ||||
| bool HypotheticBattle::isCreatureBank() const | ||||
| BattleLayout HypotheticBattle::getLayout() const | ||||
| { | ||||
| 	// TODO | ||||
| 	return false; | ||||
| 	return subject->getBattle()->getLayout(); | ||||
| } | ||||
|  | ||||
| int64_t HypotheticBattle::getTreeVersion() const | ||||
|   | ||||
| @@ -160,7 +160,7 @@ public: | ||||
| 	int64_t getActualDamage(const DamageRange & damage, int32_t attackerCount, vstd::RNG & rng) const override; | ||||
| 	std::vector<SpellID> getUsedSpells(BattleSide side) const override; | ||||
| 	int3 getLocation() const override; | ||||
| 	bool isCreatureBank() const override; | ||||
| 	BattleLayout getLayout() const override; | ||||
|  | ||||
| 	int64_t getTreeVersion() const; | ||||
|  | ||||
|   | ||||
| @@ -193,9 +193,8 @@ public: | ||||
| 	void heroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) override {}; | ||||
| 	void visitCastleObjects(const CGTownInstance * obj, const CGHeroInstance * hero) override {}; | ||||
| 	void stopHeroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) override {}; | ||||
| 	void startBattlePrimary(const CArmedInstance * army1, const CArmedInstance * army2, int3 tile, const CGHeroInstance * hero1, const CGHeroInstance * hero2, bool creatureBank = false, const CGTownInstance * town = nullptr) override {}; //use hero=nullptr for no hero | ||||
| 	void startBattleI(const CArmedInstance * army1, const CArmedInstance * army2, int3 tile, bool creatureBank = false) override {}; //if any of armies is hero, hero will be used | ||||
| 	void startBattleI(const CArmedInstance * army1, const CArmedInstance * army2, bool creatureBank = false) override {}; //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle | ||||
| 	void startBattle(const CArmedInstance * army1, const CArmedInstance * army2, int3 tile, const CGHeroInstance * hero1, const CGHeroInstance * hero2, const BattleLayout & layout, const CGTownInstance * town) override {}; //use hero=nullptr for no hero | ||||
| 	void startBattle(const CArmedInstance * army1, const CArmedInstance * army2) override {}; //if any of armies is hero, hero will be used | ||||
| 	bool moveHero(ObjectInstanceID hid, int3 dst, EMovementMode movementMode, bool transit = false, PlayerColor asker = PlayerColor::NEUTRAL) override {return false;}; | ||||
| 	void giveHeroBonus(GiveBonus * bonus) override {}; | ||||
| 	void setMovePoints(SetMovePoints * smp) override {}; | ||||
|   | ||||
| @@ -1,87 +0,0 @@ | ||||
| { | ||||
| 	"battle_positions": | ||||
| 	[ | ||||
| 		{ | ||||
| 			"name" : "attackerLoose", // loose formation, attacker | ||||
| 			"levels": [ | ||||
| 				[            86                ], | ||||
| 				[ 35,                 137      ], | ||||
| 				[ 35,        86,      137      ], | ||||
| 				[ 1,     69,     103,      171 ], | ||||
| 				[ 1, 35,     86,      137, 171 ], | ||||
| 				[ 1, 35, 69,     103, 137, 171 ], | ||||
| 				[ 1, 35, 69, 86, 103, 137, 171 ] | ||||
| 				] | ||||
| 		}, | ||||
|  | ||||
| 		{ | ||||
| 			"name" : "defenderLoose", // loose formation, defender | ||||
| 			"levels": [ | ||||
| 				[             100                ], | ||||
| 				[     49,               151      ], | ||||
| 				[     49,     100,      151      ], | ||||
| 				[ 15,     83,      117,      185 ], | ||||
| 				[ 15, 49,     100,      151, 185 ], | ||||
| 				[ 15, 49, 83,      117, 151, 185 ], | ||||
| 				[ 15, 49, 83, 100, 117, 151, 185 ] | ||||
| 				] | ||||
| 		}, | ||||
|  | ||||
| 		{ | ||||
| 			"name" : "attackerTight", // tight formation, attacker | ||||
| 			"levels": [ | ||||
| 				[             86                ], | ||||
| 				[         69,     103           ], | ||||
| 				[         69, 86, 103           ], | ||||
| 				[     35, 69,     103, 137      ], | ||||
| 				[     35, 69, 86, 103, 137      ], | ||||
| 				[  1, 35, 69,     103, 137, 171 ], | ||||
| 				[  1, 35, 69, 86, 103, 137, 171 ] | ||||
| 				] | ||||
| 		}, | ||||
|  | ||||
| 		{ | ||||
| 			"name" : "defenderTight", // tight formation, defender | ||||
| 			"levels": [ | ||||
| 				[             100                ], | ||||
| 				[         83,      117           ], | ||||
| 				[         83, 100, 117           ], | ||||
| 				[     49, 83,      117, 151      ], | ||||
| 				[     49, 83, 100, 117, 151      ], | ||||
| 				[ 15, 49, 83,      117, 151, 185 ], | ||||
| 				[ 15, 49, 83, 100, 117, 151, 185 ] | ||||
| 				] | ||||
| 		}, | ||||
|  | ||||
| 		{ | ||||
| 			"name" : "attackerCreBank", // creature bank, attacker | ||||
| 			"levels": [ | ||||
| 				[ 57 ], | ||||
| 				[ 57, 61 ], | ||||
| 				[ 57, 61, 90 ], | ||||
| 				[ 57, 61, 90, 93 ], | ||||
| 				[ 57, 61, 90, 93, 96 ], | ||||
| 				[ 57, 61, 90, 93, 96, 125 ], | ||||
| 				[ 57, 61, 90, 93, 96, 125, 129 ] | ||||
| 				] | ||||
| 		}, | ||||
|  | ||||
| 		{ | ||||
| 			"name" : "defenderCreBank", // creature bank, defender | ||||
| 			"levels": [ | ||||
| 				[ 15 ], | ||||
| 				[ 15, 185 ], | ||||
| 				[ 15, 185, 172 ], | ||||
| 				[ 15, 185, 172, 2 ], | ||||
| 				[ 15, 185, 172, 2, 100 ], | ||||
| 				[ 15, 185, 172, 2, 100, 86 ], | ||||
| 				[ 15, 185, 172, 2, 100, 86, 8 ] | ||||
| 				] | ||||
| 		} | ||||
| 	], | ||||
| 	"commanderPositions": | ||||
| 	{ | ||||
| 		"field" : [88, 98], //attacker/defender | ||||
| 		"creBank" : [95, 8] //not expecting defendig hero at bank, but hell knows | ||||
| 	} | ||||
| } | ||||
| @@ -342,8 +342,77 @@ | ||||
| 			// limit of damage reduction that can be achieved by overpowering defense points | ||||
| 			"defensePointDamageFactorCap": 0.7, | ||||
| 			// If set to true, double-wide creatures will trigger obstacle effect when moving one tile forward or backwards | ||||
| 			"oneHexTriggersObstacles": false | ||||
| 		},	 | ||||
| 			"oneHexTriggersObstacles": false, | ||||
| 			 | ||||
| 			// Positions of units on start of the combat | ||||
| 			// If battle does not defines specific configuration, 'default' configuration will be used | ||||
| 			// Configuration must define either 'attackerUnits' list of 7 elements or both 'attackerUnitsLoose' and 'attackerUnitsTight' lists of 7 elements, 1..7 elements each | ||||
| 			// Similarly, for defender configuration must have either 'defenderUnits' or both 'defenderUnitsLoose' and 'defenderUnitsTight' | ||||
| 			"layouts" : { | ||||
| 				"default" : { | ||||
| 					"tacticsAllowed" : true, | ||||
| 					"obstaclesAllowed" : true, | ||||
| 					"attackerCommander" : 88, | ||||
| 					"defenderCommander" : 98, | ||||
| 					"attackerWarMachines" : [ 52, 18, 154, 120 ], | ||||
| 					"defenderWarMachines" : [ 66, 32, 168, 134 ], | ||||
| 					"attackerUnitsLoose": [ | ||||
| 						[            86                ], | ||||
| 						[ 35,                 137      ], | ||||
| 						[ 35,        86,      137      ], | ||||
| 						[ 1,     69,     103,      171 ], | ||||
| 						[ 1, 35,     86,      137, 171 ], | ||||
| 						[ 1, 35, 69,     103, 137, 171 ], | ||||
| 						[ 1, 35, 69, 86, 103, 137, 171 ] | ||||
| 					], | ||||
| 					"defenderUnitsLoose": [ | ||||
| 						[             100                ], | ||||
| 						[     49,               151      ], | ||||
| 						[     49,     100,      151      ], | ||||
| 						[ 15,     83,      117,      185 ], | ||||
| 						[ 15, 49,     100,      151, 185 ], | ||||
| 						[ 15, 49, 83,      117, 151, 185 ], | ||||
| 						[ 15, 49, 83, 100, 117, 151, 185 ] | ||||
| 					], | ||||
