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Use same arrows for U-turns in UI as in H3

This commit is contained in:
Ivan Savenko
2024-05-23 18:48:19 +00:00
parent ac047d0d6d
commit 3fdbc09986

View File

@@ -664,15 +664,15 @@ size_t MapRendererPath::selectImageArrow(bool reachableToday, const int3 & curr,
// is (directionToArrowIndex[7][5]) // is (directionToArrowIndex[7][5])
// //
const static size_t directionToArrowIndex[9][9] = { const static size_t directionToArrowIndex[9][9] = {
{16, 17, 18, 7, 0, 19, 6, 5, 0 }, {16, 17, 18, 7, 0, 19, 6, 5, 12},
{8, 9, 18, 7, 0, 19, 6, 0, 20}, {8, 9, 18, 7, 0, 19, 6, 13, 20},
{8, 1, 10, 7, 0, 19, 0, 21, 20}, {8, 1, 10, 7, 0, 19, 14, 21, 20},
{24, 17, 18, 15, 0, 0, 6, 5, 4 }, {24, 17, 18, 15, 0, 11, 6, 5, 4 },
{0, 0, 0, 0, 0, 0, 0, 0, 0 }, {0, 0, 0, 0, 0, 0, 0, 0, 0 },
{8, 1, 2, 0, 0, 11, 22, 21, 20}, {8, 1, 2, 15, 0, 11, 22, 21, 20},
{24, 17, 0, 23, 0, 3, 14, 5, 4 }, {24, 17, 10, 23, 0, 3, 14, 5, 4 },
{24, 0, 2, 23, 0, 3, 22, 13, 4 }, {24, 9, 2, 23, 0, 3, 22, 13, 4 },
{0, 1, 2, 23, 0, 3, 22, 21, 12} {16, 1, 2, 23, 0, 3, 22, 21, 12}
}; };
size_t enterDirection = (curr.x - next.x + 1) + 3 * (curr.y - next.y + 1); size_t enterDirection = (curr.x - next.x + 1) + 3 * (curr.y - next.y + 1);