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allow configurable battleground graphics
This commit is contained in:
parent
c4035134e5
commit
3b1d271ae0
@ -914,7 +914,7 @@
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/// Passive objects, terrain overlays
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/// Passive objects, terrain overlays
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"cursedGround" : {
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"cursedGround" : {
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"index" : 21,
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"index" : 21,
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"handler": "generic",
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"handler": "terrain",
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"base" : {
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"base" : {
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"sounds" : {
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"sounds" : {
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"ambient" : ["LOOPCURS"]
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"ambient" : ["LOOPCURS"]
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@ -922,13 +922,14 @@
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},
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},
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"types" : {
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"types" : {
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"object" : {
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"object" : {
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"index" : 0
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"index" : 0,
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"battleground": "cursed_ground"
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}
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}
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}
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}
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},
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},
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"magicPlains" : {
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"magicPlains" : {
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"index" : 46,
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"index" : 46,
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"handler" : "generic",
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"handler" : "terrain",
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"base" : {
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"base" : {
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"sounds" : {
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"sounds" : {
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"ambient" : ["LOOPMAGI"]
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"ambient" : ["LOOPMAGI"]
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@ -936,18 +937,28 @@
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},
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},
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"types" : {
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"types" : {
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"object" : {
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"object" : {
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"index" : 0
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"index" : 0,
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"battleground": "magic_plains"
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}
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}
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}
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}
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},
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},
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"swampFoliage" : { "index" :211, "handler": "generic", "types" : { "object" : { "index" : 0} } },
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"swampFoliage" : {
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"cloverField" : { "index" :222, "handler": "generic", "types" : { "object" : { "index" : 0} } },
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"index" :211,
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"handler": "terrain",
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"types" : { "object" : { "index" : 0} }
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},
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"cloverField" : {
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"index" :222,
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"handler": "terrain",
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"types" : { "object" : { "index" : 0, "battleground": "clover_field" } }
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},
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"cursedGroundDUPLICATE" : {
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"cursedGroundDUPLICATE" : {
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"index" : 223,
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"index" : 223,
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"handler" : "generic",
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"handler" : "terrain",
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"types" : {
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"types" : {
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"object" : {
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"object" : {
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"index" : 0
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"index" : 0,
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"battleground": "cursed_ground"
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}
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}
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},
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},
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"base" : {
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"base" : {
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@ -956,15 +967,39 @@
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}
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}
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}
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}
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},
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},
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"evilFog" : { "index" :224, "handler": "generic", "types" : { "object" : { "index" : 0} } },
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"evilFog" : {
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"favorableWinds" : { "index" :225, "handler": "generic", "types" : { "object" : { "index" : 0} } },
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"index" :224,
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"fieryFields" : { "index" :226, "handler": "generic", "types" : { "object" : { "index" : 0} } },
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"handler": "terrain",
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"holyGround" : { "index" :227, "handler": "generic", "types" : { "object" : { "index" : 0} } },
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"types" : { "object" : { "index" : 0, "battleground": "evil_fog" } }
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"lucidPools" : { "index" :228, "handler": "generic", "types" : { "object" : { "index" : 0} } },
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},
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"magicClouds" : { "index" :229, "handler": "generic", "types" : { "object" : { "index" : 0} } },
