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Version set to 0.82.
Updated changelog. Fixed crashes on losing.
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10
ChangeLog
10
ChangeLog
@ -1,7 +1,14 @@
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0.81 -> 0.82 (Aug 01 2010)
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GENERAL:
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* Some of the starting bonuses in campaigns are supported
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* It's possible to select difficulty level of mission in campaign
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* new cheat codes:
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- vcmisilmaril - player wins
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- vcmimelkor - player loses
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ADVENTURE MAP:
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* Neutral armies growth implemented (%10 weekly)
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* Power rating of neutral stack
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* Power rating of neutral stacks
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* Favourable Winds reduce sailing cost
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HERO:
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@ -27,6 +34,7 @@ TOWNS:
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OBJECTS:
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* Stables will now upgrade Cavaliers to Champions.
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New object supported:
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- Abandoned Mine
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- Altar of Sacrifice
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- Black Market
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- Cover of Darkness
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@ -635,6 +635,7 @@ void startGame(StartInfo * options)
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client = new CClient;
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CPlayerInterface::howManyPeople = 0;
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switch(options->mode) //new game
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{
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case 0:
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@ -159,6 +159,10 @@ void PlayerEndsGame::applyCl( CClient *cl )
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{
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for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
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i->second->gameOver(player, victory);
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if(!CPlayerInterface::howManyPeople)
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cl->terminate = true;
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}
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void RemoveBonus::applyCl( CClient *cl )
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2
global.h
2
global.h
@ -24,7 +24,7 @@ typedef si64 expType;
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#define THC
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#endif
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#define NAME_VER ("VCMI 0.81e")
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#define NAME_VER ("VCMI 0.82")
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extern std::string NAME; //full name
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extern std::string NAME_AFFIX; //client / server
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#define CONSOLE_LOGGING_LEVEL 5
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@ -1937,7 +1937,9 @@ void CGameHandler::setOwner(int objid, ui8 owner)
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}
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const CGObjectInstance * obj = getObj(objid);
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if ((obj->ID == 17 || obj->ID == 20 ) && gs->getPlayer(owner)->dwellings.size()==1 )//first dwelling captured
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const PlayerState * p = gs->getPlayer(owner);
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if((obj->ID == 17 || obj->ID == 20 ) && p && p->dwellings.size()==1)//first dwelling captured
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BOOST_FOREACH(const CGTownInstance *t, gs->getPlayer(owner)->towns)
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if (t->subID == 5 && vstd::contains(t->builtBuildings, 22))
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setPortalDwelling(t);//set initial creatures for all portals of summoning
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