mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Queries refactoring
* Moved SUMMON_BOAT special case to mechanics * Partially moved Town portal logic to mechanics class * Added generic query reply to CCallback * Redesigned Queries so that base API do not depends on CGameHandler * Got rid of CGameHandler::castSpellRequest * Removed CGameHandler::castSpell * Added new Query type for town portal dialog (not used yet)
This commit is contained in:
parent
f463dc2fa3
commit
3d1a84875e
@ -38,3 +38,8 @@ void CEmptyAI::showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance
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{
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cb->selectionMade(0, queryID);
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}
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void CEmptyAI::showMapObjectSelectDialog(QueryID askID, const Component & icon, const MetaString & title, const MetaString & description, const std::vector<ObjectInstanceID> & objects)
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{
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cb->selectionMade(0, askID);
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}
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@ -17,6 +17,7 @@ public:
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void showBlockingDialog(const std::string &text, const std::vector<Component> &components, QueryID askID, const int soundID, bool selection, bool cancel) override;
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void showTeleportDialog(TeleportChannelID channel, TTeleportExitsList exits, bool impassable, QueryID askID) override;
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void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID) override;
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void showMapObjectSelectDialog(QueryID askID, const Component & icon, const MetaString & title, const MetaString & description, const std::vector<ObjectInstanceID> & objects) override;
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};
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#define NAME "EmptyAI 0.1"
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@ -701,6 +701,14 @@ void VCAI::showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *do
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});
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}
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void VCAI::showMapObjectSelectDialog(QueryID askID, const Component & icon, const MetaString & title, const MetaString & description, const std::vector<ObjectInstanceID> & objects)
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{
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status.addQuery(askID, "Map object select query");
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requestActionASAP([=]{ answerQuery(askID, 0); });
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//TODO: Town portal destination selection goes here
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}
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void VCAI::saveGame(BinarySerializer & h, const int version)
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{
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LOG_TRACE_PARAMS(logAi, "version '%i'", version);
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@ -194,6 +194,7 @@ public:
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virtual void showBlockingDialog(const std::string &text, const std::vector<Component> &components, QueryID askID, const int soundID, bool selection, bool cancel) override; //Show a dialog, player must take decision. If selection then he has to choose between one of given components, if cancel he is allowed to not choose. After making choice, CCallback::selectionMade should be called with number of selected component (1 - n) or 0 for cancel (if allowed) and askID.
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virtual void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID) override; //all stacks operations between these objects become allowed, interface has to call onEnd when done
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virtual void showTeleportDialog(TeleportChannelID channel, TTeleportExitsList exits, bool impassable, QueryID askID) override;
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void showMapObjectSelectDialog(QueryID askID, const Component & icon, const MetaString & title, const MetaString & description, const std::vector<ObjectInstanceID> & objects) override;
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virtual void saveGame(BinarySerializer & h, const int version) override; //saving
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virtual void loadGame(BinaryDeserializer & h, const int version) override; //loading
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virtual void finish() override;
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@ -45,15 +45,22 @@ bool CCallback::moveHero(const CGHeroInstance *h, int3 dst, bool transit)
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}
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int CCallback::selectionMade(int selection, QueryID queryID)
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{
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JsonNode reply(JsonNode::DATA_INTEGER);
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reply.Integer() = selection;
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return sendQueryReply(reply, queryID);
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}
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int CCallback::sendQueryReply(const JsonNode & reply, QueryID queryID)
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{
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ASSERT_IF_CALLED_WITH_PLAYER
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if(queryID == QueryID(-1))
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{
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logGlobal->errorStream() << "Cannot answer the query -1!";
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return false;
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return -1;
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}
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QueryReply pack(queryID,selection);
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QueryReply pack(queryID,reply);
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pack.player = *player;
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return sendRequest(&pack);
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}
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@ -61,6 +61,7 @@ public:
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virtual void trade(const CGObjectInstance *market, EMarketMode::EMarketMode mode, int id1, int id2, int val1, const CGHeroInstance *hero = nullptr)=0; //mode==0: sell val1 units of id1 resource for id2 resiurce
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virtual int selectionMade(int selection, QueryID queryID) =0;
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virtual int sendQueryReply(const JsonNode & reply, QueryID queryID) =0;
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virtual int swapCreatures(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)=0;//swaps creatures between two possibly different garrisons // TODO: AI-unsafe code - fix it!
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virtual int mergeStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)=0;//joins first stack to the second (creatures must be same type)
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virtual int mergeOrSwapStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2) =0; //first goes to the second
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@ -121,6 +122,7 @@ public:
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bool moveHero(const CGHeroInstance *h, int3 dst, bool transit = false) override; //dst must be free, neighbouring tile (this function can move hero only by one tile)
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bool teleportHero(const CGHeroInstance *who, const CGTownInstance *where);
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int selectionMade(int selection, QueryID queryID) override;
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int sendQueryReply(const JsonNode & reply, QueryID queryID) override;
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int swapCreatures(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2) override;
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int mergeOrSwapStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2) override; //first goes to the second
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int mergeStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2) override; //first goes to the second
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@ -1191,6 +1191,39 @@ void CPlayerInterface::showTeleportDialog(TeleportChannelID channel, TTeleportEx
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cb->selectionMade(choosenExit, askID);
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}
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void CPlayerInterface::showMapObjectSelectDialog(QueryID askID, const Component & icon, const MetaString & title, const MetaString & description, const std::vector<ObjectInstanceID> & objects)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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auto selectCallback = [=](int selection)
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{
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JsonNode reply(JsonNode::DATA_INTEGER);
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reply.Integer() = selection;
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cb->sendQueryReply(reply, askID);
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};
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auto cancelCallback = [=]()
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{
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JsonNode reply(JsonNode::DATA_NULL);
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cb->sendQueryReply(reply, askID);
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};
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CComponent * localIcon = new CComponent(icon);
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const std::string localTitle = title.toString();
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const std::string localDescription = description.toString();
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std::vector<int> tempList;
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tempList.reserve(objects.size());
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for(auto item : objects)
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tempList.push_back(item.getNum());
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CObjectListWindow * wnd = new CObjectListWindow(tempList, localIcon, localTitle, localDescription, selectCallback);
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wnd->onExit = cancelCallback;
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GH.pushInt(wnd);
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}
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void CPlayerInterface::tileRevealed(const std::unordered_set<int3, ShashInt3> &pos)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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@ -166,6 +166,7 @@ public:
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void showBlockingDialog(const std::string &text, const std::vector<Component> &components, QueryID askID, const int soundID, bool selection, bool cancel) override; //Show a dialog, player must take decision. If selection then he has to choose between one of given components, if cancel he is allowed to not choose. After making choice, CCallback::selectionMade should be called with number of selected component (1 - n) or 0 for cancel (if allowed) and askID.
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void showTeleportDialog(TeleportChannelID channel, TTeleportExitsList exits, bool impassable, QueryID askID) override;
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void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID) override;
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void showMapObjectSelectDialog(QueryID askID, const Component & icon, const MetaString & title, const MetaString & description, const std::vector<ObjectInstanceID> & objects) override;
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void showPuzzleMap() override;
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void viewWorldMap() override;
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void showMarketWindow(const IMarket *market, const CGHeroInstance *visitor) override;
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@ -592,6 +592,11 @@ void TeleportDialog::applyCl(CClient *cl)
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CALL_ONLY_THAT_INTERFACE(hero->tempOwner,showTeleportDialog,channel,exits,impassable,queryID);
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}
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void MapObjectSelectDialog::applyCl(CClient * cl)
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{
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CALL_ONLY_THAT_INTERFACE(player, showMapObjectSelectDialog, queryID, icon, title, description, objects);
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}
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void BattleStart::applyFirstCl(CClient *cl)
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{
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//Cannot use the usual macro because curB is not set yet
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@ -646,7 +646,6 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
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//special case
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//todo: move to mechanics
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std::vector <int> availableTowns;
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std::vector <const CGTownInstance*> Towns = owner->myInt->cb->getTownsInfo(false);
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vstd::erase_if(Towns, [this](const CGTownInstance * t)
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@ -671,31 +670,11 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
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if (h->getSpellSchoolLevel(mySpell) < 2) //not advanced or expert - teleport to nearest available city
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{
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auto nearest = Towns.cbegin(); //nearest town's iterator
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si32 dist = owner->myInt->cb->getTown((*nearest)->id)->pos.dist2dSQ(h->pos);
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for (auto i = nearest + 1; i != Towns.cend(); ++i)
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{
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const CGTownInstance * dest = owner->myInt->cb->getTown((*i)->id);
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si32 curDist = dest->pos.dist2dSQ(h->pos);
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if (curDist < dist)
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{
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nearest = i;
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dist = curDist;
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}
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}
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if ((*nearest)->visitingHero)
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owner->myInt->showInfoDialog(CGI->generaltexth->allTexts[123]);
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else
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{
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const CGTownInstance * town = owner->myInt->cb->getTown((*nearest)->id);
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owner->myInt->cb->castSpell(h, mySpell->id, town->visitablePos());// - town->getVisitableOffset());
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}
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owner->myInt->cb->castSpell(h, mySpell->id, int3());// - town->getVisitableOffset());
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}
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else
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{ //let the player choose
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std::vector <int> availableTowns;
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for(auto & Town : Towns)
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{
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const CGTownInstance *t = Town;
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@ -722,18 +701,6 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
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return;
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}
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if(mySpell->id == SpellID::SUMMON_BOAT)
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{
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//special case
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//todo: move to mechanics
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int3 pos = h->bestLocation();
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if(pos.x < 0)
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{
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owner->myInt->showInfoDialog(CGI->generaltexth->allTexts[334]); //There is no place to put the boat.
