mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-21 17:17:06 +02:00
Merge branch 'master' into 'develop'
This commit is contained in:
commit
3d39963a1c
5
.github/workflows/github.yml
vendored
5
.github/workflows/github.yml
vendored
@ -183,6 +183,11 @@ jobs:
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distribution: 'temurin'
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java-version: '11'
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# a hack to build ID for x64 build in order for Google Play to allow upload of both 32 and 64 bit builds
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- name: Bump Android x64 build ID
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if: ${{ matrix.platform == 'android-64' }}
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run: perl -i -pe 's/versionCode (\d+)/$x=$1+1; "versionCode $x"/e' android/vcmi-app/build.gradle
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- name: Build Number
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run: |
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source '${{github.workspace}}/CI/get_package_name.sh'
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@ -921,7 +921,7 @@ std::vector<const battle::Unit *> BattleExchangeEvaluator::getOneTurnReachableUn
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ReachabilityInfo unitReachability = reachabilityIter != reachabilityCache.end() ? reachabilityIter->second : turnBattle.getReachability(unit);
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bool reachable = unitReachability.distances[hex] <= radius;
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bool reachable = unitReachability.distances.at(hex) <= radius;
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if(!reachable && unitReachability.accessibility[hex] == EAccessibility::ALIVE_STACK)
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{
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@ -931,7 +931,7 @@ std::vector<const battle::Unit *> BattleExchangeEvaluator::getOneTurnReachableUn
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{
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for(BattleHex neighbor : hex.neighbouringTiles())
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{
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reachable = unitReachability.distances[neighbor] <= radius;
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reachable = unitReachability.distances.at(neighbor) <= radius;
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if(reachable) break;
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}
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@ -981,7 +981,7 @@ bool BattleExchangeEvaluator::checkPositionBlocksOurStacks(HypotheticBattle & hb
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for(BattleHex hex = BattleHex::TOP_LEFT; hex.isValid(); hex = hex + 1)
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{
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bool enemyUnit = false;
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bool reachable = unitReachability.distances[hex] <= unitSpeed;
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bool reachable = unitReachability.distances.at(hex) <= unitSpeed;
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if(!reachable && unitReachability.accessibility[hex] == EAccessibility::ALIVE_STACK)
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{
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@ -993,7 +993,7 @@ bool BattleExchangeEvaluator::checkPositionBlocksOurStacks(HypotheticBattle & hb
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for(BattleHex neighbor : hex.neighbouringTiles())
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{
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reachable = unitReachability.distances[neighbor] <= unitSpeed;
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reachable = unitReachability.distances.at(neighbor) <= unitSpeed;
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if(reachable) break;
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}
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12
ChangeLog.md
12
ChangeLog.md
@ -70,6 +70,18 @@
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* Added support for HotA bank building from Factory
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* Added support for HotA-style 8th creature in town
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# 1.5.6 -> 1.5.7
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* Fixed game freeze if player is attacked in online multiplayer game by another player when he has unread dialogs, such as new week notification
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* Fixed possible game crash after being attacked by enemy with artifact that blocks spellcasting
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* Fixed heroes on map limit game setting not respected when moving hero from town garrison.
