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Merge pull request #175 from vmarkovtsev/feature/switch_retreat_no_troops

Feature/switch retreat no troops
This commit is contained in:
ArseniyShestakov 2016-01-27 18:49:29 +03:00
commit 3c84400262
10 changed files with 111 additions and 42 deletions

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@ -23,7 +23,8 @@
"ALL_CREATURES_GET_DOUBLE_MONTHS" : false, "ALL_CREATURES_GET_DOUBLE_MONTHS" : false,
"NEGATIVE_LUCK" : false, "NEGATIVE_LUCK" : false,
"MAX_HEROES_AVAILABLE_PER_PLAYER" : 16, "MAX_HEROES_AVAILABLE_PER_PLAYER" : 16,
"MAX_HEROES_ON_MAP_PER_PLAYER" : 8 "MAX_HEROES_ON_MAP_PER_PLAYER" : 8,
"WINNING_HERO_WITH_NO_TROOPS_RETREATS": true
}, },
"modules": "modules":

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@ -550,21 +550,42 @@ CModHandler::CModHandler()
void CModHandler::loadConfigFromFile (std::string name) void CModHandler::loadConfigFromFile (std::string name)
{ {
std::string paths;
for(auto& p : CResourceHandler::get()->getResourceNames(ResourceID("config/" + name)))
{
paths += p + ", ";
}
paths = paths.substr(0, paths.size() - 2);
logGlobal->debugStream() << "Loading hardcoded features settings from [" << paths << "], result:";
settings.data = JsonUtils::assembleFromFiles("config/" + name); settings.data = JsonUtils::assembleFromFiles("config/" + name);
const JsonNode & hardcodedFeatures = settings.data["hardcodedFeatures"]; const JsonNode & hardcodedFeatures = settings.data["hardcodedFeatures"];
settings.MAX_HEROES_AVAILABLE_PER_PLAYER = hardcodedFeatures["MAX_HEROES_AVAILABLE_PER_PLAYER"].Float(); settings.MAX_HEROES_AVAILABLE_PER_PLAYER = hardcodedFeatures["MAX_HEROES_AVAILABLE_PER_PLAYER"].Float();
logGlobal->debugStream() << "\tMAX_HEROES_AVAILABLE_PER_PLAYER\t" << settings.MAX_HEROES_AVAILABLE_PER_PLAYER;
settings.MAX_HEROES_ON_MAP_PER_PLAYER = hardcodedFeatures["MAX_HEROES_ON_MAP_PER_PLAYER"].Float(); settings.MAX_HEROES_ON_MAP_PER_PLAYER = hardcodedFeatures["MAX_HEROES_ON_MAP_PER_PLAYER"].Float();
logGlobal->debugStream() << "\tMAX_HEROES_ON_MAP_PER_PLAYER\t" << settings.MAX_HEROES_ON_MAP_PER_PLAYER;
settings.CREEP_SIZE = hardcodedFeatures["CREEP_SIZE"].Float(); settings.CREEP_SIZE = hardcodedFeatures["CREEP_SIZE"].Float();
logGlobal->debugStream() << "\tCREEP_SIZE\t" << settings.CREEP_SIZE;
settings.WEEKLY_GROWTH = hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Float(); settings.WEEKLY_GROWTH = hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Float();
logGlobal->debugStream() << "\tWEEKLY_GROWTH\t" << settings.WEEKLY_GROWTH;
settings.NEUTRAL_STACK_EXP = hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Float(); settings.NEUTRAL_STACK_EXP = hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Float();
logGlobal->debugStream() << "\tNEUTRAL_STACK_EXP\t" << settings.NEUTRAL_STACK_EXP;
settings.MAX_BUILDING_PER_TURN = hardcodedFeatures["MAX_BUILDING_PER_TURN"].Float(); settings.MAX_BUILDING_PER_TURN = hardcodedFeatures["MAX_BUILDING_PER_TURN"].Float();
logGlobal->debugStream() << "\tMAX_BUILDING_PER_TURN\t" << settings.MAX_BUILDING_PER_TURN;
settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool(); settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool();
logGlobal->debugStream() << "\tDWELLINGS_ACCUMULATE_CREATURES\t" << settings.DWELLINGS_ACCUMULATE_CREATURES;
settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool(); settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool();
logGlobal->debugStream() << "\tALL_CREATURES_GET_DOUBLE_MONTHS\t" << settings.ALL_CREATURES_GET_DOUBLE_MONTHS;
settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS = hardcodedFeatures["WINNING_HERO_WITH_NO_TROOPS_RETREATS"].Bool();
logGlobal->debugStream() << "\tWINNING_HERO_WITH_NO_TROOPS_RETREATS\t" << settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS;
const JsonNode & gameModules = settings.data["modules"]; const JsonNode & gameModules = settings.data["modules"];
modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool(); modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
logGlobal->debugStream() << "\tSTACK_EXP\t" << modules.STACK_EXP;
modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool(); modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool();
logGlobal->debugStream() << "\tSTACK_ARTIFACT\t" << modules.STACK_ARTIFACT;
modules.COMMANDERS = gameModules["COMMANDERS"].Bool(); modules.COMMANDERS = gameModules["COMMANDERS"].Bool();
logGlobal->debugStream() << "\tCOMMANDERS\t" << modules.COMMANDERS;
modules.MITHRIL = gameModules["MITHRIL"].Bool(); modules.MITHRIL = gameModules["MITHRIL"].Bool();
logGlobal->debugStream() << "\tMITHRIL\t" << modules.MITHRIL;
} }
// currentList is passed by value to get current list of depending mods // currentList is passed by value to get current list of depending mods