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return;
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}
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}
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if(mySpell->getTargetType() == CSpell::LOCATION)
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{
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adventureInt->enterCastingMode(mySpell);
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@ -1767,7 +1767,7 @@ void CObjectListWindow::init(CIntObject * titlePic, std::string _title, std::str
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ok = new CButton(Point(15, 402), "IOKAY.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), SDLK_RETURN);
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ok->block(true);
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exit = new CButton( Point(228, 402), "ICANCEL.DEF", CButton::tooltip(), std::bind(&CGuiHandler::popIntTotally,&GH, this), SDLK_ESCAPE);
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exit = new CButton( Point(228, 402), "ICANCEL.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), SDLK_ESCAPE);
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if (titlePic)
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{
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@ -1796,6 +1796,14 @@ void CObjectListWindow::elementSelected()
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toCall(where);//and send selected object
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}
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void CObjectListWindow::exitPressed()
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{
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std::function<void()> toCall = onExit;//save
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GH.popIntTotally(this);//then destroy window
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if(toCall)
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toCall();
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}
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void CObjectListWindow::changeSelection(size_t which)
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{
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ok->block(false);
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@ -166,8 +166,12 @@ class CObjectListWindow : public CWindowObject
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std::vector< std::pair<int, std::string> > items;//all items present in list
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void init(CIntObject * titlePic, std::string _title, std::string _descr);
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void exitPressed();
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public:
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size_t selected;//index of currently selected item
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std::function<void()> onExit;//optional exit callback
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/// Callback will be called when OK button is pressed, returns id of selected item. initState = initially selected item
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/// Image can be nullptr
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///item names will be taken from map objects
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// all stacks operations between these objects become allowed, interface has to call onEnd when done
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virtual void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID) = 0;
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virtual void showTeleportDialog(TeleportChannelID channel, TTeleportExitsList exits, bool impassable, QueryID askID) = 0;
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virtual void showMapObjectSelectDialog(QueryID askID, const Component & icon, const MetaString & title, const MetaString & description, const std::vector<ObjectInstanceID> & objects) = 0;
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virtual void finish(){}; //if for some reason we want to end
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virtual void showWorldViewEx(const std::vector<ObjectPosInfo> & objectPositions){};
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@ -146,6 +146,9 @@ void MetaString::getLocalString(const std::pair<ui8,ui32> &txt, std::string &dst
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case COLOR:
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vec = &VLC->generaltexth->capColors;
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break;
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case JK_TXT:
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vec = &VLC->generaltexth->jktexts;
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break;
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default:
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logGlobal->errorStream() << "Failed string substitution because type is " << type;
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dst = "#@#";
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@ -3,6 +3,7 @@
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#include "NetPacksBase.h"
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#include "battle/BattleAction.h"
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#include "JsonNode.h"
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#include "mapObjects/CGHeroInstance.h"
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#include "ConstTransitivePtr.h"
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#include "int3.h"
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@ -1141,12 +1142,6 @@ struct BlockingDialog : public Query
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soundID = 0;
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};
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void addResourceComponents(TResources resources)
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{
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for(TResources::nziterator i(resources); i.valid(); i++)
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components.push_back(Component(Component::RESOURCE, i->resType, i->resVal, 0));
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}
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & queryID & text & components & player & flags & soundID;
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@ -1205,6 +1200,24 @@ struct TeleportDialog : public Query
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}
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};
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struct MapObjectSelectDialog : public Query
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{
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PlayerColor player;
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Component icon;
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MetaString title;
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MetaString description;
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std::vector<ObjectInstanceID> objects;
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MapObjectSelectDialog(){};
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void applyCl(CClient * cl);
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & queryID & player & icon & title & description & objects;
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}
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};
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struct BattleInfo;
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struct BattleStart : public CPackForClient
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{
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@ -2058,16 +2071,16 @@ struct BuildBoat : public CPackForServer
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struct QueryReply : public CPackForServer
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{
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QueryReply():answer(0){};
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QueryReply(QueryID QID, ui32 Answer):qid(QID),answer(Answer){};
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QueryReply(){};
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QueryReply(QueryID QID, const JsonNode & Reply):qid(QID), reply(Reply){};
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QueryID qid;
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ui32 answer; //hero and artifact id
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PlayerColor player;
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JsonNode reply;
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bool applyGh(CGameHandler *gh);
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & qid & answer & player;
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h & qid & player & reply;
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}
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};
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@ -44,11 +44,11 @@ private:
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enum EMessage {TEXACT_STRING, TLOCAL_STRING, TNUMBER, TREPLACE_ESTRING, TREPLACE_LSTRING, TREPLACE_NUMBER, TREPLACE_PLUSNUMBER};
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public:
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enum {GENERAL_TXT=1, XTRAINFO_TXT, OBJ_NAMES, RES_NAMES, ART_NAMES, ARRAY_TXT, CRE_PL_NAMES, CREGENS, MINE_NAMES,
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MINE_EVNTS, ADVOB_TXT, ART_EVNTS, SPELL_NAME, SEC_SKILL_NAME, CRE_SING_NAMES, CREGENS4, COLOR, ART_DESCR};
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MINE_EVNTS, ADVOB_TXT, ART_EVNTS, SPELL_NAME, SEC_SKILL_NAME, CRE_SING_NAMES, CREGENS4, COLOR, ART_DESCR, JK_TXT};
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std::vector<ui8> message; //vector of EMessage
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std::vector<std::pair<ui8,ui32> > localStrings; //pairs<text handler type, text number>; types: 1 - generaltexthandler->all; 2 - objh->xtrainfo; 3 - objh->names; 4 - objh->restypes; 5 - arth->artifacts[id].name; 6 - generaltexth->arraytxt; 7 - creh->creatures[os->subID].namePl; 8 - objh->creGens; 9 - objh->mines[ID]->first; 10 - objh->mines[ID]->second; 11 - objh->advobtxt
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std::vector<std::pair<ui8,ui32> > localStrings;
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std::vector<std::string> exactStrings;
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std::vector<si32> numbers;
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@ -290,6 +290,7 @@ void registerTypesClientPacks2(Serializer &s)
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s.template registerType<Query, GarrisonDialog>();
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s.template registerType<Query, ExchangeDialog>();
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s.template registerType<Query, TeleportDialog>();
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s.template registerType<Query, MapObjectSelectDialog>();
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s.template registerType<CPackForClient, CGarrisonOperationPack>();
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s.template registerType<CGarrisonOperationPack, ChangeStackCount>();
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@ -20,6 +20,11 @@
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#include "../CPlayerState.h"
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///AdventureSpellMechanics
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AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s):
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IAdventureSpellMechanics(s)
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{
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}
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bool AdventureSpellMechanics::adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
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{
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if(!owner->isAdventureSpell())
