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https://github.com/vcmi/vcmi.git
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Merge pull request #2325 from SoundSSGood/hero-backpack-window
Hero backpack window prototyping
This commit is contained in:
commit
3f4e88c396
@ -105,6 +105,7 @@ set(client_SRCS
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widgets/CArtifactsOfHeroKingdom.cpp
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widgets/CArtifactsOfHeroAltar.cpp
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widgets/CArtifactsOfHeroMarket.cpp
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widgets/CArtifactsOfHeroBackpack.cpp
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widgets/CWindowWithArtifacts.cpp
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windows/CCastleInterface.cpp
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@ -121,6 +122,7 @@ set(client_SRCS
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windows/GUIClasses.cpp
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windows/InfoWindows.cpp
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windows/QuickRecruitmentWindow.cpp
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windows/CHeroBackpackWindow.cpp
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windows/settings/GeneralOptionsTab.cpp
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windows/settings/OtherOptionsTab.cpp
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windows/settings/SettingsMainWindow.cpp
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@ -258,6 +260,7 @@ set(client_HEADERS
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widgets/CArtifactsOfHeroKingdom.h
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widgets/CArtifactsOfHeroAltar.h
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widgets/CArtifactsOfHeroMarket.h
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widgets/CArtifactsOfHeroBackpack.h
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widgets/CWindowWithArtifacts.h
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windows/CCastleInterface.h
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@ -274,6 +277,7 @@ set(client_HEADERS
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windows/GUIClasses.h
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windows/InfoWindows.h
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windows/QuickRecruitmentWindow.h
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windows/CHeroBackpackWindow.h
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windows/settings/GeneralOptionsTab.h
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windows/settings/OtherOptionsTab.h
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windows/settings/SettingsMainWindow.h
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@ -155,6 +155,7 @@ enum class EShortcut
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HERO_LOOSE_FORMATION,
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HERO_TIGHT_FORMATION,
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HERO_TOGGLE_TACTICS, // b
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HERO_BACKPACK,
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// Spellbook screen
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SPELLBOOK_TAB_ADVENTURE,
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@ -28,6 +28,11 @@ CArtifactsOfHeroAltar::CArtifactsOfHeroAltar(const Point & position)
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pickedArtFromSlot = ArtifactPosition::PRE_FIRST;
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};
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CArtifactsOfHeroAltar::~CArtifactsOfHeroAltar()
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{
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putBackPickedArtifact();
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}
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void CArtifactsOfHeroAltar::setHero(const CGHeroInstance * hero)
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{
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if(hero)
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@ -21,6 +21,7 @@ public:
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CArtifactFittingSet visibleArtSet;
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CArtifactsOfHeroAltar(const Point & position);
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~CArtifactsOfHeroAltar();
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void setHero(const CGHeroInstance * hero) override;
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void updateWornSlots() override;
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void updateBackpackSlots() override;
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99
client/widgets/CArtifactsOfHeroBackpack.cpp
Normal file
99
client/widgets/CArtifactsOfHeroBackpack.cpp
Normal file
@ -0,0 +1,99 @@
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/*
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* CArtifactsOfHeroBackpack.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CArtifactsOfHeroBackpack.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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#include "Buttons.h"
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#include "GameSettings.h"
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#include "IHandlerBase.h"
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#include "ObjectLists.h"
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#include "../CPlayerInterface.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../CCallback.h"
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CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack(const Point & position)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
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pos += position;
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const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
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auto visibleCapasityMax = HERO_BACKPACK_WINDOW_SLOT_LINES * HERO_BACKPACK_WINDOW_SLOT_COLUMNS;
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if(backpackCap >= 0)
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visibleCapasityMax = visibleCapasityMax > backpackCap ? backpackCap : visibleCapasityMax;
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backpack.resize(visibleCapasityMax);
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size_t artPlaceIdx = 0;
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for(auto & artPlace : backpack)
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{
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artPlace = std::make_shared<CHeroArtPlace>(
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Point(46 * (artPlaceIdx % HERO_BACKPACK_WINDOW_SLOT_COLUMNS), 46 * (artPlaceIdx / HERO_BACKPACK_WINDOW_SLOT_COLUMNS)));
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artPlace->setArtifact(nullptr);
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artPlace->leftClickCallback = std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1);
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artPlace->rightClickCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1);
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artPlaceIdx++;
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}
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if(backpackCap < 0 || visibleCapasityMax < backpackCap)
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{
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auto onCreate = [](size_t index) -> std::shared_ptr<CIntObject>
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{
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return std::make_shared<CIntObject>();
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};
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CListBoxWithCallback::MovedPosCallback posMoved = [this](size_t pos) -> void
