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Add missing antimagic functionality to antimagic garrisons
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@@ -60,6 +60,7 @@ class DLL_LINKAGE CGGarrison : public CArmedInstance
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public:
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bool removableUnits;
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void initObj(CRandomGenerator &rand) override;
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bool passableFor(PlayerColor color) const override;
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void onHeroVisit(const CGHeroInstance * h) const override;
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void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
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@@ -71,6 +72,7 @@ public:
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}
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protected:
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void serializeJsonOptions(JsonSerializeFormat & handler) override;
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void addAntimagicGarrisonBonus();
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};
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class DLL_LINKAGE CGArtifact : public CArmedInstance
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