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Fix SPELL_DAMAGE_REDUCTION calculation.
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@ -127,8 +127,7 @@ ui32 CSpell::calculateDamage(const CGHeroInstance * caster, const CStack * affec
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}
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//general spell dmg reduction
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//FIXME?
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if(air && affectedCreature->hasBonusOfType(Bonus::SPELL_DAMAGE_REDUCTION, -1))
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if(affectedCreature->hasBonusOfType(Bonus::SPELL_DAMAGE_REDUCTION, -1))
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{
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ret *= affectedCreature->valOfBonuses(Bonus::SPELL_DAMAGE_REDUCTION, -1);
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ret /= 100;
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