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Fix stack label position updates

This commit is contained in:
Ivan Savenko
2023-03-29 13:03:40 +03:00
parent 0c023347dd
commit 3af829e6af
3 changed files with 29 additions and 34 deletions

View File

@@ -296,47 +296,42 @@ std::shared_ptr<IImage> BattleStacksController::getStackAmountBox(const CStack *
void BattleStacksController::showStackAmountBox(Canvas & canvas, const CStack * stack)
{
//blitting amount background box
auto amountBG = getStackAmountBox(stack);
bool doubleWide = stack->doubleWide();
bool turnedRight = facingRight(stack);
bool attacker = stack->side == BattleSide::ATTACKER;
const BattleHex stackPos = stack->getPosition();
const BattleHex frontPos = attacker ?
BattleHex stackPos = stack->getPosition();
// double-wide unit turned around - use opposite hex for stack label
if (doubleWide && turnedRight != attacker)
stackPos = stack->occupiedHex();
BattleHex frontPos = turnedRight ?
stackPos.cloneInDirection(BattleHex::RIGHT) :
stackPos.cloneInDirection(BattleHex::LEFT);
bool moveInside = frontPos.isAvailable() && !owner.fieldController->stackCountOutsideHex(frontPos);
bool moveInside = !owner.fieldController->stackCountOutsideHex(frontPos);
Point boxPosition;
if (attacker)
if (moveInside)
{
if (moveInside)
boxPosition = Point(181, 252);
else
boxPosition = Point(218, 252);
if (doubleWide)
boxPosition.x += 44;
boxPosition = owner.fieldController->hexPositionLocal(stackPos).center() + Point(-15, 1);
}
else
{
if (moveInside)
boxPosition = Point(239, 252);
if (turnedRight)
boxPosition = owner.fieldController->hexPositionLocal(frontPos).center() + Point (-22, 1);
else
boxPosition = Point(202, 237);
if (doubleWide)
boxPosition.x -= 44;
boxPosition = owner.fieldController->hexPositionLocal(frontPos).center() + Point(-8, -14);
}
canvas.draw(amountBG, stackAnimation[stack->ID]->pos.topLeft() + boxPosition);
Point textPosition = amountBG->dimensions()/2 + boxPosition;
//blitting amount
Point textPos = stackAnimation[stack->ID]->pos.topLeft() + amountBG->dimensions()/2 + boxPosition;
canvas.drawText(textPos, EFonts::FONT_TINY, Colors::WHITE, ETextAlignment::CENTER, TextOperations::formatMetric(stack->getCount(), 4));
canvas.draw(amountBG, boxPosition);
canvas.drawText(textPosition, EFonts::FONT_TINY, Colors::WHITE, ETextAlignment::CENTER, TextOperations::formatMetric(stack->getCount(), 4));
}
void BattleStacksController::showStack(Canvas & canvas, const CStack * stack)