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{
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scrollBackpack(static_cast<int>(pos) * HERO_BACKPACK_WINDOW_SLOT_COLUMNS - backpackPos);
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};
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backpackListBox = std::make_shared<CListBoxWithCallback>(
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posMoved, onCreate, Point(0, 0), Point(0, 0), HERO_BACKPACK_WINDOW_SLOT_LINES, 0, 0, 1,
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Rect(HERO_BACKPACK_WINDOW_SLOT_COLUMNS * 46 + 10, 0, HERO_BACKPACK_WINDOW_SLOT_LINES * 46 - 5, 0));
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}
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}
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void CArtifactsOfHeroBackpack::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
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{
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LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
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}
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void CArtifactsOfHeroBackpack::pickUpArtifact(CHeroArtPlace & artPlace)
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{
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, artPlace.slot),
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ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
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}
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void CArtifactsOfHeroBackpack::scrollBackpack(int offset)
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{
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if(backpackListBox)
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backpackListBox->resize(getActiveSlotLinesNum());
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backpackPos += offset;
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auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
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for(auto artPlace : backpack)
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{
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setSlotData(artPlace, slot, *curHero);
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slot = slot + 1;
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}
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redraw();
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}
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void CArtifactsOfHeroBackpack::updateBackpackSlots()
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{
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if(backpackListBox)
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backpackListBox->resize(getActiveSlotLinesNum());
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CArtifactsOfHeroBase::updateBackpackSlots();
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}
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size_t CArtifactsOfHeroBackpack::getActiveSlotLinesNum()
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{
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return (curHero->artifactsInBackpack.size() + HERO_BACKPACK_WINDOW_SLOT_COLUMNS - 1) / HERO_BACKPACK_WINDOW_SLOT_COLUMNS;
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}
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36
client/widgets/CArtifactsOfHeroBackpack.h
Normal file
36
client/widgets/CArtifactsOfHeroBackpack.h
Normal file
@ -0,0 +1,36 @@
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/*
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* CArtifactsOfHeroBackpack.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CArtifactsOfHeroBase.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct ArtifactLocation;
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VCMI_LIB_NAMESPACE_END
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class CListBoxWithCallback;
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class CArtifactsOfHeroBackpack : public CArtifactsOfHeroBase
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{
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public:
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CArtifactsOfHeroBackpack(const Point & position);
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void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
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void pickUpArtifact(CHeroArtPlace & artPlace);
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void scrollBackpack(int offset) override;
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void updateBackpackSlots() override;
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size_t getActiveSlotLinesNum();
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private:
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std::shared_ptr<CListBoxWithCallback> backpackListBox;
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const size_t HERO_BACKPACK_WINDOW_SLOT_COLUMNS = 8;
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const size_t HERO_BACKPACK_WINDOW_SLOT_LINES = 8;
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};
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@ -11,7 +11,6 @@
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#include "CArtifactsOfHeroBase.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/CursorHandler.h"
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#include "../gui/Shortcut.h"
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#include "Buttons.h"
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@ -26,16 +25,13 @@
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CArtifactsOfHeroBase::CArtifactsOfHeroBase()
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: backpackPos(0),
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curHero(nullptr)
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curHero(nullptr),
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putBackPickedArtCallback(nullptr)
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{
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}
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CArtifactsOfHeroBase::~CArtifactsOfHeroBase()
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void CArtifactsOfHeroBase::putBackPickedArtifact()
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{
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// TODO: cursor handling is CWindowWithArtifacts level. Should be moved when trading, kingdom and hero window are reworked
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// This will interfere with the implementation of a separate backpack window
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CCS->curh->dragAndDropCursor(nullptr);
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// Artifact located in artifactsTransitionPos should be returned
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if(getPickedArtifact())
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{
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@ -49,6 +45,13 @@ CArtifactsOfHeroBase::~CArtifactsOfHeroBase()
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS), ArtifactLocation(curHero, slot));
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}
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}
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if(putBackPickedArtCallback)
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putBackPickedArtCallback();
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}
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void CArtifactsOfHeroBase::setPutBackPickedArtifactCallback(PutBackPickedArtCallback callback)
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{
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putBackPickedArtCallback = callback;
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}