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@ -75,7 +80,7 @@ bool AdventureSpellMechanics::adventureCast(const SpellCastEnvironment * env, Ad
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return false;
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}
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ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
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ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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{
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if(owner->hasEffects())
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{
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@ -105,9 +110,25 @@ ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(const SpellCastE
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}
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///SummonBoatMechanics
|
||||
ESpellCastResult SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
|
||||
SummonBoatMechanics::SummonBoatMechanics(const CSpell * s):
|
||||
AdventureSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
ESpellCastResult SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
int3 summonPos = parameters.caster->bestLocation();
|
||||
if(summonPos.x < 0)
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = parameters.caster->tempOwner;
|
||||
iw.text.addTxt(MetaString::GENERAL_TXT, 334);//There is no place to put the boat.
|
||||
env->sendAndApply(&iw);
|
||||
return ESpellCastResult::CANCEL;
|
||||
}
|
||||
|
||||
const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
|
||||
|
||||
//check if spell works at all
|
||||
if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success
|
||||
{
|
||||
@ -122,13 +143,6 @@ ESpellCastResult SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvir
|
||||
//try to find unoccupied boat to summon
|
||||
const CGBoat * nearest = nullptr;
|
||||
double dist = 0;
|
||||
int3 summonPos = parameters.caster->bestLocation();
|
||||
if(summonPos.x < 0)
|
||||
{
|
||||
env->complain("There is no water tile available!");
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
for(const CGObjectInstance * obj : env->getMap()->objects)
|
||||
{
|
||||
if(obj && obj->ID == Obj::BOAT)
|
||||
@ -150,7 +164,7 @@ ESpellCastResult SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvir
|
||||
{
|
||||
ChangeObjPos cop;
|
||||
cop.objid = nearest->id;
|
||||
cop.nPos = summonPos + int3(1,0,0);;
|
||||
cop.nPos = summonPos + int3(1,0,0);
|
||||
cop.flags = 1;
|
||||
env->sendAndApply(&cop);
|
||||
}
|
||||
@ -166,14 +180,19 @@ ESpellCastResult SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvir
|
||||
NewObject no;
|
||||
no.ID = Obj::BOAT;
|
||||
no.subID = parameters.caster->getBoatType();
|
||||
no.pos = summonPos + int3(1,0,0);;
|
||||
no.pos = summonPos + int3(1,0,0);
|
||||
env->sendAndApply(&no);
|
||||
}
|
||||
return ESpellCastResult::OK;
|
||||
}
|
||||
|
||||
///ScuttleBoatMechanics
|
||||
ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
|
||||
ScuttleBoatMechanics::ScuttleBoatMechanics(const CSpell * s):
|
||||
AdventureSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
|
||||
//check if spell works at all
|
||||
@ -208,7 +227,12 @@ ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(const SpellCastEnvi
|
||||
}
|
||||
|
||||
///DimensionDoorMechanics
|
||||
ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
|
||||
DimensionDoorMechanics::DimensionDoorMechanics(const CSpell * s):
|
||||
AdventureSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
if(!env->getMap()->isInTheMap(parameters.pos))
|
||||
{
|
||||
@ -276,24 +300,66 @@ ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(const SpellCastEn
|
||||
}
|
||||
|
||||
///TownPortalMechanics
|
||||
ESpellCastResult TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters& parameters) const
|
||||
TownPortalMechanics::TownPortalMechanics(const CSpell * s):
|
||||
AdventureSpellMechanics(s)
|
||||
{
|
||||
if (!env->getMap()->isInTheMap(parameters.pos))
|
||||
}
|
||||
|
||||
ESpellCastResult TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
const CGTownInstance * destination = nullptr;
|
||||
const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
|
||||
|
||||
if(parameters.caster->getSpellSchoolLevel(owner) < 2)
|
||||
{
|
||||
env->complain("Destination tile not present!");
|
||||
std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
|
||||
destination = findNearestTown(env, parameters, pool);
|
||||
|
||||
if(nullptr == destination)
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = parameters.caster->tempOwner;
|
||||
iw.text.addTxt(MetaString::GENERAL_TXT, 124);
|
||||
env->sendAndApply(&iw);
|
||||
return ESpellCastResult::CANCEL;
|
||||
}
|
||||
|
||||
if(parameters.caster->movement < movementCost)
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = parameters.caster->tempOwner;
|
||||
iw.text.addTxt(MetaString::GENERAL_TXT, 125);
|
||||
env->sendAndApply(&iw);
|
||||
return ESpellCastResult::CANCEL;
|
||||
}
|
||||
|
||||
if (destination->visitingHero)
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = parameters.caster->tempOwner;
|
||||
iw.text.addTxt(MetaString::GENERAL_TXT, 123);
|
||||
env->sendAndApply(&iw);
|
||||
return ESpellCastResult::CANCEL;
|
||||
}
|
||||
}
|
||||
else if(env->getMap()->isInTheMap(parameters.pos))
|
||||
{
|
||||
const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
|
||||
if(tile.visitableObjects.empty() || tile.visitableObjects.back()->ID != Obj::TOWN)
|
||||
{
|
||||
env->complain("No town at destination tile");
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
TerrainTile tile = env->getMap()->getTile(parameters.pos);
|
||||
if (tile.visitableObjects.empty() || tile.visitableObjects.back()->ID != Obj::TOWN)
|
||||
destination = dynamic_cast<CGTownInstance*>(tile.visitableObjects.back());
|
||||
|
||||
if(nullptr == destination)
|
||||
{
|
||||
env->complain("Town not found for Town Portal!");
|
||||
env->complain("[Internal error] invalid town object");
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
CGTownInstance * town = static_cast<CGTownInstance*>(tile.visitableObjects.back());
|
||||
|
||||
const auto relations = env->getCb()->getPlayerRelations(town->tempOwner, parameters.caster->tempOwner);
|
||||
const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->tempOwner);
|
||||
|
||||
if(relations == PlayerRelations::ENEMIES)
|
||||
{
|
||||
@ -301,42 +367,25 @@ ESpellCastResult TownPortalMechanics::applyAdventureEffects(const SpellCastEnvir
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
if (town->visitingHero)
|
||||
{
|
||||
env->complain("Can't teleport to occupied town!");
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
if (parameters.caster->getSpellSchoolLevel(owner) < 2)
|
||||
{
|
||||
si32 dist = town->pos.dist2dSQ(parameters.caster->pos);
|
||||
ObjectInstanceID nearest = town->id; //nearest town's ID
|
||||
for(const CGTownInstance * currTown : env->getCb()->getPlayer(parameters.caster->tempOwner)->towns)
|
||||
{
|
||||
si32 currDist = currTown->pos.dist2dSQ(parameters.caster->pos);
|
||||
if (currDist < dist)
|
||||
{
|
||||
nearest = currTown->id;
|
||||
dist = currDist;
|
||||
}
|
||||
}
|
||||
if (town->id != nearest)
|
||||
{
|
||||
env->complain("This hero can only teleport to nearest town!");
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
|
||||
|
||||
if(parameters.caster->movement < movementCost)
|
||||
{
|
||||
env->complain("This hero has not enough movement points!");
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
if(env->moveHero(parameters.caster->id, town->visitablePos() + parameters.caster->getVisitableOffset() ,1))
|
||||
if(destination->visitingHero)
|
||||
{
|
||||
env->complain("Can't teleport to occupied town!");
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
env->complain("Invalid destination tile");
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
if(env->moveHero(parameters.caster->id, destination->visitablePos() + parameters.caster->getVisitableOffset(), 1))
|
||||
{
|
||||
SetMovePoints smp;
|
||||
smp.hid = parameters.caster->id;
|
||||
@ -346,7 +395,50 @@ ESpellCastResult TownPortalMechanics::applyAdventureEffects(const SpellCastEnvir
|
||||
return ESpellCastResult::OK;
|
||||
}
|
||||
|
||||
ESpellCastResult ViewMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
|
||||
const CGTownInstance * TownPortalMechanics::findNearestTown(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
|
||||
{
|
||||
if(pool.empty())
|
||||
return nullptr;
|
||||
|
||||
auto nearest = pool.cbegin(); //nearest town's iterator
|
||||
si32 dist = (*nearest)->pos.dist2dSQ(parameters.caster->pos);
|
||||
|
||||
for (auto i = nearest + 1; i != pool.cend(); ++i)
|
||||
{
|
||||
si32 curDist = (*i)->pos.dist2dSQ(parameters.caster->pos);
|
||||
|
||||
if (curDist < dist)
|
||||
{
|
||||
nearest = i;
|
||||
dist = curDist;
|
||||
}
|
||||
}
|
||||
return *nearest;
|
||||
}
|
||||
|
||||
std::vector <const CGTownInstance*> TownPortalMechanics::getPossibleTowns(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
std::vector <const CGTownInstance*> ret;
|
||||
|
||||
const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getOwner());
|
||||
|
||||
for(const auto & color : team->players)
|
||||
{
|
||||
for(auto currTown : env->getCb()->getPlayer(color)->towns)
|
||||
{
|
||||
ret.push_back(currTown.get());
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
///ViewMechanics
|
||||
ViewMechanics::ViewMechanics(const CSpell * s):
|
||||
AdventureSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
ESpellCastResult ViewMechanics::applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
ShowWorldViewEx pack;
|
||||
|
||||
@ -373,13 +465,25 @@ ESpellCastResult ViewMechanics::applyAdventureEffects(const SpellCastEnvironment
|
||||
return ESpellCastResult::OK;
|
||||
}
|
||||
|
||||
///ViewAirMechanics
|
||||
ViewAirMechanics::ViewAirMechanics(const CSpell * s):
|
||||
ViewMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int spellLevel) const
|
||||
{
|
||||
return (obj->ID == Obj::ARTIFACT) || (spellLevel>1 && obj->ID == Obj::HERO) || (spellLevel>2 && obj->ID == Obj::TOWN);
|
||||
return (obj->ID == Obj::ARTIFACT) || (spellLevel > 1 && obj->ID == Obj::HERO) || (spellLevel > 2 && obj->ID == Obj::TOWN);
|
||||
}
|
||||
|
||||
///ViewEarthMechanics
|
||||
ViewEarthMechanics::ViewEarthMechanics(const CSpell * s):
|
||||
ViewMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int spellLevel) const
|
||||
{
|
||||
return (obj->ID == Obj::RESOURCE) || (spellLevel>1 && obj->ID == Obj::MINE);
|
||||
return (obj->ID == Obj::RESOURCE) || (spellLevel > 1 && obj->ID == Obj::MINE);
|
||||
}
|
||||
|
||||
|
@ -12,6 +12,8 @@
|
||||
|
||||
#include "ISpellMechanics.h"
|
||||
|
||||
class CGTownInstance;
|
||||
|
||||
enum class ESpellCastResult
|
||||
{
|
||||
OK,
|
||||
@ -19,62 +21,65 @@ enum class ESpellCastResult
|
||||
ERROR//internal error occurred
|
||||
};
|
||||
|
||||
class DLL_LINKAGE AdventureSpellMechanics: public IAdventureSpellMechanics
|
||||
class DLL_LINKAGE AdventureSpellMechanics : public IAdventureSpellMechanics
|
||||
{
|
||||
public:
|
||||
AdventureSpellMechanics(CSpell * s): IAdventureSpellMechanics(s){};
|
||||
AdventureSpellMechanics(const CSpell * s);
|
||||
|
||||
bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override final;
|
||||
protected:
|
||||
///actual adventure cast implementation
|
||||
virtual ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const;
|
||||
virtual ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE SummonBoatMechanics : public AdventureSpellMechanics
|
||||
{
|
||||
public:
|
||||
SummonBoatMechanics(CSpell * s): AdventureSpellMechanics(s){};
|
||||
SummonBoatMechanics(const CSpell * s);
|
||||
protected:
|
||||
ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
|
||||
ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE ScuttleBoatMechanics : public AdventureSpellMechanics
|
||||
{
|
||||
public:
|
||||
ScuttleBoatMechanics(CSpell * s): AdventureSpellMechanics(s){};
|
||||
ScuttleBoatMechanics(const CSpell * s);
|
||||
protected:
|
||||
ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
|
||||
ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE DimensionDoorMechanics : public AdventureSpellMechanics
|
||||
{
|
||||
public:
|
||||
