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https://github.com/vcmi/vcmi.git
synced 2025-06-17 00:07:41 +02:00
Queries refactoring
* Moved SUMMON_BOAT special case to mechanics * Partially moved Town portal logic to mechanics class * Added generic query reply to CCallback * Redesigned Queries so that base API do not depends on CGameHandler * Got rid of CGameHandler::castSpellRequest * Removed CGameHandler::castSpell * Added new Query type for town portal dialog (not used yet)
This commit is contained in:
@ -3,6 +3,7 @@
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#include "CGameHandler.h"
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#include "../lib/battle/BattleInfo.h"
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#include "../lib/mapObjects/MiscObjects.h"
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#include "../lib/spells/ISpellMechanics.h"
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boost::mutex Queries::mx;
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@ -34,7 +35,8 @@ std::ostream & operator<<(std::ostream &out, QueryPtr query)
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return out << "[" << query.get() << "] " << query->toString();
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}
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CQuery::CQuery(void)
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CQuery::CQuery(Queries * Owner):
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owner(Owner)
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{
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boost::unique_lock<boost::mutex> l(Queries::mx);
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@ -69,7 +71,7 @@ bool CQuery::endsByPlayerAnswer() const
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return false;
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}
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void CQuery::onRemoval(CGameHandler *gh, PlayerColor color)
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void CQuery::onRemoval(PlayerColor color)
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{
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}
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@ -82,18 +84,45 @@ void CQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) cons
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{
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}
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void CQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
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void CQuery::onExposure(QueryPtr topQuery)
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{
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gh->queries.popQuery(*this);
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owner->popQuery(*this);
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}
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void CQuery::onAdding(CGameHandler *gh, PlayerColor color)
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void CQuery::onAdding(PlayerColor color)
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{
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}
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CObjectVisitQuery::CObjectVisitQuery(const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile)
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: visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
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void CQuery::onAdded(PlayerColor color)
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{
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}
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void CQuery::setReply(const JsonNode & reply)
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{
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}
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bool CQuery::blockAllButReply(const CPack * pack) const
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{
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//We accept only query replies from correct player
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if(auto reply = dynamic_ptr_cast<QueryReply>(pack))
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{
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return !vstd::contains(players, reply->player);
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}
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return true;
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}
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CGhQuery::CGhQuery(CGameHandler * owner):
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CQuery(&owner->queries), gh(owner)
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{
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}
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CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
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CGhQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
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{
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addPlayer(Hero->tempOwner);
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}
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@ -105,7 +134,7 @@ bool CObjectVisitQuery::blocksPack(const CPack *pack) const
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return true;
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}
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void CObjectVisitQuery::onRemoval(CGameHandler *gh, PlayerColor color)
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void CObjectVisitQuery::onRemoval(PlayerColor color)
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{
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gh->objectVisitEnded(*this);
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@ -115,13 +144,13 @@ void CObjectVisitQuery::onRemoval(CGameHandler *gh, PlayerColor color)
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gh->removeObject(visitedObject);
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}
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void CObjectVisitQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
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void CObjectVisitQuery::onExposure(QueryPtr topQuery)
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{
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//Object may have been removed and deleted.
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if(gh->isValidObject(visitedObject))
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topQuery->notifyObjectAboutRemoval(*this);
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gh->queries.popQuery(*this);
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owner->popQuery(*this);
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}
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void Queries::popQuery(PlayerColor player, QueryPtr query)
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@ -136,12 +165,12 @@ void Queries::popQuery(PlayerColor player, QueryPtr query)
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queries[player] -= query;
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auto nextQuery = topQuery(player);
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query->onRemoval(gh, player);
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query->onRemoval(player);
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//Exposure on query below happens only if removal didn't trigger any new query
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if(nextQuery && nextQuery == topQuery(player))
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{
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nextQuery->onExposure(gh, query);
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nextQuery->onExposure(query);
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}
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}
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@ -170,12 +199,15 @@ void Queries::addQuery(QueryPtr query)
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{
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for(auto player : query->players)
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addQuery(player, query);
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for(auto player : query->players)
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query->onAdded(player);
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}
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void Queries::addQuery(PlayerColor player, QueryPtr query)
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{
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//LOG_TRACE_PARAMS(logGlobal, "player='%d', query='%s'", player.getNum() % query);
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query->onAdding(gh, player);
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query->onAdding(player);
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queries[player].push_back(query);
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}
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@ -227,7 +259,8 @@ void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit
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objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
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}
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CBattleQuery::CBattleQuery(const BattleInfo *Bi)
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CBattleQuery::CBattleQuery(CGameHandler * owner, const BattleInfo *Bi):
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CGhQuery(owner)
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{
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belligerents[0] = Bi->sides[0].armyObject;
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belligerents[1] = Bi->sides[1].armyObject;
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@ -238,8 +271,8 @@ CBattleQuery::CBattleQuery(const BattleInfo *Bi)
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addPlayer(side.color);
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}
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CBattleQuery::CBattleQuery()
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:bi(nullptr)
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CBattleQuery::CBattleQuery(CGameHandler * owner):
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CGhQuery(owner), bi(nullptr)
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{
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belligerents[0] = belligerents[1] = nullptr;
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}
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@ -250,7 +283,7 @@ bool CBattleQuery::blocksPack(const CPack *pack) const
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return strcmp(name, typeid(MakeAction).name()) && strcmp(name, typeid(MakeCustomAction).name());
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}
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void CBattleQuery::onRemoval(CGameHandler *gh, PlayerColor color)
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void CBattleQuery::onRemoval(PlayerColor color)
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{
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gh->battleAfterLevelUp(*result);
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}
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@ -260,7 +293,8 @@ void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &obj
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objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
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}
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CGarrisonDialogQuery::CGarrisonDialogQuery(const CArmedInstance *up, const CArmedInstance *down)
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CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
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CDialogQuery(owner)
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{
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exchangingArmies[0] = up;
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exchangingArmies[1] = down;
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@ -314,13 +348,14 @@ void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &obj
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objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
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}
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CBlockingDialogQuery::CBlockingDialogQuery(const BlockingDialog &bd)
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CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
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CDialogQuery(owner)
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{
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this->bd = bd;
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addPlayer(bd.player);
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}
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void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
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void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
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{
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// do not change to dynamic_ptr_cast - SIGSEGV!