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void CArtifactsOfHeroBase::init(
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@ -113,7 +116,7 @@ void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
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{
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setSlotData(slot.second, slot.first, *curHero);
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}
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scrollBackpackForArtSet(0, *curHero);
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scrollBackpack(0);
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}
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const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
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@ -163,8 +166,10 @@ void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSe
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}
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// Blocking scrolling if there is not enough artifacts to scroll
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leftBackpackRoll->block(!scrollingPossible);
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rightBackpackRoll->block(!scrollingPossible);
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if(leftBackpackRoll)
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leftBackpackRoll->block(!scrollingPossible);
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if(rightBackpackRoll)
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rightBackpackRoll->block(!scrollingPossible);
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}
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void CArtifactsOfHeroBase::safeRedraw()
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@ -227,7 +232,7 @@ void CArtifactsOfHeroBase::updateBackpackSlots()
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{
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if(curHero->artifactsInBackpack.size() <= backpack.size() && backpackPos != 0)
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backpackPos = 0;
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scrollBackpackForArtSet(0, *curHero);
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scrollBackpack(0);
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}
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void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)
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@ -20,13 +20,14 @@ protected:
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public:
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using ArtPlaceMap = std::map<ArtifactPosition, ArtPlacePtr>;
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using ClickHandler = std::function<void(CArtifactsOfHeroBase&, CHeroArtPlace&)>;
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using PutBackPickedArtCallback = std::function<void()>;
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const CGHeroInstance * curHero;
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ClickHandler leftClickCallback;
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ClickHandler rightClickCallback;
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CArtifactsOfHeroBase();
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virtual ~CArtifactsOfHeroBase();
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virtual void putBackPickedArtifact();
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virtual void setPutBackPickedArtifactCallback(PutBackPickedArtCallback callback);
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virtual void leftClickArtPlace(CHeroArtPlace & artPlace);
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virtual void rightClickArtPlace(CHeroArtPlace & artPlace);
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virtual void setHero(const CGHeroInstance * hero);
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@ -42,11 +43,13 @@ public:
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virtual const CArtifactInstance * getPickedArtifact();
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protected:
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const CGHeroInstance * curHero;
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ArtPlaceMap artWorn;
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std::vector<ArtPlacePtr> backpack;
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std::shared_ptr<CButton> leftBackpackRoll;
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std::shared_ptr<CButton> rightBackpackRoll;
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int backpackPos; // Position to display artifacts in heroes backpack
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PutBackPickedArtCallback putBackPickedArtCallback;
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const std::vector<Point> slotPos =
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{
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|
@ -41,6 +41,11 @@ CArtifactsOfHeroKingdom::CArtifactsOfHeroKingdom(ArtPlaceMap ArtWorn, std::vecto
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rightBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, +1));
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}
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CArtifactsOfHeroKingdom::~CArtifactsOfHeroKingdom()
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{
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putBackPickedArtifact();
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}
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void CArtifactsOfHeroKingdom::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
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{
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LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
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|
@ -22,6 +22,7 @@ class CArtifactsOfHeroKingdom : public CArtifactsOfHeroBase
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public:
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CArtifactsOfHeroKingdom(ArtPlaceMap ArtWorn, std::vector<ArtPlacePtr> Backpack,
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std::shared_ptr<CButton> leftScroll, std::shared_ptr<CButton> rightScroll);
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~CArtifactsOfHeroKingdom();
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void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
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void pickUpArtifact(CHeroArtPlace & artPlace);
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};
|
@ -23,6 +23,11 @@ CArtifactsOfHeroMain::CArtifactsOfHeroMain(const Point & position)
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std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, _1));
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}
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CArtifactsOfHeroMain::~CArtifactsOfHeroMain()
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{
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putBackPickedArtifact();
|
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}
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void CArtifactsOfHeroMain::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
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{
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LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
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|
@ -21,6 +21,7 @@ class CArtifactsOfHeroMain : public CArtifactsOfHeroBase
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{
|
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public:
|
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CArtifactsOfHeroMain(const Point & position);
|
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~CArtifactsOfHeroMain();
