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Fixes warnings about possibly dangling references
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@@ -321,9 +321,7 @@ bool AINodeStorage::hasBetterChain(const PathNodeInfo & source, CDestinationNode
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bool AINodeStorage::isTileAccessible(const int3 & pos, const EPathfindingLayer layer) const
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{
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const AIPathNode & node = nodes[layer][pos.z][pos.x][pos.y][0];
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return node.action != EPathNodeAction::UNKNOWN;
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return nodes[layer][pos.z][pos.x][pos.y][0].action != EPathNodeAction::UNKNOWN;
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}
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std::vector<AIPath> AINodeStorage::getChainInfo(const int3 & pos, bool isOnLand) const
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