| 					"attackerUnitsTight": [ | ||||
| 						[             86                ], | ||||
| 						[         69,     103           ], | ||||
| 						[         69, 86, 103           ], | ||||
| 						[     35, 69,     103, 137      ], | ||||
| 						[     35, 69, 86, 103, 137      ], | ||||
| 						[  1, 35, 69,     103, 137, 171 ], | ||||
| 						[  1, 35, 69, 86, 103, 137, 171 ] | ||||
| 					], | ||||
| 					"defenderUnitsTight": [ | ||||
| 						[             100                ], | ||||
| 						[         83,      117           ], | ||||
| 						[         83, 100, 117           ], | ||||
| 						[     49, 83,      117, 151      ], | ||||
| 						[     49, 83, 100, 117, 151      ], | ||||
| 						[ 15, 49, 83,      117, 151, 185 ], | ||||
| 						[ 15, 49, 83, 100, 117, 151, 185 ] | ||||
| 					] | ||||
| 				}, | ||||
| 				// Configuration for creature banks with single-tile enemies | ||||
| 				"creatureBankNarrow" : { | ||||
| 					"tacticsAllowed" : false, | ||||
| 					"obstaclesAllowed" : false, | ||||
| 					"attackerCommander" : 95, | ||||
| 					"defenderCommander" : 8, | ||||
| 					"attackerUnits": [ 57, 61, 90, 93, 96, 125, 129 ], | ||||
| 					"defenderUnits": [ 15, 185, 172, 2, 100, 87, 8 ] | ||||
| 				}, | ||||
| 				// Configuration for creature banks with double-wide enemies | ||||
| 				"creatureBankWide" : { | ||||
| 					"tacticsAllowed" : false, | ||||
| 					"obstaclesAllowed" : false, | ||||
| 					"attackerCommander" : 95, | ||||
| 					"defenderCommander" : 8, | ||||
| 					"attackerUnits": [ 57, 61, 90, 93, 96, 125, 129 ], | ||||
| 					"defenderUnits": [ 15, 185, 171, 1, 100, 86, 8 ] | ||||
| 				} | ||||
| 			} | ||||
| 		}, | ||||
|  | ||||
| 		"creatures": | ||||
| 		{ | ||||
|   | ||||
| @@ -25,6 +25,7 @@ | ||||
| 				"onVisitedMessage" : 33, | ||||
| 				"visitMode" : "once", | ||||
| 				"selectMode" : "selectFirst", | ||||
| 				"guardsLayout" : "creatureBankNarrow", | ||||
| 				"rewards" : [ | ||||
| 					{ | ||||
| 						"message" : 34, | ||||
| @@ -125,6 +126,7 @@ | ||||
| 				"onVisitedMessage" : 33, | ||||
| 				"visitMode" : "once", | ||||
| 				"selectMode" : "selectFirst", | ||||
| 				"guardsLayout" : "creatureBankNarrow", | ||||
| 				"rewards" : [ | ||||
| 					{ | ||||
| 						"message" : 34, | ||||
| @@ -207,6 +209,7 @@ | ||||
| 				"onVisitedMessage" : 33, | ||||
| 				"visitMode" : "once", | ||||
| 				"selectMode" : "selectFirst", | ||||
| 				"guardsLayout" : "creatureBankWide", | ||||
| 				"rewards" : [ | ||||
| 					{ | ||||
| 						"message" : 34, | ||||
| @@ -273,6 +276,7 @@ | ||||
| 				"onVisitedMessage" : 33, | ||||
| 				"visitMode" : "once", | ||||
| 				"selectMode" : "selectFirst", | ||||
| 				"guardsLayout" : "creatureBankNarrow", | ||||
| 				"rewards" : [ | ||||
| 					{ | ||||
| 						"message" : 34, | ||||
| @@ -354,6 +358,7 @@ | ||||
| 				"onVisitedMessage" : 33, | ||||
| 				"visitMode" : "once", | ||||
| 				"selectMode" : "selectFirst", | ||||
| 				"guardsLayout" : "creatureBankWide", | ||||
| 				"rewards" : [ | ||||
| 					{ | ||||
| 						"message" : 34, | ||||
| @@ -436,6 +441,7 @@ | ||||
| 				"onVisitedMessage" : 33, | ||||
| 				"visitMode" : "once", | ||||
| 				"selectMode" : "selectFirst", | ||||
| 				"guardsLayout" : "creatureBankWide", | ||||
| 				"rewards" : [ | ||||
| 					{ | ||||
| 						"message" : 34, | ||||
| @@ -518,6 +524,7 @@ | ||||
| 				"onVisitedMessage" : 33, | ||||
| 				"visitMode" : "once", | ||||
| 				"selectMode" : "selectFirst", | ||||
| 				"guardsLayout" : "creatureBankNarrow", | ||||
| 				"rewards" : [ | ||||
| 					{ | ||||
| 						"message" : 34, | ||||
| @@ -600,6 +607,7 @@ | ||||
| 						"bonuses" : [ { "type" : "MORALE", "val" : -1, "duration" : "ONE_BATTLE", "description" : 99 } ] | ||||
| 					} | ||||
| 				], | ||||
| 				"guardsLayout" : "creatureBankNarrow", | ||||
| 				"rewards" : [ | ||||
| 					{ | ||||
| 						"message" : 124, | ||||
| @@ -695,6 +703,7 @@ | ||||
| 						"bonuses" : [ { "type" : "MORALE", "val" : -1, "duration" : "ONE_BATTLE", "description" : 101 } ] | ||||
| 					} | ||||
| 				], | ||||
| 				"guardsLayout" : "creatureBankWide", | ||||
| 				"rewards" : [ | ||||
| 					{ | ||||
| 						"message" : 43, | ||||
| @@ -789,6 +798,7 @@ | ||||
| 						"bonuses" : [ { "type" : "MORALE", "val" : -1, "duration" : "ONE_BATTLE" } ] | ||||
| 					} | ||||
| 				], | ||||
| 				"guardsLayout" : "creatureBankNarrow", | ||||
| 				"rewards" : [ | ||||
| 					{ | ||||
| 						"appearChance" : { "min" : 0, "max" : 30 }, | ||||
| @@ -878,6 +888,7 @@ | ||||
| 				"selectMode" : "selectFirst", | ||||
| 				"onGuardedMessage" : 47, | ||||
| 				"onVisitedMessage" : 33, | ||||
| 				"guardsLayout" : "creatureBankWide", | ||||
| 				"rewards" : [ | ||||
| 					{ | ||||
| 						"message" : 34, | ||||
| @@ -991,6 +1002,7 @@ | ||||
| 						"bonuses" : [ { "type" : "LUCK", "val" : -2, "duration" : "ONE_BATTLE", "description" : 70 } ] | ||||
| 					} | ||||
| 				], | ||||
| 				"guardsLayout" : "default", | ||||
| 				"rewards" : [ | ||||
| 					{ | ||||
| 						"message" : 106, | ||||
|   | ||||
| @@ -302,6 +302,10 @@ | ||||
| 			"type" : "string" | ||||
| 		}, | ||||
| 		 | ||||
| 		"guardsLayout": { | ||||
| 			"type" : "string" | ||||
| 		}, | ||||
| 		 | ||||
| 		"visitLimiter": { "$ref" : "#/definitions/limiter" }, | ||||
| 		 | ||||
| 		"selectMode": { | ||||
|   | ||||
| @@ -48,6 +48,7 @@ set(lib_MAIN_SRCS | ||||
| 	battle/BattleAttackInfo.cpp | ||||
| 	battle/BattleHex.cpp | ||||
| 	battle/BattleInfo.cpp | ||||
| 	battle/BattleLayout.cpp | ||||
| 	battle/BattleProxy.cpp | ||||
| 	battle/BattleStateInfoForRetreat.cpp | ||||
| 	battle/CBattleInfoCallback.cpp | ||||
| @@ -404,6 +405,7 @@ set(lib_MAIN_HEADERS | ||||
| 	battle/BattleAttackInfo.h | ||||
| 	battle/BattleHex.h | ||||
| 	battle/BattleInfo.h | ||||
| 	battle/BattleLayout.h | ||||
| 	battle/BattleSide.h | ||||
| 	battle/BattleStateInfoForRetreat.h | ||||
| 	battle/BattleProxy.h | ||||
|   | ||||
| @@ -47,6 +47,7 @@ const std::vector<GameSettings::SettingOption> GameSettings::settingProperties = | ||||
| 		{EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP, "combat",    "defensePointDamageFactorCap"      }, | ||||
| 		{EGameSettings::COMBAT_GOOD_LUCK_DICE,                  "combat",    "goodLuckDice"                     }, | ||||
| 		{EGameSettings::COMBAT_GOOD_MORALE_DICE,                "combat",    "goodMoraleDice"                   }, | ||||
| 		{EGameSettings::COMBAT_LAYOUTS,                         "combat",    "layouts"                          }, | ||||
| 		{EGameSettings::COMBAT_ONE_HEX_TRIGGERS_OBSTACLES,      "combat",    "oneHexTriggersObstacles"          }, | ||||
| 		{EGameSettings::CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH,   "creatures", "allowAllForDoubleMonth"           }, | ||||
| 		{EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS,   "creatures", "allowRandomSpecialWeeks"          }, | ||||
|   | ||||
| @@ -28,6 +28,7 @@ struct TeleportDialog; | ||||
| struct StackLocation; | ||||
| struct ArtifactLocation; | ||||
| struct BankConfig; | ||||
| struct BattleLayout; | ||||
| class CCreatureSet; | ||||
| class CStackBasicDescriptor; | ||||
| class CGCreature; | ||||
| @@ -128,9 +129,8 @@ public: | ||||
| 	virtual void heroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero)=0; | ||||
| 	virtual void visitCastleObjects(const CGTownInstance * obj, const CGHeroInstance * hero)=0; | ||||