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void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
|
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void pickUpArtifact(CHeroArtPlace & artPlace);
|
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};
|
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|
@ -28,15 +28,26 @@
|
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|
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void CWindowWithArtifacts::addSet(CArtifactsOfHeroPtr artSet)
|
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{
|
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CArtifactsOfHeroBase::PutBackPickedArtCallback artPutBackHandler = []() -> void
|
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{
|
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CCS->curh->dragAndDropCursor(nullptr);
|
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};
|
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|
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artSets.emplace_back(artSet);
|
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std::visit([this](auto artSetWeak)
|
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std::visit([this, artPutBackHandler](auto artSetWeak)
|
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{
|
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auto artSet = artSetWeak.lock();
|
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artSet->leftClickCallback = std::bind(&CWindowWithArtifacts::leftClickArtPlaceHero, this, _1, _2);
|
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artSet->rightClickCallback = std::bind(&CWindowWithArtifacts::rightClickArtPlaceHero, this, _1, _2);
|
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artSet->setPutBackPickedArtifactCallback(artPutBackHandler);
|
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}, artSet);
|
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}
|
||||
|
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void CWindowWithArtifacts::addCloseCallback(CloseCallback callback)
|
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{
|
||||
closeCallback = callback;
|
||||
}
|
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|
||||
const CGHeroInstance * CWindowWithArtifacts::getHeroPickedArtifact()
|
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{
|
||||
auto res = getState();
|
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@ -85,35 +96,37 @@ void CWindowWithArtifacts::leftClickArtPlaceHero(CArtifactsOfHeroBase & artsInst
|
||||
{
|
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const auto artSetPtr = artSetWeak.lock();
|
||||
|
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// Hero(Main, Exchange) window, Kingdom window, Altar window left click handler
|
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// Hero(Main, Exchange) window, Kingdom window, Altar window, Backpack window left click handler
|
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if constexpr(
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>>)
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroBackpack>>)
|
||||
{
|
||||
const auto pickedArtInst = getPickedArtifact();
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||||
const auto heroPickedArt = getHeroPickedArtifact();
|
||||
const auto hero = artSetPtr->getHero();
|
||||
auto isTransferAllowed = false;
|
||||
std::string msg;
|
||||
|
||||
if(pickedArtInst)
|
||||
{
|
||||
auto srcLoc = ArtifactLocation(heroPickedArt, ArtifactPosition::TRANSITION_POS);
|
||||
auto dstLoc = ArtifactLocation(hero, artPlace.slot);
|
||||
auto isTransferAllowed = false;
|
||||
|
||||
if(ArtifactUtils::isSlotBackpack(artPlace.slot))
|
||||
{
|
||||
if(pickedArtInst->artType->isBig())
|
||||
{
|
||||
// War machines cannot go to backpack
|
||||
LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % pickedArtInst->artType->getNameTranslated()));
|
||||
msg = boost::str(boost::format(CGI->generaltexth->allTexts[153]) % pickedArtInst->artType->getNameTranslated());
|
||||
}
|
||||
else
|
||||
{
|
||||
if(ArtifactUtils::isBackpackFreeSlots(heroPickedArt))
|
||||
isTransferAllowed = true;
|
||||
else
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("core.genrltxt.152"));
|
||||
msg = CGI->generaltexth->translate("core.genrltxt.152");
|
||||
}
|
||||
}
|
||||
// Check if artifact transfer is possible
|
||||
@ -132,7 +145,7 @@ void CWindowWithArtifacts::leftClickArtPlaceHero(CArtifactsOfHeroBase & artsInst
|
||||
else
|
||||
{
|
||||
if(artPlace.getArt())
|
||||
{
|
||||
{
|
||||
if(artSetPtr->getHero()->tempOwner == LOCPLINT->playerID)
|
||||
{
|
||||
if(checkSpecialArts(hero, artPlace))
|
||||
@ -143,12 +156,26 @@ void CWindowWithArtifacts::leftClickArtPlaceHero(CArtifactsOfHeroBase & artsInst
|
||||
for(const auto artSlot : ArtifactUtils::unmovableSlots())
|
||||
if(artPlace.slot == artSlot)
|
||||
{
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]);
|
||||
msg = CGI->generaltexth->allTexts[21];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroBackpack>>)
|
||||
{
|
||||
if(!isTransferAllowed)
|
||||
{
|
||||
if(closeCallback)
|
||||
closeCallback();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!msg.empty())
|
||||
LOCPLINT->showInfoDialog(msg);
|
||||
}
|
||||
}
|
||||
// Market window left click handler
|
||||
else if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMarket>>)
|
||||
@ -184,10 +211,11 @@ void CWindowWithArtifacts::rightClickArtPlaceHero(CArtifactsOfHeroBase & artsIns
|
||||
{
|
||||
const auto artSetPtr = artSetWeak.lock();
|
||||
|
||||
// Hero(Main, Exchange) window, Kingdom window right click handler
|
||||
// Hero (Main, Exchange) window, Kingdom window, Backpack window right click handler
|
||||
if constexpr(
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroBackpack>>)
|
||||
{
|
||||
if(artPlace.getArt())
|
||||
{
|
||||
@ -239,19 +267,19 @@ void CWindowWithArtifacts::artifactMoved(const ArtifactLocation & srcLoc, const
|
||||
if(artSetPtr)
|
||||
{
|
||||
const auto hero = artSetPtr->getHero();
|
||||
if(artSetPtr->isActive())
|
||||
if(pickedArtInst)
|
||||
{
|
||||
if(pickedArtInst)
|
||||
if(artSetPtr->isActive())
|
||||
{
|
||||
CCS->curh->dragAndDropCursor("artifact", pickedArtInst->artType->getIconIndex());
|
||||
if(srcLoc.isHolder(hero) || !std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
|
||||
artSetPtr->markPossibleSlots(pickedArtInst, hero->tempOwner == LOCPLINT->playerID);
|
||||
}
|
||||
else
|
||||
{
|
||||
artSetPtr->unmarkSlots();
|
||||
CCS->curh->dragAndDropCursor(nullptr);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
artSetPtr->unmarkSlots();
|
||||
CCS->curh->dragAndDropCursor(nullptr);
|
||||
}
|
||||
if(withRedraw)
|
||||
{
|
||||
@ -316,19 +344,21 @@ void CWindowWithArtifacts::updateSlots(const ArtifactPosition & slot)
|
||||
std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> CWindowWithArtifacts::getState()
|
||||
{
|
||||
const CArtifactInstance * artInst = nullptr;
|
||||
const CGHeroInstance * hero = nullptr;
|
||||
size_t pickedCnt = 0;
|
||||
std::map<const CGHeroInstance*, size_t> pickedCnt;
|
||||
|
||||
auto getHeroArtBody = [&hero, &artInst, &pickedCnt](auto artSetWeak) -> void
|
||||
auto getHeroArtBody = [&artInst, &pickedCnt](auto artSetWeak) -> void
|
||||
{
|
||||
auto artSetPtr = artSetWeak.lock();
|
||||
if(artSetPtr)
|
||||
{
|
||||
if(const auto art = artSetPtr->getPickedArtifact())
|
||||
{
|
||||
artInst = art;
|
||||
hero = artSetPtr->getHero();
|
||||
pickedCnt += hero->artifactsTransitionPos.size();
|
||||
const auto hero = artSetPtr->getHero();
|
||||
if(pickedCnt.count(hero) == 0)
|
||||
{
|
||||
pickedCnt.insert({ hero, hero->artifactsTransitionPos.size() });
|
||||
artInst = art;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -338,10 +368,13 @@ std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> CWind
|
||||
// The state is possible when the hero has placed an artifact in the ArtifactPosition::TRANSITION_POS,
|
||||
// and the previous artifact has not yet removed from the ArtifactPosition::TRANSITION_POS.
