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Fix stack label position updates
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0c023347dd
commit
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@ -35,8 +35,6 @@
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#include "../../lib/CStack.h"
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#include "../../lib/spells/ISpellMechanics.h"
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#include <SDL_events.h>
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BattleFieldController::BattleFieldController(BattleInterface & owner):
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owner(owner)
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{
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@ -67,10 +65,7 @@ BattleFieldController::BattleFieldController(BattleInterface & owner):
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backgroundWithHexes = std::make_unique<Canvas>(Point(background->width(), background->height()));
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auto accessibility = owner.curInt->cb->getAccesibility();
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for(int i = 0; i < accessibility.size(); i++)
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stackCountOutsideHexes[i] = (accessibility[i] == EAccessibility::ACCESSIBLE);
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updateAccessibleHexes();
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addUsedEvents(LCLICK | RCLICK | MOVE);
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LOCPLINT->cingconsole->pos = this->pos;
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}
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@ -180,11 +175,6 @@ void BattleFieldController::redrawBackgroundWithHexes()
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if (activeStack)
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occupyableHexes = owner.curInt->cb->battleGetAvailableHexes(activeStack, true, &attackableHexes);
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auto accessibility = owner.curInt->cb->getAccesibility();
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for(int i = 0; i < accessibility.size(); i++)
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stackCountOutsideHexes[i] = (accessibility[i] == EAccessibility::ACCESSIBLE);
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//prepare background graphic with hexes and shaded hexes
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backgroundWithHexes->draw(background, Point(0,0));
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owner.obstacleController->showAbsoluteObstacles(*backgroundWithHexes);
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@ -579,6 +569,14 @@ bool BattleFieldController::isTileAttackable(const BattleHex & number) const
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return false;
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}
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void BattleFieldController::updateAccessibleHexes()
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{
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auto accessibility = owner.curInt->cb->getAccesibility();
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for(int i = 0; i < accessibility.size(); i++)
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stackCountOutsideHexes[i] = (accessibility[i] == EAccessibility::ACCESSIBLE || (accessibility[i] == EAccessibility::SIDE_COLUMN));
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}
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bool BattleFieldController::stackCountOutsideHex(const BattleHex & number) const
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{
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return stackCountOutsideHexes[number];
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@ -591,6 +589,7 @@ void BattleFieldController::showAll(SDL_Surface * to)
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void BattleFieldController::show(SDL_Surface * to)
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{
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updateAccessibleHexes();
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owner.stacksController->update();
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owner.obstacleController->update();
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@ -56,6 +56,7 @@ class BattleFieldController : public CIntObject
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void showBackgroundImage(Canvas & canvas);
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void showBackgroundImageWithHexes(Canvas & canvas);
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void showHighlightedHexes(Canvas & canvas);
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void updateAccessibleHexes();
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BattleHex::EDir selectAttackDirection(BattleHex myNumber, const Point & point);
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@ -296,47 +296,42 @@ std::shared_ptr<IImage> BattleStacksController::getStackAmountBox(const CStack *
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void BattleStacksController::showStackAmountBox(Canvas & canvas, const CStack * stack)
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{
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//blitting amount background box
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auto amountBG = getStackAmountBox(stack);
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bool doubleWide = stack->doubleWide();
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bool turnedRight = facingRight(stack);
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bool attacker = stack->side == BattleSide::ATTACKER;
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const BattleHex stackPos = stack->getPosition();
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const BattleHex frontPos = attacker ?
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BattleHex stackPos = stack->getPosition();
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// double-wide unit turned around - use opposite hex for stack label
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if (doubleWide && turnedRight != attacker)
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stackPos = stack->occupiedHex();
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BattleHex frontPos = turnedRight ?
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stackPos.cloneInDirection(BattleHex::RIGHT) :
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stackPos.cloneInDirection(BattleHex::LEFT);
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bool moveInside = frontPos.isAvailable() && !owner.fieldController->stackCountOutsideHex(frontPos);
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bool moveInside = !owner.fieldController->stackCountOutsideHex(frontPos);
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Point boxPosition;
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if (attacker)
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if (moveInside)
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{
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if (moveInside)
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boxPosition = Point(181, 252);
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else
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boxPosition = Point(218, 252);
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if (doubleWide)
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boxPosition.x += 44;
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boxPosition = owner.fieldController->hexPositionLocal(stackPos).center() + Point(-15, 1);
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}
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else
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{
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if (moveInside)
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boxPosition = Point(239, 252);
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if (turnedRight)
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boxPosition = owner.fieldController->hexPositionLocal(frontPos).center() + Point (-22, 1);
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else
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boxPosition = Point(202, 237);
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if (doubleWide)
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boxPosition.x -= 44;
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boxPosition = owner.fieldController->hexPositionLocal(frontPos).center() + Point(-8, -14);
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}
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canvas.draw(amountBG, stackAnimation[stack->ID]->pos.topLeft() + boxPosition);
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Point textPosition = amountBG->dimensions()/2 + boxPosition;
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//blitting amount
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Point textPos = stackAnimation[stack->ID]->pos.topLeft() + amountBG->dimensions()/2 + boxPosition;
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canvas.drawText(textPos, EFonts::FONT_TINY, Colors::WHITE, ETextAlignment::CENTER, TextOperations::formatMetric(stack->getCount(), 4));
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canvas.draw(amountBG, boxPosition);
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canvas.drawText(textPosition, EFonts::FONT_TINY, Colors::WHITE, ETextAlignment::CENTER, TextOperations::formatMetric(stack->getCount(), 4));
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}
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void BattleStacksController::showStack(Canvas & canvas, const CStack * stack)
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