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#include "StdInc.h"
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#include "CObjectConstructor.h"
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#include "CRandomGenerator.h"
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#include "StringConstants.h"
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#include "CCreatureHandler.h"
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/*
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* CObjectConstructor.cpp, part of VCMI engine
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*
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@ -11,54 +15,224 @@
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*
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*/
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namespace {
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si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue = 0)
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{
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if (value.isNull())
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return defaultValue;
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if (value.getType() == JsonNode::DATA_FLOAT)
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return value.Float();
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si32 min = value["min"].Float();
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si32 max = value["max"].Float();
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return rng.getIntRange(min, max)();
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}
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TResources loadResources(const JsonNode & value, CRandomGenerator & rng)
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{
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TResources ret;
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for (size_t i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
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{
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ret[i] = loadValue(value[GameConstants::RESOURCE_NAMES[i]], rng);
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}
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return ret;
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}
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std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng)
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{
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std::vector<si32> ret;
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for (auto & name : PrimarySkill::names)
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{
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ret.push_back(loadValue(value[name], rng));
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}
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return ret;
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}
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std::map<SecondarySkill, si32> loadSecondary(const JsonNode & value, CRandomGenerator & rng)
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{
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std::map<SecondarySkill, si32> ret;
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for (auto & pair : value.Struct())
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{
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SecondarySkill id(VLC->modh->identifiers.getIdentifier(pair.second.meta, "skill", pair.first).get());
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ret[id] = loadValue(pair.second, rng);
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}
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return ret;
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}
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std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng)
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{
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std::vector<ArtifactID> ret;
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for (const JsonNode & entry : value.Vector())
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{
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ArtifactID art(VLC->modh->identifiers.getIdentifier("artifact", entry).get());
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ret.push_back(art);
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}
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return ret;
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}
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std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng)
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{
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std::vector<SpellID> ret;
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for (const JsonNode & entry : value.Vector())
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{
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SpellID spell(VLC->modh->identifiers.getIdentifier("spell", entry).get());
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ret.push_back(spell);
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}
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return ret;
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}
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std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng)
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{
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std::vector<CStackBasicDescriptor> ret;
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for (auto & pair : value.Struct())
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{
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CStackBasicDescriptor stack;
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stack.type = VLC->creh->creatures[VLC->modh->identifiers.getIdentifier(pair.second.meta, "creature", pair.first).get()];
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stack.count = loadValue(pair.second, rng);
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ret.push_back(stack);
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}
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return ret;
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}
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std::vector<Bonus> loadBonuses(const JsonNode & value)
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{
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std::vector<Bonus> ret;
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for (const JsonNode & entry : value.Vector())
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{
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Bonus * bonus = JsonUtils::parseBonus(entry);
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ret.push_back(*bonus);
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delete bonus;
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}
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return ret;
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}
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std::vector<Component> loadComponents(const JsonNode & value)
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{
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//TODO
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}
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MetaString loadMessage(const JsonNode & value)
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{
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MetaString ret;
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if (value.getType() == JsonNode::DATA_FLOAT)
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ret.addTxt(MetaString::ADVOB_TXT, value.Float());
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else
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ret << value.String();
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return ret;
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}
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bool testForKey(const JsonNode & value, const std::string & key)
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{
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for( auto & reward : value["rewards"].Vector() )
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{
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if (!reward[key].isNull())
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return true;
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}
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return false;
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}
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}
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void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
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{
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parameters = objectConfig;
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}
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void CRandomRewardObjectInfo::configureObject(CObjectWithReward * object) const
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void CRandomRewardObjectInfo::configureObject(CObjectWithReward * object, CRandomGenerator & rng) const
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{
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for (const JsonNode & reward : parameters["rewards"].Vector())
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{
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const JsonNode & limiter = reward["limiter"];
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CVisitInfo info;
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// load limiter
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info.limiter.numOfGrants = loadValue(limiter["numOfGrants"], rng);
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info.limiter.dayOfWeek = loadValue(limiter["dayOfWeek"], rng);
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info.limiter.minLevel = loadValue(limiter["minLevel"], rng);
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info.limiter.resources = loadResources(limiter["resources"], rng);
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info.limiter.primary = loadPrimary(limiter["primary"], rng);
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info.limiter.secondary = loadSecondary(limiter["secondary"], rng);
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info.limiter.artifacts = loadArtifacts(limiter["artifacts"], rng);
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info.limiter.creatures = loadCreatures(limiter["creatures"], rng);
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info.reward.resources = loadResources(reward["resources"], rng);
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info.reward.gainedExp = loadValue(reward["gainedExp"], rng);
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info.reward.gainedLevels = loadValue(reward["gainedLevels"], rng);
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info.reward.manaDiff = loadValue(reward["manaPoints"], rng);
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info.reward.manaPercentage = loadValue(reward["manaPercentage"], rng, -1);
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info.reward.movePoints = loadValue(reward["movePoints"], rng);
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info.reward.movePercentage = loadValue(reward["movePercentage"], rng, -1);
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info.reward.bonuses = loadBonuses(reward["bonuses"]);
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info.reward.primary = loadPrimary(reward["primary"], rng);
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info.reward.secondary = loadSecondary(reward["secondary"], rng);
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info.reward.artifacts = loadArtifacts(reward["artifacts"], rng);
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info.reward.spells = loadSpells(reward["spells"], rng);
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info.reward.creatures = loadCreatures(reward["creatures"], rng);
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}
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object->onSelect = loadMessage(parameters["onSelectMessage"]);
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object->onVisited = loadMessage(parameters["onVisitedMessage"]);
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object->onEmpty = loadMessage(parameters["onEmptyMessage"]);
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//TODO: visitMode and selectMode
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object->soundID = parameters["soundID"].Float();
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object->resetDuration = parameters["resetDuration"].Float();
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object->canRefuse =parameters["canRefuse"].Bool();
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}
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bool CRandomRewardObjectInfo::givesResources() const
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{
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return testForKey(parameters, "resources");
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}
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bool CRandomRewardObjectInfo::givesExperience() const
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{
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return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
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}
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bool CRandomRewardObjectInfo::givesMana() const
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{
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return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
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}
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bool CRandomRewardObjectInfo::givesMovement() const
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{
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return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
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}
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bool CRandomRewardObjectInfo::givesPrimarySkills() const
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{
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return testForKey(parameters, "primary");
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}
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bool CRandomRewardObjectInfo::givesSecondarySkills() const
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{
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return testForKey(parameters, "secondary");
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}
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bool CRandomRewardObjectInfo::givesArtifacts() const
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{
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return testForKey(parameters, "artifacts");
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}
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bool CRandomRewardObjectInfo::givesCreatures() const
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{
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return testForKey(parameters, "spells");
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}
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bool CRandomRewardObjectInfo::givesSpells() const
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{
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return testForKey(parameters, "creatures");
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}
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bool CRandomRewardObjectInfo::givesBonuses() const
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{
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return testForKey(parameters, "bonuses");
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}
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CObjectWithRewardConstructor::CObjectWithRewardConstructor()
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@ -77,9 +251,9 @@ CGObjectInstance * CObjectWithRewardConstructor::create(ObjectTemplate tmpl) con
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return ret;
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}
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void CObjectWithRewardConstructor::configureObject(CGObjectInstance * object) const
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void CObjectWithRewardConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
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{
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objectInfo.configureObject(dynamic_cast<CObjectWithReward*>(object));
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objectInfo.configureObject(dynamic_cast<CObjectWithReward*>(object), rng);
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}
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const IObjectInfo * CObjectWithRewardConstructor::getObjectInfo(ObjectTemplate tmpl) const
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