|
||||
// This is a transitional state. Then return nullopt.
|
||||
if(pickedCnt > 1)
|
||||
if(std::accumulate(std::begin(pickedCnt), std::end(pickedCnt), 0, [](size_t accum, const auto & value)
|
||||
{
|
||||
return accum + value.second;
|
||||
}) > 1)
|
||||
return std::nullopt;
|
||||
else
|
||||
return std::make_tuple(hero, artInst);
|
||||
return std::make_tuple(pickedCnt.begin()->first, artInst);
|
||||
}
|
||||
|
||||
std::optional<CWindowWithArtifacts::CArtifactsOfHeroPtr> CWindowWithArtifacts::findAOHbyRef(CArtifactsOfHeroBase & artsInst)
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "CArtifactsOfHeroKingdom.h"
|
||||
#include "CArtifactsOfHeroAltar.h"
|
||||
#include "CArtifactsOfHeroMarket.h"
|
||||
#include "CArtifactsOfHeroBackpack.h"
|
||||
|
||||
class CWindowWithArtifacts : public CArtifactHolder
|
||||
{
|
||||
@ -22,9 +23,12 @@ public:
|
||||
std::weak_ptr<CArtifactsOfHeroMarket>,
|
||||
std::weak_ptr<CArtifactsOfHeroAltar>,
|
||||
std::weak_ptr<CArtifactsOfHeroKingdom>,
|
||||
std::weak_ptr<CArtifactsOfHeroMain>>;
|
||||
std::weak_ptr<CArtifactsOfHeroMain>,
|
||||
std::weak_ptr<CArtifactsOfHeroBackpack>>;
|
||||
using CloseCallback = std::function<void()>;
|
||||
|
||||
void addSet(CArtifactsOfHeroPtr artSet);
|
||||
void addCloseCallback(CloseCallback callback);
|
||||
const CGHeroInstance * getHeroPickedArtifact();
|
||||
const CArtifactInstance * getPickedArtifact();
|
||||
void leftClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace);
|
||||
@ -37,6 +41,7 @@ public:
|
||||
|
||||
private:
|
||||
std::vector<CArtifactsOfHeroPtr> artSets;
|
||||
CloseCallback closeCallback;
|
||||
|
||||
void updateSlots(const ArtifactPosition & slot);
|
||||
std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> getState();
|
||||
|
@ -245,3 +245,38 @@ const std::list<std::shared_ptr<CIntObject>> & CListBox::getItems()
|
||||
{
|
||||
return items;
|
||||
}
|
||||
|
||||
CListBoxWithCallback::CListBoxWithCallback(CListBoxWithCallback::MovedPosCallback callback, CreateFunc create, Point pos, Point itemOffset,
|
||||
size_t visibleSize, size_t totalSize, size_t initialPos, int slider, Rect sliderPos)
|
||||
: CListBox(create, pos, itemOffset, visibleSize, totalSize, initialPos, slider, sliderPos)
|
||||
{
|
||||
movedPosCallback = callback;
|
||||
}
|
||||
|
||||
void CListBoxWithCallback::scrollTo(size_t pos)
|
||||
{
|
||||
CListBox::scrollTo(pos);
|
||||
if(movedPosCallback)
|
||||
movedPosCallback(getPos());
|
||||
}
|
||||
|
||||
void CListBoxWithCallback::moveToPos(size_t pos)
|
||||
{
|
||||
CListBox::moveToPos(pos);
|
||||
if(movedPosCallback)
|
||||
movedPosCallback(getPos());
|
||||
}
|
||||
|
||||
void CListBoxWithCallback::moveToNext()
|
||||
{
|
||||
CListBox::moveToNext();
|
||||
if(movedPosCallback)
|
||||
movedPosCallback(getPos());
|
||||
}
|
||||
|
||||
void CListBoxWithCallback::moveToPrev()
|
||||
{
|
||||
CListBox::moveToPrev();
|
||||
if(movedPosCallback)
|
||||
movedPosCallback(getPos());
|
||||
}
|
@ -99,12 +99,28 @@ public:
|
||||
size_t getIndexOf(std::shared_ptr<CIntObject> item);
|
||||
|
||||
//scroll list to make item which visible
|
||||
void scrollTo(size_t which);
|
||||
virtual void scrollTo(size_t which);
|
||||
|
||||
//scroll list to specified position
|
||||
void moveToPos(size_t which);
|
||||
void moveToNext();
|
||||
void moveToPrev();
|
||||
virtual void moveToPos(size_t which);
|
||||
virtual void moveToNext();
|
||||
virtual void moveToPrev();
|
||||
|
||||
size_t getPos();
|
||||
};
|
||||
|
||||
