mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-15 00:05:02 +02:00
Fix double-playing of battle effects
This commit is contained in:
@ -941,7 +941,7 @@ void CPlayerInterface::battleStacksEffectsSet( const SetStackEffect & sse )
|
||||
void CPlayerInterface::battleTriggerEffect (const BattleTriggerEffect & bte)
|
||||
{
|
||||
EVENT_HANDLER_CALLED_BY_CLIENT;
|
||||
//TODO why is this different (no return on LOPLINT != this) ?
|
||||
BATTLE_EVENT_POSSIBLE_RETURN;
|
||||
|
||||
RETURN_IF_QUICK_COMBAT;
|
||||
battleInt->effectsController->battleTriggerEffect(bte);
|
||||
|
Reference in New Issue
Block a user