| 	virtual void stopHeroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero)=0; | ||||
| 	virtual void startBattlePrimary(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool creatureBank = false, const CGTownInstance *town = nullptr)=0; //use hero=nullptr for no hero | ||||
| 	virtual void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, bool creatureBank = false)=0; //if any of armies is hero, hero will be used | ||||
| 	virtual void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, bool creatureBank = false)=0; //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle | ||||
| 	virtual void startBattle(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, const BattleLayout & layout, const CGTownInstance *town)=0; //use hero=nullptr for no hero | ||||
| 	virtual void startBattle(const CArmedInstance *army1, const CArmedInstance *army2)=0; //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle | ||||
| 	virtual bool moveHero(ObjectInstanceID hid, int3 dst, EMovementMode moveMove, bool transit = false, PlayerColor asker = PlayerColor::NEUTRAL)=0; | ||||
| 	virtual bool swapGarrisonOnSiege(ObjectInstanceID tid)=0; | ||||
| 	virtual void giveHeroBonus(GiveBonus * bonus)=0; | ||||
|   | ||||
| @@ -25,6 +25,7 @@ enum class EGameSettings | ||||
| 	COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP, | ||||
| 	COMBAT_GOOD_LUCK_DICE, | ||||
| 	COMBAT_GOOD_MORALE_DICE, | ||||
| 	COMBAT_LAYOUTS, | ||||
| 	CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH, | ||||
| 	CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, | ||||
| 	CREATURES_DAILY_STACK_EXPERIENCE, | ||||
|   | ||||
| @@ -9,6 +9,8 @@ | ||||
|  */ | ||||
| #include "StdInc.h" | ||||
| #include "BattleInfo.h" | ||||
|  | ||||
| #include "BattleLayout.h" | ||||
| #include "CObstacleInstance.h" | ||||
| #include "bonuses/Limiters.h" | ||||
| #include "bonuses/Updaters.h" | ||||
| @@ -74,22 +76,6 @@ void BattleInfo::localInit() | ||||
| 	exportBonuses(); | ||||
| } | ||||
|  | ||||
| namespace CGH | ||||
| { | ||||
| 	static void readBattlePositions(const JsonNode &node, std::vector< std::vector<int> > & dest) | ||||
| 	{ | ||||
| 		for(const JsonNode &level : node.Vector()) | ||||
| 		{ | ||||
| 			std::vector<int> pom; | ||||
| 			for(const JsonNode &value : level.Vector()) | ||||
| 			{ | ||||
| 				pom.push_back(static_cast<int>(value.Float())); | ||||
| 			} | ||||
|  | ||||
| 			dest.push_back(pom); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
| //RNG that works like H3 one | ||||
| struct RandGen | ||||
| @@ -173,22 +159,20 @@ struct RangeGenerator | ||||
| 	std::function<int()> myRand; | ||||
| }; | ||||
|  | ||||
| BattleInfo * BattleInfo::setupBattle(const int3 & tile, TerrainId terrain, const BattleField & battlefieldType, BattleSideArray<const CArmedInstance *> armies, BattleSideArray<const CGHeroInstance *> heroes, bool creatureBank, const CGTownInstance * town) | ||||
| BattleInfo * BattleInfo::setupBattle(const int3 & tile, TerrainId terrain, const BattleField & battlefieldType, BattleSideArray<const CArmedInstance *> armies, BattleSideArray<const CGHeroInstance *> heroes, const BattleLayout & layout, const CGTownInstance * town) | ||||
| { | ||||
| 	CMP_stack cmpst; | ||||
| 	auto * curB = new BattleInfo(); | ||||
| 	auto * curB = new BattleInfo(layout); | ||||
|  | ||||
| 	for(auto i : { BattleSide::LEFT_SIDE, BattleSide::RIGHT_SIDE}) | ||||
| 		curB->sides[i].init(heroes[i], armies[i]); | ||||
|  | ||||
|  | ||||
| 	std::vector<CStack*> & stacks = (curB->stacks); | ||||
|  | ||||
| 	curB->tile = tile; | ||||
| 	curB->battlefieldType = battlefieldType; | ||||
| 	curB->round = -2; | ||||
| 	curB->activeStack = -1; | ||||
| 	curB->creatureBank = creatureBank; | ||||
| 	curB->replayAllowed = false; | ||||
|  | ||||
| 	if(town) | ||||
| @@ -225,7 +209,7 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, TerrainId terrain, const | ||||
| 	} | ||||
|  | ||||
| 	//randomize obstacles | ||||
|  	if (town == nullptr && !creatureBank) //do it only when it's not siege and not creature bank | ||||
| 	if (layout.obstaclesAllowed) | ||||
|  	{ | ||||
| 		RandGen r{}; | ||||
| 		auto ourRand = [&](){ return r.rand(); }; | ||||
| @@ -321,63 +305,40 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, TerrainId terrain, const | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	//reading battleStartpos - add creatures AFTER random obstacles are generated | ||||
| 	//TODO: parse once to some structure | ||||
| 	BattleSideArray<std::vector<std::vector<int>>> looseFormations; | ||||
| 	BattleSideArray<std::vector<std::vector<int>>> tightFormations; | ||||
| 	BattleSideArray<std::vector<std::vector<int>>> creBankFormations; | ||||
| 	BattleSideArray<int> commanderField; | ||||
| 	BattleSideArray<int> commanderBank; | ||||
| 	const JsonNode config(JsonPath::builtin("config/battleStartpos.json")); | ||||
| 	const JsonVector &positions = config["battle_positions"].Vector(); | ||||
|  | ||||
| 	CGH::readBattlePositions(positions[0]["levels"], looseFormations[BattleSide::ATTACKER]); | ||||
| 	CGH::readBattlePositions(positions[1]["levels"], looseFormations[BattleSide::DEFENDER]); | ||||
| 	CGH::readBattlePositions(positions[2]["levels"], tightFormations[BattleSide::ATTACKER]); | ||||
| 	CGH::readBattlePositions(positions[3]["levels"], tightFormations[BattleSide::DEFENDER]); | ||||
| 	CGH::readBattlePositions(positions[4]["levels"], creBankFormations[BattleSide::ATTACKER]); | ||||
| 	CGH::readBattlePositions(positions[5]["levels"], creBankFormations[BattleSide::DEFENDER]); | ||||
|  | ||||
| 	commanderField[BattleSide::ATTACKER] = config["commanderPositions"]["field"][0].Integer(); | ||||
| 	commanderField[BattleSide::DEFENDER] = config["commanderPositions"]["field"][1].Integer(); | ||||
|  | ||||
| 	commanderBank[BattleSide::ATTACKER] = config["commanderPositions"]["creBank"][0].Integer(); | ||||
| 	commanderBank[BattleSide::DEFENDER] = config["commanderPositions"]["creBank"][1].Integer(); | ||||
|  | ||||
| 	//adding war machines | ||||
| 	if(!creatureBank) | ||||
| 	//Checks if hero has artifact and create appropriate stack | ||||
| 	auto handleWarMachine = [&](BattleSide side, const ArtifactPosition & artslot, BattleHex hex) | ||||
| 	{ | ||||
| 		//Checks if hero has artifact and create appropriate stack | ||||
| 		auto handleWarMachine = [&](BattleSide side, const ArtifactPosition & artslot, BattleHex hex) | ||||
| 		const CArtifactInstance * warMachineArt = heroes[side]->getArt(artslot); | ||||
|  | ||||
| 		if(nullptr != warMachineArt && hex.isValid()) | ||||
| 		{ | ||||
| 			const CArtifactInstance * warMachineArt = heroes[side]->getArt(artslot); | ||||
| 			CreatureID cre = warMachineArt->artType->getWarMachine(); | ||||
|  | ||||
| 			if(nullptr != warMachineArt) | ||||
| 			{ | ||||
| 				CreatureID cre = warMachineArt->artType->getWarMachine(); | ||||
|  | ||||
| 				if(cre != CreatureID::NONE) | ||||
| 					curB->generateNewStack(curB->nextUnitId(), CStackBasicDescriptor(cre, 1), side, SlotID::WAR_MACHINES_SLOT, hex); | ||||
| 			} | ||||
| 		}; | ||||
|  | ||||
| 		if(heroes[BattleSide::ATTACKER]) | ||||
| 		{ | ||||
|  | ||||
| 			handleWarMachine(BattleSide::ATTACKER, ArtifactPosition::MACH1, 52); | ||||
| 			handleWarMachine(BattleSide::ATTACKER, ArtifactPosition::MACH2, 18); | ||||
| 			handleWarMachine(BattleSide::ATTACKER, ArtifactPosition::MACH3, 154); | ||||
| 			if(town && town->fortificationsLevel().wallsHealth > 0) | ||||