class CListBoxWithCallback : public CListBox
|
||||
{
|
||||
public:
|
||||
using MovedPosCallback = std::function<void(size_t)>;
|
||||
|
||||
CListBoxWithCallback(MovedPosCallback callback, CreateFunc create, Point pos, Point itemOffset, size_t visibleSize,
|
||||
size_t totalSize, size_t initialPos = 0, int slider = 0, Rect sliderPos = Rect());
|
||||
void scrollTo(size_t pos) override;
|
||||
void moveToPos(size_t pos) override;
|
||||
void moveToNext() override;
|
||||
void moveToPrev() override;
|
||||
|
||||
private:
|
||||
MovedPosCallback movedPosCallback;
|
||||
};
|
||||
|
30
client/windows/CHeroBackpackWindow.cpp
Normal file
30
client/windows/CHeroBackpackWindow.cpp
Normal file
@ -0,0 +1,30 @@
|
||||
/*
|
||||
* CHeroBackpackWindow.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CHeroBackpackWindow.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
|
||||
#include "../widgets/Buttons.h"
|
||||
|
||||
CHeroBackpackWindow::CHeroBackpackWindow(const CGHeroInstance * hero)
|
||||
: CWindowObject(PLAYER_COLORED)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
|
||||
arts = std::make_shared<CArtifactsOfHeroBackpack>(Point(-100, -170));
|
||||
arts->setHero(hero);
|
||||
addSet(arts);
|
||||
|
||||
addCloseCallback(std::bind(&CHeroBackpackWindow::close, this));
|
||||
|
||||
quitButton = std::make_shared<CButton>(Point(242, 200), "hsbtns.def", CButton::tooltip(""), [this]() { close(); }, EShortcut::GLOBAL_RETURN);
|
||||
}
|
23
client/windows/CHeroBackpackWindow.h
Normal file
23
client/windows/CHeroBackpackWindow.h
Normal file
@ -0,0 +1,23 @@
|
||||
/*
|
||||
* CHeroBackpackWindow.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../widgets/CWindowWithArtifacts.h"
|
||||
#include "CWindowObject.h"
|
||||
|
||||
class CHeroBackpackWindow : public CWindowObject, public CWindowWithArtifacts
|
||||
{
|
||||
public:
|
||||
CHeroBackpackWindow(const CGHeroInstance * hero);
|
||||
|
||||
private:
|
||||
std::shared_ptr<CArtifactsOfHeroBackpack> arts;
|
||||
std::shared_ptr<CButton> quitButton;
|
||||
};
|
@ -11,6 +11,7 @@
|
||||
#include "CHeroWindow.h"
|
||||
|
||||
#include "CCreatureWindow.h"
|
||||
#include "CHeroBackpackWindow.h"
|
||||
#include "CKingdomInterface.h"
|
||||
#include "GUIClasses.h"
|
||||
|
||||
@ -309,6 +310,11 @@ void CHeroWindow::dismissCurrent()
|
||||
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], ony, nullptr);
|
||||
}
|
||||
|
||||
void CHeroWindow::createBackpackWindow()
|
||||
{
|
||||
GH.windows().createAndPushWindow<CHeroBackpackWindow>(curHero);
|
||||
}
|
||||
|
||||
void CHeroWindow::commanderWindow()
|
||||
{
|
||||
const auto pickedArtInst = getPickedArtifact();
|
||||
|
@ -85,6 +85,7 @@ class CHeroWindow : public CStatusbarWindow, public CGarrisonHolder, public CWin
|
||||
std::shared_ptr<CTextBox> questlogLabel;
|
||||
std::shared_ptr<CButton> questlogButton;
|
||||
std::shared_ptr<CButton> commanderButton;
|
||||
std::shared_ptr<CButton> backpackButton;
|
||||
|
||||
std::shared_ptr<CToggleButton> tacticsButton;
|
||||
std::shared_ptr<CToggleGroup> formations;
|
||||
@ -105,6 +106,7 @@ public:
|
||||
void commanderWindow();
|
||||
void switchHero(); //changes displayed hero
|
||||
void updateGarrisons() override;
|
||||
void createBackpackWindow();
|
||||
|
||||
//friends
|
||||
friend void CHeroArtPlace::clickPressed(const Point & cursorPosition);
|
||||
|
@ -180,24 +180,23 @@ void CTradeWindow::CTradeableItem::clickPressed(const Point & cursorPosition)
|
||||
CAltarWindow *aw = static_cast<CAltarWindow *>(mw);
