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Place Mines after Towns and Monoliths.
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@ -107,6 +107,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/rmg/RmgMap.cpp
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${MAIN_LIB_DIR}/rmg/ConnectionsPlacer.cpp
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${MAIN_LIB_DIR}/rmg/WaterAdopter.cpp
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${MAIN_LIB_DIR}/rmg/MinePlacer.cpp
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${MAIN_LIB_DIR}/rmg/TownPlacer.cpp
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${MAIN_LIB_DIR}/rmg/WaterProxy.cpp
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${MAIN_LIB_DIR}/rmg/WaterRoutes.cpp
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@ -345,6 +346,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/rmg/RmgMap.h
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${MAIN_LIB_DIR}/rmg/ConnectionsPlacer.h
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${MAIN_LIB_DIR}/rmg/WaterAdopter.h
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${MAIN_LIB_DIR}/rmg/MinePlacer.h
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${MAIN_LIB_DIR}/rmg/TownPlacer.h
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${MAIN_LIB_DIR}/rmg/WaterProxy.h
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${MAIN_LIB_DIR}/rmg/WaterRoutes.h
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97
lib/rmg/MinePlacer.cpp
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97
lib/rmg/MinePlacer.cpp
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@ -0,0 +1,97 @@
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/*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "MinePlacer.h"
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#include "TownPlacer.h"
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#include "CMapGenerator.h"
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#include "RmgMap.h"
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#include "../mapping/CMap.h"
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#include "../mapping/CMapEditManager.h"
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#include "../mapObjects/CObjectClassesHandler.h"
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#include "../spells/CSpellHandler.h" //for choosing random spells
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#include "RmgPath.h"
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#include "RmgObject.h"
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#include "ObjectManager.h"
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#include "Functions.h"
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#include "RoadPlacer.h"
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#include "WaterAdopter.h"
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#include "TileInfo.h"
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VCMI_LIB_NAMESPACE_BEGIN
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void MinePlacer::process()
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{
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auto * manager = zone.getModificator<ObjectManager>();
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if(!manager)
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{
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logGlobal->error("ObjectManager doesn't exist for zone %d, skip modificator %s", zone.getId(), getName());
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return;
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}
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placeMines(*manager);
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}
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void MinePlacer::init()
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{
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DEPENDENCY(TownPlacer);
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POSTFUNCTION(ObjectManager);
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POSTFUNCTION(RoadPlacer);
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}
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bool MinePlacer::placeMines(ObjectManager & manager)
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{
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using namespace Res;
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std::vector<CGMine*> createdMines;
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std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
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for(const auto & mineInfo : zone.getMinesInfo())
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{
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ERes res = static_cast<ERes>(mineInfo.first);
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for(int i = 0; i < mineInfo.second; ++i)
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{
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auto mineHandler = VLC->objtypeh->getHandlerFor(Obj::MINE, res);
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const auto & rmginfo = mineHandler->getRMGInfo();
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auto * mine = dynamic_cast<CGMine *>(mineHandler->create());
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mine->producedResource = res;
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mine->tempOwner = PlayerColor::NEUTRAL;
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mine->producedQuantity = mine->defaultResProduction();
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createdMines.push_back(mine);
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if(!i && (res == ERes::WOOD || res == ERes::ORE))
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manager.addCloseObject(mine, rmginfo.value); //only first wood&ore mines are close
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else
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requiredObjects.push_back(std::pair<CGObjectInstance*, ui32>(mine, rmginfo.value));
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}
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}
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//Shuffle mines to avoid patterns, but don't shuffle key objects like towns
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RandomGeneratorUtil::randomShuffle(requiredObjects, generator.rand);
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for (const auto& obj : requiredObjects)
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{
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manager.addRequiredObject(obj.first, obj.second);
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}
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//create extra resources
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if(int extraRes = generator.getConfig().mineExtraResources)
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{
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for(auto * mine : createdMines)
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{
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for(int rc = generator.rand.nextInt(1, extraRes); rc > 0; --rc)
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{
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auto * resourse = dynamic_cast<CGResource *>(VLC->objtypeh->getHandlerFor(Obj::RESOURCE, mine->producedResource)->create());
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resourse->amount = CGResource::RANDOM_AMOUNT;
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manager.addNearbyObject(resourse, mine);
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}
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}
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}
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return true;
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}
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VCMI_LIB_NAMESPACE_END
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30
lib/rmg/MinePlacer.h
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30
lib/rmg/MinePlacer.h
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@ -0,0 +1,30 @@
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/*
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* MinePlacer.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "Zone.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class ObjectManager;
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class MinePlacer: public Modificator
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{
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public:
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MODIFICATOR(MinePlacer);
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void process() override;
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void init() override;
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protected:
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bool placeMines(ObjectManager & manager);
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};
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VCMI_LIB_NAMESPACE_END
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@ -21,6 +21,7 @@
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#include "ObjectManager.h"
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#include "Functions.h"
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#include "RoadPlacer.h"
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#include "MinePlacer.h"
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#include "WaterAdopter.h"
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#include "TileInfo.h"
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@ -35,13 +36,12 @@ void TownPlacer::process()
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return;
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}
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placeTowns(*manager);
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placeMines(*manager);
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}
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void TownPlacer::init()
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{
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POSTFUNCTION(MinePlacer);
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POSTFUNCTION(ObjectManager);
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POSTFUNCTION(RoadPlacer);
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}
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@ -153,58 +153,6 @@ int3 TownPlacer::placeMainTown(ObjectManager & manager, CGTownInstance & town)
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return position;
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}
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bool TownPlacer::placeMines(ObjectManager & manager)
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{
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using namespace Res;
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std::vector<CGMine*> createdMines;
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std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
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for(const auto & mineInfo : zone.getMinesInfo())
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{
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ERes res = static_cast<ERes>(mineInfo.first);
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for(int i = 0; i < mineInfo.second; ++i)
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{
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auto mineHandler = VLC->objtypeh->getHandlerFor(Obj::MINE, res);
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const auto & rmginfo = mineHandler->getRMGInfo();
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auto * mine = dynamic_cast<CGMine *>(mineHandler->create());
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mine->producedResource = res;
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mine->tempOwner = PlayerColor::NEUTRAL;
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mine->producedQuantity = mine->defaultResProduction();
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createdMines.push_back(mine);
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if(!i && (res == ERes::WOOD || res == ERes::ORE))
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manager.addCloseObject(mine, rmginfo.value); //only first wood&ore mines are close
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else
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requiredObjects.push_back(std::pair<CGObjectInstance*, ui32>(mine, rmginfo.value));
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}
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}
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//Shuffle mines to avoid patterns, but don't shuffle key objects like towns
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RandomGeneratorUtil::randomShuffle(requiredObjects, generator.rand);
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for (const auto& obj : requiredObjects)
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{
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manager.addRequiredObject(obj.first, obj.second);
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}
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//create extra resources
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if(int extraRes = generator.getConfig().mineExtraResources)
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{
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for(auto * mine : createdMines)
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{
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for(int rc = generator.rand.nextInt(1, extraRes); rc > 0; --rc)
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{
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auto * resourse = dynamic_cast<CGResource *>(VLC->objtypeh->getHandlerFor(Obj::RESOURCE, mine->producedResource)->create());
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resourse->amount = CGResource::RANDOM_AMOUNT;
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manager.addNearbyObject(resourse, mine);
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}
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}
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}
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return true;
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}
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void TownPlacer::cleanupBoundaries(const rmg::Object & rmgObject)
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{
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for(const auto & t : rmgObject.getArea().getBorderOutside())
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