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"favorableWinds" : {
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"index" :225,
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"handler": "terrain",
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"types" : { "object" : { "index" : 0, "battleground": "favorable_winds" } }
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},
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"fieryFields": {
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"index" :226,
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"handler": "terrain",
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"types" : { "object" : { "index" : 0, "battleground": "fiery_fields" } }
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},
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"holyGround" : {
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"index" :227,
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"handler": "terrain",
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"types" : { "object" : { "index" : 0, "battleground": "holy_ground" } }
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},
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"lucidPools" : {
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"index" :228,
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"handler": "terrain",
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"types" : { "object" : { "index" : 0, "battleground": "lucid_pools" } }
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},
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"magicClouds" : {
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"index" :229,
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"handler": "terrain",
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"types" : { "object" : { "index" : 0, "battleground": "magic_clouds" } }
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},
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"magicPlainsDUPLICATE" : {
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"magicPlainsDUPLICATE" : {
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"index" : 230,
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"index" : 230,
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"handler": "generic",
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"handler": "terrain",
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"base" : {
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"base" : {
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"sounds" : {
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"sounds" : {
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"ambient" : ["LOOPMAGI"]
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"ambient" : ["LOOPMAGI"]
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@ -972,11 +1007,16 @@
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},
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},
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"types" : {
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"types" : {
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"object" : {
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"object" : {
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"index" : 0
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"index" : 0,
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"battleground": "magic_plains"
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}
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}
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}
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}
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},
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},
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"rocklands" : { "index" :231, "handler": "generic", "types" : { "object" : { "index" : 0} } },
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"rocklands" : {
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"index" :231,
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"handler": "terrain",
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"types" : { "object" : { "index" : 0, "battleground": "rocklands" } }
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},
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/// Decorations
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/// Decorations
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"cactus" : { "index" :116, "handler": "static", "types" : { "object" : { "index" : 0} } },
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"cactus" : { "index" :116, "handler": "static", "types" : { "object" : { "index" : 0} } },
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@ -237,7 +237,8 @@
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},
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},
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"sounds" : {
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"sounds" : {
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"ambient" : ["LOOPLUMB"]
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"ambient" : ["LOOPLUMB"]
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}
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},
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"battleground": "subterranean"
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},
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},
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"alchemistLab" : {
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"alchemistLab" : {
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"index" : 1,
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"index" : 1,
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@ -247,7 +248,8 @@
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},
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},
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"sounds" : {
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"sounds" : {
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"ambient" : ["LOOPSTAR"]
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"ambient" : ["LOOPSTAR"]
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}
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},
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"battleground": "subterranean"
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},
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},
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"orePit" : {
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"orePit" : {
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"index" : 2,
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"index" : 2,
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@ -257,7 +259,8 @@
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},
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},
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"sounds" : {
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"sounds" : {
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"ambient" : ["LOOPSULF"]
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"ambient" : ["LOOPSULF"]
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}
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},
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"battleground": "subterranean"
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},
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},
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"sulfurDune" : {
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"sulfurDune" : {
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"index" : 3,
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"index" : 3,
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@ -267,7 +270,8 @@