|
||||
const auto pickedArtInst = aw->getPickedArtifact();
|
||||
|
||||
auto artifactsOfHero = std::dynamic_pointer_cast<CArtifactsOfHeroAltar>(aw->arts);
|
||||
if(pickedArtInst)
|
||||
{
|
||||
artifactsOfHero->pickedArtMoveToAltar(ArtifactPosition::TRANSITION_POS);
|
||||
aw->arts->pickedArtMoveToAltar(ArtifactPosition::TRANSITION_POS);
|
||||
aw->moveArtToAltar(this->shared_from_this(), pickedArtInst);
|
||||
}
|
||||
else if(const CArtifactInstance *art = getArtInstance())
|
||||
{
|
||||
const auto hero = artifactsOfHero->getHero();
|
||||
const auto hero = aw->arts->getHero();
|
||||
const auto slot = hero->getSlotByInstance(art);
|
||||
assert(slot != ArtifactPosition::PRE_FIRST);
|
||||
LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero, slot),
|
||||
ArtifactLocation(hero, ArtifactPosition::TRANSITION_POS));
|
||||
artifactsOfHero->pickedArtFromSlot = slot;
|
||||
artifactsOfHero->artifactsOnAltar.erase(art);
|
||||
aw->arts->pickedArtFromSlot = slot;
|
||||
aw->arts->artifactsOnAltar.erase(art);
|
||||
setID(-1);
|
||||
subtitle.clear();
|
||||
aw->deal->block(!artifactsOfHero->artifactsOnAltar.size());
|
||||
aw->deal->block(!aw->arts->artifactsOnAltar.size());
|
||||
}
|
||||
|
||||
aw->calcTotalExp();
|
||||
@ -371,37 +370,12 @@ void CTradeWindow::initItems(bool Left)
|
||||
|
||||
if(Left && (itemsType[1] == ARTIFACT_TYPE || itemsType[1] == ARTIFACT_INSTANCE))
|
||||
{
|
||||
int xOffset = 0, yOffset = 0;
|
||||
if(mode == EMarketMode::ARTIFACT_RESOURCE)
|
||||
{
|
||||
xOffset = -361;
|
||||
yOffset = +46;
|
||||
|
||||
auto item = std::make_shared<CTradeableItem>(Point(137, 469), itemsType[Left], -1, 1, 0);
|
||||
item->recActions &= ~(UPDATE | SHOWALL);
|
||||
items[Left].push_back(item);
|
||||
}
|
||||
else //ARTIFACT_EXP
|
||||
{
|
||||
xOffset = -365;
|
||||
yOffset = -12;
|
||||
}
|
||||
|
||||
if(mode == EMarketMode::ARTIFACT_RESOURCE)
|
||||
{
|
||||
auto artifactsOfHero = std::make_shared<CArtifactsOfHeroMarket>(Point(xOffset, yOffset));
|
||||
artifactsOfHero->selectArtCallback = std::bind(&CTradeWindow::artifactSelected, this, _1);
|
||||
artifactsOfHero->setHero(hero);
|
||||
addSet(artifactsOfHero);
|
||||
arts = artifactsOfHero;
|
||||
}
|
||||
else
|
||||
{
|
||||
auto artifactsOfHero = std::make_shared<CArtifactsOfHeroAltar>(Point(xOffset, yOffset));
|
||||
artifactsOfHero->setHero(hero);
|
||||
addSet(artifactsOfHero);
|
||||
arts = artifactsOfHero;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -701,7 +675,13 @@ CMarketplaceWindow::CMarketplaceWindow(const IMarket * Market, const CGHeroInsta
|
||||
}
|
||||
|
||||
titleLabel = std::make_shared<CLabel>(300, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, title);
|
||||
|
||||
if(mode == EMarketMode::ARTIFACT_RESOURCE)
|
||||
{
|
||||
arts = std::make_shared<CArtifactsOfHeroMarket>(Point(-361, 46));
|
||||
arts->selectArtCallback = std::bind(&CTradeWindow::artifactSelected, this, _1);
|
||||
arts->setHero(hero);
|
||||
addSet(arts);
|
||||
}
|
||||
initItems(false);
|
||||
initItems(true);
|
||||
|
||||
@ -1133,6 +1113,10 @@ CAltarWindow::CAltarWindow(const IMarket * Market, const CGHeroInstance * Hero,
|
||||
sacrificeBackpack = std::make_shared<CButton>(Point(147, 520), "ALTEMBK.DEF", CGI->generaltexth->zelp[570], std::bind(&CAltarWindow::SacrificeBackpack,this));
|
||||
sacrificeBackpack->block(hero->artifactsInBackpack.empty());
|
||||
|
||||
arts = std::make_shared<CArtifactsOfHeroAltar>(Point(-365, -12));
|
||||
arts->setHero(hero);
|
||||
addSet(arts);