| 				handleWarMachine(BattleSide::ATTACKER, ArtifactPosition::MACH4, 120); | ||||
| 			if(cre != CreatureID::NONE) | ||||
| 				curB->generateNewStack(curB->nextUnitId(), CStackBasicDescriptor(cre, 1), side, SlotID::WAR_MACHINES_SLOT, hex); | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 		if(heroes[BattleSide::DEFENDER]) | ||||
| 		{ | ||||
| 			if(!town) //defending hero shouldn't receive ballista (bug #551) | ||||
| 				handleWarMachine(BattleSide::DEFENDER, ArtifactPosition::MACH1, 66); | ||||
| 			handleWarMachine(BattleSide::DEFENDER, ArtifactPosition::MACH2, 32); | ||||
| 			handleWarMachine(BattleSide::DEFENDER, ArtifactPosition::MACH3, 168); | ||||
| 		} | ||||
| 	if(heroes[BattleSide::ATTACKER]) | ||||
| 	{ | ||||
| 		auto warMachineHexes = layout.warMachines.at(BattleSide::ATTACKER); | ||||
|  | ||||
| 		handleWarMachine(BattleSide::ATTACKER, ArtifactPosition::MACH1, warMachineHexes.at(0)); | ||||
| 		handleWarMachine(BattleSide::ATTACKER, ArtifactPosition::MACH2, warMachineHexes.at(1)); | ||||
| 		handleWarMachine(BattleSide::ATTACKER, ArtifactPosition::MACH3, warMachineHexes.at(2)); | ||||
| 		if(town && town->fortificationsLevel().wallsHealth > 0) | ||||
| 			handleWarMachine(BattleSide::ATTACKER, ArtifactPosition::MACH4, warMachineHexes.at(3)); | ||||
| 	} | ||||
|  | ||||
| 	if(heroes[BattleSide::DEFENDER]) | ||||
| 	{ | ||||
| 		auto warMachineHexes = layout.warMachines.at(BattleSide::DEFENDER); | ||||
|  | ||||
| 		if(!town) //defending hero shouldn't receive ballista (bug #551) | ||||
| 			handleWarMachine(BattleSide::DEFENDER, ArtifactPosition::MACH1, warMachineHexes.at(0)); | ||||
| 		handleWarMachine(BattleSide::DEFENDER, ArtifactPosition::MACH2, warMachineHexes.at(1)); | ||||
| 		handleWarMachine(BattleSide::DEFENDER, ArtifactPosition::MACH3, warMachineHexes.at(2)); | ||||
| 	} | ||||
| 	//war machines added | ||||
|  | ||||
| @@ -390,20 +351,13 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, TerrainId terrain, const | ||||
| 		int k = 0; //stack serial | ||||
| 		for(auto i = armies[side]->Slots().begin(); i != armies[side]->Slots().end(); i++, k++) | ||||
| 		{ | ||||
| 			std::vector<int> *formationVector = nullptr; | ||||
| 			if(armies[side]->formation == EArmyFormation::TIGHT ) | ||||
| 				formationVector = &tightFormations[side][formationNo]; | ||||
| 			else | ||||
| 				formationVector = &looseFormations[side][formationNo]; | ||||
| 			const BattleHex & pos = layout.units.at(side).at(k); | ||||
|  | ||||
| 			if(creatureBank) | ||||
| 				formationVector = &creBankFormations[side][formationNo]; | ||||
| 			//if(creatureBank && i->second->type->isDoubleWide()) | ||||
| 			//	pos += side == BattleSide::RIGHT_SIDE ? BattleHex::LEFT : BattleHex::RIGHT; | ||||
|  | ||||
| 			BattleHex pos = (k < formationVector->size() ? formationVector->at(k) : 0); | ||||
| 			if(creatureBank && i->second->type->isDoubleWide()) | ||||
| 				pos += side == BattleSide::RIGHT_SIDE ? BattleHex::LEFT : BattleHex::RIGHT; | ||||
|  | ||||
| 			curB->generateNewStack(curB->nextUnitId(), *i->second, side, i->first, pos); | ||||
| 			if (pos.isValid()) | ||||
| 				curB->generateNewStack(curB->nextUnitId(), *i->second, side, i->first, pos); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| @@ -412,9 +366,8 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, TerrainId terrain, const | ||||
| 	{ | ||||
| 		if (heroes[i] && heroes[i]->commander && heroes[i]->commander->alive) | ||||
| 		{ | ||||
| 			curB->generateNewStack(curB->nextUnitId(), *heroes[i]->commander, i, SlotID::COMMANDER_SLOT_PLACEHOLDER, creatureBank ? commanderBank[i] : commanderField[i]); | ||||
| 			curB->generateNewStack(curB->nextUnitId(), *heroes[i]->commander, i, SlotID::COMMANDER_SLOT_PLACEHOLDER, layout.commanders.at(i)); | ||||
| 		} | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	if (curB->town) | ||||
| @@ -453,8 +406,6 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, TerrainId terrain, const | ||||
| 	////////////////////////////////////////////////////////////////////////// | ||||
|  | ||||
| 	//tactics | ||||
| 	bool isTacticsAllowed = !creatureBank; //no tactics in creature banks | ||||
|  | ||||
| 	BattleSideArray<int> battleRepositionHex = {}; | ||||
| 	BattleSideArray<int> battleRepositionHexBlock = {}; | ||||
| 	for(auto i : {BattleSide::ATTACKER, BattleSide::DEFENDER}) | ||||
| @@ -475,7 +426,7 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, TerrainId terrain, const | ||||
| 	   double tactics will be implemented. | ||||
| 	*/ | ||||
|  | ||||
| 	if(isTacticsAllowed) | ||||
| 	if(layout.tacticsAllowed) | ||||
| 	{ | ||||
| 		if(tacticsSkillDiffAttacker > 0 && tacticsSkillDiffDefender > 0) | ||||
| 			logGlobal->warn("Double tactics is not implemented, only attacker will have tactics!"); | ||||
| @@ -523,11 +474,18 @@ CStack * BattleInfo::getStack(int stackID, bool onlyAlive) | ||||
| 	return const_cast<CStack *>(battleGetStackByID(stackID, onlyAlive)); | ||||
| } | ||||
|  | ||||
| BattleInfo::BattleInfo(const BattleLayout & layout): | ||||
| 	BattleInfo() | ||||
| { | ||||
| 	*this->layout = layout; | ||||
| } | ||||
|  | ||||
| BattleInfo::BattleInfo(): | ||||
| 	round(-1), | ||||
| 	activeStack(-1), | ||||
| 	town(nullptr), | ||||
| 	tile(-1,-1,-1), | ||||
| 	layout(std::make_unique<BattleLayout>()), | ||||
| 	battlefieldType(BattleField::NONE), | ||||
| 	tacticsSide(BattleSide::NONE), | ||||
| 	tacticDistance(0) | ||||
| @@ -535,6 +493,11 @@ BattleInfo::BattleInfo(): | ||||
| 	setNodeType(BATTLE); | ||||
| } | ||||
|  | ||||
| BattleLayout BattleInfo::getLayout() const | ||||
| { | ||||
| 	return *layout; | ||||
| } | ||||
|  | ||||
| BattleID BattleInfo::getBattleID() const | ||||
| { | ||||
| 	return battleID; | ||||
| @@ -679,12 +642,6 @@ int3 BattleInfo::getLocation() const | ||||
| 	return tile; | ||||
| } | ||||
|  | ||||
| bool BattleInfo::isCreatureBank() const | ||||
| { | ||||
| 	return creatureBank; | ||||
| } | ||||
|  | ||||
|  | ||||
| std::vector<SpellID> BattleInfo::getUsedSpells(BattleSide side) const | ||||
| { | ||||
| 	return getSide(side).usedSpellsHistory; | ||||
|   | ||||
| @@ -22,10 +22,12 @@ class CStack; | ||||
| class CStackInstance; | ||||
| class CStackBasicDescriptor; | ||||
| class BattleField; | ||||
| struct BattleLayout; | ||||
|  | ||||
| class DLL_LINKAGE BattleInfo : public CBonusSystemNode, public CBattleInfoCallback, public IBattleState | ||||
| { | ||||
| 	BattleSideArray<SideInBattle> sides; //sides[0] - attacker, sides[1] - defender | ||||
| 	std::unique_ptr<BattleLayout> layout; | ||||
| public: | ||||
| 	BattleID battleID = BattleID(0); | ||||
|  | ||||
| @@ -33,7 +35,6 @@ public: | ||||
| 	si32 activeStack; | ||||
| 	const CGTownInstance * town; //used during town siege, nullptr if this is not a siege (note that fortless town IS also a siege) | ||||
| 	int3 tile; //for background and bonuses | ||||
| 	bool creatureBank; //auxiliary field, do not serialize | ||||
| 	bool replayAllowed; | ||||
| 	std::vector<CStack*> stacks; | ||||
| 	std::vector<std::shared_ptr<CObstacleInstance> > obstacles; | ||||
| @@ -65,6 +66,7 @@ public: | ||||
| 	} | ||||
|  | ||||
| 	////////////////////////////////////////////////////////////////////////// | ||||
| 	BattleInfo(const BattleLayout & layout); | ||||
| 	BattleInfo(); | ||||
| 	virtual ~BattleInfo(); | ||||
|  | ||||
| @@ -108,7 +110,7 @@ public: | ||||