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* Add workaround to fix possible crash on attempt to start previously generated random map that has players without owned heroes or towns
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* Fixed crash on right-clicking spell icon when receiving unlearnable spells from Pandora
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* Fixed possible text overflow in match information box in online lobby
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* Fixed overlapping text in lobby login window
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* Fixed excessive removal of open dialogs such as new week or map events on new turn
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* Fixed objects like Mystical Gardens not resetting their state on new week correctly
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# 1.5.5 -> 1.5.6
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### Stability
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@ -203,6 +203,11 @@ void CPlayerInterface::playerEndsTurn(PlayerColor player)
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{
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makingTurn = false;
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closeAllDialogs();
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// remove all pending dialogs that do not expect query answer
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vstd::erase_if(dialogs, [](const std::shared_ptr<CInfoWindow> & window){
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return window->ID == QueryID::NONE;
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});
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}
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}
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@ -619,9 +624,7 @@ void CPlayerInterface::battleStartBefore(const BattleID & battleID, const CCreat
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{
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movementController->onBattleStarted();
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//Don't wait for dialogs when we are non-active hot-seat player
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if (LOCPLINT == this)
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waitForAllDialogs();
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waitForAllDialogs();
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}
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void CPlayerInterface::battleStart(const BattleID & battleID, const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, BattleSide side, bool replayAllowed)
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@ -644,9 +647,7 @@ void CPlayerInterface::battleStart(const BattleID & battleID, const CCreatureSet
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cb->registerBattleInterface(autofightingAI);
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}
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//Don't wait for dialogs when we are non-active hot-seat player
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if (LOCPLINT == this)
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waitForAllDialogs();
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waitForAllDialogs();
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BATTLE_EVENT_POSSIBLE_RETURN;
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}
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@ -1760,6 +1761,9 @@ void CPlayerInterface::artifactDisassembled(const ArtifactLocation &al)
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void CPlayerInterface::waitForAllDialogs()
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{
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if (!makingTurn)
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return;
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while(!dialogs.empty())
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{
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auto unlockInterface = vstd::makeUnlockGuard(GH.interfaceMutex);
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@ -68,7 +68,10 @@ GlobalLobbyLoginWindow::GlobalLobbyLoginWindow()
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onLoginModeChanged(0); // call it manually to disable widgets - toggleMode will not emit this call if this is currently selected option
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}
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else
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{
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toggleMode->setSelected(1);
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onLoginModeChanged(1);
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}
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filledBackground->setPlayerColor(PlayerColor(1));
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inputUsername->setCallback([this](const std::string & text)
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@ -286,5 +286,5 @@ GlobalLobbyMatchCard::GlobalLobbyMatchCard(GlobalLobbyWindow * window, const Glo
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opponentDescription.replaceNumber(matchDescription.participants.size());
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}
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labelMatchOpponent = std::make_shared<CLabel>(5, 30, FONT_SMALL, ETextAlignment::CENTERLEFT, Colors::YELLOW, opponentDescription.toString());
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labelMatchOpponent = std::make_shared<CLabel>(5, 30, FONT_SMALL, ETextAlignment::CENTERLEFT, Colors::YELLOW, opponentDescription.toString(), 120);
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}
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@ -233,7 +233,7 @@ std::string CComponent::getDescription() const
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return description;
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}
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case ComponentType::SPELL:
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return CGI->spells()->getById(data.subType.as<SpellID>())->getDescriptionTranslated(data.value.value_or(0));
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return CGI->spells()->getById(data.subType.as<SpellID>())->getDescriptionTranslated(std::max(0, data.value.value_or(0)));
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case ComponentType::MORALE:
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return CGI->generaltexth->heroscrn[ 4 - (data.value.value_or(0)>0) + (data.value.value_or(0)<0)];
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case ComponentType::LUCK:
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@ -293,7 +293,7 @@ std::string CComponent::getSubtitle() const
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return CGI->artifacts()->getById(data.subType.as<ArtifactID>())->getNameTranslated();
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case ComponentType::SPELL_SCROLL:
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case ComponentType::SPELL:
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if (data.value < 0)
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if (data.value.value_or(0) < 0)
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return "{#A9A9A9|" + CGI->spells()->getById(data.subType.as<SpellID>())->getNameTranslated() + "}";
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else
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return CGI->spells()->getById(data.subType.as<SpellID>())->getNameTranslated();
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6
debian/changelog
vendored
6
debian/changelog
vendored
@ -4,6 +4,12 @@ vcmi (1.6.0) jammy; urgency=medium
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-- Ivan Savenko <saven.ivan@gmail.com> Fri, 30 Aug 2024 12:00:00 +0200
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vcmi (1.5.7) jammy; urgency=medium
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* New upstream release
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-- Ivan Savenko <saven.ivan@gmail.com> Mon, 26 Aug 2024 12:00:00 +0200
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vcmi (1.5.6) jammy; urgency=medium
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* New upstream release
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@ -1,7 +1,7 @@
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[![VCMI](https://github.com/vcmi/vcmi/actions/workflows/github.yml/badge.svg?branch=develop&event=push)](https://github.com/vcmi/vcmi/actions/workflows/github.yml?query=branch%3Adevelop+event%3Apush)
