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Fix SPELL_DAMAGE_REDUCTION calculation.

This commit is contained in:
AlexVinS 2014-11-13 15:07:39 +03:00
parent 9e8b09d747
commit 3da27243c8

View File

@ -127,8 +127,7 @@ ui32 CSpell::calculateDamage(const CGHeroInstance * caster, const CStack * affec
}
//general spell dmg reduction
//FIXME?
if(air && affectedCreature->hasBonusOfType(Bonus::SPELL_DAMAGE_REDUCTION, -1))
if(affectedCreature->hasBonusOfType(Bonus::SPELL_DAMAGE_REDUCTION, -1))
{
ret *= affectedCreature->valOfBonuses(Bonus::SPELL_DAMAGE_REDUCTION, -1);
ret /= 100;