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auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
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@ -330,19 +365,21 @@ void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &obj
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logGlobal->error("Invalid instance in teleport query");
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}
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CTeleportDialogQuery::CTeleportDialogQuery(const TeleportDialog &td)
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CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
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CDialogQuery(owner)
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{
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this->td = td;
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addPlayer(td.hero->tempOwner);
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}
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CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(const HeroLevelUp &Hlu)
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CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu):
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CDialogQuery(owner)
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{
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hlu = Hlu;
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addPlayer(hlu.hero->tempOwner);
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}
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void CHeroLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
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void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
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{
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assert(answer);
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logGlobal->trace("Completing hero level-up query. %s gains skill %d", hlu.hero->getObjectName(), answer.get());
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@ -354,13 +391,14 @@ void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &
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objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
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}
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CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(const CommanderLevelUp &Clu)
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CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu):
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CDialogQuery(owner)
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{
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clu = Clu;
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addPlayer(clu.hero->tempOwner);
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}
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void CCommanderLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
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void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
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{
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assert(answer);
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logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", clu.hero->getObjectName(), answer.get());
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@ -372,29 +410,35 @@ void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQu
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objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
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}
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CDialogQuery::CDialogQuery(CGameHandler * owner):
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CGhQuery(owner)
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{
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}
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bool CDialogQuery::endsByPlayerAnswer() const
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{
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return true;
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}
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bool CDialogQuery::blocksPack(const CPack *pack) const
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bool CDialogQuery::blocksPack(const CPack * pack) const
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{
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//We accept only query replies from correct player
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if(auto reply = dynamic_ptr_cast<QueryReply>(pack))
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{
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return !vstd::contains(players, reply->player);
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}
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return true;
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return blockAllButReply(pack);
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}
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CHeroMovementQuery::CHeroMovementQuery(const TryMoveHero &Tmh, const CGHeroInstance *Hero, bool VisitDestAfterVictory)
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: tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
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void CDialogQuery::setReply(const JsonNode & reply)
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{
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if(reply.getType() == JsonNode::DATA_INTEGER)
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answer = reply.Integer();
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}
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CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
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CGhQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
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{
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players.push_back(hero->tempOwner);
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}
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void CHeroMovementQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
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void CHeroMovementQuery::onExposure(QueryPtr topQuery)
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{
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assert(players.size() == 1);
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@ -407,10 +451,10 @@ void CHeroMovementQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
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gh->visitObjectOnTile(*gh->getTile(CGHeroInstance::convertPosition(tmh.end, false)), hero);
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}
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gh->queries.popIfTop(*this);
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owner->popIfTop(*this);
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}
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void CHeroMovementQuery::onRemoval(CGameHandler *gh, PlayerColor color)
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void CHeroMovementQuery::onRemoval(PlayerColor color)
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{
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PlayerBlocked pb;
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pb.player = color;
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@ -419,7 +463,7 @@ void CHeroMovementQuery::onRemoval(CGameHandler *gh, PlayerColor color)
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gh->sendAndApply(&pb);
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}
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void CHeroMovementQuery::onAdding(CGameHandler *gh, PlayerColor color)
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void CHeroMovementQuery::onAdding(PlayerColor color)
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{
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PlayerBlocked pb;
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pb.player = color;
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@ -427,3 +471,67 @@ void CHeroMovementQuery::onAdding(CGameHandler *gh, PlayerColor color)
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pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
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gh->sendAndApply(&pb);
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}
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CMapObjectSelectQuery::CMapObjectSelectQuery(Queries * Owner):
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CQuery(Owner)
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{
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}
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bool CMapObjectSelectQuery::blocksPack(const CPack * pack) const
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{
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return blockAllButReply(pack);
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}
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bool CMapObjectSelectQuery::endsByPlayerAnswer() const
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{
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return true;
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}
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void CMapObjectSelectQuery::setReply(const JsonNode & reply)
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{
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//TODO:
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}
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CSpellQuery::CSpellQuery(Queries * Owner, const SpellCastEnvironment * SpellEnv):
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CQuery(Owner), spellEnv(SpellEnv)
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{
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}
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AdventureSpellCastQuery::AdventureSpellCastQuery(Queries * Owner, const SpellCastEnvironment * SpellEnv, const CSpell * Spell, const CGHeroInstance * Caster, const int3 & Position):
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CSpellQuery(Owner, SpellEnv), spell(Spell), caster(Caster), position(Position), requiresPositions(false)
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{
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assert(owner);
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assert(spellEnv);
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assert(spell);
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assert(caster);
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addPlayer(caster->getOwner());
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}
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bool AdventureSpellCastQuery::blocksPack(const CPack * pack) const
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{
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return true;
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}
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void AdventureSpellCastQuery::onAdded(PlayerColor color)
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{
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//TODO: destination select request
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}
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void AdventureSpellCastQuery::onExposure(QueryPtr topQuery)
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{
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CQuery::onExposure(topQuery);
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}
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void AdventureSpellCastQuery::onRemoval(PlayerColor color)
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{
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AdventureSpellCastParameters p;
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p.caster = caster;
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p.pos = position;
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spell->adventureCast(spellEnv, p);
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}
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