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[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.5.0/total)](https://github.com/vcmi/vcmi/releases/tag/1.5.0)
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[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.5.5/total)](https://github.com/vcmi/vcmi/releases/tag/1.5.5)
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[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.5.6/total)](https://github.com/vcmi/vcmi/releases/tag/1.5.6)
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[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.5.7/total)](https://github.com/vcmi/vcmi/releases/tag/1.5.7)
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[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/total)](https://github.com/vcmi/vcmi/releases)
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# VCMI Project
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@ -91,6 +91,7 @@
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<launchable type="desktop-id">vcmilauncher.desktop</launchable>
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<releases>
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<release version="1.6.0" date="2024-08-30" type="development"/>
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<release version="1.5.7" date="2024-08-26" type="stable"/>
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<release version="1.5.6" date="2024-08-04" type="stable"/>
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<release version="1.5.5" date="2024-07-17" type="stable"/>
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<release version="1.5.4" date="2024-07-12" type="stable"/>
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@ -1051,7 +1051,7 @@ ReachabilityInfo CBattleInfoCallback::makeBFS(const AccessibilityInfo &accessibi
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if(isInObstacle(curHex, obstacles, checkParams))
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continue;
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const int costToNeighbour = ret.distances[curHex.hex] + 1;
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const int costToNeighbour = ret.distances.at(curHex.hex) + 1;
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for(BattleHex neighbour : BattleHex::neighbouringTilesCache[curHex.hex])
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{
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@ -303,6 +303,27 @@ void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRan
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std::unique_ptr<CMap> randomMap = mapGenerator.generate();
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progressTracking.exclude(mapGenerator);
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// Update starting options
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for(int i = 0; i < randomMap->players.size(); ++i)
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{
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const auto & playerInfo = randomMap->players[i];
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if(playerInfo.canAnyonePlay())
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{
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PlayerSettings & playerSettings = scenarioOps->playerInfos[PlayerColor(i)];
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playerSettings.compOnly = !playerInfo.canHumanPlay;
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playerSettings.castle = playerInfo.defaultCastle();
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if(playerSettings.isControlledByAI() && playerSettings.name.empty())
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{
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playerSettings.name = VLC->generaltexth->allTexts[468];
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}
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playerSettings.color = PlayerColor(i);
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}
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else
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{
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scenarioOps->playerInfos.erase(PlayerColor(i));
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}
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}
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if(allowSavingRandomMap)
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{
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try
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@ -332,26 +353,6 @@ void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRan
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}
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map = randomMap.release();
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// Update starting options
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for(int i = 0; i < map->players.size(); ++i)
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{
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const auto & playerInfo = map->players[i];
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if(playerInfo.canAnyonePlay())
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{
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PlayerSettings & playerSettings = scenarioOps->playerInfos[PlayerColor(i)];
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playerSettings.compOnly = !playerInfo.canHumanPlay;
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playerSettings.castle = playerInfo.defaultCastle();
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if(playerSettings.isControlledByAI() && playerSettings.name.empty())
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{
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playerSettings.name = VLC->generaltexth->allTexts[468];
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}
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playerSettings.color = PlayerColor(i);
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}
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else
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{
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scenarioOps->playerInfos.erase(PlayerColor(i));
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}
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}
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logGlobal->info("Generated random map in %i ms.", sw.getDiff());
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}
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@ -339,6 +339,7 @@ void Rewardable::Info::configureRewards(
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void Rewardable::Info::configureObject(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb) const
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{
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object.info.clear();
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object.variables.values.clear();
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configureVariables(object, rng, cb, parameters["variables"]);
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@ -2759,10 +2759,11 @@ bool CGameHandler::garrisonSwap(ObjectInstanceID tid)
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}
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else if (town->garrisonHero && !town->visitingHero) //move hero out of the garrison
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{
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//check if moving hero out of town will break 8 wandering heroes limit
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if (getHeroCount(town->garrisonHero->tempOwner,false) >= 8)
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int mapCap = VLC->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP);
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//check if moving hero out of town will break wandering heroes limit
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if (getHeroCount(town->garrisonHero->tempOwner,false) >= mapCap)
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{
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complain("Cannot move hero out of the garrison, there are already 8 wandering heroes!");
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complain("Cannot move hero out of the garrison, there are already " + std::to_string(mapCap) + " wandering heroes!");
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return false;
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}
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|
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