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Merge pull request #3822 from IvanSavenko/changelog_april

Updated changelog before beta
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Ivan Savenko 2024-04-26 18:08:02 +03:00 committed by GitHub
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@ -16,13 +16,24 @@
* Fixed crash when player has manual control of arrow towers during siege
* Fixed crash on attempt to attack with Magma Elementals with Erdamon as hero
* Fixed crash on attempt to access removed Quest Guard
* Fixed crash on moving through whirlpool when hero has no troops other than commander
* Fixed possible freeze when moving hero over events that give enough experience to cause a level-up
* Fixed possible crash on movement of double-wide creatures next to gates during siege
### Multiplayer
* Implemented new lobby, available in game with persistent accounts and chat
* Removed old lobby previously available in launcher
* Fixed potential crash that could occur if two players act at the very same time
* Game will no longer pause due to network lag after every tile when instant movement speed is selected in multiplayer
### Interface
* Implemented configurable keyboard shortcuts, editable in file config/shortcutsConfig.json
* Fixed broken keyboard shortcuts in main menu
* If UI Enhancements are enabled, the game will skip confirmation dialogs when entering owned dwellings or refugee camp.
* It is now possible to move artifact to or from backpack using Alt+click
* It is now possible to transfer artifact to another hero during exchange using Ctrl+click
* It is no longer possible to start single scenario by pressing "Enter", in line with H3 and to prevent interference with game chat
* Empty treasure banks will no longer ask for confirmation when entering
* Game will now save last used difficulty settings
* Town Portal dialog will now show town icons
* Town Portal dialog will now show town info on right click
@ -44,6 +55,10 @@
* Fixed translation of some bonuses using incorrect language
* Added option to use 'nearest' rounding mode for UI scaling
* Fixed various minor bugs in trade window interface
* Game will now correctly reset artifact drag-and-drop cursor if player opens another dialog on top of hero window
* If player has no valid saves, game will pick "NEWGAME" as proposed save name instead of empty field
* Fixed incorrect visitation sounds of Crypt, Shipwreck and Abandoned Ship
* Fixed double sound playback on capturing mines
### Campaigns
* Game will now correctly track who defeated the hero or wandering monsters for related quests and victory conditions
@ -52,6 +67,7 @@
* Birth of a Barbarian: Yog can no longer purchase spellbook from the Mage Guild
* Birth of a Barbarian: Yog will no longer gain Spellpower or Knowledge when leveling up
* Birth of a Barbarian: Scenarios with mission to deliver an artifact will no longer end after just defeating enemies
* Dungeons and Devils: AI will no longer take troops from garrisons in "Fall of Steadwick" scenario, in line with H3
* Gem will now have her class set to "Sorceress" in campaigns
* Fixed missing names for heroes who have their names customized in map after being transferred to the next scenario
* Artifact transfer will now work correctly if the hero holding the transferable artifact is not also transferring
@ -59,6 +75,7 @@
* Fixed crash on advancing to campaign mission in which you can pick hero as starting bonus
* It is now possible to replay the intro movie from the scenario information window
* When playing the intro video, the subtitles are now correctly synchronized with the audio
* Fixed invalid string on right-clicking secondary skill starting bonus
### Battles
* Added option to enable unlimited combat replays during game setup
@ -86,12 +103,15 @@
* It is no longer possible to use summoning spells if such spell would summon 0 creatures
* It is now possible to assemble or disassemble artifacts while in Altar of Sacrifice
* It is no longer possible to move war machines to Altar of Sacrifice
* If HotA mod is enabled, game will no longer incorrectly replace all prisons on map with HotA version
* Fixed regression leading to large elemental dwellings being used as replacements for random dwellings
### Random Maps Generator
* Game will now save last used RMG settings in game and in editor
* Reduced number of obstacles placed in water zones
* Treasure values in water zone should now be similar to values from HotA, due to bugs in H3:SoD values
* Random map templates can now have optional description visible in random map setup
* Implemented biomes system, for more consistent and natural obstacles placement
* Implemented Penrose tiling to produce more natural zone edges
* Increased minimal density of obstacles on surface level of the map
* Decreased minimal density of obstacles on undergound level of the map
@ -101,6 +121,11 @@
* Windmill will now appear on top of all other objects
### Launcher
* Launcher now supports installation of Heroes 3 data using gog.com offline installer thanks to innoextract tool
* Fixed loading of mod screenshots if player opens screenshots tab without any preloaded screenshots
* Fixed installation of mods if it has non-installed submod as dependency
* It is now possible to import game settings using drag-and-drop
* Added button to import mods, maps, or settings in addition to drag-and-drop
* Added Spanish translation to launcher
* Added Portuguese translation to launcher
@ -120,6 +145,11 @@
* Reduced memory usage and improved performance of AI pathfinding
* Added experimental and disabled by default implementation of object graph
* It is now possible to configure AI settings via config file
* Improved parallelization when AI has multiple heroes
* AI-controlled creatures will now correctly move across wide moat in Fortress
* Fixed system error messages caused by visitation of Trading Posts by VCAI
* Patrolling heroes will never retreat from the battle
* AI will now consider strength of town garrison and not just strength of visiting hero when deciding to attack town
### Modding
* Added new game setting that allows inviting heroes to taverns
@ -130,6 +160,8 @@
* Replaced bonus MANA_PER_KNOWLEDGE with MANA_PER_KNOWLEDGE_PERCENTAGE to avoid rounding error with mysticism
* Factions can now be marked as 'special', banning them from random selection
* Replaced 'convert txt' text export command with more convenient 'translate' and 'translate maps' commands
* Game will now report cases where minimal damage of a creature is greater than maximal damage
* Added bonuses RESOURCES_CONSTANT_BOOST and RESOURCES_TOWN_MULTIPLYING_BOOST
# 1.4.4 -> 1.4.5