DimensionDoorMechanics(CSpell * s): AdventureSpellMechanics(s){};
|
||||
DimensionDoorMechanics(const CSpell * s);
|
||||
protected:
|
||||
ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
|
||||
ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE TownPortalMechanics : public AdventureSpellMechanics
|
||||
{
|
||||
public:
|
||||
TownPortalMechanics(CSpell * s): AdventureSpellMechanics(s){};
|
||||
TownPortalMechanics(const CSpell * s);
|
||||
protected:
|
||||
ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
|
||||
ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
||||
private:
|
||||
const CGTownInstance * findNearestTown(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance*> & pool) const;
|
||||
std::vector <const CGTownInstance*> getPossibleTowns(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE ViewMechanics : public AdventureSpellMechanics
|
||||
{
|
||||
public:
|
||||
ViewMechanics(CSpell * s): AdventureSpellMechanics(s){};
|
||||
ViewMechanics(const CSpell * s);
|
||||
protected:
|
||||
ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
|
||||
ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
||||
virtual bool filterObject(const CGObjectInstance * obj, const int spellLevel) const = 0;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE ViewAirMechanics : public ViewMechanics
|
||||
{
|
||||
public:
|
||||
ViewAirMechanics(CSpell * s): ViewMechanics(s){};
|
||||
ViewAirMechanics(const CSpell * s);
|
||||
protected:
|
||||
bool filterObject(const CGObjectInstance * obj, const int spellLevel) const override;
|
||||
};
|
||||
@ -82,7 +87,7 @@ protected:
|
||||
class DLL_LINKAGE ViewEarthMechanics : public ViewMechanics
|
||||
{
|
||||
public:
|
||||
ViewEarthMechanics(CSpell * s): ViewMechanics(s){};
|
||||
ViewEarthMechanics(const CSpell * s);
|
||||
protected:
|
||||
bool filterObject(const CGObjectInstance * obj, const int spellLevel) const override;
|
||||
};
|
||||
|
@ -18,6 +18,11 @@
|
||||
#include "../mapObjects/CGTownInstance.h"
|
||||
|
||||
///HealingSpellMechanics
|
||||
HealingSpellMechanics::HealingSpellMechanics(const CSpell * s):
|
||||
DefaultSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
void HealingSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
|
||||
{
|
||||
EHealLevel healLevel = getHealLevel(parameters.effectLevel);
|
||||
@ -48,6 +53,11 @@ int HealingSpellMechanics::calculateHealedHP(const SpellCastEnvironment* env, co
|
||||
}
|
||||
|
||||
///AntimagicMechanics
|
||||
AntimagicMechanics::AntimagicMechanics(const CSpell * s):
|
||||
DefaultSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
void AntimagicMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
|
||||
{
|
||||
DefaultSpellMechanics::applyBattle(battle, packet);
|
||||
@ -74,6 +84,11 @@ void AntimagicMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast
|
||||
}
|
||||
|
||||
///ChainLightningMechanics
|
||||
ChainLightningMechanics::ChainLightningMechanics(const CSpell * s):
|
||||
DefaultSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
std::vector<const CStack *> ChainLightningMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
|
||||
{
|
||||
std::vector<const CStack *> res;
|
||||
@ -111,6 +126,11 @@ std::vector<const CStack *> ChainLightningMechanics::calculateAffectedStacks(con
|
||||
}
|
||||
|
||||
///CloneMechanics
|
||||
CloneMechanics::CloneMechanics(const CSpell * s):
|
||||
DefaultSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
void CloneMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
|
||||
{
|
||||
const CStack * clonedStack = nullptr;
|
||||
@ -180,10 +200,14 @@ ESpellCastProblem::ESpellCastProblem CloneMechanics::isImmuneByStack(const ISpel
|
||||
}
|
||||
|
||||
///CureMechanics
|
||||
CureMechanics::CureMechanics(const CSpell * s):
|
||||
HealingSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
void CureMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
|
||||
{
|
||||
DefaultSpellMechanics::applyBattle(battle, packet);
|
||||
|
||||
doDispell(battle, packet, dispellSelector);
|
||||
}
|
||||
|
||||
@ -212,6 +236,11 @@ ESpellCastProblem::ESpellCastProblem CureMechanics::isImmuneByStack(const ISpell
|
||||
}
|
||||
|
||||
///DispellMechanics
|
||||
DispellMechanics::DispellMechanics(const CSpell * s):
|
||||
DefaultSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
void DispellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
|
||||
{
|
||||
DefaultSpellMechanics::applyBattle(battle, packet);
|
||||
@ -261,6 +290,11 @@ void DispellMechanics::applyBattleEffects(const SpellCastEnvironment * env, cons
|
||||
}
|
||||
|
||||
///EarthquakeMechanics
|
||||
EarthquakeMechanics::EarthquakeMechanics(const CSpell * s):
|
||||
SpecialSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
void EarthquakeMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
|
||||
{
|
||||
if(nullptr == parameters.cb->battleGetDefendedTown())
|
||||
@ -391,6 +425,11 @@ bool EarthquakeMechanics::requiresCreatureTarget() const
|
||||
}
|
||||
|
||||
///HypnotizeMechanics
|
||||
HypnotizeMechanics::HypnotizeMechanics(const CSpell * s):
|
||||
DefaultSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
|
||||
{
|
||||
//todo: maybe do not resist on passive cast
|
||||
@ -407,6 +446,11 @@ ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const I
|
||||
}
|
||||
|
||||
///ObstacleMechanics
|
||||
ObstacleMechanics::ObstacleMechanics(const CSpell * s):
|
||||
SpecialSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
ESpellCastProblem::ESpellCastProblem ObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
|
||||
{
|
||||
const auto side = cb->playerToSide(ctx.caster->getOwner());
|
||||
@ -479,6 +523,11 @@ void ObstacleMechanics::placeObstacle(const SpellCastEnvironment * env, const Ba
|
||||
}
|
||||
|
||||
///PatchObstacleMechanics
|
||||
PatchObstacleMechanics::PatchObstacleMechanics(const CSpell * s):
|
||||
ObstacleMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
void PatchObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
|
||||
{
|
||||
std::vector<BattleHex> availableTiles;
|
||||
@ -498,6 +547,11 @@ void PatchObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env
|
||||
}
|
||||
|
||||
///LandMineMechanics
|
||||
LandMineMechanics::LandMineMechanics(const CSpell * s):
|
||||
PatchObstacleMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
ESpellCastProblem::ESpellCastProblem LandMineMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
|
||||
{
|
||||
//LandMine are useless if enemy has native stack and can see mines, check for LandMine damage immunity is done in general way by CSpell
|
||||
@ -526,6 +580,11 @@ void LandMineMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
|
||||
}
|
||||
|
||||
///QuicksandMechanics
|
||||
QuicksandMechanics::QuicksandMechanics(const CSpell * s):
|
||||
PatchObstacleMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
bool QuicksandMechanics::requiresCreatureTarget() const
|
||||
{
|
||||
return false;
|
||||
@ -539,6 +598,11 @@ void QuicksandMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
|
||||
}
|
||||
|
||||
///WallMechanics
|
||||
WallMechanics::WallMechanics(const CSpell * s):
|
||||
ObstacleMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
std::vector<BattleHex> WallMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes) const
|
||||
{
|
||||
std::vector<BattleHex> ret;
|
||||
@ -576,6 +640,11 @@ std::vector<BattleHex> WallMechanics::rangeInHexes(BattleHex centralHex, ui8 sch
|
||||
}
|
||||
|
||||
///FireWallMechanics
|
||||
FireWallMechanics::FireWallMechanics(const CSpell * s):
|
||||
WallMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
bool FireWallMechanics::requiresCreatureTarget() const
|
||||
{
|
||||
return true;
|
||||
@ -604,6 +673,11 @@ void FireWallMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
|
||||
}
|
||||
|
||||
///ForceFieldMechanics
|
||||
ForceFieldMechanics::ForceFieldMechanics(const CSpell * s):
|
||||
WallMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
bool ForceFieldMechanics::requiresCreatureTarget() const
|
||||
{
|
||||
return false;
|
||||
@ -629,6 +703,11 @@ void ForceFieldMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
|
||||
}
|
||||
|
||||
///RemoveObstacleMechanics
|
||||
RemoveObstacleMechanics::RemoveObstacleMechanics(const CSpell * s):
|
||||
SpecialSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
void RemoveObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
|
||||
{
|
||||
if(auto obstacleToRemove = parameters.cb->battleGetObstacleOnPos(parameters.getFirstDestinationHex(), false))
|
||||
@ -705,6 +784,11 @@ bool RemoveObstacleMechanics::requiresCreatureTarget() const
|
||||
}
|
||||
|
||||
///RisingSpellMechanics
|
||||
RisingSpellMechanics::RisingSpellMechanics(const CSpell * s):
|
||||
HealingSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
HealingSpellMechanics::EHealLevel RisingSpellMechanics::getHealLevel(int effectLevel) const
|
||||
{
|
||||
//this may be even distinct class
|
||||
@ -715,6 +799,11 @@ HealingSpellMechanics::EHealLevel RisingSpellMechanics::getHealLevel(int effectL
|
||||
}
|
||||
|
||||
///SacrificeMechanics
|
||||
SacrificeMechanics::SacrificeMechanics(const CSpell * s):
|
||||
RisingSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
ESpellCastProblem::ESpellCastProblem SacrificeMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
|
||||
{
|
||||
if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
|
||||
@ -800,6 +889,11 @@ bool SacrificeMechanics::requiresCreatureTarget() const
|
||||
}
|
||||
|
||||
///SpecialRisingSpellMechanics
|
||||
SpecialRisingSpellMechanics::SpecialRisingSpellMechanics(const CSpell * s):
|
||||
RisingSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
|
||||
{
|
||||
//find alive possible target
|
||||
@ -861,6 +955,11 @@ ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::isImmuneByStac
|
||||
}
|
||||
|
||||
///SummonMechanics
|
||||
SummonMechanics::SummonMechanics(const CSpell * s, CreatureID cre):
|
||||
SpecialSpellMechanics(s), creatureToSummon(cre)
|
||||
{
|
||||
}
|
||||
|
||||
ESpellCastProblem::ESpellCastProblem SummonMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
|
||||
{
|
||||
if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
|
||||
@ -911,6 +1010,11 @@ bool SummonMechanics::requiresCreatureTarget() const
|
||||
}
|
||||
|
||||
///TeleportMechanics
|
||||
TeleportMechanics::TeleportMechanics(const CSpell * s):
|
||||
DefaultSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
|
||||
{
|
||||
if(parameters.destinations.size() == 2)
|
||||
|
@ -25,7 +25,7 @@ public:
|
||||
TRUE_RESURRECT
|
||||
};
|
||||
|
||||
HealingSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
|
||||
HealingSpellMechanics(const CSpell * s);
|
||||
protected:
|
||||
void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
|
||||
virtual int calculateHealedHP(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
|
||||
@ -35,15 +35,14 @@ protected:
|
||||
class DLL_LINKAGE AntimagicMechanics : public DefaultSpellMechanics
|
||||
{
|
||||
public:
|
||||
AntimagicMechanics(CSpell * s): DefaultSpellMechanics(s){};
|
||||
|
||||
AntimagicMechanics(const CSpell * s);
|
||||
void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE ChainLightningMechanics : public DefaultSpellMechanics
|
||||
{
|
||||
public:
|
||||
ChainLightningMechanics(CSpell * s): DefaultSpellMechanics(s){};
|
||||
ChainLightningMechanics(const CSpell * s);
|
||||
protected:
|
||||
std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
|
||||
};
|
||||
@ -51,7 +50,7 @@ protected:
|
||||
class DLL_LINKAGE CloneMechanics : public DefaultSpellMechanics
|
||||
{
|
||||
public:
|
||||
CloneMechanics(CSpell * s): DefaultSpellMechanics(s){};
|
||||
CloneMechanics(const CSpell * s);
|
||||
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
|
||||
protected:
|
||||
void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
|
||||
@ -60,11 +59,9 @@ protected:
|
||||
class DLL_LINKAGE CureMechanics : public HealingSpellMechanics
|
||||
{
|
||||
public:
|
||||
CureMechanics(CSpell * s): HealingSpellMechanics(s){};
|
||||
|
||||
CureMechanics(const CSpell * s);
|
||||
void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
|
||||
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
|
||||
|
||||
EHealLevel getHealLevel(int effectLevel) const override final;
|
||||
private:
|
||||
static bool dispellSelector(const Bonus * b);
|
||||
