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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00

Use mod ID instead of translated mod name for console output

This commit is contained in:
Ivan Savenko 2024-11-27 14:04:03 +00:00
parent a80f65439b
commit 3fccd85500

View File

@ -266,9 +266,9 @@ void CModHandler::load()
const auto & modInfo = getModInfo(modName);
bool isValid = content->preloadData(modInfo, isModValidationNeeded(modInfo));
if (isValid)
logGlobal->info("\t\tParsing mod: OK (%s)", modInfo.getName());
logGlobal->info("\t\tParsing mod: OK (%s)", modInfo.getID());
else
logGlobal->warn("\t\tParsing mod: Issues found! (%s)", modInfo.getName());
logGlobal->warn("\t\tParsing mod: Issues found! (%s)", modInfo.getID());
if (!isValid)
validationPassed.erase(modName);
@ -280,9 +280,9 @@ void CModHandler::load()
const auto & modInfo = getModInfo(modName);
bool isValid = content->load(getModInfo(modName), isModValidationNeeded(getModInfo(modName)));
if (isValid)
logGlobal->info("\t\tLoading mod: OK (%s)", modInfo.getName());
logGlobal->info("\t\tLoading mod: OK (%s)", modInfo.getID());
else
logGlobal->warn("\t\tLoading mod: Issues found! (%s)", modInfo.getName());
logGlobal->warn("\t\tLoading mod: Issues found! (%s)", modInfo.getID());
if (!isValid)
validationPassed.erase(modName);