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Merge pull request #2362 from IvanSavenko/banks_guard_preview
Implemented support for showing amount of guards in banks
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@@ -321,6 +321,12 @@
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"blackMarketRestockPeriod" : 0
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},
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"banks" :
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{
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// show guards composition when visiting creature banks
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"showGuardsComposition" : true
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},
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"modules":
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{
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// if enabled, creatures may collect experience (WoG feature)
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@@ -81,6 +81,7 @@ void GameSettings::load(const JsonNode & input)
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{EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS, "mapFormat", "inTheWakeOfGods" },
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{EGameSettings::MAP_FORMAT_JSON_VCMI, "mapFormat", "jsonVCMI" },
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{EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD, "markets", "blackMarketRestockPeriod" },
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{EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION, "banks", "showGuardsComposition" },
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{EGameSettings::MODULE_COMMANDERS, "modules", "commanders" },
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{EGameSettings::MODULE_STACK_ARTIFACT, "modules", "stackArtifact" },
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{EGameSettings::MODULE_STACK_EXPERIENCE, "modules", "stackExperience" },
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@@ -39,6 +39,7 @@ enum class EGameSettings
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HEROES_STARTING_STACKS_CHANCES,
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HEROES_BACKPACK_CAP,
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MARKETS_BLACK_MARKET_RESTOCK_PERIOD,
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BANKS_SHOW_GUARDS_COMPOSITION,
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MODULE_COMMANDERS,
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MODULE_STACK_ARTIFACT,
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MODULE_STACK_EXPERIENCE,
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@@ -17,6 +17,7 @@
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#include "../NetPacks.h"
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#include "../CGeneralTextHandler.h"
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#include "../CSoundBase.h"
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#include "../GameSettings.h"
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#include "../mapObjectConstructors/CObjectClassesHandler.h"
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#include "../mapObjectConstructors/CBankInstanceConstructor.h"
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#include "../IGameCallback.h"
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@@ -131,6 +132,26 @@ void CBank::onHeroVisit(const CGHeroInstance * h) const
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bd.text.appendLocalString(EMetaText::ADVOB_TXT, banktext);
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if (banktext == 32)
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bd.text.replaceRawString(getObjectName());
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if (VLC->settings()->getBoolean(EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION))
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{
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std::map<CreatureID, int> guardsAmounts;
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for (auto const & slot : Slots())
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if (slot.second)
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guardsAmounts[slot.second->getCreatureID()] += slot.second->getCount();
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for (auto const & guard : guardsAmounts)
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{
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Component comp;
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comp.id = Component::EComponentType::CREATURE;
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comp.subtype = guard.first.getNum();
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comp.val = guard.second;
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bd.components.push_back(comp);
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}
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}
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cb->showBlockingDialog(&bd);
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}
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