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https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Fixed parsing of some user-made H3M maps
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02dfecd38b
commit
3f35ed000c
@ -49,7 +49,7 @@ MapFormatFeaturesH3M MapFormatFeaturesH3M::getFeaturesROE()
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result.factionsCount = 8;
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result.heroesCount = 128;
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result.heroesPortraitsCount = 128;
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result.heroesPortraitsCount = 130; // +General Kendal, +Catherine (portrait-only in RoE)
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result.artifactsCount = 127;
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result.resourcesCount = 7;
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result.creaturesCount = 118;
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@ -44,6 +44,7 @@ static std::string convertMapName(std::string input)
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{
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boost::algorithm::to_lower(input);
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boost::algorithm::trim(input);
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boost::algorithm::erase_all(input, ".");
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size_t slashPos = input.find_last_of('/');
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@ -345,27 +346,11 @@ void CMapLoaderH3M::readVictoryLossConditions()
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bool allowNormalVictory = reader->readBool();
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bool appliesToAI = reader->readBool();
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if(allowNormalVictory)
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{
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size_t playersOnMap = boost::range::count_if(
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mapHeader->players,
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[](const PlayerInfo & info)
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{
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return info.canAnyonePlay();
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}
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);
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if(playersOnMap == 1)
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{
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logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
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allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
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}
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}
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switch(vicCondition)
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{
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case EVictoryConditionType::ARTIFACT:
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{
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assert(allowNormalVictory == true); // not selectable in editor
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EventCondition cond(EventCondition::HAVE_ARTIFACT);
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cond.objectType = reader->readArtifact();
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@ -404,6 +389,7 @@ void CMapLoaderH3M::readVictoryLossConditions()
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}
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case EVictoryConditionType::BUILDCITY:
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{
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assert(appliesToAI == true); // not selectable in editor
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EventExpression::OperatorAll oper;
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EventCondition cond(EventCondition::HAVE_BUILDING);
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cond.position = reader->readInt3();
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@ -421,6 +407,8 @@ void CMapLoaderH3M::readVictoryLossConditions()
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}
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case EVictoryConditionType::BUILDGRAIL:
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{
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assert(allowNormalVictory == true); // not selectable in editor
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assert(appliesToAI == true); // not selectable in editor
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EventCondition cond(EventCondition::HAVE_BUILDING);
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cond.objectType = BuildingID::GRAIL;
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cond.position = reader->readInt3();
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@ -436,6 +424,10 @@ void CMapLoaderH3M::readVictoryLossConditions()
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}
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case EVictoryConditionType::BEATHERO:
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{
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if (!allowNormalVictory)
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logGlobal->warn("Map %s: Has 'beat hero' as victory condition, but 'allow normal victory' not set. Ignoring", mapName);
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allowNormalVictory = true; // H3 behavior
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assert(appliesToAI == false); // not selectable in editor
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EventCondition cond(EventCondition::DESTROY);
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cond.objectType = Obj::HERO;
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cond.position = reader->readInt3();
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@ -462,6 +454,7 @@ void CMapLoaderH3M::readVictoryLossConditions()
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}
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case EVictoryConditionType::BEATMONSTER:
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{
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assert(appliesToAI == true); // not selectable in editor
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EventCondition cond(EventCondition::DESTROY);
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cond.objectType = Obj::MONSTER;
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cond.position = reader->readInt3();
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@ -500,6 +493,7 @@ void CMapLoaderH3M::readVictoryLossConditions()
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}
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case EVictoryConditionType::TRANSPORTITEM:
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{
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assert(allowNormalVictory == true); // not selectable in editor
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EventCondition cond(EventCondition::TRANSPORT);
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cond.objectType = reader->readUInt8();
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cond.position = reader->readInt3();
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@ -513,6 +507,7 @@ void CMapLoaderH3M::readVictoryLossConditions()
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}
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case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
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{
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assert(appliesToAI == false); // not selectable in editor
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EventCondition cond(EventCondition::DESTROY);
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cond.objectType = Obj::MONSTER;
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@ -526,6 +521,7 @@ void CMapLoaderH3M::readVictoryLossConditions()
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}
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case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
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{
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assert(appliesToAI == false); // not selectable in editor
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EventCondition cond(EventCondition::DAYS_PASSED);
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cond.value = reader->readUInt32();
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@ -541,6 +537,24 @@ void CMapLoaderH3M::readVictoryLossConditions()
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assert(0);