| 	int64_t getActualDamage(const DamageRange & damage, int32_t attackerCount, vstd::RNG & rng) const override; | ||||
|  | ||||
| 	int3 getLocation() const override; | ||||
| 	bool isCreatureBank() const override; | ||||
| 	BattleLayout getLayout() const override; | ||||
|  | ||||
| 	std::vector<SpellID> getUsedSpells(BattleSide side) const override; | ||||
|  | ||||
| @@ -152,7 +154,7 @@ public: | ||||
| 	const CGHeroInstance * getHero(const PlayerColor & player) const; //returns fighting hero that belongs to given player | ||||
|  | ||||
| 	void localInit(); | ||||
| 	static BattleInfo * setupBattle(const int3 & tile, TerrainId, const BattleField & battlefieldType, BattleSideArray<const CArmedInstance *> armies, BattleSideArray<const CGHeroInstance *> heroes, bool creatureBank, const CGTownInstance * town); | ||||
| 	static BattleInfo * setupBattle(const int3 & tile, TerrainId, const BattleField & battlefieldType, BattleSideArray<const CArmedInstance *> armies, BattleSideArray<const CGHeroInstance *> heroes, const BattleLayout & layout, const CGTownInstance * town); | ||||
|  | ||||
| 	BattleSide whatSide(const PlayerColor & player) const; | ||||
|  | ||||
|   | ||||
							
								
								
									
										81
									
								
								lib/battle/BattleLayout.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										81
									
								
								lib/battle/BattleLayout.cpp
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,81 @@ | ||||
| /* | ||||
|  * BattleLayout.cpp, part of VCMI engine | ||||
|  * | ||||
|  * Authors: listed in file AUTHORS in main folder | ||||
|  * | ||||
|  * License: GNU General Public License v2.0 or later | ||||
|  * Full text of license available in license.txt file, in main folder | ||||
|  * | ||||
|  */ | ||||
| #include "StdInc.h" | ||||
| #include "BattleLayout.h" | ||||
|  | ||||
| #include "../GameSettings.h" | ||||
| #include "../IGameCallback.h" | ||||
| #include "../VCMI_Lib.h" | ||||
| #include "../json/JsonNode.h" | ||||
| #include "../mapObjects/CArmedInstance.h" | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_BEGIN | ||||
|  | ||||
| BattleLayout BattleLayout::createDefaultLayout(IGameCallback * cb, const CArmedInstance * attacker, const CArmedInstance * defender) | ||||
| { | ||||
| 	return createLayout(cb, "default", attacker, defender); | ||||
| } | ||||
|  | ||||
| BattleLayout BattleLayout::createLayout(IGameCallback * cb, const std::string & layoutName, const CArmedInstance * attacker, const CArmedInstance * defender) | ||||
| { | ||||
| 	const auto & loadHex = [](const JsonNode & node) | ||||
| 	{ | ||||
| 		if (node.isNull()) | ||||
| 			return BattleHex(); | ||||
| 		else | ||||
| 			return BattleHex(node.Integer()); | ||||
| 	}; | ||||
|  | ||||
| 	const auto & loadUnits = [](const JsonNode & node) | ||||
| 	{ | ||||
| 		UnitsArrayType::value_type result; | ||||
| 		for (size_t i = 0; i < GameConstants::ARMY_SIZE; ++i) | ||||
| 		{ | ||||
| 			if (!node[i].isNull()) | ||||
| 				result[i] = BattleHex(node[i].Integer()); | ||||
| 		} | ||||
| 		return result; | ||||
| 	}; | ||||
|  | ||||
| 	const JsonNode & configRoot = cb->getSettings().getValue(EGameSettings::COMBAT_LAYOUTS); | ||||
| 	const JsonNode & config = configRoot[layoutName]; | ||||
|  | ||||
| 	BattleLayout result; | ||||
|  | ||||
| 	result.commanders[BattleSide::ATTACKER] = loadHex(config["attackerCommander"]); | ||||
| 	result.commanders[BattleSide::DEFENDER] = loadHex(config["defenderCommander"]); | ||||
|  | ||||
| 	for (size_t i = 0; i < 4; ++i) | ||||
| 		result.warMachines[BattleSide::ATTACKER][i] = loadHex(config["attackerWarMachines"][i]); | ||||
|  | ||||
| 	for (size_t i = 0; i < 4; ++i) | ||||
| 		result.warMachines[BattleSide::DEFENDER][i] = loadHex(config["attackerWarMachines"][i]); | ||||
|  | ||||
| 	if (attacker->formation == EArmyFormation::LOOSE && !config["attackerUnitsLoose"].isNull()) | ||||
| 		result.units[BattleSide::ATTACKER] = loadUnits(config["attackerUnitsLoose"][attacker->stacksCount()]); | ||||
| 	else if (attacker->formation == EArmyFormation::TIGHT && !config["attackerUnitsTight"].isNull()) | ||||
| 		result.units[BattleSide::ATTACKER] = loadUnits(config["attackerUnitsTight"][attacker->stacksCount()]); | ||||
| 	else | ||||
| 		result.units[BattleSide::ATTACKER] = loadUnits(config["attackerUnits"]); | ||||
|  | ||||
| 	if (attacker->formation == EArmyFormation::LOOSE && !config["defenderUnitsLoose"].isNull()) | ||||
| 		result.units[BattleSide::DEFENDER] = loadUnits(config["defenderUnitsLoose"][attacker->stacksCount()]); | ||||
| 	else if (attacker->formation == EArmyFormation::TIGHT && !config["defenderUnitsTight"].isNull()) | ||||
| 		result.units[BattleSide::DEFENDER] = loadUnits(config["defenderUnitsTight"][attacker->stacksCount()]); | ||||
| 	else | ||||
| 		result.units[BattleSide::DEFENDER] = loadUnits(config["defenderUnits"]); | ||||
|  | ||||
| 	result.obstaclesAllowed = config["obstaclesAllowed"].Bool(); | ||||
| 	result.tacticsAllowed = config["tacticsAllowed"].Bool(); | ||||
|  | ||||
| 	return result; | ||||
| } | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_END | ||||
							
								
								
									
										39
									
								
								lib/battle/BattleLayout.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										39
									
								
								lib/battle/BattleLayout.h
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,39 @@ | ||||
| /* | ||||
|  * BattleLayout.h, part of VCMI engine | ||||
|  * | ||||
|  * Authors: listed in file AUTHORS in main folder | ||||
|  * | ||||
|  * License: GNU General Public License v2.0 or later | ||||
|  * Full text of license available in license.txt file, in main folder | ||||
|  * | ||||
|  */ | ||||
| #pragma once | ||||
|  | ||||
| #include "BattleHex.h" | ||||
| #include "BattleSide.h" | ||||
| #include "../constants/NumericConstants.h" | ||||
| #include "../constants/Enumerations.h" | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_BEGIN | ||||
|  | ||||
| class CArmedInstance; | ||||
| class IGameCallback; | ||||
|  | ||||
| struct DLL_EXPORT BattleLayout | ||||
| { | ||||
| 	using UnitsArrayType = BattleSideArray<std::array<BattleHex, GameConstants::ARMY_SIZE>>; | ||||
| 	using MachinesArrayType = BattleSideArray<std::array<BattleHex, 4>>; | ||||
| 	using CommanderArrayType = BattleSideArray<BattleHex>; | ||||
|  | ||||
| 	UnitsArrayType units; | ||||
| 	MachinesArrayType warMachines; | ||||
| 	CommanderArrayType commanders; | ||||
|  | ||||
| 	bool tacticsAllowed = false; | ||||
| 	bool obstaclesAllowed = false; | ||||
|  | ||||
| 	static BattleLayout createDefaultLayout(IGameCallback * cb, const CArmedInstance * attacker, const CArmedInstance * defender); | ||||
| 	static BattleLayout createLayout(IGameCallback * cb, const std::string & layoutName, const CArmedInstance * attacker, const CArmedInstance * defender); | ||||
| }; | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_END | ||||
| @@ -16,6 +16,7 @@ VCMI_LIB_NAMESPACE_BEGIN | ||||
| class ObstacleChanges; | ||||
| class UnitChanges; | ||||
| struct Bonus; | ||||
| struct BattleLayout; | ||||
| class JsonNode; | ||||
| class JsonSerializeFormat; | ||||
| class BattleField; | ||||
| @@ -72,7 +73,7 @@ public: | ||||
| 	virtual int64_t getActualDamage(const DamageRange & damage, int32_t attackerCount, vstd::RNG & rng) const = 0; | ||||
|  | ||||
| 	virtual int3 getLocation() const = 0; | ||||