@ -73,9 +70,8 @@ private:
|
||||
class DLL_LINKAGE DispellMechanics : public DefaultSpellMechanics
|
||||
{
|
||||
public:
|
||||
DispellMechanics(CSpell * s): DefaultSpellMechanics(s){};
|
||||
DispellMechanics(const CSpell * s);
|
||||
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
|
||||
|
||||
void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
|
||||
protected:
|
||||
void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
|
||||
@ -84,7 +80,7 @@ protected:
|
||||
class DLL_LINKAGE EarthquakeMechanics : public SpecialSpellMechanics
|
||||
{
|
||||
public:
|
||||
EarthquakeMechanics(CSpell * s): SpecialSpellMechanics(s){};
|
||||
EarthquakeMechanics(const CSpell * s);
|
||||
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
|
||||
bool requiresCreatureTarget() const override;
|
||||
protected:
|
||||
@ -94,14 +90,14 @@ protected:
|
||||
class DLL_LINKAGE HypnotizeMechanics : public DefaultSpellMechanics
|
||||
{
|
||||
public:
|
||||
HypnotizeMechanics(CSpell * s): DefaultSpellMechanics(s){};
|
||||
HypnotizeMechanics(const CSpell * s);
|
||||
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE ObstacleMechanics : public SpecialSpellMechanics
|
||||
{
|
||||
public:
|
||||
ObstacleMechanics(CSpell * s): SpecialSpellMechanics(s){};
|
||||
ObstacleMechanics(const CSpell * s);
|
||||
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
|
||||
protected:
|
||||
static bool isHexAviable(const CBattleInfoCallback * cb, const BattleHex & hex, const bool mustBeClear);
|
||||
@ -112,7 +108,7 @@ protected:
|
||||
class PatchObstacleMechanics : public ObstacleMechanics
|
||||
{
|
||||
public:
|
||||
PatchObstacleMechanics(CSpell * s): ObstacleMechanics(s){};
|
||||
PatchObstacleMechanics(const CSpell * s);
|
||||
protected:
|
||||
void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
|
||||
};
|
||||
@ -120,7 +116,7 @@ protected:
|
||||
class DLL_LINKAGE LandMineMechanics : public PatchObstacleMechanics
|
||||
{
|
||||
public:
|
||||
LandMineMechanics(CSpell * s): PatchObstacleMechanics(s){};
|
||||
LandMineMechanics(const CSpell * s);
|
||||
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
|
||||
bool requiresCreatureTarget() const override;
|
||||
protected:
|
||||
@ -130,7 +126,7 @@ protected:
|
||||
class DLL_LINKAGE QuicksandMechanics : public PatchObstacleMechanics
|
||||
{
|
||||
public:
|
||||
QuicksandMechanics(CSpell * s): PatchObstacleMechanics(s){};
|
||||
QuicksandMechanics(const CSpell * s);
|
||||
bool requiresCreatureTarget() const override;
|
||||
protected:
|
||||
void setupObstacle(SpellCreatedObstacle * obstacle) const override;
|
||||
@ -139,14 +135,14 @@ protected:
|
||||
class DLL_LINKAGE WallMechanics : public ObstacleMechanics
|
||||
{
|
||||
public:
|
||||
WallMechanics(CSpell * s): ObstacleMechanics(s){};
|
||||
WallMechanics(const CSpell * s);
|
||||
std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE FireWallMechanics : public WallMechanics
|
||||
{
|
||||
public:
|
||||
FireWallMechanics(CSpell * s): WallMechanics(s){};
|
||||
FireWallMechanics(const CSpell * s);
|
||||
bool requiresCreatureTarget() const override;
|
||||
protected:
|
||||
void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
|
||||
@ -156,7 +152,7 @@ protected:
|
||||
class DLL_LINKAGE ForceFieldMechanics : public WallMechanics
|
||||
{
|
||||
public:
|
||||
ForceFieldMechanics(CSpell * s): WallMechanics(s){};
|
||||
ForceFieldMechanics(const CSpell * s);
|
||||
bool requiresCreatureTarget() const override;
|
||||
protected:
|
||||
void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
|
||||
@ -166,7 +162,7 @@ protected:
|
||||
class DLL_LINKAGE RemoveObstacleMechanics : public SpecialSpellMechanics
|
||||
{
|
||||
public:
|
||||
RemoveObstacleMechanics(CSpell * s): SpecialSpellMechanics(s){};
|
||||
RemoveObstacleMechanics(const CSpell * s);
|
||||
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
|
||||
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
|
||||
bool requiresCreatureTarget() const override;
|
||||
@ -180,16 +176,14 @@ private:
|
||||
class DLL_LINKAGE RisingSpellMechanics : public HealingSpellMechanics
|
||||
{
|
||||
public:
|
||||
RisingSpellMechanics(CSpell * s): HealingSpellMechanics(s){};
|
||||
|
||||
RisingSpellMechanics(const CSpell * s);
|
||||
EHealLevel getHealLevel(int effectLevel) const override;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE SacrificeMechanics : public RisingSpellMechanics
|
||||
{
|
||||
public:
|
||||
SacrificeMechanics(CSpell * s): RisingSpellMechanics(s){};
|
||||
|
||||
SacrificeMechanics(const CSpell * s);
|
||||
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
|
||||
bool requiresCreatureTarget() const override;
|
||||
protected:
|
||||
@ -201,7 +195,7 @@ protected:
|
||||
class DLL_LINKAGE SpecialRisingSpellMechanics : public RisingSpellMechanics
|
||||
{
|
||||
public:
|
||||
SpecialRisingSpellMechanics(CSpell * s): RisingSpellMechanics(s){};
|
||||
SpecialRisingSpellMechanics(const CSpell * s);
|
||||
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
|
||||
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
|
||||
};
|
||||
@ -209,8 +203,7 @@ public:
|
||||
class DLL_LINKAGE SummonMechanics : public SpecialSpellMechanics
|
||||
{
|
||||
public:
|
||||
SummonMechanics(CSpell * s, CreatureID cre): SpecialSpellMechanics(s), creatureToSummon(cre){};
|
||||
|
||||
SummonMechanics(const CSpell * s, CreatureID cre);
|
||||
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
|
||||
bool requiresCreatureTarget() const override;
|
||||
protected:
|
||||
@ -222,8 +215,7 @@ private:
|
||||
class DLL_LINKAGE TeleportMechanics: public DefaultSpellMechanics
|
||||
{
|
||||
public:
|
||||
TeleportMechanics(CSpell * s): DefaultSpellMechanics(s){};
|
||||
|
||||
TeleportMechanics(const CSpell * s);
|
||||
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
|
||||
protected:
|
||||
void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
|
||||
|
@ -246,6 +246,11 @@ void SpellCastContext::afterCast()
|
||||
}
|
||||
|
||||
///DefaultSpellMechanics
|
||||
DefaultSpellMechanics::DefaultSpellMechanics(const CSpell * s):
|
||||
ISpellMechanics(s)
|
||||
{
|
||||
};
|
||||
|
||||
void DefaultSpellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
|
||||
{
|
||||
if (packet->castByHero)
|
||||
@ -884,6 +889,12 @@ bool DefaultSpellMechanics::requiresCreatureTarget() const
|
||||
return true;
|
||||
}
|
||||
|
||||
///SpecialSpellMechanics
|
||||
SpecialSpellMechanics::SpecialSpellMechanics(const CSpell * s):
|
||||
DefaultSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
ESpellCastProblem::ESpellCastProblem SpecialSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
|
||||
{
|
||||
//no problems by default
|
||||
|
@ -45,7 +45,7 @@ private:
|
||||
class DLL_LINKAGE DefaultSpellMechanics : public ISpellMechanics
|
||||
{
|
||||
public:
|
||||
DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
|
||||
DefaultSpellMechanics(const CSpell * s);
|
||||
|
||||
std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override;
|
||||
std::vector<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override final;
|
||||
@ -94,7 +94,7 @@ private:
|
||||
class DLL_LINKAGE SpecialSpellMechanics : public DefaultSpellMechanics
|
||||
{
|
||||
public:
|
||||
SpecialSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
|
||||
SpecialSpellMechanics(const CSpell * s);
|
||||
|
||||
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
|
||||
protected:
|
||||
|
@ -17,6 +17,11 @@
|
||||
#include "../battle/BattleInfo.h"
|
||||
|
||||
///AcidBreathDamageMechanics
|
||||
AcidBreathDamageMechanics::AcidBreathDamageMechanics(const CSpell * s):
|
||||
DefaultSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
void AcidBreathDamageMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
|
||||
{
|
||||
//todo: this should be effectValue
|
||||
@ -56,6 +61,11 @@ ESpellCastProblem::ESpellCastProblem AcidBreathDamageMechanics::isImmuneByStack(
|
||||
}
|
||||
|
||||
///DeathStareMechanics
|
||||
DeathStareMechanics::DeathStareMechanics(const CSpell * s):
|
||||
DefaultSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
void DeathStareMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
|
||||
{
|
||||
//calculating dmg to display
|
||||
@ -80,6 +90,11 @@ void DeathStareMechanics::applyBattleEffects(const SpellCastEnvironment * env, c
|
||||
}
|
||||
|
||||
///DispellHelpfulMechanics
|
||||
DispellHelpfulMechanics::DispellHelpfulMechanics(const CSpell * s):
|
||||
DefaultSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
void DispellHelpfulMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
|
||||
{
|
||||
DefaultSpellMechanics::applyBattle(battle, packet);
|
||||
|
@ -16,10 +16,8 @@
|
||||
class DLL_LINKAGE AcidBreathDamageMechanics : public DefaultSpellMechanics
|
||||
{
|
||||
public:
|
||||
AcidBreathDamageMechanics(CSpell * s): DefaultSpellMechanics(s){};
|
||||
|
||||
AcidBreathDamageMechanics(const CSpell * s);
|
||||
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
|
||||
|
||||
protected:
|
||||
void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
|
||||
};
|
||||
@ -27,7 +25,7 @@ protected:
|
||||
class DLL_LINKAGE DeathStareMechanics : public DefaultSpellMechanics
|
||||
{
|
||||
public:
|
||||
DeathStareMechanics(CSpell * s): DefaultSpellMechanics(s){};
|
||||
DeathStareMechanics(const CSpell * s);
|
||||
protected:
|
||||
void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
|
||||
};
|
||||
@ -35,10 +33,8 @@ protected:
|
||||
class DLL_LINKAGE DispellHelpfulMechanics : public DefaultSpellMechanics
|
||||
{
|
||||
public:
|
||||
DispellHelpfulMechanics(CSpell * s): DefaultSpellMechanics(s){};
|
||||
|
||||
DispellHelpfulMechanics(const CSpell * s);
|
||||
void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
|
||||
|
||||
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
|
||||
private:
|
||||
static bool positiveSpellEffects(const Bonus * b);
|
||||
|
@ -113,13 +113,12 @@ int BattleSpellCastParameters::getEffectValue() const
|
||||
}
|
||||
|
||||
///ISpellMechanics
|
||||
ISpellMechanics::ISpellMechanics(CSpell * s):
|
||||
ISpellMechanics::ISpellMechanics(const CSpell * s):
|
||||
owner(s)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
std::unique_ptr<ISpellMechanics> ISpellMechanics::createMechanics(CSpell * s)
|
||||
std::unique_ptr<ISpellMechanics> ISpellMechanics::createMechanics(const CSpell * s)
|
||||
{
|
||||
switch (s->id)
|
||||
{
|
||||
@ -174,13 +173,12 @@ std::unique_ptr<ISpellMechanics> ISpellMechanics::createMechanics(CSpell * s)
|
||||
}
|
||||
|
||||
//IAdventureSpellMechanics
|
||||
IAdventureSpellMechanics::IAdventureSpellMechanics(CSpell * s):
|
||||
IAdventureSpellMechanics::IAdventureSpellMechanics(const CSpell * s):
|
||||
owner(s)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
std::unique_ptr<IAdventureSpellMechanics> IAdventureSpellMechanics::createMechanics(CSpell * s)
|
||||
std::unique_ptr<IAdventureSpellMechanics> IAdventureSpellMechanics::createMechanics(const CSpell * s)
|
||||
{
|
||||
switch (s->id)
|
||||
{
|
||||
|
@ -13,7 +13,6 @@
|
||||
#include "CSpellHandler.h"
|
||||
#include "../battle/BattleHex.h"
|
||||
|
||||
|
||||
///callback to be provided by server
|
||||
class DLL_LINKAGE SpellCastEnvironment
|
||||
{
|
||||
@ -101,13 +100,12 @@ struct DLL_LINKAGE SpellTargetingContext
|
||||
SpellTargetingContext(const CSpell * s, ECastingMode::ECastingMode mode_, const ISpellCaster * caster_, int schoolLvl_, BattleHex destination_)
|
||||
: ti(s,schoolLvl_, mode_), mode(mode_), destination(destination_), caster(caster_), schoolLvl(schoolLvl_)
|
||||
{};
|
||||
|
||||
};
|
||||
|
||||
class DLL_LINKAGE ISpellMechanics
|
||||
{
|
||||
public:
|
||||
ISpellMechanics(CSpell * s);
|
||||
ISpellMechanics(const CSpell * s);
|
||||
virtual ~ISpellMechanics(){};
|
||||
|
||||
virtual std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const = 0;
|
||||
@ -125,9 +123,9 @@ public:
|
||||
//if true use generic algorithm for target existence check, see CSpell::canBeCast
|
||||
virtual bool requiresCreatureTarget() const = 0;
|
||||
|
||||
static std::unique_ptr<ISpellMechanics> createMechanics(CSpell * s);
|
||||
static std::unique_ptr<ISpellMechanics> createMechanics(const CSpell * s);
|
||||
protected:
|
||||
CSpell * owner;
|
||||
const CSpell * owner;
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE AdventureSpellCastParameters
