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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-17 20:58:07 +02:00

Fix typo: Absoolute -> Absolute

This commit is contained in:
Ivan Savenko 2024-11-28 14:44:12 +00:00
parent 90536a5fbe
commit 40aa49acff
4 changed files with 10 additions and 10 deletions

View File

@ -548,7 +548,7 @@ std::optional<BattleAction> AIGateway::makeSurrenderRetreatDecision(const Battle
double fightRatio = ourStrength / (double)battleState.getEnemyStrength();
// if we have no towns - things are already bad, so retreat is not an option.
if(cb->getTownsInfo().size() && ourStrength < nullkiller->settings->getRetreatThresholdAbsoolute() && fightRatio < nullkiller->settings->getRetreatThresholdRelative() && battleState.canFlee)
if(cb->getTownsInfo().size() && ourStrength < nullkiller->settings->getRetreatThresholdAbsolute() && fightRatio < nullkiller->settings->getRetreatThresholdRelative() && battleState.canFlee)
{
return BattleAction::makeRetreat(battleState.ourSide);
}

View File

@ -30,7 +30,7 @@ namespace NKAI
scoutHeroTurnDistanceLimit(5),
maxGoldPressure(0.3f),
retreatThresholdRelative(0.3),
retreatThresholdAbsoolute(10000),
retreatThresholdAbsolute(10000),
safeAttackRatio(1.1),
maxpass(10),
pathfinderBucketsCount(1),
@ -52,7 +52,7 @@ namespace NKAI
pathfinderBucketSize = node["pathfinderBucketSize"].Integer();
maxGoldPressure = node["maxGoldPressure"].Float();
retreatThresholdRelative = node["retreatThresholdRelative"].Float();
retreatThresholdAbsoolute = node["retreatThresholdAbsoolute"].Float();
retreatThresholdAbsolute = node["retreatThresholdAbsolute"].Float();
safeAttackRatio = node["safeAttackRatio"].Float();
allowObjectGraph = node["allowObjectGraph"].Bool();
openMap = node["openMap"].Bool();

View File

@ -29,7 +29,7 @@ namespace NKAI
int pathfinderBucketSize;
float maxGoldPressure;
float retreatThresholdRelative;
float retreatThresholdAbsoolute;
float retreatThresholdAbsolute;
float safeAttackRatio;
bool allowObjectGraph;
bool useTroopsFromGarrisons;
@ -42,7 +42,7 @@ namespace NKAI
int getMaxPass() const { return maxpass; }
float getMaxGoldPressure() const { return maxGoldPressure; }
float getRetreatThresholdRelative() const { return retreatThresholdRelative; }
float getRetreatThresholdAbsoolute() const { return retreatThresholdAbsoolute; }
float getRetreatThresholdAbsolute() const { return retreatThresholdAbsolute; }
float getSafeAttackRatio() const { return safeAttackRatio; }
int getMaxRoamingHeroes() const { return maxRoamingHeroes; }
int getMainHeroTurnDistanceLimit() const { return mainHeroTurnDistanceLimit; }

View File

@ -11,7 +11,7 @@
"pathfinderBucketsCount" : 1, // old value: 3,
"pathfinderBucketSize" : 32, // old value: 7,
"retreatThresholdRelative" : 0.3,
"retreatThresholdAbsoolute" : 10000,
"retreatThresholdAbsolute" : 10000,
"safeAttackRatio" : 1.1,
"useFuzzy" : false
},
@ -28,7 +28,7 @@
"pathfinderBucketsCount" : 1, // old value: 3,
"pathfinderBucketSize" : 32, // old value: 7,
"retreatThresholdRelative" : 0.3,
"retreatThresholdAbsoolute" : 10000,
"retreatThresholdAbsolute" : 10000,
"safeAttackRatio" : 1.1,
"useFuzzy" : false
},
@ -45,7 +45,7 @@
"pathfinderBucketsCount" : 1, // old value: 3,
"pathfinderBucketSize" : 32, // old value: 7,
"retreatThresholdRelative" : 0.3,
"retreatThresholdAbsoolute" : 10000,
"retreatThresholdAbsolute" : 10000,
"safeAttackRatio" : 1.1,
"useFuzzy" : false
},
@ -62,7 +62,7 @@
"pathfinderBucketsCount" : 1, // old value: 3,
"pathfinderBucketSize" : 32, // old value: 7,
"retreatThresholdRelative" : 0.3,
"retreatThresholdAbsoolute" : 10000,
"retreatThresholdAbsolute" : 10000,
"safeAttackRatio" : 1.1,
"useFuzzy" : false
},
@ -79,7 +79,7 @@
"pathfinderBucketsCount" : 1, // old value: 3,
"pathfinderBucketSize" : 32, // old value: 7,
"retreatThresholdRelative" : 0.3,
"retreatThresholdAbsoolute" : 10000,
"retreatThresholdAbsolute" : 10000,
"safeAttackRatio" : 1.1,
"useFuzzy" : false
}