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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
This commit is contained in:
AlexVinS 2016-10-09 13:38:54 +03:00
parent 0857197ff9
commit 4173a5064c
3 changed files with 43 additions and 9 deletions

View File

@ -976,7 +976,7 @@ bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
{
const bool isAllowed = IObjectInterface::cb->isAllowed(0, spell->id);
const bool inSpellBook = vstd::contains(spells, spell->id) && nullptr != getArt(ArtifactPosition::SPELLBOOK);
const bool inSpellBook = vstd::contains(spells, spell->id) && hasSpellbook();
const bool specificBonus = hasBonusOfType(Bonus::SPELL, spell->id);
bool schoolBonus = false;
@ -1013,6 +1013,38 @@ bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
}
}
bool CGHeroInstance::canLearnSpell(const CSpell * spell) const
{
if(!hasSpellbook())
return false;
if(spell->level > getSecSkillLevel(SecondarySkill::WISDOM) + 2) //not enough wisdom
return false;
if(vstd::contains(spells, spell->id))//already known
return false;
if(spell->isSpecialSpell())
{
logGlobal->warn("Hero %s try to learn special spell %s", nodeName(), spell->name);
return false;//special spells can not be learned
}
if(spell->isCreatureAbility())
{
logGlobal->warn("Hero %s try to learn creature spell %s", nodeName(), spell->name);
return false;//creature abilities can not be learned
}
if(IObjectInterface::cb->isAllowed(0, spell->id))
{
logGlobal->warn("Hero %s try to learn banned spell %s", nodeName(), spell->name);
return false;//banned spells should not be learned
}
return true;
}
/**
* Calculates what creatures and how many to be raised from a battle.
* @param battleResult The results of the battle.

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@ -157,6 +157,8 @@ public:
int getCurrentLuck(int stack=-1, bool town=false) const;
int getSpellCost(const CSpell *sp) const; //do not use during battles -> bonuses from army would be ignored
bool canLearnSpell(const CSpell * spell) const;
// ----- primary and secondary skill, experience, level handling -----
/// Returns true if hero has lower level than should upon his experience.

View File

@ -65,7 +65,7 @@ void CGPandoraBox::giveContentsUpToExp(const CGHeroInstance *h) const
break;
}
}
std::vector<std::pair<SecondarySkill, ui8>> unpossessedAbilities; //ability + ability level
int abilitiesRequiringSlot = 0;
@ -90,17 +90,17 @@ void CGPandoraBox::giveContentsUpToExp(const CGHeroInstance *h) const
//getText(iw,afterBattle,175,h); //wtf?
iw.text.addTxt(MetaString::ADVOB_TXT, 175); //%s learns something
iw.text.addReplacement(h->name);
if(expVal)
iw.components.push_back(Component(Component::EXPERIENCE,0,expVal,0));
for(int i=0; i<primskills.size(); i++)
if(primskills[i])
iw.components.push_back(Component(Component::PRIM_SKILL,i,primskills[i],0));
for(auto abilityData : unpossessedAbilities)
iw.components.push_back(Component(Component::SEC_SKILL, abilityData.first, abilityData.second, 0));
cb->showInfoDialog(&iw);
//give sec skills
@ -138,9 +138,8 @@ void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
//TODO: reuse this code for Scholar skill
if(spells.size())
{
std::set<SpellID> spellsToGive;
std::set<SpellID> spellsToGive;
std::vector<ConstTransitivePtr<CSpell> > * sp = &VLC->spellh->objects;
auto i = spells.cbegin();
while (i != spells.cend())
{
@ -150,12 +149,13 @@ void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
for (; i != spells.cend(); i++)
{
if ((*sp)[*i]->level <= h->getSecSkillLevel(SecondarySkill::WISDOM) + 2) //enough wisdom
const CSpell * sp = (*i).toSpell();
if(h->canLearnSpell(sp))
{
iw.components.push_back(Component(Component::SPELL, *i, 0, 0));
spellsToGive.insert(*i);
}
if (spellsToGive.size() == 8) //display up to 8 spells at once
if(spellsToGive.size() == 8) //display up to 8 spells at once
{
break;
}