| 	virtual bool isCreatureBank() const = 0; | ||||
| 	virtual BattleLayout getLayout() const = 0; | ||||
| }; | ||||
|  | ||||
| class DLL_LINKAGE IBattleState : public IBattleInfo | ||||
|   | ||||
| @@ -283,7 +283,7 @@ void CBank::blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) c | ||||
| 	if (answer) | ||||
| 	{ | ||||
| 		if (bankConfig) // not looted bank | ||||
| 			cb->startBattleI(hero, this, !regularUnitPlacement); | ||||
| 			cb->startBattle(hero, this); | ||||
| 		else | ||||
| 			doVisit(hero); | ||||
| 	} | ||||
|   | ||||
| @@ -465,7 +465,7 @@ void CGCreature::fight( const CGHeroInstance *h ) const | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	cb->startBattleI(h, this); | ||||
| 	cb->startBattle(h, this); | ||||
|  | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -505,7 +505,7 @@ void CGDwelling::blockingDialogAnswered(const CGHeroInstance *hero, int32_t answ | ||||
| 	if(stacksCount() > 0  && relations == PlayerRelations::ENEMIES) //guards present | ||||
| 	{ | ||||
| 		if(answer) | ||||
| 			cb->startBattleI(hero, this); | ||||
| 			cb->startBattle(hero, this); | ||||
| 	} | ||||
| 	else if(answer) | ||||
| 	{ | ||||
|   | ||||
| @@ -512,7 +512,7 @@ void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const | ||||
| 			if(visitedTown) //we're in town | ||||
| 				visitedTown->onHeroVisit(h); //town will handle attacking | ||||
| 			else | ||||
| 				cb->startBattleI(h,	this); | ||||
| 				cb->startBattle(h,	this); | ||||
| 		} | ||||
| 	} | ||||
| 	else if(ID == Obj::PRISON) | ||||
|   | ||||
| @@ -193,7 +193,7 @@ void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, int32_t an | ||||
| 		if(stacksCount() > 0) //if pandora's box is protected by army | ||||
| 		{ | ||||
| 			hero->showInfoDialog(16, 0, EInfoWindowMode::MODAL); | ||||
| 			cb->startBattleI(hero, this); //grants things after battle | ||||
| 			cb->startBattle(hero, this); //grants things after battle | ||||
| 		} | ||||
| 		else if(getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT).empty()) | ||||
| 		{ | ||||
| @@ -332,7 +332,7 @@ void CGEvent::activated( const CGHeroInstance * h ) const | ||||
| 		else | ||||
| 			iw.text.appendLocalString(EMetaText::ADVOB_TXT, 16); | ||||
| 		cb->showInfoDialog(&iw); | ||||
| 		cb->startBattleI(h, this); | ||||
| 		cb->startBattle(h, this); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
|   | ||||
| @@ -15,6 +15,7 @@ | ||||
| #include "../spells/CSpellHandler.h" | ||||
| #include "../bonuses/Bonus.h" | ||||
| #include "../battle/IBattleInfoCallback.h" | ||||
| #include "../battle/BattleLayout.h" | ||||
| #include "../CConfigHandler.h" | ||||
| #include "../texts/CGeneralTextHandler.h" | ||||
| #include "../IGameCallback.h" | ||||
| @@ -321,7 +322,7 @@ void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const | ||||
|  | ||||
| 				const_cast<CGHeroInstance *>(defendingHero)->inTownGarrison = false; //hack to return visitor from garrison after battle | ||||
| 			} | ||||
| 			cb->startBattlePrimary(h, defendingArmy, getSightCenter(), h, defendingHero, false, (isBattleOutside ? nullptr : this)); | ||||
| 			cb->startBattle(h, defendingArmy, getSightCenter(), h, defendingHero, BattleLayout::createDefaultLayout(cb, h, defendingArmy), (isBattleOutside ? nullptr : this)); | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
|   | ||||
| @@ -14,6 +14,7 @@ | ||||
| #include "../CPlayerState.h" | ||||
| #include "../GameSettings.h" | ||||
| #include "../IGameCallback.h" | ||||
| #include "../battle/BattleLayout.h" | ||||
| #include "../gameState/CGameState.h" | ||||
| #include "../mapObjectConstructors/AObjectTypeHandler.h" | ||||
| #include "../mapObjectConstructors/CObjectClassesHandler.h" | ||||
| @@ -127,7 +128,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *hero) const | ||||
| 		bd.text = guardedReward.message; | ||||
| 		bd.components = getPopupComponents(hero->getOwner()); | ||||
|  | ||||
| 		cb->showBlockingDialog(&bd); | ||||
| 		cb->showBlockingDialog(this, &bd); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| @@ -238,7 +239,10 @@ void CRewardableObject::blockingDialogAnswered(const CGHeroInstance * hero, int3 | ||||
| 	if(guardedPresently()) | ||||
| 	{ | ||||
| 		if (answer) | ||||
| 			cb->startBattleI(hero, this, true); | ||||
| 		{ | ||||
| 			auto layout = BattleLayout::createLayout(cb, configuration.guardsLayout, hero, this); | ||||
| 			cb->startBattle(hero, this, visitablePos(), hero, nullptr, layout, nullptr); | ||||
| 		} | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| @@ -405,7 +409,7 @@ std::vector<Component> CRewardableObject::getPopupComponentsImpl(PlayerColor pla | ||||
|  | ||||
| 	if (guardedPresently()) | ||||
| 	{ | ||||
| 		if (!VLC->settings()->getBoolean(EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION)) | ||||
| 		if (!cb->getSettings().getBoolean(EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION)) | ||||
| 			return {}; | ||||
|  | ||||
| 		std::map<CreatureID, int> guardsAmounts; | ||||
|   | ||||
| @@ -219,7 +219,7 @@ void CGMine::battleFinished(const CGHeroInstance *hero, const BattleResult &resu | ||||
| void CGMine::blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const | ||||
| { | ||||
| 	if(answer) | ||||
| 		cb->startBattleI(hero, this); | ||||
| 		cb->startBattle(hero, this); | ||||
| } | ||||
|  | ||||
| void CGMine::serializeJsonOptions(JsonSerializeFormat & handler) | ||||
| @@ -352,7 +352,7 @@ void CGResource::battleFinished(const CGHeroInstance *hero, const BattleResult & | ||||
| void CGResource::blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const | ||||
| { | ||||
| 	if(answer) | ||||
| 		cb->startBattleI(hero, this); | ||||
| 		cb->startBattle(hero, this); | ||||
| } | ||||
|  | ||||
| void CGResource::serializeJsonOptions(JsonSerializeFormat & handler) | ||||
| @@ -919,7 +919,7 @@ void CGArtifact::battleFinished(const CGHeroInstance *hero, const BattleResult & | ||||
| void CGArtifact::blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const | ||||
| { | ||||
| 	if(answer) | ||||
| 		cb->startBattleI(hero, this); | ||||
| 		cb->startBattle(hero, this); | ||||
| } | ||||
|  | ||||
| void CGArtifact::afterAddToMap(CMap * map) | ||||
| @@ -999,7 +999,7 @@ void CGGarrison::onHeroVisit (const CGHeroInstance *h) const | ||||
| 	auto relations = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner); | ||||
| 	if (relations == PlayerRelations::ENEMIES && stacksCount() > 0) { | ||||
| 		//TODO: Find a way to apply magic garrison effects in battle. | ||||
| 		cb->startBattleI(h, this); | ||||
| 		cb->startBattle(h, this); | ||||
| 		return; | ||||
| 	} | ||||
|  | ||||
|   | ||||
| @@ -156,6 +156,8 @@ struct DLL_LINKAGE Configuration | ||||
| 	/// Limiter that will be used to determine that object is visited. Only if visit mode is set to "limiter" | ||||
| 	Rewardable::Limiter visitLimiter; | ||||
|  | ||||
| 	std::string guardsLayout; | ||||
|  | ||||
| 	/// if true - player can refuse visiting an object (e.g. Tomb) | ||||
| 	bool canRefuse = false; | ||||
|  | ||||
| @@ -192,8 +194,11 @@ struct DLL_LINKAGE Configuration | ||||
| 		h & canRefuse; | ||||
| 		h & showScoutedPreview; | ||||
| 		h & infoWindowType; | ||||
| 		if (h.version >= Handler::Version::BANK_UNIT_PLACEMENT) | ||||
| 		if (h.version >= Handler::Version::REWARDABLE_BANKS) | ||||
| 		{ | ||||
| 			h & coastVisitable; | ||||
| 			h & guardsLayout; | ||||
| 		} | ||||
| 		else | ||||
| 			coastVisitable = false; | ||||
