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- Basic Commander window
- First part of unified quests interface This graphics package is needed: http://forum.vcmi.eu/viewtopic.php?p=6943#6943
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@@ -535,6 +535,12 @@ void HeroLevelUp::applyCl( CClient *cl )
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cl->playerint[h->tempOwner]->heroGotLevel(const_cast<const CGHeroInstance*>(h),static_cast<int>(primskill),skills, callback);
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}
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}
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void CommanderLevelUp::applyCl( CClient *cl )
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{
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if (commander->armyObj && vstd::contains(cl->playerint, commander->armyObj->tempOwner)) //is it possible for Commander to exist beyond armed instance?
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{
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}
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}
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void BlockingDialog::applyCl( CClient *cl )
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{
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