|
||||
@ -139,12 +137,12 @@ struct DLL_LINKAGE AdventureSpellCastParameters
|
||||
class DLL_LINKAGE IAdventureSpellMechanics
|
||||
{
|
||||
public:
|
||||
IAdventureSpellMechanics(CSpell * s);
|
||||
IAdventureSpellMechanics(const CSpell * s);
|
||||
virtual ~IAdventureSpellMechanics() = default;
|
||||
|
||||
virtual bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const = 0;
|
||||
|
||||
static std::unique_ptr<IAdventureSpellMechanics> createMechanics(CSpell * s);
|
||||
static std::unique_ptr<IAdventureSpellMechanics> createMechanics(const CSpell * s);
|
||||
protected:
|
||||
CSpell * owner;
|
||||
const CSpell * owner;
|
||||
};
|
||||
|
@ -310,7 +310,7 @@ void CGameHandler::levelUpHero(const CGHeroInstance * hero)
|
||||
}
|
||||
else if (hlu.skills.size() > 1)
|
||||
{
|
||||
auto levelUpQuery = std::make_shared<CHeroLevelUpDialogQuery>(hlu);
|
||||
auto levelUpQuery = std::make_shared<CHeroLevelUpDialogQuery>(this, hlu);
|
||||
hlu.queryID = levelUpQuery->queryID;
|
||||
queries.addQuery(levelUpQuery);
|
||||
sendAndApply(&hlu);
|
||||
@ -448,7 +448,7 @@ void CGameHandler::levelUpCommander(const CCommanderInstance * c)
|
||||
}
|
||||
else if (skillAmount > 1) //apply and ask for secondary skill
|
||||
{
|
||||
auto commanderLevelUp = std::make_shared<CCommanderLevelUpDialogQuery>(clu);
|
||||
auto commanderLevelUp = std::make_shared<CCommanderLevelUpDialogQuery>(this, clu);
|
||||
clu.queryID = commanderLevelUp->queryID;
|
||||
queries.addQuery(commanderLevelUp);
|
||||
sendAndApply(&clu);
|
||||
@ -1434,7 +1434,6 @@ CGameHandler::CGameHandler(void)
|
||||
applier = new CApplier<CBaseForGHApply>;
|
||||
registerTypesServerPacks(*applier);
|
||||
visitObjectAfterVictory = false;
|
||||
queries.gh = this;
|
||||
|
||||
spellEnv = new ServerSpellCastEnvironment(this);
|
||||
}
|
||||
@ -2140,7 +2139,7 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, boo
|
||||
{
|
||||
LOG_TRACE_PARAMS(logGlobal, "Hero %s starts movement from %s to %s", h->name % tmh.start % tmh.end);
|
||||
|
||||
auto moveQuery = std::make_shared<CHeroMovementQuery>(tmh, h);
|
||||
auto moveQuery = std::make_shared<CHeroMovementQuery>(this, tmh, h);
|
||||
queries.addQuery(moveQuery);
|
||||
|
||||
if (leavingTile == LEAVING_TILE)
|
||||
@ -2313,7 +2312,7 @@ void CGameHandler::setOwner(const CGObjectInstance * obj, PlayerColor owner)
|
||||
|
||||
void CGameHandler::showBlockingDialog(BlockingDialog *iw)
|
||||
{
|
||||
auto dialogQuery = std::make_shared<CBlockingDialogQuery>(*iw);
|
||||
auto dialogQuery = std::make_shared<CBlockingDialogQuery>(this, *iw);
|
||||
queries.addQuery(dialogQuery);
|
||||
iw->queryID = dialogQuery->queryID;
|
||||
sendToAllClients(iw);
|
||||
@ -2321,7 +2320,7 @@ void CGameHandler::showBlockingDialog(BlockingDialog *iw)
|
||||
|
||||
void CGameHandler::showTeleportDialog(TeleportDialog *iw)
|
||||
{
|
||||
auto dialogQuery = std::make_shared<CTeleportDialogQuery>(*iw);
|
||||
auto dialogQuery = std::make_shared<CTeleportDialogQuery>(this, *iw);
|
||||
queries.addQuery(dialogQuery);
|
||||
iw->queryID = dialogQuery->queryID;
|
||||
sendToAllClients(iw);
|
||||
@ -2449,7 +2448,7 @@ void CGameHandler::startBattlePrimary(const CArmedInstance *army1, const CArmedI
|
||||
|
||||
setupBattle(tile, armies, heroes, creatureBank, town); //initializes stacks, places creatures on battlefield, blocks and informs player interfaces
|
||||
|
||||
auto battleQuery = std::make_shared<CBattleQuery>(gs->curB);
|
||||
auto battleQuery = std::make_shared<CBattleQuery>(this, gs->curB);
|
||||
queries.addQuery(battleQuery);
|
||||
|
||||
boost::thread(&CGameHandler::runBattle, this);
|
||||
@ -2616,7 +2615,7 @@ void CGameHandler::heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2)
|
||||
|
||||
if (getPlayerRelations(h1->getOwner(), h2->getOwner()))
|
||||
{
|
||||
auto exchange = std::make_shared<CGarrisonDialogQuery>(h1, h2);
|
||||
auto exchange = std::make_shared<CGarrisonDialogQuery>(this, h1, h2);
|
||||
ExchangeDialog hex;
|
||||
hex.queryID = exchange->queryID;
|
||||
hex.heroes[0] = getHero(hero1);
|
||||
@ -3731,20 +3730,19 @@ bool CGameHandler::hireHero(const CGObjectInstance *obj, ui8 hid, PlayerColor pl
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CGameHandler::queryReply(QueryID qid, ui32 answer, PlayerColor player)
|
||||
bool CGameHandler::queryReply(QueryID qid, const JsonNode & answer, PlayerColor player)
|
||||
{
|
||||
boost::unique_lock<boost::recursive_mutex> lock(gsm);
|
||||
|
||||
logGlobal->trace("Player %s attempts answering query %d with answer %d", player, qid, answer);
|
||||
logGlobal->trace("Player %s attempts answering query %d with answer:", player, qid);
|
||||
logGlobal->traceStream() << answer;
|
||||
|
||||
auto topQuery = queries.topQuery(player);
|
||||
COMPLAIN_RET_FALSE_IF(!topQuery, "This player doesn't have any queries!");
|
||||
COMPLAIN_RET_FALSE_IF(topQuery->queryID != qid, "This player top query has different ID!");
|
||||
COMPLAIN_RET_FALSE_IF(!topQuery->endsByPlayerAnswer(), "This query cannot be ended by player's answer!");
|
||||
|
||||
if (auto dialogQuery = std::dynamic_pointer_cast<CDialogQuery>(topQuery))
|
||||
dialogQuery->answer = answer;
|
||||
|
||||
topQuery->setReply(answer);
|
||||
queries.popQuery(topQuery);
|
||||
return true;
|
||||
}
|
||||
@ -4849,7 +4847,7 @@ void CGameHandler::showGarrisonDialog(ObjectInstanceID upobj, ObjectInstanceID h
|
||||
assert(lowerArmy);
|
||||
assert(upperArmy);
|
||||
|
||||
auto garrisonQuery = std::make_shared<CGarrisonDialogQuery>(upperArmy, lowerArmy);
|
||||
auto garrisonQuery = std::make_shared<CGarrisonDialogQuery>(this, upperArmy, lowerArmy);
|
||||
queries.addQuery(garrisonQuery);
|
||||
|
||||
GarrisonDialog gd;
|
||||
@ -4920,7 +4918,7 @@ bool CGameHandler::isAllowedExchange(ObjectInstanceID id1, ObjectInstanceID id2)
|
||||
void CGameHandler::objectVisited(const CGObjectInstance * obj, const CGHeroInstance * h)
|
||||
{
|
||||
logGlobal->debug("%s visits %s (%d:%d)", h->nodeName(), obj->getObjectName(), obj->ID, obj->subID);
|
||||
auto visitQuery = std::make_shared<CObjectVisitQuery>(obj, h, obj->visitablePos());
|
||||
auto visitQuery = std::make_shared<CObjectVisitQuery>(this, obj, h, obj->visitablePos());
|
||||
queries.addQuery(visitQuery); //TODO real visit pos
|
||||
|
||||
HeroVisit hv;
|
||||
@ -5405,17 +5403,6 @@ void CGameHandler::handleAfterAttackCasting(const BattleAttack & bat)
|
||||
}
|
||||
}
|
||||
|
||||
bool CGameHandler::castSpell(const CGHeroInstance *h, SpellID spellID, const int3 &pos)
|
||||
{
|
||||
const CSpell *s = spellID.toSpell();
|
||||
|
||||
AdventureSpellCastParameters p;
|
||||
p.caster = h;
|
||||
p.pos = pos;
|
||||
|
||||
return s->adventureCast(spellEnv, p);
|
||||
}
|
||||
|
||||
void CGameHandler::visitObjectOnTile(const TerrainTile &t, const CGHeroInstance * h)
|
||||
{
|
||||
if (!t.visitableObjects.empty())
|
||||
|
@ -31,7 +31,7 @@ struct NewStructures;
|
||||
class CGHeroInstance;
|
||||
class IMarket;
|
||||
|
||||
class ServerSpellCastEnvironment;
|
||||
class SpellCastEnvironment;
|
||||
|
||||
struct PlayerStatus
|
||||
{
|
||||
@ -92,6 +92,8 @@ public:
|
||||
ui32 QID;
|
||||
Queries queries;
|
||||
|
||||
SpellCastEnvironment * spellEnv;
|
||||
|
||||
bool isValidObject(const CGObjectInstance *obj) const;
|
||||
bool isBlockedByQueries(const CPack *pack, PlayerColor player);
|
||||
bool isAllowedExchange(ObjectInstanceID id1, ObjectInstanceID id2);
|
||||
@ -199,7 +201,7 @@ public:
|
||||
void stackTurnTrigger(const CStack *stack);
|
||||
void handleDamageFromObstacle(const CObstacleInstance &obstacle, const CStack * curStack); //checks if obstacle is land mine and handles possible consequences
|
||||
void removeObstacle(const CObstacleInstance &obstacle);
|
||||
bool queryReply( QueryID qid, ui32 answer, PlayerColor player );
|
||||
bool queryReply( QueryID qid, const JsonNode & answer, PlayerColor player );
|
||||
bool hireHero( const CGObjectInstance *obj, ui8 hid, PlayerColor player );
|
||||
bool buildBoat( ObjectInstanceID objid );
|
||||
bool setFormation( ObjectInstanceID hid, ui8 formation );
|
||||
@ -231,7 +233,6 @@ public:
|
||||
void objectVisitEnded(const CObjectVisitQuery &query);
|
||||
void engageIntoBattle( PlayerColor player );
|
||||
bool dig(const CGHeroInstance *h);
|
||||
bool castSpell(const CGHeroInstance *h, SpellID spellID, const int3 &pos);
|
||||
void moveArmy(const CArmedInstance *src, const CArmedInstance *dst, bool allowMerging);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
@ -257,7 +258,6 @@ public:
|
||||
FinishingBattleHelper();
|
||||
FinishingBattleHelper(std::shared_ptr<const CBattleQuery> Query, int RemainingBattleQueriesCount);
|
||||
|
||||
//std::shared_ptr<const CBattleQuery> query;
|
||||
const CGHeroInstance *winnerHero, *loserHero;
|
||||
PlayerColor victor, loser;
|
||||
|
||||
@ -265,7 +265,7 @@ public:
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & /*query & */winnerHero & loserHero & victor & loser;
|
||||
h & winnerHero & loserHero & victor & loser;
|
||||
if(version < 774 && !h.saving)
|
||||
{
|
||||
bool duel;
|
||||
@ -292,8 +292,6 @@ public:
|
||||
CRandomGenerator & getRandomGenerator();
|
||||
|
||||
private:
|
||||
ServerSpellCastEnvironment * spellEnv;
|
||||
|
||||
std::list<PlayerColor> generatePlayerTurnOrder() const;
|
||||
void makeStackDoNothing(const CStack * next);
|
||||
void getVictoryLossMessage(PlayerColor player, const EVictoryLossCheckResult & victoryLossCheckResult, InfoWindow & out) const;
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "CGameHandler.h"
|
||||
#include "../lib/battle/BattleInfo.h"
|
||||
#include "../lib/mapObjects/MiscObjects.h"
|
||||
#include "../lib/spells/ISpellMechanics.h"
|
||||
|
||||
boost::mutex Queries::mx;
|
||||
|
||||
@ -34,7 +35,8 @@ std::ostream & operator<<(std::ostream &out, QueryPtr query)
|
||||
return out << "[" << query.get() << "] " << query->toString();
|
||||
}
|
||||
|
||||
CQuery::CQuery(void)
|
||||
CQuery::CQuery(Queries * Owner):
|
||||
owner(Owner)
|
||||
{
|
||||
boost::unique_lock<boost::mutex> l(Queries::mx);
|
||||
|
||||
@ -69,7 +71,7 @@ bool CQuery::endsByPlayerAnswer() const
|
||||
return false;
|
||||
}
|
||||
|
||||
void CQuery::onRemoval(CGameHandler *gh, PlayerColor color)
|
||||
void CQuery::onRemoval(PlayerColor color)
|
||||
{
|
||||
}
|
||||
|
||||
@ -82,18 +84,45 @@ void CQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) cons
|
||||
{
|
||||
}
|
||||
|
||||
void CQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
|
||||
void CQuery::onExposure(QueryPtr topQuery)
|
||||
{
|
||||
gh->queries.popQuery(*this);
|
||||
owner->popQuery(*this);
|
||||
}
|
||||
|
||||
void CQuery::onAdding(CGameHandler *gh, PlayerColor color)
|
||||
void CQuery::onAdding(PlayerColor color)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CObjectVisitQuery::CObjectVisitQuery(const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile)
|
||||
: visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
|
||||
void CQuery::onAdded(PlayerColor color)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CQuery::setReply(const JsonNode & reply)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool CQuery::blockAllButReply(const CPack * pack) const
|
||||
{
|
||||
//We accept only query replies from correct player
|
||||
if(auto reply = dynamic_ptr_cast<QueryReply>(pack))
|
||||
{
|
||||
return !vstd::contains(players, reply->player);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
CGhQuery::CGhQuery(CGameHandler * owner):
|
||||
CQuery(&owner->queries), gh(owner)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
|
||||
CGhQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
|
||||
{
|
||||
addPlayer(Hero->tempOwner);
|
||||
}
|
||||
@ -105,7 +134,7 @@ bool CObjectVisitQuery::blocksPack(const CPack *pack) const
|
||||
return true;
|
||||
}
|
||||
|
||||
void CObjectVisitQuery::onRemoval(CGameHandler *gh, PlayerColor color)
|
||||
void CObjectVisitQuery::onRemoval(PlayerColor color)
|
||||
{
|
||||
gh->objectVisitEnded(*this);
|
||||
|
||||
@ -115,13 +144,13 @@ void CObjectVisitQuery::onRemoval(CGameHandler *gh, PlayerColor color)
|
||||
gh->removeObject(visitedObject);
|
||||
}
|
||||
|
||||
void CObjectVisitQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
|
||||
void CObjectVisitQuery::onExposure(QueryPtr topQuery)
|
||||
{
|
||||
//Object may have been removed and deleted.