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},
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},
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"sounds" : {
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"sounds" : {
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"ambient" : ["LOOPSULF"]
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"ambient" : ["LOOPSULF"]
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}
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},
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"battleground": "subterranean"
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},
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},
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"crystalCavern" : {
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"crystalCavern" : {
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"index" : 4,
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"index" : 4,
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@ -277,7 +281,8 @@
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},
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},
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"sounds" : {
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"sounds" : {
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"ambient" : ["LOOPCRYS"]
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"ambient" : ["LOOPCRYS"]
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}
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},
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"battleground": "subterranean"
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},
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},
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"gemPond" : {
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"gemPond" : {
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"index" : 5,
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"index" : 5,
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@ -287,7 +292,8 @@
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},
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},
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"sounds" : {
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"sounds" : {
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"ambient" : ["LOOPGEMP"]
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"ambient" : ["LOOPGEMP"]
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}
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},
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"battleground": "subterranean"
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},
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},
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"goldMine" : {
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"goldMine" : {
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"index" : 6,
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"index" : 6,
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@ -297,7 +303,8 @@
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},
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},
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"sounds" : {
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"sounds" : {
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"ambient" : ["LOOPMINE"]
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"ambient" : ["LOOPMINE"]
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}
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},
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"battleground": "subterranean"
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},
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},
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"abandoned" : {
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"abandoned" : {
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"index" : 7,
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"index" : 7,
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@ -305,7 +312,8 @@
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"sounds" : {
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"sounds" : {
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"ambient" : ["LOOPCAVE"],
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"ambient" : ["LOOPCAVE"],
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"visit" : ["MYSTERY"]
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"visit" : ["MYSTERY"]
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}
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},
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"battleground": "subterranean"
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}
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}
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}
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}
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},
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},
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@ -319,7 +327,7 @@
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}
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}
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},
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},
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"types" : {
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"types" : {
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"mine" : { "index" : 7 }
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"mine" : { "index" : 7, "battleground": "subterranean" }
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}
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}
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},
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},
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@ -1902,9 +1902,12 @@ BattleField CGameState::battleGetBattlefieldType(int3 tile, CRandomGenerator & r
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return BattleField::NONE;
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return BattleField::NONE;
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const TerrainTile &t = map->getTile(tile);
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const TerrainTile &t = map->getTile(tile);
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//fight in mine -> subterranean
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if(dynamic_cast<const CGMine *>(t.visitableObjects.front()))
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auto topObject = t.visitableObjects.front();
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return BattleField("subterranean");
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if(topObject && topObject->getBattlefield() != BattleField::NONE)
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{
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return topObject->getBattlefield();
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}
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for(auto &obj : map->objects)
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for(auto &obj : map->objects)
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{
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{
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@ -1912,29 +1915,10 @@ BattleField CGameState::battleGetBattlefieldType(int3 tile, CRandomGenerator & r
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if( !obj || obj->pos.z != tile.z || !obj->coveringAt(tile.x, tile.y))
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if( !obj || obj->pos.z != tile.z || !obj->coveringAt(tile.x, tile.y))
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continue;
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continue;