| 	} | ||||
|   | ||||
| @@ -394,6 +394,7 @@ void Rewardable::Info::configureObject(Rewardable::Configuration & object, vstd: | ||||
|  | ||||
| 	object.canRefuse = parameters["canRefuse"].Bool(); | ||||
| 	object.showScoutedPreview = parameters["showScoutedPreview"].Bool(); | ||||
| 	object.guardsLayout = parameters["guardsLayout"].String(); | ||||
| 	object.coastVisitable = parameters["coastVisitable"].Bool(); | ||||
|  | ||||
| 	if(parameters["showInInfobox"].isNull()) | ||||
|   | ||||
| @@ -4114,17 +4114,12 @@ void CGameHandler::newObject(CGObjectInstance * object, PlayerColor initiator) | ||||
| 	sendAndApply(&no); | ||||
| } | ||||
|  | ||||
| void CGameHandler::startBattlePrimary(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool creatureBank, const CGTownInstance *town) | ||||
| void CGameHandler::startBattle(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, const BattleLayout & layout, const CGTownInstance *town) | ||||
| { | ||||
| 	battles->startBattlePrimary(army1, army2, tile, hero1, hero2, creatureBank, town); | ||||
| 	battles->startBattle(army1, army2, tile, hero1, hero2, layout, town); | ||||
| } | ||||
|  | ||||
| void CGameHandler::startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, bool creatureBank ) | ||||
| void CGameHandler::startBattle(const CArmedInstance *army1, const CArmedInstance *army2 ) | ||||
| { | ||||
| 	battles->startBattleI(army1, army2, tile, creatureBank); | ||||
| } | ||||
|  | ||||
| void CGameHandler::startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, bool creatureBank ) | ||||
| { | ||||
| 	battles->startBattleI(army1, army2, creatureBank); | ||||
| 	battles->startBattle(army1, army2); | ||||
| } | ||||
|   | ||||
| @@ -149,9 +149,8 @@ public: | ||||
|  | ||||
| 	void heroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) override; | ||||
| 	void stopHeroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) override; | ||||
| 	void startBattlePrimary(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool creatureBank = false, const CGTownInstance *town = nullptr) override; //use hero=nullptr for no hero | ||||
| 	void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, bool creatureBank = false) override; //if any of armies is hero, hero will be used | ||||
| 	void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, bool creatureBank = false) override; //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle | ||||
| 	void startBattle(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, const BattleLayout & layout, const CGTownInstance *town) override; //use hero=nullptr for no hero | ||||
| 	void startBattle(const CArmedInstance *army1, const CArmedInstance *army2) override; //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle | ||||
| 	bool moveHero(ObjectInstanceID hid, int3 dst, EMovementMode movementMode, bool transit = false, PlayerColor asker = PlayerColor::NEUTRAL) override; | ||||
| 	void giveHeroBonus(GiveBonus * bonus) override; | ||||
| 	void setMovePoints(SetMovePoints * smp) override; | ||||
|   | ||||
| @@ -23,6 +23,7 @@ | ||||
| #include "../../lib/battle/CBattleInfoCallback.h" | ||||
| #include "../../lib/battle/CObstacleInstance.h" | ||||
| #include "../../lib/battle/BattleInfo.h" | ||||
| #include "../../lib/battle/BattleLayout.h" | ||||
| #include "../../lib/entities/building/TownFortifications.h" | ||||
| #include "../../lib/gameState/CGameState.h" | ||||
| #include "../../lib/mapping/CMap.h" | ||||
| @@ -52,9 +53,8 @@ void BattleProcessor::engageIntoBattle(PlayerColor player) | ||||
| 	gameHandler->sendAndApply(&pb); | ||||
| } | ||||
|  | ||||
| void BattleProcessor::restartBattlePrimary(const BattleID & battleID, const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, | ||||
| 								const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool creatureBank, | ||||
| 								const CGTownInstance *town) | ||||
| void BattleProcessor::restartBattle(const BattleID & battleID, const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, | ||||
| 								const CGHeroInstance *hero1, const CGHeroInstance *hero2, const BattleLayout & layout, const CGTownInstance *town) | ||||
| { | ||||
| 	auto battle = gameHandler->gameState()->getBattle(battleID); | ||||
|  | ||||
| @@ -90,12 +90,11 @@ void BattleProcessor::restartBattlePrimary(const BattleID & battleID, const CArm | ||||
| 	bc.battleID = battleID; | ||||
| 	gameHandler->sendAndApply(&bc); | ||||
|  | ||||
| 	startBattlePrimary(army1, army2, tile, hero1, hero2, creatureBank, town); | ||||
| 	startBattle(army1, army2, tile, hero1, hero2, layout, town); | ||||
| } | ||||
|  | ||||
| void BattleProcessor::startBattlePrimary(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, | ||||
| 								const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool creatureBank, | ||||
| 								const CGTownInstance *town) | ||||
| void BattleProcessor::startBattle(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, | ||||
| 								const CGHeroInstance *hero1, const CGHeroInstance *hero2, const BattleLayout & layout, const CGTownInstance *town) | ||||
| { | ||||
| 	assert(gameHandler->gameState()->getBattle(army1->getOwner()) == nullptr); | ||||
| 	assert(gameHandler->gameState()->getBattle(army2->getOwner()) == nullptr); | ||||
| @@ -103,7 +102,7 @@ void BattleProcessor::startBattlePrimary(const CArmedInstance *army1, const CArm | ||||
| 	BattleSideArray<const CArmedInstance *> armies{army1, army2}; | ||||
| 	BattleSideArray<const CGHeroInstance*>heroes{hero1, hero2}; | ||||
|  | ||||
| 	auto battleID = setupBattle(tile, armies, heroes, creatureBank, town); //initializes stacks, places creatures on battlefield, blocks and informs player interfaces | ||||
| 	auto battleID = setupBattle(tile, armies, heroes, layout, town); //initializes stacks, places creatures on battlefield, blocks and informs player interfaces | ||||
|  | ||||
| 	const auto * battle = gameHandler->gameState()->getBattle(battleID); | ||||
| 	assert(battle); | ||||
| @@ -144,20 +143,16 @@ void BattleProcessor::startBattlePrimary(const CArmedInstance *army1, const CArm | ||||
| 	flowProcessor->onBattleStarted(*battle); | ||||
| } | ||||
|  | ||||
| void BattleProcessor::startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, bool creatureBank) | ||||
| void BattleProcessor::startBattle(const CArmedInstance *army1, const CArmedInstance *army2) | ||||
| { | ||||
| 	startBattlePrimary(army1, army2, tile, | ||||
| 		army1->ID == Obj::HERO ? static_cast<const CGHeroInstance*>(army1) : nullptr, | ||||
| 		army2->ID == Obj::HERO ? static_cast<const CGHeroInstance*>(army2) : nullptr, | ||||
| 		creatureBank); | ||||
| 	startBattle(army1, army2, army2->visitablePos(), | ||||
| 		army1->ID == Obj::HERO ? dynamic_cast<const CGHeroInstance*>(army1) : nullptr, | ||||
| 		army2->ID == Obj::HERO ? dynamic_cast<const CGHeroInstance*>(army2) : nullptr, | ||||
| 		BattleLayout::createDefaultLayout(gameHandler, army1, army2), | ||||
| 		nullptr); | ||||
| } | ||||
|  | ||||
| void BattleProcessor::startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, bool creatureBank) | ||||
| { | ||||
| 	startBattleI(army1, army2, army2->visitablePos(), creatureBank); | ||||
| } | ||||
|  | ||||
| BattleID BattleProcessor::setupBattle(int3 tile, BattleSideArray<const CArmedInstance *> armies, BattleSideArray<const CGHeroInstance *> heroes, bool creatureBank, const CGTownInstance *town) | ||||