|
||||
if(gh->isValidObject(visitedObject))
|
||||
topQuery->notifyObjectAboutRemoval(*this);
|
||||
|
||||
gh->queries.popQuery(*this);
|
||||
owner->popQuery(*this);
|
||||
}
|
||||
|
||||
void Queries::popQuery(PlayerColor player, QueryPtr query)
|
||||
@ -136,12 +165,12 @@ void Queries::popQuery(PlayerColor player, QueryPtr query)
|
||||
queries[player] -= query;
|
||||
auto nextQuery = topQuery(player);
|
||||
|
||||
query->onRemoval(gh, player);
|
||||
query->onRemoval(player);
|
||||
|
||||
//Exposure on query below happens only if removal didn't trigger any new query
|
||||
if(nextQuery && nextQuery == topQuery(player))
|
||||
{
|
||||
nextQuery->onExposure(gh, query);
|
||||
nextQuery->onExposure(query);
|
||||
}
|
||||
}
|
||||
|
||||
@ -170,12 +199,15 @@ void Queries::addQuery(QueryPtr query)
|
||||
{
|
||||
for(auto player : query->players)
|
||||
addQuery(player, query);
|
||||
|
||||
for(auto player : query->players)
|
||||
query->onAdded(player);
|
||||
}
|
||||
|
||||
void Queries::addQuery(PlayerColor player, QueryPtr query)
|
||||
{
|
||||
//LOG_TRACE_PARAMS(logGlobal, "player='%d', query='%s'", player.getNum() % query);
|
||||
query->onAdding(gh, player);
|
||||
query->onAdding(player);
|
||||
queries[player].push_back(query);
|
||||
}
|
||||
|
||||
@ -227,7 +259,8 @@ void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit
|
||||
objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
|
||||
}
|
||||
|
||||
CBattleQuery::CBattleQuery(const BattleInfo *Bi)
|
||||
CBattleQuery::CBattleQuery(CGameHandler * owner, const BattleInfo *Bi):
|
||||
CGhQuery(owner)
|
||||
{
|
||||
belligerents[0] = Bi->sides[0].armyObject;
|
||||
belligerents[1] = Bi->sides[1].armyObject;
|
||||
@ -238,8 +271,8 @@ CBattleQuery::CBattleQuery(const BattleInfo *Bi)
|
||||
addPlayer(side.color);
|
||||
}
|
||||
|
||||
CBattleQuery::CBattleQuery()
|
||||
:bi(nullptr)
|
||||
CBattleQuery::CBattleQuery(CGameHandler * owner):
|
||||
CGhQuery(owner), bi(nullptr)
|
||||
{
|
||||
belligerents[0] = belligerents[1] = nullptr;
|
||||
}
|
||||
@ -250,7 +283,7 @@ bool CBattleQuery::blocksPack(const CPack *pack) const
|
||||
return strcmp(name, typeid(MakeAction).name()) && strcmp(name, typeid(MakeCustomAction).name());
|
||||
}
|
||||
|
||||
void CBattleQuery::onRemoval(CGameHandler *gh, PlayerColor color)
|
||||
void CBattleQuery::onRemoval(PlayerColor color)
|
||||
{
|
||||
gh->battleAfterLevelUp(*result);
|
||||
}
|
||||
@ -260,7 +293,8 @@ void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &obj
|
||||
objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
|
||||
}
|
||||
|
||||
CGarrisonDialogQuery::CGarrisonDialogQuery(const CArmedInstance *up, const CArmedInstance *down)
|
||||
CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
|
||||
CDialogQuery(owner)
|
||||
{
|
||||
exchangingArmies[0] = up;
|
||||
exchangingArmies[1] = down;
|
||||
@ -314,13 +348,14 @@ void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &obj
|
||||
objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
|
||||
}
|
||||
|
||||
CBlockingDialogQuery::CBlockingDialogQuery(const BlockingDialog &bd)
|
||||
CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
|
||||
CDialogQuery(owner)
|
||||
{
|
||||
this->bd = bd;
|
||||
addPlayer(bd.player);
|
||||
}
|
||||
|
||||
void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
|
||||
void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
|
||||
{
|
||||
// do not change to dynamic_ptr_cast - SIGSEGV!
|
||||
auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
|
||||
@ -330,19 +365,21 @@ void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &obj
|
||||
logGlobal->error("Invalid instance in teleport query");
|
||||
}
|
||||
|
||||
CTeleportDialogQuery::CTeleportDialogQuery(const TeleportDialog &td)
|
||||
CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
|
||||
CDialogQuery(owner)
|
||||
{
|
||||
this->td = td;
|
||||
addPlayer(td.hero->tempOwner);
|
||||
}
|
||||
|
||||
CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(const HeroLevelUp &Hlu)
|
||||
CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu):
|
||||
CDialogQuery(owner)
|
||||
{
|
||||
hlu = Hlu;
|
||||
addPlayer(hlu.hero->tempOwner);
|
||||
}
|
||||
|
||||
void CHeroLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
|
||||
void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
|
||||
{
|
||||
assert(answer);
|
||||
logGlobal->trace("Completing hero level-up query. %s gains skill %d", hlu.hero->getObjectName(), answer.get());
|
||||
@ -354,13 +391,14 @@ void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &
|
||||
objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
|
||||
}
|
||||
|
||||
CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(const CommanderLevelUp &Clu)
|
||||
CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu):
|
||||
CDialogQuery(owner)
|
||||
{
|
||||
clu = Clu;
|
||||
addPlayer(clu.hero->tempOwner);
|
||||
}
|
||||
|
||||
void CCommanderLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
|
||||
void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
|
||||
{
|
||||
assert(answer);
|
||||
logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", clu.hero->getObjectName(), answer.get());
|
||||
@ -372,29 +410,35 @@ void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQu
|
||||
objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
|
||||
}
|
||||
|
||||
CDialogQuery::CDialogQuery(CGameHandler * owner):
|
||||
CGhQuery(owner)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool CDialogQuery::endsByPlayerAnswer() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CDialogQuery::blocksPack(const CPack *pack) const
|
||||
bool CDialogQuery::blocksPack(const CPack * pack) const
|
||||
{
|
||||
//We accept only query replies from correct player
|
||||
if(auto reply = dynamic_ptr_cast<QueryReply>(pack))
|
||||
{
|
||||
return !vstd::contains(players, reply->player);
|
||||
}
|
||||
|
||||
return true;
|
||||
return blockAllButReply(pack);
|
||||
}
|
||||
|
||||
CHeroMovementQuery::CHeroMovementQuery(const TryMoveHero &Tmh, const CGHeroInstance *Hero, bool VisitDestAfterVictory)
|
||||
: tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
|
||||
void CDialogQuery::setReply(const JsonNode & reply)
|
||||
{
|
||||
if(reply.getType() == JsonNode::DATA_INTEGER)
|
||||
answer = reply.Integer();
|
||||
}
|
||||
|
||||
CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
|
||||
CGhQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
|
||||
{
|
||||
players.push_back(hero->tempOwner);
|
||||
}
|
||||
|
||||
void CHeroMovementQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
|
||||
void CHeroMovementQuery::onExposure(QueryPtr topQuery)
|
||||
{
|
||||
assert(players.size() == 1);
|
||||
|
||||
@ -407,10 +451,10 @@ void CHeroMovementQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
|
||||
gh->visitObjectOnTile(*gh->getTile(CGHeroInstance::convertPosition(tmh.end, false)), hero);
|
||||
}
|
||||
|
||||
gh->queries.popIfTop(*this);
|
||||
owner->popIfTop(*this);
|
||||
}
|
||||
|
||||
void CHeroMovementQuery::onRemoval(CGameHandler *gh, PlayerColor color)
|
||||
void CHeroMovementQuery::onRemoval(PlayerColor color)
|
||||
{
|
||||
PlayerBlocked pb;
|
||||
pb.player = color;
|
||||
@ -419,7 +463,7 @@ void CHeroMovementQuery::onRemoval(CGameHandler *gh, PlayerColor color)
|
||||
gh->sendAndApply(&pb);
|
||||
}
|
||||
|
||||
void CHeroMovementQuery::onAdding(CGameHandler *gh, PlayerColor color)
|
||||
void CHeroMovementQuery::onAdding(PlayerColor color)
|
||||
{
|
||||
PlayerBlocked pb;
|
||||
pb.player = color;
|
||||
@ -427,3 +471,67 @@ void CHeroMovementQuery::onAdding(CGameHandler *gh, PlayerColor color)
|
||||
pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
|
||||
gh->sendAndApply(&pb);
|
||||
}
|
||||
|
||||
CMapObjectSelectQuery::CMapObjectSelectQuery(Queries * Owner):
|
||||
CQuery(Owner)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool CMapObjectSelectQuery::blocksPack(const CPack * pack) const
|
||||
{
|
||||
return blockAllButReply(pack);
|
||||
}
|
||||
|
||||
bool CMapObjectSelectQuery::endsByPlayerAnswer() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void CMapObjectSelectQuery::setReply(const JsonNode & reply)
|
||||
{
|
||||
//TODO:
|
||||
}
|
||||
|
||||
CSpellQuery::CSpellQuery(Queries * Owner, const SpellCastEnvironment * SpellEnv):
|
||||
CQuery(Owner), spellEnv(SpellEnv)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
AdventureSpellCastQuery::AdventureSpellCastQuery(Queries * Owner, const SpellCastEnvironment * SpellEnv, const CSpell * Spell, const CGHeroInstance * Caster, const int3 & Position):
|
||||
CSpellQuery(Owner, SpellEnv), spell(Spell), caster(Caster), position(Position), requiresPositions(false)
|
||||
{
|
||||
assert(owner);
|
||||
assert(spellEnv);
|
||||
assert(spell);
|
||||
assert(caster);
|
||||
|
||||
addPlayer(caster->getOwner());
|
||||
}
|
||||
|
||||
bool AdventureSpellCastQuery::blocksPack(const CPack * pack) const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void AdventureSpellCastQuery::onAdded(PlayerColor color)
|
||||
{
|
||||
//TODO: destination select request
|
||||
|
||||
}
|
||||
|
||||
void AdventureSpellCastQuery::onExposure(QueryPtr topQuery)
|
||||
{
|
||||
CQuery::onExposure(topQuery);
|
||||
}
|
||||
|
||||
void AdventureSpellCastQuery::onRemoval(PlayerColor color)
|
||||
{
|
||||
AdventureSpellCastParameters p;
|
||||
p.caster = caster;
|
||||
p.pos = position;
|
||||
|
||||
spell->adventureCast(spellEnv, p);
|
||||
}
|
||||
|
||||
|
120
server/CQuery.h
120
server/CQuery.h
@ -9,6 +9,9 @@ class CArmedInstance;
|
||||
class CGameHandler;
|
||||
class CObjectVisitQuery;
|
||||
class CQuery;
|
||||
class Queries;
|
||||
class CSpell;
|
||||
class SpellCastEnvironment;
|
||||
|
||||
typedef std::shared_ptr<CQuery> QueryPtr;
|
||||
|
||||
@ -22,40 +25,47 @@ typedef std::shared_ptr<CQuery> QueryPtr;
|
||||
// Queries can cause another queries, forming a stack of queries for each player. Eg: hero movement -> object visit -> dialog.
