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Use same arrows for U-turns in UI as in H3
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@@ -664,15 +664,15 @@ size_t MapRendererPath::selectImageArrow(bool reachableToday, const int3 & curr,
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// is (directionToArrowIndex[7][5])
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// is (directionToArrowIndex[7][5])
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//
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//
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const static size_t directionToArrowIndex[9][9] = {
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const static size_t directionToArrowIndex[9][9] = {
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{16, 17, 18, 7, 0, 19, 6, 5, 0 },
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{16, 17, 18, 7, 0, 19, 6, 5, 12},
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{8, 9, 18, 7, 0, 19, 6, 0, 20},
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{8, 9, 18, 7, 0, 19, 6, 13, 20},
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{8, 1, 10, 7, 0, 19, 0, 21, 20},
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{8, 1, 10, 7, 0, 19, 14, 21, 20},
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{24, 17, 18, 15, 0, 0, 6, 5, 4 },
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{24, 17, 18, 15, 0, 11, 6, 5, 4 },
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{0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{8, 1, 2, 0, 0, 11, 22, 21, 20},
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{8, 1, 2, 15, 0, 11, 22, 21, 20},
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{24, 17, 0, 23, 0, 3, 14, 5, 4 },
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{24, 17, 10, 23, 0, 3, 14, 5, 4 },
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{24, 0, 2, 23, 0, 3, 22, 13, 4 },
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{24, 9, 2, 23, 0, 3, 22, 13, 4 },
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{0, 1, 2, 23, 0, 3, 22, 21, 12}
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{16, 1, 2, 23, 0, 3, 22, 21, 12}
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};
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};
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size_t enterDirection = (curr.x - next.x + 1) + 3 * (curr.y - next.y + 1);
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size_t enterDirection = (curr.x - next.x + 1) + 3 * (curr.y - next.y + 1);
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