| BattleID BattleProcessor::setupBattle(int3 tile, BattleSideArray<const CArmedInstance *> armies, BattleSideArray<const CGHeroInstance *> heroes, const BattleLayout & layout, const CGTownInstance *town) | ||||
| { | ||||
| 	const auto & t = *gameHandler->getTile(tile); | ||||
| 	TerrainId terrain = t.terType->getId(); | ||||
| @@ -170,7 +165,7 @@ BattleID BattleProcessor::setupBattle(int3 tile, BattleSideArray<const CArmedIns | ||||
|  | ||||
| 	//send info about battles | ||||
| 	BattleStart bs; | ||||
| 	bs.info = BattleInfo::setupBattle(tile, terrain, terType, armies, heroes, creatureBank, town); | ||||
| 	bs.info = BattleInfo::setupBattle(tile, terrain, terType, armies, heroes, layout, town); | ||||
| 	bs.battleID = gameHandler->gameState()->nextBattleID; | ||||
|  | ||||
| 	engageIntoBattle(bs.info->getSide(BattleSide::ATTACKER).color); | ||||
|   | ||||
| @@ -20,6 +20,7 @@ class BattleAction; | ||||
| class int3; | ||||
| class CBattleInfoCallback; | ||||
| struct BattleResult; | ||||
| struct BattleLayout; | ||||
| class BattleID; | ||||
| VCMI_LIB_NAMESPACE_END | ||||
|  | ||||
| @@ -45,7 +46,7 @@ class BattleProcessor : boost::noncopyable | ||||
| 	void engageIntoBattle(PlayerColor player); | ||||
|  | ||||
| 	bool checkBattleStateChanges(const CBattleInfoCallback & battle); | ||||
| 	BattleID setupBattle(int3 tile, BattleSideArray<const CArmedInstance *> armies, BattleSideArray<const CGHeroInstance *> heroes, bool creatureBank, const CGTownInstance *town); | ||||
| 	BattleID setupBattle(int3 tile, BattleSideArray<const CArmedInstance *> armies, BattleSideArray<const CGHeroInstance *> heroes, const BattleLayout & layout, const CGTownInstance *town); | ||||
|  | ||||
| 	bool makeAutomaticBattleAction(const CBattleInfoCallback & battle, const BattleAction & ba); | ||||
|  | ||||
| @@ -56,13 +57,11 @@ public: | ||||
| 	~BattleProcessor(); | ||||
|  | ||||
| 	/// Starts battle with specified parameters | ||||
| 	void startBattlePrimary(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool creatureBank = false, const CGTownInstance *town = nullptr); | ||||
| 	/// Starts battle between two armies (which can also be heroes) at specified tile | ||||
| 	void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, bool creatureBank = false); | ||||
| 	void startBattle(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, const BattleLayout & layout, const CGTownInstance *town); | ||||
| 	/// Starts battle between two armies (which can also be heroes) at position of 2nd object | ||||
| 	void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, bool creatureBank = false); | ||||
| 	void startBattle(const CArmedInstance *army1, const CArmedInstance *army2); | ||||
| 	/// Restart ongoing battle and end previous battle | ||||
| 	void restartBattlePrimary(const BattleID & battleID, const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool creatureBank = false, const CGTownInstance *town = nullptr); | ||||
| 	void restartBattle(const BattleID & battleID, const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, const BattleLayout & layout, const CGTownInstance *town); | ||||
|  | ||||
| 	/// Processing of incoming battle action netpack | ||||
| 	bool makePlayerBattleAction(const BattleID & battleID, PlayerColor player, const BattleAction & ba); | ||||
|   | ||||
| @@ -17,6 +17,7 @@ | ||||
|  | ||||
| #include "../../lib/battle/IBattleState.h" | ||||
| #include "../../lib/battle/SideInBattle.h" | ||||
| #include "../../lib/battle/BattleLayout.h" | ||||
| #include "../../lib/CPlayerState.h" | ||||
| #include "../../lib/mapObjects/CGObjectInstance.h" | ||||
| #include "../../lib/mapObjects/CGTownInstance.h" | ||||
| @@ -95,14 +96,14 @@ void CBattleDialogQuery::onRemoval(PlayerColor color) | ||||
| 	assert(answer); | ||||
| 	if(*answer == 1) | ||||
| 	{ | ||||
| 		gh->battles->restartBattlePrimary( | ||||
| 		gh->battles->restartBattle( | ||||
| 			bi->getBattleID(), | ||||
| 			bi->getSideArmy(BattleSide::ATTACKER), | ||||
| 			bi->getSideArmy(BattleSide::DEFENDER), | ||||
| 			bi->getLocation(), | ||||
| 			bi->getSideHero(BattleSide::ATTACKER), | ||||
| 			bi->getSideHero(BattleSide::DEFENDER), | ||||
| 			bi->isCreatureBank(), | ||||
| 			bi->getLayout(), | ||||
| 			bi->getDefendedTown() | ||||
| 		); | ||||
| 	} | ||||
|   | ||||
| @@ -24,6 +24,7 @@ | ||||
| #include "../../lib/TerrainHandler.h" | ||||
|  | ||||
| #include "../../lib/battle/BattleInfo.h" | ||||
| #include "../../lib/battle/BattleLayout.h" | ||||
| #include "../../lib/CStack.h" | ||||
|  | ||||
| #include "../../lib/filesystem/ResourcePath.h" | ||||
| @@ -197,10 +198,11 @@ public: | ||||
|  | ||||
| 		auto terrain = t.terType->getId(); | ||||
| 		BattleField terType(0); | ||||
| 		BattleLayout layout = BattleLayout::createDefaultLayout(gameState->callback, attacker, defender); | ||||
|  | ||||
| 		//send info about battles | ||||
|  | ||||
| 		BattleInfo * battle = BattleInfo::setupBattle(tile, terrain, terType, armedInstancies, heroes, false, nullptr); | ||||
| 		BattleInfo * battle = BattleInfo::setupBattle(tile, terrain, terType, armedInstancies, heroes, layout, nullptr); | ||||
|  | ||||
| 		BattleStart bs; | ||||
| 		bs.info = battle; | ||||
|   | ||||
| @@ -79,9 +79,8 @@ public: | ||||
| 	void heroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) override {} | ||||
| 	void stopHeroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) override {} | ||||
| 	void visitCastleObjects(const CGTownInstance * obj, const CGHeroInstance * hero) override {} | ||||
| 	void startBattlePrimary(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool creatureBank = false, const CGTownInstance *town = nullptr) override {} //use hero=nullptr for no hero | ||||
| 	void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, bool creatureBank = false) override {} //if any of armies is hero, hero will be used | ||||
| 	void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, bool creatureBank = false) override {} //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle | ||||
| 	void startBattle(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, const BattleLayout & layout, const CGTownInstance *town) override {} //use hero=nullptr for no hero | ||||
| 	void startBattle(const CArmedInstance *army1, const CArmedInstance *army2) override {} | ||||
| 	bool moveHero(ObjectInstanceID hid, int3 dst, EMovementMode movementMode, bool transit = false, PlayerColor asker = PlayerColor::NEUTRAL) override {return false;} | ||||
| 	bool swapGarrisonOnSiege(ObjectInstanceID tid) override {return false;} | ||||
| 	void giveHeroBonus(GiveBonus * bonus) override {} | ||||
|   | ||||
| @@ -11,6 +11,7 @@ | ||||
| #pragma once | ||||
|  | ||||
| #include "../../lib/battle/IBattleState.h" | ||||
| #include "../../lib/battle/BattleLayout.h" | ||||
| #include "../../lib/int3.h" | ||||
|  | ||||
| class BattleStateMock : public IBattleState | ||||
| @@ -37,7 +38,7 @@ public: | ||||
| 	MOCK_CONST_METHOD3(getActualDamage, int64_t(const DamageRange &, int32_t, vstd::RNG &)); | ||||
| 	MOCK_CONST_METHOD0(getBattleID, BattleID()); | ||||
| 	MOCK_CONST_METHOD0(getLocation, int3()); | ||||
| 	MOCK_CONST_METHOD0(isCreatureBank, bool()); | ||||
| 	MOCK_CONST_METHOD0(getLayout, BattleLayout()); | ||||
| 	MOCK_CONST_METHOD1(getUsedSpells, std::vector<SpellID>(BattleSide)); | ||||
|  | ||||
| 	MOCK_METHOD0(nextRound, void()); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user