mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-10 22:31:40 +02:00
Merge pull request #5584 from kambala-decapitator/macos-launcher-quit
[launcher] restore quitting launcher when starting game on Windows and macOS
This commit is contained in:
@@ -108,21 +108,36 @@ void startEditor(const QStringList & args)
|
||||
#ifndef VCMI_MOBILE
|
||||
void startExecutable(QString name, const QStringList & args)
|
||||
{
|
||||
QProcess process;
|
||||
auto showError = [&] {
|
||||
QMessageBox::critical(qApp->activeWindow(),
|
||||
QObject::tr("Error starting executable"),
|
||||
QObject::tr("Failed to start %1\nReason: %2").arg(name, process.errorString()));
|
||||
};
|
||||
|
||||
#if defined(VCMI_MAC) || defined(VCMI_WINDOWS)
|
||||
if(process.startDetached(name, args))
|
||||
{
|
||||
qApp->quit();
|
||||
}
|
||||
else
|
||||
{
|
||||
showError();
|
||||
}
|
||||
#else // Linux
|
||||
// Start vcmiclient and vcmieditor with QProcess::start() instead of QProcess::startDetached()
|
||||
// since startDetached() results in a missing terminal prompt after quitting vcmiclient.
|
||||
// QProcess::start() causes the launcher window to freeze while the child process is running, so we hide it in
|
||||
// MainWindow::on_startGameButton_clicked() and MainWindow::on_startEditorButton_clicked()
|
||||
QProcess process;
|
||||
process.setProcessChannelMode(QProcess::ForwardedChannels);
|
||||
process.start(name, args);
|
||||
process.waitForFinished(-1);
|
||||
|
||||
if (process.exitStatus() != QProcess::NormalExit || process.exitCode() != 0) {
|
||||
QMessageBox::critical(qApp->activeWindow(),
|
||||
QObject::tr("Error starting executable"),
|
||||
QObject::tr("Failed to start %1\nReason: %2").arg(name, process.errorString()));
|
||||
showError();
|
||||
}
|
||||
|
||||
qApp->quit();
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user