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Removed creatureBank flag from battle, battles now receive BattleLayout

struct that defines how units are placed in combat
This commit is contained in:
Ivan Savenko
2024-08-31 21:04:32 +00:00
parent c55e07dabc
commit 39a2c29c97
34 changed files with 341 additions and 258 deletions

View File

@@ -47,6 +47,7 @@ const std::vector<GameSettings::SettingOption> GameSettings::settingProperties =
{EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP, "combat", "defensePointDamageFactorCap" },
{EGameSettings::COMBAT_GOOD_LUCK_DICE, "combat", "goodLuckDice" },
{EGameSettings::COMBAT_GOOD_MORALE_DICE, "combat", "goodMoraleDice" },
{EGameSettings::COMBAT_LAYOUTS, "combat", "layouts" },
{EGameSettings::COMBAT_ONE_HEX_TRIGGERS_OBSTACLES, "combat", "oneHexTriggersObstacles" },
{EGameSettings::CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH, "creatures", "allowAllForDoubleMonth" },
{EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, "creatures", "allowRandomSpecialWeeks" },