mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
Removed creatureBank flag from battle, battles now receive BattleLayout
struct that defines how units are placed in combat
This commit is contained in:
@@ -47,6 +47,7 @@ const std::vector<GameSettings::SettingOption> GameSettings::settingProperties =
|
||||
{EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP, "combat", "defensePointDamageFactorCap" },
|
||||
{EGameSettings::COMBAT_GOOD_LUCK_DICE, "combat", "goodLuckDice" },
|
||||
{EGameSettings::COMBAT_GOOD_MORALE_DICE, "combat", "goodMoraleDice" },
|
||||
{EGameSettings::COMBAT_LAYOUTS, "combat", "layouts" },
|
||||
{EGameSettings::COMBAT_ONE_HEX_TRIGGERS_OBSTACLES, "combat", "oneHexTriggersObstacles" },
|
||||
{EGameSettings::CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH, "creatures", "allowAllForDoubleMonth" },
|
||||
{EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, "creatures", "allowRandomSpecialWeeks" },
|
||||
|
||||
Reference in New Issue
Block a user