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Merge pull request #175 from vmarkovtsev/feature/switch_retreat_no_troops

Feature/switch retreat no troops
This commit is contained in:
ArseniyShestakov
2016-01-27 18:49:29 +03:00
10 changed files with 111 additions and 42 deletions

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@@ -23,7 +23,8 @@
"ALL_CREATURES_GET_DOUBLE_MONTHS" : false,
"NEGATIVE_LUCK" : false,
"MAX_HEROES_AVAILABLE_PER_PLAYER" : 16,
"MAX_HEROES_ON_MAP_PER_PLAYER" : 8
"MAX_HEROES_ON_MAP_PER_PLAYER" : 8,
"WINNING_HERO_WITH_NO_TROOPS_RETREATS": true
},
"modules":

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@@ -550,21 +550,42 @@ CModHandler::CModHandler()
void CModHandler::loadConfigFromFile (std::string name)
{
std::string paths;
for(auto& p : CResourceHandler::get()->getResourceNames(ResourceID("config/" + name)))
{
paths += p + ", ";
}
paths = paths.substr(0, paths.size() - 2);
logGlobal->debugStream() << "Loading hardcoded features settings from [" << paths << "], result:";
settings.data = JsonUtils::assembleFromFiles("config/" + name);
const JsonNode & hardcodedFeatures = settings.data["hardcodedFeatures"];
settings.MAX_HEROES_AVAILABLE_PER_PLAYER = hardcodedFeatures["MAX_HEROES_AVAILABLE_PER_PLAYER"].Float();
logGlobal->debugStream() << "\tMAX_HEROES_AVAILABLE_PER_PLAYER\t" << settings.MAX_HEROES_AVAILABLE_PER_PLAYER;
settings.MAX_HEROES_ON_MAP_PER_PLAYER = hardcodedFeatures["MAX_HEROES_ON_MAP_PER_PLAYER"].Float();
logGlobal->debugStream() << "\tMAX_HEROES_ON_MAP_PER_PLAYER\t" << settings.MAX_HEROES_ON_MAP_PER_PLAYER;
settings.CREEP_SIZE = hardcodedFeatures["CREEP_SIZE"].Float();
logGlobal->debugStream() << "\tCREEP_SIZE\t" << settings.CREEP_SIZE;
settings.WEEKLY_GROWTH = hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Float();
logGlobal->debugStream() << "\tWEEKLY_GROWTH\t" << settings.WEEKLY_GROWTH;
settings.NEUTRAL_STACK_EXP = hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Float();
logGlobal->debugStream() << "\tNEUTRAL_STACK_EXP\t" << settings.NEUTRAL_STACK_EXP;
settings.MAX_BUILDING_PER_TURN = hardcodedFeatures["MAX_BUILDING_PER_TURN"].Float();
logGlobal->debugStream() << "\tMAX_BUILDING_PER_TURN\t" << settings.MAX_BUILDING_PER_TURN;
settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool();
logGlobal->debugStream() << "\tDWELLINGS_ACCUMULATE_CREATURES\t" << settings.DWELLINGS_ACCUMULATE_CREATURES;
settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool();
logGlobal->debugStream() << "\tALL_CREATURES_GET_DOUBLE_MONTHS\t" << settings.ALL_CREATURES_GET_DOUBLE_MONTHS;
settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS = hardcodedFeatures["WINNING_HERO_WITH_NO_TROOPS_RETREATS"].Bool();
logGlobal->debugStream() << "\tWINNING_HERO_WITH_NO_TROOPS_RETREATS\t" << settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS;
const JsonNode & gameModules = settings.data["modules"];
modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
logGlobal->debugStream() << "\tSTACK_EXP\t" << modules.STACK_EXP;
modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool();
logGlobal->debugStream() << "\tSTACK_ARTIFACT\t" << modules.STACK_ARTIFACT;
modules.COMMANDERS = gameModules["COMMANDERS"].Bool();
logGlobal->debugStream() << "\tCOMMANDERS\t" << modules.COMMANDERS;
modules.MITHRIL = gameModules["MITHRIL"].Bool();
logGlobal->debugStream() << "\tMITHRIL\t" << modules.MITHRIL;
}
// currentList is passed by value to get current list of depending mods

