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@@ -976,7 +976,7 @@ bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
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{
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const bool isAllowed = IObjectInterface::cb->isAllowed(0, spell->id);
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const bool inSpellBook = vstd::contains(spells, spell->id) && nullptr != getArt(ArtifactPosition::SPELLBOOK);
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const bool inSpellBook = vstd::contains(spells, spell->id) && hasSpellbook();
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const bool specificBonus = hasBonusOfType(Bonus::SPELL, spell->id);
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bool schoolBonus = false;
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@@ -1013,6 +1013,38 @@ bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
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}
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}
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bool CGHeroInstance::canLearnSpell(const CSpell * spell) const
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{
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if(!hasSpellbook())
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return false;
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if(spell->level > getSecSkillLevel(SecondarySkill::WISDOM) + 2) //not enough wisdom
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return false;
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if(vstd::contains(spells, spell->id))//already known
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return false;
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if(spell->isSpecialSpell())
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{
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logGlobal->warn("Hero %s try to learn special spell %s", nodeName(), spell->name);
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return false;//special spells can not be learned
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}
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if(spell->isCreatureAbility())
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{
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logGlobal->warn("Hero %s try to learn creature spell %s", nodeName(), spell->name);
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return false;//creature abilities can not be learned
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}
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if(IObjectInterface::cb->isAllowed(0, spell->id))
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{
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logGlobal->warn("Hero %s try to learn banned spell %s", nodeName(), spell->name);
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return false;//banned spells should not be learned
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}
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return true;
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}
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/**
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* Calculates what creatures and how many to be raised from a battle.
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* @param battleResult The results of the battle.
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@@ -157,6 +157,8 @@ public:
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int getCurrentLuck(int stack=-1, bool town=false) const;
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int getSpellCost(const CSpell *sp) const; //do not use during battles -> bonuses from army would be ignored
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bool canLearnSpell(const CSpell * spell) const;
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// ----- primary and secondary skill, experience, level handling -----
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/// Returns true if hero has lower level than should upon his experience.
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@@ -140,7 +140,6 @@ void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
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{
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std::set<SpellID> spellsToGive;
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std::vector<ConstTransitivePtr<CSpell> > * sp = &VLC->spellh->objects;
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auto i = spells.cbegin();
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while (i != spells.cend())
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{
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@@ -150,12 +149,13 @@ void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
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for (; i != spells.cend(); i++)
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{
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if ((*sp)[*i]->level <= h->getSecSkillLevel(SecondarySkill::WISDOM) + 2) //enough wisdom
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const CSpell * sp = (*i).toSpell();
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if(h->canLearnSpell(sp))
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{
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iw.components.push_back(Component(Component::SPELL, *i, 0, 0));
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spellsToGive.insert(*i);
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}
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if (spellsToGive.size() == 8) //display up to 8 spells at once
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if(spellsToGive.size() == 8) //display up to 8 spells at once
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{
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break;
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}
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