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@ -259,11 +259,21 @@ public:
bool ALL_CREATURES_GET_DOUBLE_MONTHS; bool ALL_CREATURES_GET_DOUBLE_MONTHS;
int MAX_HEROES_AVAILABLE_PER_PLAYER; int MAX_HEROES_AVAILABLE_PER_PLAYER;
int MAX_HEROES_ON_MAP_PER_PLAYER; int MAX_HEROES_ON_MAP_PER_PLAYER;
bool WINNING_HERO_WITH_NO_TROOPS_RETREATS;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
h & data & CREEP_SIZE & WEEKLY_GROWTH & NEUTRAL_STACK_EXP & MAX_BUILDING_PER_TURN; h & data & CREEP_SIZE & WEEKLY_GROWTH & NEUTRAL_STACK_EXP & MAX_BUILDING_PER_TURN;
h & DWELLINGS_ACCUMULATE_CREATURES & ALL_CREATURES_GET_DOUBLE_MONTHS & MAX_HEROES_AVAILABLE_PER_PLAYER & MAX_HEROES_ON_MAP_PER_PLAYER; h & DWELLINGS_ACCUMULATE_CREATURES & ALL_CREATURES_GET_DOUBLE_MONTHS &
MAX_HEROES_AVAILABLE_PER_PLAYER & MAX_HEROES_ON_MAP_PER_PLAYER;
if(version >= 756)
{
h & WINNING_HERO_WITH_NO_TROOPS_RETREATS;
}
else if(!h.saving)
{
WINNING_HERO_WITH_NO_TROOPS_RETREATS = true;
}
} }
} settings; } settings;

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@ -27,7 +27,7 @@
#include "mapping/CCampaignHandler.h" //for CCampaignState #include "mapping/CCampaignHandler.h" //for CCampaignState
#include "rmg/CMapGenerator.h" // for CMapGenOptions #include "rmg/CMapGenerator.h" // for CMapGenOptions
const ui32 version = 755; const ui32 version = 756;
const ui32 minSupportedVersion = 753; const ui32 minSupportedVersion = 753;
class CISer; class CISer;

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@ -56,6 +56,15 @@ JsonNode::JsonNode(ResourceID && fileURI):
*this = parser.parse(fileURI.getName()); *this = parser.parse(fileURI.getName());
} }
JsonNode::JsonNode(const ResourceID & fileURI):
type(DATA_NULL)
{
auto file = CResourceHandler::get()->load(fileURI)->readAll();
JsonParser parser(reinterpret_cast<char*>(file.first.get()), file.second);
*this = parser.parse(fileURI.getName());
}
JsonNode::JsonNode(ResourceID && fileURI, bool &isValidSyntax): JsonNode::JsonNode(ResourceID && fileURI, bool &isValidSyntax):
type(DATA_NULL) type(DATA_NULL)
{ {

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@ -55,6 +55,7 @@ public:
explicit JsonNode(const char * data, size_t datasize); explicit JsonNode(const char * data, size_t datasize);
//Create tree from JSON file //Create tree from JSON file
explicit JsonNode(ResourceID && fileURI); explicit JsonNode(ResourceID && fileURI);
explicit JsonNode(const ResourceID & fileURI);
explicit JsonNode(ResourceID && fileURI, bool & isValidSyntax); explicit JsonNode(ResourceID && fileURI, bool & isValidSyntax);
//Copy c-tor //Copy c-tor
JsonNode(const JsonNode &copy); JsonNode(const JsonNode &copy);

