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https://github.com/vcmi/vcmi.git
synced 2025-01-12 02:28:11 +02:00
Interface added: CMusicHandler::playLodSnd(std::string name).
We can play wav data of Heroes3.snd through CMusicHandler::playLodSnd(std::string name) now, where name can be "BASLDFND.wav" or "BASLKILL.wav".
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@ -56,7 +56,7 @@ void CMusicHandler::initMusics()
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click = Mix_LoadWAV("MP3\\snd1.wav");
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click->volume = 30;
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this->sndPlayer = new CSndPlayer();
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this->sndh = new CSndHandler(std::string("Data\\Heroes3.snd"));
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}
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void CMusicHandler::playClick()
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@ -69,7 +69,25 @@ void CMusicHandler::playClick()
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}
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}
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bool CMusicHandler::playLodSnd(std::string sndname)
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void CMusicHandler::playLodSnd(std::string sndname)
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{
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return this->sndPlayer->playLodSnd(sndname);
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int size;
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unsigned char *data;
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SDL_RWops *ops;
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Mix_Chunk *chunk;
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int channel;
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if ((data = sndh->extract(sndname, size)) == NULL)
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return;
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ops = SDL_RWFromConstMem(data, size);
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chunk = Mix_LoadWAV_RW(ops, 1);
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channel = Mix_PlayChannel(-1, chunk, 0);
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if(channel == -1)
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{
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fprintf(stderr, "Unable to play WAV file(Data\\Heroes3.wav::%s): %s\n",
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sndname.c_str(),Mix_GetError());
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}
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ops->close(ops);
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}
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@ -2,18 +2,18 @@
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#define CMUSICHANDLER_H
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#include "SDL_mixer.h"
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#include "CSndPlayer.h"
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#include "CSndHandler.h"
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class CMusicHandler
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{
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protected:
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CSndPlayer *sndPlayer;
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CSndHandler *sndh;
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public:
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Mix_Music *AITheme0, *AITheme1, *AITheme2, *combat1, *combat2, *combat3, *combat4, *castleTown, *defendCastle, *dirt, *dungeon, *elemTown, *evilTheme, *fortressTown, *goodTheme, *grass, *infernoTown, *lava, *loopLepr, *loseCampain, *loseCastle, *loseCombat, *mainMenu, *mainMenuWoG, *necroTown, *neutralTheme, *rampart, *retreatBattle, *rough, *sand, *secretTheme, *snow, *stronghold, *surrenderBattle, *swamp, *towerTown, *ultimateLose, *underground, *water, *winScenario, *winBattle;
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Mix_Chunk * buildTown, *click;
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void initMusics();
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void playClick(); //plays click music ;]
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bool playLodSnd(std::string sndname); // plays sound wavs from Heroes3.snd
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void playLodSnd(std::string sndname); // plays sound wavs from Heroes3.snd
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};
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