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Version set to 0.82.
Updated changelog. Fixed crashes on losing.
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@ -159,6 +159,10 @@ void PlayerEndsGame::applyCl( CClient *cl )
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{
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for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
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i->second->gameOver(player, victory);
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if(!CPlayerInterface::howManyPeople)
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cl->terminate = true;
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}
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void RemoveBonus::applyCl( CClient *cl )
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