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}
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if(allowNormalVictory)
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{
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size_t playersOnMap = boost::range::count_if(
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mapHeader->players,
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[](const PlayerInfo & info)
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{
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return info.canAnyonePlay();
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}
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);
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assert(playersOnMap > 1);
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if(playersOnMap == 1)
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{
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logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
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allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
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}
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}
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// if condition is human-only turn it into following construction: AllOf(human, condition)
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if(!appliesToAI)
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{
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@ -883,7 +897,7 @@ void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
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if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
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{
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logGlobal->warn("Hero %s at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getNameTranslated(), hero->pos.toString());
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logGlobal->debug("Hero %s at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getNameTranslated(), hero->pos.toString());
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hero->artifactsInBackpack.clear();
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while(!hero->artifactsWorn.empty())
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@ -1551,6 +1565,9 @@ void CMapLoaderH3M::readObjects()
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newObject->appearance = objectTemplate;
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assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));
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if (newObject->isVisitable() && !map->isInTheMap(newObject->visitablePos()))
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logGlobal->error("Map '%s': Object at %s - outside of map borders!", mapName, mapPosition.toString());
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{
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//TODO: define valid typeName and subtypeName for H3M maps
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//boost::format fmt("%s_%d");
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@ -1703,7 +1720,7 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
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if(!object->secSkills.empty())
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{
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if(object->secSkills[0].first != SecondarySkill::DEFAULT)
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logGlobal->warn("Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
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logGlobal->debug("Map '%s': Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", mapName, object->getNameTextID(), object->subID);
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object->secSkills.clear();
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}
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@ -1775,7 +1792,7 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
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auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);
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if(ps->size())
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{
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logGlobal->warn("Hero %s subID=%d has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTranslated(), object->subID );
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logGlobal->debug("Hero %s subID=%d has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTranslated(), object->subID );
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for(const auto & b : *ps)
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object->removeBonus(b);
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}
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@ -1907,8 +1924,7 @@ void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, con
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auto rVal = reader->readUInt32();
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assert(rId < features.resourcesCount);
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assert((rVal & 0x00ffffff) == rVal);
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reward.resources[rId] = rVal;
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break;
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}
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@ -2172,7 +2188,7 @@ CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_pt
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uint8_t alignment = reader->readUInt8();
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if(alignment != PlayerColor::NEUTRAL.getNum())
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if(alignment != 255)
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{
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if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
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{
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@ -113,7 +113,12 @@ int32_t MapReaderH3M::readHeroPortrait()
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if(result.getNum() == features.heroIdentifierInvalid)
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return int32_t(-1);
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assert(result.getNum() < features.heroesPortraitsCount);
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if (result.getNum() >= features.heroesPortraitsCount)
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{
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logGlobal->warn("Map contains invalid hero portrait ID %d. Will be reset!", result.getNum() );
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return int32_t(-1);
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}
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return remapper.remapPortrrait(result);
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}
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@ -199,7 +204,12 @@ PlayerColor MapReaderH3M::readPlayer()
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if (value == 255)
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return PlayerColor::NEUTRAL;
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assert(value < PlayerColor::PLAYER_LIMIT_I);
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if (value >= PlayerColor::PLAYER_LIMIT_I)
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{
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logGlobal->warn("Map contains invalid player ID %d. Will be reset!", value );
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return PlayerColor::NEUTRAL;
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}
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return PlayerColor(value);
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}
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@ -210,7 +220,12 @@ PlayerColor MapReaderH3M::readPlayer32()
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if (value == 255)
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return PlayerColor::NEUTRAL;
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assert(value < PlayerColor::PLAYER_LIMIT_I);
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if (value >= PlayerColor::PLAYER_LIMIT_I)
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{
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logGlobal->warn("Map contains invalid player ID %d. Will be reset!", value );
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return PlayerColor::NEUTRAL;
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}
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return PlayerColor(value);
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}
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