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mirror of https://github.com/vcmi/vcmi.git synced 2025-02-13 13:18:43 +02:00

Use containers with pre-allocations to improve pathfinding speed

This commit is contained in:
Ivan Savenko 2024-07-03 18:06:56 +00:00
parent 24b77b0972
commit 40f17d654d
5 changed files with 29 additions and 22 deletions

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@ -320,11 +320,9 @@ void AINodeStorage::calculateNeighbours(
const PathfinderConfig * pathfinderConfig,
const CPathfinderHelper * pathfinderHelper)
{
std::vector<int3> accessibleNeighbourTiles;
NeighbourTilesVector accessibleNeighbourTiles;
result.clear();
accessibleNeighbourTiles.reserve(8);
pathfinderHelper->calculateNeighbourTiles(accessibleNeighbourTiles, source);
const AIPathNode * srcNode = getAINode(source.node);

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@ -162,10 +162,9 @@ void AINodeStorage::calculateNeighbours(
const PathfinderConfig * pathfinderConfig,
const CPathfinderHelper * pathfinderHelper)
{
std::vector<int3> accessibleNeighbourTiles;
NeighbourTilesVector accessibleNeighbourTiles;
result.clear();
accessibleNeighbourTiles.reserve(8);
pathfinderHelper->calculateNeighbourTiles(accessibleNeighbourTiles, source);

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@ -49,7 +49,7 @@ bool CPathfinderHelper::canMoveFromNode(const PathNodeInfo & source) const
return true;
}
void CPathfinderHelper::calculateNeighbourTiles(std::vector<int3> & result, const PathNodeInfo & source) const
void CPathfinderHelper::calculateNeighbourTiles(NeighbourTilesVector & result, const PathNodeInfo & source) const
{
result.clear();
@ -239,9 +239,9 @@ void CPathfinder::calculatePaths()
logAi->trace("CPathfinder finished with %s iterations", std::to_string(counter));
}
std::vector<int3> CPathfinderHelper::getAllowedTeleportChannelExits(const TeleportChannelID & channelID) const
TeleporterTilesVector CPathfinderHelper::getAllowedTeleportChannelExits(const TeleportChannelID & channelID) const
{
std::vector<int3> allowedExits;
TeleporterTilesVector allowedExits;
for(const auto & objId : getTeleportChannelExits(channelID, hero->tempOwner))
{
@ -262,9 +262,9 @@ std::vector<int3> CPathfinderHelper::getAllowedTeleportChannelExits(const Telepo
return allowedExits;
}
std::vector<int3> CPathfinderHelper::getCastleGates(const PathNodeInfo & source) const
TeleporterTilesVector CPathfinderHelper::getCastleGates(const PathNodeInfo & source) const
{
std::vector<int3> allowedExits;
TeleporterTilesVector allowedExits;
auto towns = getPlayerState(hero->tempOwner)->towns;
for(const auto & town : towns)
@ -279,9 +279,9 @@ std::vector<int3> CPathfinderHelper::getCastleGates(const PathNodeInfo & source)
return allowedExits;
}
std::vector<int3> CPathfinderHelper::getTeleportExits(const PathNodeInfo & source) const
TeleporterTilesVector CPathfinderHelper::getTeleportExits(const PathNodeInfo & source) const
{
std::vector<int3> teleportationExits;
TeleporterTilesVector teleportationExits;
const auto * objTeleport = dynamic_cast<const CGTeleport *>(source.nodeObject);
if(isAllowedTeleportEntrance(objTeleport))
@ -578,7 +578,7 @@ int CPathfinderHelper::getMaxMovePoints(const EPathfindingLayer & layer) const
void CPathfinderHelper::getNeighbours(
const TerrainTile & srcTile,
const int3 & srcCoord,
std::vector<int3> & vec,
NeighbourTilesVector & vec,
const boost::logic::tribool & onLand,
const bool limitCoastSailing) const
{
@ -702,8 +702,8 @@ int CPathfinderHelper::getMovementCost(
constexpr auto maxCostOfOneStep = static_cast<int>(175 * M_SQRT2); // diagonal move on Swamp - 247 MP
if(checkLast && left > 0 && left <= maxCostOfOneStep) //it might be the last tile - if no further move possible we take all move points
{
std::vector<int3> vec;
vec.reserve(8); //optimization
NeighbourTilesVector vec;
getNeighbours(*dt, dst, vec, ct->terType->isLand(), true);
for(const auto & elem : vec)
{

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@ -13,12 +13,23 @@
#include "../IGameCallback.h"
#include "../bonuses/BonusEnum.h"
#include <boost/container/static_vector.hpp>
#include <boost/container/small_vector.hpp>
VCMI_LIB_NAMESPACE_BEGIN
class CGWhirlpool;
struct TurnInfo;
struct PathfinderOptions;
// Optimized storage - tile can have 0-8 neighbour tiles
// static_vector uses fixed, preallocated storage (capacity) and dynamic size
// this avoid dynamic allocations on huge number of neighbour list queries
using NeighbourTilesVector = boost::container::static_vector<int3, 8>;
// Optimized storage to minimize dynamic allocations - most of teleporters have only one exit, but some may have more (premade maps, castle gates)
using TeleporterTilesVector = boost::container::small_vector<int3, 4>;
class DLL_LINKAGE CPathfinder
{
public:
@ -87,22 +98,22 @@ public:
bool hasBonusOfType(BonusType type) const;
int getMaxMovePoints(const EPathfindingLayer & layer) const;
std::vector<int3> getCastleGates(const PathNodeInfo & source) const;
TeleporterTilesVector getCastleGates(const PathNodeInfo & source) const;
bool isAllowedTeleportEntrance(const CGTeleport * obj) const;
std::vector<int3> getAllowedTeleportChannelExits(const TeleportChannelID & channelID) const;
TeleporterTilesVector getAllowedTeleportChannelExits(const TeleportChannelID & channelID) const;
bool addTeleportTwoWay(const CGTeleport * obj) const;
bool addTeleportOneWay(const CGTeleport * obj) const;
bool addTeleportOneWayRandom(const CGTeleport * obj) const;
bool addTeleportWhirlpool(const CGWhirlpool * obj) const;
bool canMoveBetween(const int3 & a, const int3 & b) const; //checks only for visitable objects that may make moving between tiles impossible, not other conditions (like tiles itself accessibility)
void calculateNeighbourTiles(std::vector<int3> & result, const PathNodeInfo & source) const;
std::vector<int3> getTeleportExits(const PathNodeInfo & source) const;
void calculateNeighbourTiles(NeighbourTilesVector & result, const PathNodeInfo & source) const;
TeleporterTilesVector getTeleportExits(const PathNodeInfo & source) const;
void getNeighbours(
const TerrainTile & srcTile,
const int3 & srcCoord,
std::vector<int3> & vec,
NeighbourTilesVector & vec,
const boost::logic::tribool & onLand,
const bool limitCoastSailing) const;

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@ -67,10 +67,9 @@ void NodeStorage::calculateNeighbours(
const PathfinderConfig * pathfinderConfig,
const CPathfinderHelper * pathfinderHelper)
{
std::vector<int3> accessibleNeighbourTiles;
NeighbourTilesVector accessibleNeighbourTiles;
result.clear();
accessibleNeighbourTiles.reserve(8);
pathfinderHelper->calculateNeighbourTiles(accessibleNeighbourTiles, source);