|
||||
|
||||
initItems(true);
|
||||
initItems(false);
|
||||
artIcon = std::make_shared<CAnimImage>("ARTIFACT", 0, 0, 281, 442);
|
||||
@ -1234,15 +1218,14 @@ void CAltarWindow::makeDeal()
|
||||
else
|
||||
{
|
||||
std::vector<ui32> positions;
|
||||
auto artifactsOfHero = std::dynamic_pointer_cast<CArtifactsOfHeroAltar>(arts);
|
||||
for(const CArtifactInstance * art : artifactsOfHero->artifactsOnAltar)
|
||||
for(const CArtifactInstance * art : arts->artifactsOnAltar)
|
||||
{
|
||||
positions.push_back(hero->getSlotByInstance(art));
|
||||
}
|
||||
std::sort(positions.begin(), positions.end(), std::greater<>());
|
||||
|
||||
LOCPLINT->cb->trade(market, mode, positions, {}, {}, hero);
|
||||
artifactsOfHero->artifactsOnAltar.clear();
|
||||
arts->artifactsOnAltar.clear();
|
||||
|
||||
for(auto item : items[0])
|
||||
{
|
||||
@ -1279,13 +1262,12 @@ void CAltarWindow::SacrificeAll()
|
||||
}
|
||||
else
|
||||
{
|
||||
auto artifactsOfHero = std::dynamic_pointer_cast<CArtifactsOfHeroAltar>(arts);
|
||||
for(const auto & aw : artifactsOfHero->visibleArtSet.artifactsWorn)
|
||||
for(const auto & aw : arts->visibleArtSet.artifactsWorn)
|
||||
{
|
||||
if(!aw.second.locked)
|
||||
moveArtToAltar(nullptr, aw.second.artifact);
|
||||
}
|
||||
artifactsOfHero->updateWornSlots();
|
||||
arts->updateWornSlots();
|
||||
SacrificeBackpack();
|
||||
}
|
||||
redraw();
|
||||
@ -1445,10 +1427,9 @@ int CAltarWindow::firstFreeSlot()
|
||||
|
||||
void CAltarWindow::SacrificeBackpack()
|
||||
{
|
||||
auto artsAltar = std::dynamic_pointer_cast<CArtifactsOfHeroAltar>(arts);
|
||||
while(!artsAltar->visibleArtSet.artifactsInBackpack.empty())
|
||||
while(!arts->visibleArtSet.artifactsInBackpack.empty())
|
||||
{
|
||||
if(!putOnAltar(nullptr, artsAltar->visibleArtSet.artifactsInBackpack[0].artifact))
|
||||
if(!putOnAltar(nullptr, arts->visibleArtSet.artifactsInBackpack[0].artifact))
|
||||
break;
|
||||
};
|
||||
calcTotalExp();
|
||||
@ -1501,9 +1482,8 @@ bool CAltarWindow::putOnAltar(std::shared_ptr<CTradeableItem> altarSlot, const C
|
||||
market->getOffer(art->artType->getId(), 0, dmp, val, EMarketMode::ARTIFACT_EXP);
|
||||
val = static_cast<int>(hero->calculateXp(val));
|
||||
|
||||
auto artsAltar = std::dynamic_pointer_cast<CArtifactsOfHeroAltar>(arts);
|
||||
artsAltar->artifactsOnAltar.insert(art);
|
||||
artsAltar->deleteFromVisible(art);
|
||||
arts->artifactsOnAltar.insert(art);
|
||||
arts->deleteFromVisible(art);
|
||||
altarSlot->setArtInstance(art);
|
||||
altarSlot->subtitle = std::to_string(val);
|
||||
|
||||
|
@ -67,7 +67,6 @@ public:
|
||||
const IMarket * market;
|
||||
const CGHeroInstance * hero;
|
||||
|
||||
std::shared_ptr<CArtifactsOfHeroBase> arts;
|
||||
//all indexes: 1 = left, 0 = right
|
||||
std::array<std::vector<std::shared_ptr<CTradeableItem>>, 2> items;
|
||||
|
||||
@ -117,6 +116,7 @@ protected:
|
||||
class CMarketplaceWindow : public CTradeWindow
|
||||
{
|
||||
std::shared_ptr<CLabel> titleLabel;
|
||||
std::shared_ptr<CArtifactsOfHeroMarket> arts;
|
||||
|
||||
bool printButtonFor(EMarketMode::EMarketMode M) const;
|
||||
|
||||
@ -155,6 +155,7 @@ public:
|
||||
std::shared_ptr<CButton> sacrificeBackpack;
|
||||
std::shared_ptr<CLabel> expToLevel;
|
||||
std::shared_ptr<CLabel> expOnAltar;
|
||||
std::shared_ptr<CArtifactsOfHeroAltar> arts;
|
||||
|
||||
CAltarWindow(const IMarket * Market, const CGHeroInstance * Hero, EMarketMode::EMarketMode Mode);
|
||||
~CAltarWindow();
|
||||
|
Loading…
Reference in New Issue
Block a user