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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Move all OH3 objects and obstacle sets to a mod

This commit is contained in:
Tomasz Zieliński
2024-04-08 12:50:41 +02:00
parent 86cffb3a77
commit 3e3959d360
11 changed files with 1529 additions and 49 deletions

View File

@@ -11,8 +11,16 @@
#include "StdInc.h"
#include "ObstacleSetHandler.h"
#include "../modding/IdentifierStorage.h"
VCMI_LIB_NAMESPACE_BEGIN
ObstacleSet::ObstacleSet():
type(INVALID),
terrain(TerrainId::NONE)
{
}
ObstacleSet::ObstacleSet(EObstacleType type, TerrainId terrain):
type(type),
terrain(terrain)
@@ -51,11 +59,21 @@ TerrainId ObstacleSet::getTerrain() const
return terrain;
}
void ObstacleSet::setTerrain(TerrainId terrain)
{
this->terrain = terrain;
}
ObstacleSet::EObstacleType ObstacleSet::getType() const
{
return type;
}
void ObstacleSet::setType(EObstacleType type)
{
this->type = type;
}
std::vector<std::shared_ptr<const ObjectTemplate>> ObstacleSet::getObstacles() const
{
return obstacles;
@@ -139,14 +157,128 @@ ObstacleSet::EObstacleType ObstacleSet::typeFromString(const std::string &str)
throw std::runtime_error("Invalid obstacle type: " + str);
}
std::string ObstacleSet::toString() const
{
static const std::map<EObstacleType, std::string> OBSTACLE_TYPE_STRINGS =
{
{MOUNTAINS, "mountain"},
{TREES, "tree"},
{LAKES, "lake"},
{CRATERS, "crater"},
{ROCKS, "rock"},
{PLANTS, "plant"},
{STRUCTURES, "structure"},
{ANIMALS, "animal"},
{OTHER, "other"}
};
return OBSTACLE_TYPE_STRINGS.at(type);
}
std::vector<ObstacleSet::EObstacleType> ObstacleSetFilter::getAllowedTypes() const
{
return allowedTypes;
}
void ObstacleSetHandler::addObstacleSet(const ObstacleSet &os)
std::vector<JsonNode> ObstacleSetHandler::loadLegacyData()
{
obstacleSets[os.getType()].push_back(os);
// TODO: Where to load objects.json?
return {};
}
void ObstacleSetHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
{
auto os = loadFromJson(scope, data, name, biomes.size());
if(os)
{
addObstacleSet(os);
}
else
{
logMod->error("Failed to load obstacle set: %s", name);
}
// TODO: Define some const array of object types ("biome" etc.)
VLC->identifiersHandler->registerObject(scope, "biome", name, biomes.back()->id);
}
void ObstacleSetHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
{
assert(objects.at(index) == nullptr); // ensure that this id was not loaded before
auto os = loadFromJson(scope, data, name, index);
if(os)
{
addObstacleSet(os);
}
else
{
logMod->error("Failed to load obstacle set: %s", name);
}
// TODO:
VLC->identifiersHandler->registerObject(scope, "biome", name, biomes.at(index)->id);
}
std::shared_ptr<ObstacleSet> ObstacleSetHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index)
{
auto os = std::make_shared<ObstacleSet>();
// TODO: Register ObstacleSet by its name
auto biome = json["biome"].Struct();
os->setType(ObstacleSet::typeFromString(biome["objectType"].String()));
auto terrainName = biome["terrain"].String();
VLC->identifiers()->requestIdentifier(scope, "terrain", terrainName, [this, os](si32 id)
{
os->setTerrain(TerrainId(id));
});
auto templates = json["templates"].Vector();
for (const auto & node : templates)
{
// TODO: We need to store all the templates by their name
// TODO: We need to store all the templates by their id
logGlobal->info("Registering obstacle template: %s", node.String());
/*
FIXME:
Warning: identifier AVXplns0 is not in camelCase!
registered biome.templateSet1 as core:1701602145
*/
VLC->identifiers()->requestIdentifier(scope, "obstacleTemplate", node.String(), [this, os](si32 id)
{
logGlobal->info("Resolved obstacle id: %d", id);
os->addObstacle(obstacleTemplates[id]);
});
}
return os;
}
void ObstacleSetHandler::addTemplate(const std::string & scope, const std::string &name, std::shared_ptr<const ObjectTemplate> tmpl)
{
auto id = obstacleTemplates.size();
auto strippedName = name;
auto pos = strippedName.find(".def");
if(pos != std::string::npos)
strippedName.erase(pos, 4);
// TODO: Consider converting to lowercase?
// Save by name
VLC->identifiersHandler->registerObject(scope, "obstacleTemplate", strippedName, id);
// Index by id
obstacleTemplates[id] = tmpl;
}
void ObstacleSetHandler::addObstacleSet(std::shared_ptr<ObstacleSet> os)
{
// TODO: Allow to refer to existing obstacle set by its id (name)
obstacleSets[os->getType()].push_back(os);
biomes.push_back(os);
}
TObstacleTypes ObstacleSetHandler::getObstacles( const ObstacleSetFilter &filter) const
@@ -160,7 +292,7 @@ TObstacleTypes ObstacleSetHandler::getObstacles( const ObstacleSetFilter &filter
{
for (const auto &os : it->second)
{
if (filter.filter(os))
if (filter.filter(*os))
{
result.push_back(os);
}