|
||||
class CQuery
|
||||
{
|
||||
protected:
|
||||
void addPlayer(PlayerColor color);
|
||||
public:
|
||||
std::vector<PlayerColor> players; //players that are affected (often "blocked") by query
|
||||
QueryID queryID;
|
||||
|
||||
CQuery(void);
|
||||
CQuery(Queries * Owner);
|
||||
|
||||
|
||||
virtual bool blocksPack(const CPack *pack) const; //query can block attempting actions by player. Eg. he can't move hero during the battle.
|
||||
|
||||
virtual bool endsByPlayerAnswer() const; //query is removed after player gives answer (like dialogs)
|
||||
virtual void onAdding(CGameHandler *gh, PlayerColor color); //called just before query is pushed on stack
|
||||
virtual void onRemoval(CGameHandler *gh, PlayerColor color); //called after query is removed from stack
|
||||
virtual void onExposure(CGameHandler *gh, QueryPtr topQuery);//called when query immediately above is removed and this is exposed (becomes top)
|
||||
virtual void onAdding(PlayerColor color); //called just before query is pushed on stack
|
||||
virtual void onAdded(PlayerColor color); //called right after query is pushed on stack
|
||||
virtual void onRemoval(PlayerColor color); //called after query is removed from stack
|
||||
virtual void onExposure(QueryPtr topQuery);//called when query immediately above is removed and this is exposed (becomes top)
|
||||
virtual std::string toString() const;
|
||||
|
||||
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const;
|
||||
|
||||
virtual void setReply(const JsonNode & reply);
|
||||
|
||||
virtual ~CQuery(void);
|
||||
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & players & queryID;
|
||||
}
|
||||
protected:
|
||||
Queries * owner;
|
||||
void addPlayer(PlayerColor color);
|
||||
bool blockAllButReply(const CPack * pack) const;
|
||||
};
|
||||
|
||||
std::ostream &operator<<(std::ostream &out, const CQuery &query);
|
||||
std::ostream &operator<<(std::ostream &out, QueryPtr query);
|
||||
|
||||
class CGhQuery : public CQuery
|
||||
{
|
||||
public:
|
||||
CGhQuery(CGameHandler * owner);
|
||||
protected:
|
||||
CGameHandler * gh;
|
||||
};
|
||||
|
||||
//Created when hero visits object.
|
||||
//Removed when query above is resolved (or immediately after visit if no queries were created)
|
||||
class CObjectVisitQuery : public CQuery
|
||||
class CObjectVisitQuery : public CGhQuery
|
||||
{
|
||||
public:
|
||||
const CGObjectInstance *visitedObject;
|
||||
@ -63,14 +73,14 @@ public:
|
||||
int3 tile; //may be different than hero pos -> eg. visit via teleport
|
||||
bool removeObjectAfterVisit;
|
||||
|
||||
CObjectVisitQuery(const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile);
|
||||
CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile);
|
||||
|
||||
virtual bool blocksPack(const CPack *pack) const override;
|
||||
virtual void onRemoval(CGameHandler *gh, PlayerColor color) override;
|
||||
virtual void onExposure(CGameHandler *gh, QueryPtr topQuery) override;
|
||||
virtual void onRemoval(PlayerColor color) override;
|
||||
virtual void onExposure(QueryPtr topQuery) override;
|
||||
};
|
||||
|
||||
class CBattleQuery : public CQuery
|
||||
class CBattleQuery : public CGhQuery
|
||||
{
|
||||
public:
|
||||
std::array<const CArmedInstance *,2> belligerents;
|
||||
@ -78,35 +88,38 @@ public:
|
||||
const BattleInfo *bi;
|
||||
boost::optional<BattleResult> result;
|
||||
|
||||
CBattleQuery();
|
||||
CBattleQuery(const BattleInfo *Bi); //TODO
|
||||
CBattleQuery(CGameHandler * owner);
|
||||
CBattleQuery(CGameHandler * owner, const BattleInfo * Bi); //TODO
|
||||
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
|
||||
virtual bool blocksPack(const CPack *pack) const override;
|
||||
virtual void onRemoval(CGameHandler *gh, PlayerColor color) override;
|
||||
virtual void onRemoval(PlayerColor color) override;
|
||||
};
|
||||
|
||||
//Created when hero attempts move and something happens
|
||||
//(not necessarily position change, could be just an object interaction).
|
||||
class CHeroMovementQuery : public CQuery
|
||||
class CHeroMovementQuery : public CGhQuery
|
||||
{
|
||||
public:
|
||||
TryMoveHero tmh;
|
||||
bool visitDestAfterVictory; //if hero moved to guarded tile and it should be visited once guard is defeated
|
||||
const CGHeroInstance *hero;
|
||||
|
||||
virtual void onExposure(CGameHandler *gh, QueryPtr topQuery) override;
|
||||
virtual void onExposure(QueryPtr topQuery) override;
|
||||
|
||||
CHeroMovementQuery(const TryMoveHero &Tmh, const CGHeroInstance *Hero, bool VisitDestAfterVictory = false);
|
||||
virtual void onAdding(CGameHandler *gh, PlayerColor color) override;
|
||||
virtual void onRemoval(CGameHandler *gh, PlayerColor color) override;
|
||||
CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory = false);
|
||||
virtual void onAdding(PlayerColor color) override;
|
||||
virtual void onRemoval(PlayerColor color) override;
|
||||
};
|
||||
|
||||
class CDialogQuery : public CQuery
|
||||
class CDialogQuery : public CGhQuery
|
||||
{
|
||||
public:
|
||||
boost::optional<ui32> answer;
|
||||
CDialogQuery(CGameHandler * owner);
|
||||
virtual bool endsByPlayerAnswer() const override;
|
||||
virtual bool blocksPack(const CPack *pack) const override;
|
||||
void setReply(const JsonNode & reply) override;
|
||||
protected:
|
||||
boost::optional<ui32> answer;
|
||||
};
|
||||
|
||||
class CGarrisonDialogQuery : public CDialogQuery //used also for hero exchange dialogs
|
||||
@ -114,7 +127,7 @@ class CGarrisonDialogQuery : public CDialogQuery //used also for hero exchange d
|
||||
public:
|
||||
std::array<const CArmedInstance *,2> exchangingArmies;
|
||||
|
||||
CGarrisonDialogQuery(const CArmedInstance *up, const CArmedInstance *down);
|
||||
CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance *up, const CArmedInstance *down);
|
||||
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
|
||||
virtual bool blocksPack(const CPack *pack) const override;
|
||||
};
|
||||
@ -125,7 +138,7 @@ class CBlockingDialogQuery : public CDialogQuery
|
||||
public:
|
||||
BlockingDialog bd; //copy of pack... debug purposes
|
||||
|
||||
CBlockingDialogQuery(const BlockingDialog &bd);
|
||||
CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog &bd);
|
||||
|
||||
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
|
||||
};
|
||||
@ -135,7 +148,7 @@ class CTeleportDialogQuery : public CDialogQuery
|
||||
public:
|
||||
TeleportDialog td; //copy of pack... debug purposes
|
||||
|
||||
CTeleportDialogQuery(const TeleportDialog &td);
|
||||
CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog &td);
|
||||
|
||||
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
|
||||
};
|
||||
@ -143,27 +156,61 @@ public:
|
||||
class CHeroLevelUpDialogQuery : public CDialogQuery
|
||||
{
|
||||
public:
|
||||
CHeroLevelUpDialogQuery(const HeroLevelUp &Hlu);
|
||||
CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp &Hlu);
|
||||
|
||||
virtual void onRemoval(CGameHandler *gh, PlayerColor color) override;
|
||||
virtual void onRemoval(PlayerColor color) override;
|
||||
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
|
||||
|
||||
HeroLevelUp hlu;
|
||||
};
|
||||
|
||||
|
||||
class CCommanderLevelUpDialogQuery : public CDialogQuery
|
||||
{
|
||||
public:
|
||||
CCommanderLevelUpDialogQuery(const CommanderLevelUp &Clu);
|
||||
CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp &Clu);
|
||||
|
||||
virtual void onRemoval(CGameHandler *gh, PlayerColor color) override;
|
||||
virtual void onRemoval(PlayerColor color) override;
|
||||
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
|
||||
|
||||
CommanderLevelUp clu;
|
||||
};
|
||||
|
||||
struct Queries
|
||||
class CMapObjectSelectQuery : public CQuery
|
||||
{
|
||||
public:
|
||||
CMapObjectSelectQuery(Queries * Owner);
|
||||
|
||||
bool blocksPack(const CPack * pack) const override;
|
||||
bool endsByPlayerAnswer() const override;
|
||||
void setReply(const JsonNode & reply) override;
|
||||
};
|
||||
|
||||
class CSpellQuery : public CQuery
|
||||
{
|
||||
public:
|
||||
CSpellQuery(Queries * Owner, const SpellCastEnvironment * SpellEnv);
|
||||
protected:
|
||||
const SpellCastEnvironment * spellEnv;
|
||||
};
|
||||
|
||||
class AdventureSpellCastQuery : public CSpellQuery
|
||||
{
|
||||
public:
|
||||
AdventureSpellCastQuery(Queries * Owner, const SpellCastEnvironment * SpellEnv, const CSpell * Spell, const CGHeroInstance * Caster, const int3 & Position);
|
||||
|
||||
bool blocksPack(const CPack * pack) const override;
|
||||
|
||||
void onAdded(PlayerColor color) override;
|
||||
void onExposure(QueryPtr topQuery) override;
|
||||
void onRemoval(PlayerColor color) override;
|
||||
|
||||
const CSpell * spell;
|
||||
const CGHeroInstance * caster;
|
||||
int3 position;
|
||||
bool requiresPositions;
|
||||
};
|
||||
|
||||
class Queries
|
||||
{
|
||||
private:
|
||||
void addQuery(PlayerColor player, QueryPtr query);
|
||||
@ -172,7 +219,6 @@ private:
|
||||
std::map<PlayerColor, std::vector<QueryPtr>> queries; //player => stack of queries
|
||||
|
||||
public:
|
||||
CGameHandler *gh;
|
||||
static boost::mutex mx;
|
||||
|
||||
void addQuery(QueryPtr query);
|
||||
|
@ -235,7 +235,7 @@ bool QueryReply::applyGh( CGameHandler *gh )
|
||||
COMPLAIN_AND_RETURN("Cannot answer the query with id -1!");
|
||||
|
||||
assert(vstd::contains(gh->states.players, player));
|
||||
return gh->queryReply(qid, answer, player);
|
||||
return gh->queryReply(qid, reply, player);
|
||||
}
|
||||
|
||||
bool MakeAction::applyGh( CGameHandler *gh )
|
||||
@ -275,10 +275,22 @@ bool DigWithHero::applyGh( CGameHandler *gh )
|
||||
return gh->dig(gh->getHero(id));
|
||||
}
|
||||
|
||||
bool CastAdvSpell::applyGh( CGameHandler *gh )
|
||||
bool CastAdvSpell::applyGh(CGameHandler * gh)
|
||||
{
|
||||
ERROR_IF_NOT_OWNS(hid);
|
||||
return gh->castSpell(gh->getHero(hid), sid, pos);
|
||||
|
||||
const CSpell * s = sid.toSpell();
|
||||
if(!s)
|
||||
ERROR_AND_RETURN;
|
||||
const CGHeroInstance * h = gh->getHero(hid);
|
||||
if(!h)
|
||||
ERROR_AND_RETURN;
|
||||
|
||||
auto query = std::make_shared<AdventureSpellCastQuery>(&gh->queries, gh->spellEnv, s, h, pos);
|
||||
|
||||
gh->queries.addQuery(query);
|
||||
gh->queries.popIfTop(query);//if we already can perform cast do it now
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PlayerMessage::applyGh( CGameHandler *gh )
|
||||
|
Loading…
Reference in New Issue
Block a user