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switch(obj->ID)
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auto customBattlefield = obj->getBattlefield();
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{
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case Obj::CLOVER_FIELD:
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if(customBattlefield != BattleField::NONE)
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return BattleField("clover_field");
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return customBattlefield;
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case Obj::CURSED_GROUND1: case Obj::CURSED_GROUND2:
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return BattleField("cursed_ground");
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case Obj::EVIL_FOG:
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return BattleField("evil_fog");
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case Obj::FAVORABLE_WINDS:
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return BattleField("favorable_winds");
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case Obj::FIERY_FIELDS:
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return BattleField("fiery_fields");
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case Obj::HOLY_GROUNDS:
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return BattleField("holy_ground");
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case Obj::LUCID_POOLS:
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return BattleField("lucid_pools");
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case Obj::MAGIC_CLOUDS:
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return BattleField("magic_clouds");
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case Obj::MAGIC_PLAINS1: case Obj::MAGIC_PLAINS2:
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return BattleField("magic_plains");
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case Obj::ROCKLANDS:
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return BattleField("rocklands");
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}
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}
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}
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if(map->isCoastalTile(tile)) //coastal tile is always ground
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if(map->isCoastalTile(tile)) //coastal tile is always ground
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@ -177,10 +177,10 @@ std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
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return ret;
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return ret;
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}
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}
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bool CObstacleInfo::isAppropriate(const Terrain & terrainType, const BattleField & specialBattlefield) const
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bool CObstacleInfo::isAppropriate(const Terrain & terrainType, const BattleField & battlefield) const
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{
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{
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if(!allowedSpecialBfields.empty() && specialBattlefield != BattleField::NONE)
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if(battlefield.isSpecial())
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return vstd::contains(allowedSpecialBfields, specialBattlefield);
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return vstd::contains(allowedSpecialBfields, battlefield);
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return vstd::contains(allowedTerrains, terrainType);
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return vstd::contains(allowedTerrains, terrainType);
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}
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}
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@ -43,6 +43,11 @@ public:
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h & name;
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h & name;
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}
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}
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bool isSpecial() const
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{
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return name.find('_') >= 0; // hack for special battlefields, move to JSON
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}
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protected:
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protected:
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std::string name;
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std::string name;
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@ -467,7 +467,7 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, const Terrain & terrain,
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}
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}
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if(battlefieldType == BattleField("fiery_fields"))
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if(battlefieldType == BattleField("fiery_fields"))
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{
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{
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if(bonusSubtype == -1) bonusSubtype = 1;
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if(bonusSubtype == -1) bonusSubtype = 2;
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}
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}
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if(battlefieldType == BattleField("rocklands"))
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if(battlefieldType == BattleField("rocklands"))
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{
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{
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@ -475,13 +475,13 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, const Terrain & terrain,
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}
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}
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if(battlefieldType == BattleField("magic_clouds"))
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if(battlefieldType == BattleField("magic_clouds"))
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{
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{
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if(bonusSubtype == -1) bonusSubtype = 2;
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if(bonusSubtype == -1) bonusSubtype = 1;
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}
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}
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if(battlefieldType == BattleField("lucid_pools"))
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if(battlefieldType == BattleField("lucid_pools"))
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{
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{
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if(bonusSubtype == -1) bonusSubtype = 4;
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if(bonusSubtype == -1) bonusSubtype = 4;
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}
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}
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if(bonusSubtype == -1)
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if(bonusSubtype != -1)
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{ //common part for cases 9, 14, 15, 16, 17
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{ //common part for cases 9, 14, 15, 16, 17
