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Removed creatureBank flag from battle, battles now receive BattleLayout
struct that defines how units are placed in combat
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@@ -505,7 +505,7 @@ void CGDwelling::blockingDialogAnswered(const CGHeroInstance *hero, int32_t answ
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if(stacksCount() > 0 && relations == PlayerRelations::ENEMIES) //guards present
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{
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if(answer)
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cb->startBattleI(hero, this);
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cb->startBattle(hero, this);
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}
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else if(answer)
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{
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