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AI: add army cost

This commit is contained in:
Andrii Danylchenko
2021-05-15 21:55:29 +03:00
committed by Andrii Danylchenko
parent f44eaf8132
commit 3ffcef30f6
2 changed files with 20 additions and 3 deletions

View File

@@ -18,7 +18,7 @@
ChainActor::ChainActor(const CGHeroInstance * hero, uint64_t chainMask)
:hero(hero), isMovable(true), chainMask(chainMask), creatureSet(hero),
baseActor(this), carrierParent(nullptr), otherParent(nullptr), actorExchangeCount(1)
baseActor(this), carrierParent(nullptr), otherParent(nullptr), actorExchangeCount(1), armyCost()
{
initialPosition = hero->visitablePos();
layer = hero->boat ? EPathfindingLayer::SAIL : EPathfindingLayer::LAND;
@@ -31,7 +31,7 @@ ChainActor::ChainActor(const CGHeroInstance * hero, uint64_t chainMask)
ChainActor::ChainActor(const ChainActor * carrier, const ChainActor * other, const CCreatureSet * heroArmy)
:hero(carrier->hero), isMovable(true), creatureSet(heroArmy), chainMask(carrier->chainMask | other->chainMask),
baseActor(this), carrierParent(carrier), otherParent(other), heroFightingStrength(carrier->heroFightingStrength),
actorExchangeCount(carrier->actorExchangeCount + other->actorExchangeCount)
actorExchangeCount(carrier->actorExchangeCount + other->actorExchangeCount), armyCost(carrier->armyCost + other->armyCost)
{
armyValue = heroArmy->getArmyStrength();
}
@@ -39,7 +39,7 @@ ChainActor::ChainActor(const ChainActor * carrier, const ChainActor * other, con
ChainActor::ChainActor(const CGObjectInstance * obj, const CCreatureSet * creatureSet, uint64_t chainMask, int initialTurn)
:hero(nullptr), isMovable(false), creatureSet(creatureSet), chainMask(chainMask),
baseActor(this), carrierParent(nullptr), otherParent(nullptr), initialTurn(initialTurn), initialMovement(0),
heroFightingStrength(0), actorExchangeCount(1)
heroFightingStrength(0), actorExchangeCount(1), armyCost()
{
initialPosition = obj->visitablePos();
layer = EPathfindingLayer::LAND;
@@ -81,6 +81,7 @@ void ChainActor::setBaseActor(HeroActor * base)
creatureSet = base->creatureSet;
isMovable = base->isMovable;
heroFightingStrength = base->heroFightingStrength;
armyCost = base->armyCost;
}
void HeroActor::setupSpecialActors()
@@ -145,6 +146,17 @@ bool HeroExchangeMap::canExchange(const ChainActor * other)
if(result)
{
if(other->armyCost.nonZero())
{
TResources resources = ai->myCb->getResourceAmount();
if(!resources.canAfford(actor->armyCost + other->armyCost))
{
result = false;
return;
}
}
uint64_t reinforcment = ai->ah->howManyReinforcementsCanGet(actor->creatureSet, other->creatureSet);
result = reinforcment > actor->armyValue / 10 || reinforcment > 1000;
@@ -208,6 +220,10 @@ DwellingActor::DwellingActor(const CGDwelling * dwelling, uint64_t chainMask, bo
getInitialTurn(waitForGrowth, dayOfWeek)),
dwelling(dwelling)
{
for(auto & slot : creatureSet->Slots())
{
armyCost += slot.second->getCreatureID().toCreature()->cost * slot.second->count;
}
}
DwellingActor::~DwellingActor()

View File

@@ -46,6 +46,7 @@ public:
uint64_t armyValue;
float heroFightingStrength;
uint8_t actorExchangeCount;
TResources armyCost;
ChainActor(){}