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curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MAGIC_SCHOOL_SKILL,Bonus::TERRAIN_OVERLAY, 3, battlefieldType.hash(), bonusSubtype));
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curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MAGIC_SCHOOL_SKILL,Bonus::TERRAIN_OVERLAY, 3, battlefieldType.hash(), bonusSubtype));
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}
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}
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@ -97,6 +97,7 @@ CObjectClassesHandler::CObjectClassesHandler()
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SET_HANDLER("oncePerHero", CGVisitableOPH);
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SET_HANDLER("oncePerHero", CGVisitableOPH);
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SET_HANDLER("oncePerWeek", CGVisitableOPW);
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SET_HANDLER("oncePerWeek", CGVisitableOPW);
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SET_HANDLER("witch", CGWitchHut);
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SET_HANDLER("witch", CGWitchHut);
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SET_HANDLER("terrain", CGTerrainPatch);
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#undef SET_HANDLER_CLASS
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#undef SET_HANDLER_CLASS
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#undef SET_HANDLER
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#undef SET_HANDLER
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@ -514,6 +515,11 @@ void AObjectTypeHandler::init(const JsonNode & input, boost::optional<std::strin
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else
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else
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aiValue = static_cast<boost::optional<si32>>(input["aiValue"].Integer());
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aiValue = static_cast<boost::optional<si32>>(input["aiValue"].Integer());
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if(input["battleground"].isNull())
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battlefield = BattleField::NONE;
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else
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battlefield = BattleField(input["battleground"].String());
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initTypeData(input);
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initTypeData(input);
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}
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}
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@ -569,6 +575,11 @@ std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates() const
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return templates;
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return templates;
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}
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}
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BattleField AObjectTypeHandler::getBattlefield() const
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{
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return battlefield;
|
||||||
|
}
|
||||||
|
|
||||||
std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates(const Terrain & terrainType) const
|
std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates(const Terrain & terrainType) const
|
||||||
{
|
{
|
||||||
std::vector<ObjectTemplate> templates = getTemplates();
|
std::vector<ObjectTemplate> templates = getTemplates();
|
||||||
|
@ -15,6 +15,7 @@
|
|||||||
#include "../ConstTransitivePtr.h"
|
#include "../ConstTransitivePtr.h"
|
||||||
#include "../IHandlerBase.h"
|
#include "../IHandlerBase.h"
|
||||||
#include "../JsonNode.h"
|
#include "../JsonNode.h"
|
||||||
|
#include "Terrain.h"
|
||||||
|
|
||||||
class JsonNode;
|
class JsonNode;
|
||||||
class CRandomGenerator;
|
class CRandomGenerator;
|
||||||
@ -148,6 +149,9 @@ class DLL_LINKAGE AObjectTypeHandler : public boost::noncopyable
|
|||||||
SObjectSounds sounds;
|
SObjectSounds sounds;
|
||||||
|
|
||||||
boost::optional<si32> aiValue;
|
boost::optional<si32> aiValue;
|
||||||
|
|
||||||
|
BattleField battlefield;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void preInitObject(CGObjectInstance * obj) const;
|
void preInitObject(CGObjectInstance * obj) const;
|
||||||
virtual bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const;
|
virtual bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const;
|
||||||
@ -179,6 +183,7 @@ public:
|
|||||||
/// returns all templates matching parameters
|
/// returns all templates matching parameters
|
||||||
std::vector<ObjectTemplate> getTemplates() const;
|
std::vector<ObjectTemplate> getTemplates() const;
|
||||||
std::vector<ObjectTemplate> getTemplates(const Terrain & terrainType) const;
|
std::vector<ObjectTemplate> getTemplates(const Terrain & terrainType) const;
|
||||||
|
BattleField getBattlefield() const;
|
||||||
|
|
||||||
/// returns preferred template for this object, if present (e.g. one of 3 possible templates for town - village, fort and castle)
|
/// returns preferred template for this object, if present (e.g. one of 3 possible templates for town - village, fort and castle)
|
||||||
/// note that appearance will not be changed - this must be done separately (either by assignment or via pack from server)
|
/// note that appearance will not be changed - this must be done separately (either by assignment or via pack from server)
|
||||||
|
@ -400,6 +400,11 @@ void CGObjectInstance::serializeJsonOwner(JsonSerializeFormat & handler)
|
|||||||
tempOwner = PlayerColor(temp);
|
tempOwner = PlayerColor(temp);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
BattleField CGObjectInstance::getBattlefield() const
|
||||||
|
{
|
||||||
|
return VLC->objtypeh->getHandlerFor(ID, subID)->getBattlefield();
|
||||||
|
}
|
||||||
|
|
||||||
CGObjectInstanceBySubIdFinder::CGObjectInstanceBySubIdFinder(CGObjectInstance * obj) : obj(obj)
|
CGObjectInstanceBySubIdFinder::CGObjectInstanceBySubIdFinder(CGObjectInstance * obj) : obj(obj)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -159,21 +159,9 @@ public:
|
|||||||
std::set<int3> getBlockedOffsets() const; //returns set of relative positions blocked by this object
|
std::set<int3> getBlockedOffsets() const; //returns set of relative positions blocked by this object
|
||||||
bool isVisitable() const; //returns true if object is visitable
|
bool isVisitable() const; //returns true if object is visitable
|
||||||
|
|
||||||
bool isTile2Terrain() const
|
BattleField getBattlefield() const;
|
||||||
{
|
|
||||||
return ID.num == Obj::CLOVER_FIELD
|
virtual bool isTile2Terrain() const { return false; }
|
||||||
|| ID.num == Obj::CURSED_GROUND1
|
|
||||||
|| ID.num == Obj::CURSED_GROUND2
|
|
||||||
|| ID.num == Obj::EVIL_FOG
|
|
||||||
|| ID.num == Obj::FAVORABLE_WINDS
|
|
||||||
|| ID.num == Obj::FIERY_FIELDS
|
|
||||||
|| ID.num == Obj::HOLY_GROUNDS
|
|
||||||
|| ID.num == Obj::LUCID_POOLS
|
|
||||||
|| ID.num == Obj::MAGIC_CLOUDS
|
|
||||||
|| ID.num == Obj::MAGIC_PLAINS1
|
|
||||||
|| ID.num == Obj::MAGIC_PLAINS2
|
|
||||||
|| ID.num == Obj::ROCKLANDS;
|
|
||||||
}
|
|
||||||
|
|
||||||
boost::optional<std::string> getAmbientSound() const;
|
boost::optional<std::string> getAmbientSound() const;
|
||||||
boost::optional<std::string> getVisitSound() const;
|
boost::optional<std::string> getVisitSound() const;
|
||||||
|
@ -529,3 +529,14 @@ public:
|
|||||||
protected:
|
protected:
|
||||||
void serializeJsonOptions(JsonSerializeFormat & handler) override;
|
void serializeJsonOptions(JsonSerializeFormat & handler) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class DLL_LINKAGE CGTerrainPatch : public CGObjectInstance
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CGTerrainPatch() = default;
|
||||||
|
|
||||||
|
virtual bool isTile2Terrain() const override
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user