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@ -87,6 +87,20 @@ boost::optional<std::string> CFilesystemList::getResourceName(const ResourceID &
return boost::optional<std::string>(); return boost::optional<std::string>();
} }
std::set<std::string> CFilesystemList::getResourceNames(const ResourceID & resourceName) const
{
std::set<std::string> paths;
for(auto& loader : getResourcesWithName(resourceName))
{
auto rn = loader->getResourceName(resourceName);
if(rn)
{
paths.insert(*rn);
}
}
return std::move(paths);
}
std::unordered_set<ResourceID> CFilesystemList::getFilteredFiles(std::function<bool(const ResourceID &)> filter) const std::unordered_set<ResourceID> CFilesystemList::getFilteredFiles(std::function<bool(const ResourceID &)> filter) const
{ {
std::unordered_set<ResourceID> ret; std::unordered_set<ResourceID> ret;

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@ -59,15 +59,8 @@ class DLL_LINKAGE CFilesystemList : public ISimpleResourceLoader
std::set<ISimpleResourceLoader *> writeableLoaders; std::set<ISimpleResourceLoader *> writeableLoaders;
//FIXME: this is only compile fix, should be removed in the end //FIXME: this is only compile fix, should be removed in the end
CFilesystemList(CFilesystemList &) CFilesystemList(CFilesystemList &) = delete;
{ CFilesystemList &operator=(CFilesystemList &) = delete;
//class is not copyable
}
CFilesystemList &operator=(CFilesystemList &)
{
//class is not copyable
return *this;
}
public: public:
CFilesystemList(); CFilesystemList();
@ -78,6 +71,7 @@ public:
bool existsResource(const ResourceID & resourceName) const override; bool existsResource(const ResourceID & resourceName) const override;
std::string getMountPoint() const override; std::string getMountPoint() const override;
boost::optional<std::string> getResourceName(const ResourceID & resourceName) const override; boost::optional<std::string> getResourceName(const ResourceID & resourceName) const override;
std::set<std::string> getResourceNames(const ResourceID & resourceName) const override;
std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override; std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
bool createResource(std::string filename, bool update = false) override; bool createResource(std::string filename, bool update = false) override;
std::vector<const ISimpleResourceLoader *> getResourcesWithName(const ResourceID & resourceName) const override; std::vector<const ISimpleResourceLoader *> getResourcesWithName(const ResourceID & resourceName) const override;

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@ -53,6 +53,22 @@ public:
return boost::optional<std::string>(); return boost::optional<std::string>();
} }
/**
* Gets all full names of matching resources, e.g. names of files in filesystem.
*
* @return std::set with names.
*/
virtual std::set<std::string> getResourceNames(const ResourceID & resourceName) const
{
std::set<std::string> result;
auto rn = getResourceName(resourceName);
if(rn)
{
result.insert(*rn);
}
return result;
}
/** /**
* Get list of files that matches filter function * Get list of files that matches filter function
* *

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@ -757,18 +757,21 @@ void CGameHandler::battleAfterLevelUp( const BattleResult &result )
RemoveObject ro(finishingBattle->winnerHero->id); RemoveObject ro(finishingBattle->winnerHero->id);
sendAndApply(&ro); sendAndApply(&ro);
SetAvailableHeroes sah; if (VLC->modh->settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS)
sah.player = finishingBattle->victor; {
sah.hid[0] = finishingBattle->winnerHero->subID; SetAvailableHeroes sah;
sah.army[0].clear(); sah.player = finishingBattle->victor;
sah.army[0].setCreature(SlotID(0), finishingBattle->winnerHero->type->initialArmy.at(0).creature, 1); sah.hid[0] = finishingBattle->winnerHero->subID;
sah.army[0].clear();
sah.army[0].setCreature(SlotID(0), finishingBattle->winnerHero->type->initialArmy.at(0).creature, 1);
if(const CGHeroInstance *another = getPlayer(finishingBattle->victor)->availableHeroes.at(0)) if(const CGHeroInstance *another = getPlayer(finishingBattle->victor)->availableHeroes.at(0))
sah.hid[1] = another->subID; sah.hid[1] = another->subID;
else else
sah.hid[1] = -1; sah.hid[1] = -1;
sendAndApply(&sah); sendAndApply(&sah);
}
} }
} }