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@@ -259,11 +259,21 @@ public:
bool ALL_CREATURES_GET_DOUBLE_MONTHS;
int MAX_HEROES_AVAILABLE_PER_PLAYER;
int MAX_HEROES_ON_MAP_PER_PLAYER;
bool WINNING_HERO_WITH_NO_TROOPS_RETREATS;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & data & CREEP_SIZE & WEEKLY_GROWTH & NEUTRAL_STACK_EXP & MAX_BUILDING_PER_TURN;
h & DWELLINGS_ACCUMULATE_CREATURES & ALL_CREATURES_GET_DOUBLE_MONTHS & MAX_HEROES_AVAILABLE_PER_PLAYER & MAX_HEROES_ON_MAP_PER_PLAYER;
h & DWELLINGS_ACCUMULATE_CREATURES & ALL_CREATURES_GET_DOUBLE_MONTHS &
MAX_HEROES_AVAILABLE_PER_PLAYER & MAX_HEROES_ON_MAP_PER_PLAYER;
if(version >= 756)
{
h & WINNING_HERO_WITH_NO_TROOPS_RETREATS;
}
else if(!h.saving)
{
WINNING_HERO_WITH_NO_TROOPS_RETREATS = true;
}
}
} settings;

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@@ -27,7 +27,7 @@
#include "mapping/CCampaignHandler.h" //for CCampaignState
#include "rmg/CMapGenerator.h" // for CMapGenOptions
const ui32 version = 755;
const ui32 version = 756;
const ui32 minSupportedVersion = 753;
class CISer;

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@@ -56,6 +56,15 @@ JsonNode::JsonNode(ResourceID && fileURI):
*this = parser.parse(fileURI.getName());
}
JsonNode::JsonNode(const ResourceID & fileURI):
type(DATA_NULL)
{
auto file = CResourceHandler::get()->load(fileURI)->readAll();
JsonParser parser(reinterpret_cast<char*>(file.first.get()), file.second);
*this = parser.parse(fileURI.getName());
}
JsonNode::JsonNode(ResourceID && fileURI, bool &isValidSyntax):
type(DATA_NULL)
{

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@@ -55,6 +55,7 @@ public:
explicit JsonNode(const char * data, size_t datasize);
//Create tree from JSON file
explicit JsonNode(ResourceID && fileURI);
explicit JsonNode(const ResourceID & fileURI);
explicit JsonNode(ResourceID && fileURI, bool & isValidSyntax);
//Copy c-tor
JsonNode(const JsonNode &copy);

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@@ -87,6 +87,20 @@ boost::optional<std::string> CFilesystemList::getResourceName(const ResourceID &
return boost::optional<std::string>();
}
std::set<std::string> CFilesystemList::getResourceNames(const ResourceID & resourceName) const
{
std::set<std::string> paths;
for(auto& loader : getResourcesWithName(resourceName))
{
auto rn = loader->getResourceName(resourceName);
if(rn)
{
paths.insert(*rn);
}
}
return std::move(paths);
}
std::unordered_set<ResourceID> CFilesystemList::getFilteredFiles(std::function<bool(const ResourceID &)> filter) const
{
std::unordered_set<ResourceID> ret;

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@@ -59,15 +59,8 @@ class DLL_LINKAGE CFilesystemList : public ISimpleResourceLoader
std::set<ISimpleResourceLoader *> writeableLoaders;
//FIXME: this is only compile fix, should be removed in the end
CFilesystemList(CFilesystemList &)
{
//class is not copyable
}
CFilesystemList &operator=(CFilesystemList &)
{
//class is not copyable
return *this;
}
CFilesystemList(CFilesystemList &) = delete;
CFilesystemList &operator=(CFilesystemList &) = delete;
public:
CFilesystemList();
@@ -78,6 +71,7 @@ public:
bool existsResource(const ResourceID & resourceName) const override;
std::string getMountPoint() const override;
boost::optional<std::string> getResourceName(const ResourceID & resourceName) const override;
std::set<std::string> getResourceNames(const ResourceID & resourceName) const override;
std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
bool createResource(std::string filename, bool update = false) override;
std::vector<const ISimpleResourceLoader *> getResourcesWithName(const ResourceID & resourceName) const override;

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@@ -53,6 +53,22 @@ public:
return boost::optional<std::string>();
}
/**
* Gets all full names of matching resources, e.g. names of files in filesystem.
*
* @return std::set with names.
*/
virtual std::set<std::string> getResourceNames(const ResourceID & resourceName) const
{
std::set<std::string> result;
auto rn = getResourceName(resourceName);
if(rn)
{
result.insert(*rn);
}
return result;
}
/**
* Get list of files that matches filter function
*

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@@ -757,6 +757,8 @@ void CGameHandler::battleAfterLevelUp( const BattleResult &result )
RemoveObject ro(finishingBattle->winnerHero->id);
sendAndApply(&ro);
if (VLC->modh->settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS)
{
SetAvailableHeroes sah;
sah.player = finishingBattle->victor;
sah.hid[0] = finishingBattle->winnerHero->subID;
@@ -771,6 +773,7 @@ void CGameHandler::battleAfterLevelUp( const BattleResult &result )
sendAndApply(&sah);
}
}
}
void CGameHandler::prepareAttack(BattleAttack &bat, const CStack *att, const CStack *def, int distance, int targetHex)
{