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Allow dismissing heroes from kingdom overview window
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parent
8ed5f412e2
commit
3e8debc243
@ -401,6 +401,9 @@ void CPlayerInterface::heroKilled(const CGHeroInstance* hero)
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localState->removeWanderingHero(hero);
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adventureInt->onHeroChanged(hero);
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localState->erasePath(hero);
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for (auto ki : GH.windows().findWindows<CKingdomInterface>())
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ki->heroRemoved();
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}
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void CPlayerInterface::heroVisit(const CGHeroInstance * visitor, const CGObjectInstance * visitedObj, bool start)
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@ -319,9 +319,6 @@ void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
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noDismiss = true;
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}
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for(auto ki : GH.windows().findWindows<CKingdomInterface>())
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noDismiss = true;
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//if player only have one hero and no towns
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if(!LOCPLINT->cb->howManyTowns() && LOCPLINT->cb->howManyHeroes() == 1)
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noDismiss = true;
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@ -329,7 +326,10 @@ void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
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if(curHero->isMissionCritical())
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noDismiss = true;
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dismissButton->block(!!curHero->visitedTown || noDismiss);
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if (curHero->visitedTown)
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noDismiss = true;
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dismissButton->block(noDismiss);
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if(curHero->valOfBonuses(Selector::type()(BonusType::BEFORE_BATTLE_REPOSITION)) == 0)
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{
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@ -15,6 +15,7 @@
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../PlayerLocalState.h"
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#include "../adventureMap/CResDataBar.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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@ -638,6 +639,11 @@ void CKingdomInterface::townChanged(const CGTownInstance *town)
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townList->townChanged(town);
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}
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void CKingdomInterface::heroRemoved()
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{
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tabArea->reset();
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}
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void CKingdomInterface::updateGarrisons()
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{
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if(auto garrison = std::dynamic_pointer_cast<CGarrisonHolder>(tabArea->getItem()))
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@ -694,11 +700,12 @@ void CKingdHeroList::updateGarrisons()
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std::shared_ptr<CIntObject> CKingdHeroList::createHeroItem(size_t index)
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{
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ui32 picCount = 4; // OVSLOT contains 4 images
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size_t heroesCount = LOCPLINT->cb->howManyHeroes(false);
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if(index < heroesCount)
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auto heroesList = LOCPLINT->localState->getWanderingHeroes();
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if(index < heroesList.size())
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{
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auto hero = std::make_shared<CHeroItem>(LOCPLINT->cb->getHeroBySerial((int)index, false));
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auto hero = std::make_shared<CHeroItem>(heroesList[index]);
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addSet(hero->heroArts);
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return hero;
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}
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@ -745,10 +752,11 @@ void CKingdTownList::updateGarrisons()
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std::shared_ptr<CIntObject> CKingdTownList::createTownItem(size_t index)
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{
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ui32 picCount = 4; // OVSLOT contains 4 images
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size_t townsCount = LOCPLINT->cb->howManyTowns();
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if(index < townsCount)
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return std::make_shared<CTownItem>(LOCPLINT->cb->getTownBySerial((int)index));
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auto townsList = LOCPLINT->localState->getOwnedTowns();
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if(index < townsList.size())
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return std::make_shared<CTownItem>(townsList[index]);
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else
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return std::make_shared<CAnimImage>("OVSLOT", (index-2) % picCount );
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}
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@ -246,6 +246,7 @@ public:
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CKingdomInterface();
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void townChanged(const CGTownInstance *town);
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void heroRemoved();
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void updateGarrisons() override;
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void artifactRemoved(const ArtifactLocation &artLoc) override;
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void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc, bool withRedraw) override;
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