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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-21 21:17:49 +02:00

Implemented basic loading from JSON

This commit is contained in:
Ivan Savenko 2014-05-17 17:50:11 +03:00
parent b5160acbac
commit 419a2797c8
5 changed files with 195 additions and 6 deletions

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@ -16,6 +16,7 @@
class CBinaryReader; class CBinaryReader;
class CLegacyConfigParser; class CLegacyConfigParser;
class JsonNode; class JsonNode;
class CRandomGenerator;
class DLL_LINKAGE ObjectTemplate class DLL_LINKAGE ObjectTemplate
{ {
@ -128,7 +129,7 @@ public:
virtual CGObjectInstance * create(ObjectTemplate tmpl) const = 0; virtual CGObjectInstance * create(ObjectTemplate tmpl) const = 0;
virtual void configureObject(CGObjectInstance * object) const = 0; virtual void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const = 0;
virtual const IObjectInfo * getObjectInfo(ObjectTemplate tmpl) const = 0; virtual const IObjectInfo * getObjectInfo(ObjectTemplate tmpl) const = 0;
}; };

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@ -120,6 +120,19 @@ void CIdentifierStorage::tryRequestIdentifier(std::string type, const JsonNode &
requestIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, callback, true)); requestIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, callback, true));
} }
boost::optional<si32> CIdentifierStorage::getIdentifier(std::string scope, std::string type, std::string name, bool silent)
{
auto pair = splitString(name, ':'); // remoteScope:name
auto idList = getPossibleIdentifiers(ObjectCallback(scope, pair.first, type, pair.second, std::function<void(si32)>(), silent));
if (idList.size() == 1)
return idList.front().id;
if (!silent)
logGlobal->errorStream() << "Failed to resolve identifier " << name << " from mod " << scope;
return boost::optional<si32>();
}
boost::optional<si32> CIdentifierStorage::getIdentifier(std::string type, const JsonNode & name, bool silent) boost::optional<si32> CIdentifierStorage::getIdentifier(std::string type, const JsonNode & name, bool silent)
{ {
auto pair = splitString(name.String(), ':'); // remoteScope:name auto pair = splitString(name.String(), ':'); // remoteScope:name

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@ -70,6 +70,7 @@ public:
void tryRequestIdentifier(std::string type, const JsonNode & name, const std::function<void(si32)> & callback); void tryRequestIdentifier(std::string type, const JsonNode & name, const std::function<void(si32)> & callback);
/// get identifier immediately. If identifier is not know and not silent call will result in error message /// get identifier immediately. If identifier is not know and not silent call will result in error message
boost::optional<si32> getIdentifier(std::string scope, std::string type, std::string name, bool silent = false);
boost::optional<si32> getIdentifier(std::string type, const JsonNode & name, bool silent = false); boost::optional<si32> getIdentifier(std::string type, const JsonNode & name, bool silent = false);
boost::optional<si32> getIdentifier(const JsonNode & name, bool silent = false); boost::optional<si32> getIdentifier(const JsonNode & name, bool silent = false);

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@ -1,6 +1,10 @@
#include "StdInc.h" #include "StdInc.h"
#include "CObjectConstructor.h" #include "CObjectConstructor.h"
#include "CRandomGenerator.h"
#include "StringConstants.h"
#include "CCreatureHandler.h"
/* /*
* CObjectConstructor.cpp, part of VCMI engine * CObjectConstructor.cpp, part of VCMI engine
* *
@ -11,54 +15,224 @@
* *
*/ */
namespace {
si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue = 0)
{
if (value.isNull())
return defaultValue;
if (value.getType() == JsonNode::DATA_FLOAT)
return value.Float();
si32 min = value["min"].Float();
si32 max = value["max"].Float();
return rng.getIntRange(min, max)();
}
TResources loadResources(const JsonNode & value, CRandomGenerator & rng)
{
TResources ret;
for (size_t i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
{
ret[i] = loadValue(value[GameConstants::RESOURCE_NAMES[i]], rng);
}
return ret;
}
std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng)
{
std::vector<si32> ret;
for (auto & name : PrimarySkill::names)
{
ret.push_back(loadValue(value[name], rng));
}
return ret;
}
std::map<SecondarySkill, si32> loadSecondary(const JsonNode & value, CRandomGenerator & rng)
{
std::map<SecondarySkill, si32> ret;
for (auto & pair : value.Struct())
{
SecondarySkill id(VLC->modh->identifiers.getIdentifier(pair.second.meta, "skill", pair.first).get());
ret[id] = loadValue(pair.second, rng);
}
return ret;
}
std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng)
{
std::vector<ArtifactID> ret;
for (const JsonNode & entry : value.Vector())
{
ArtifactID art(VLC->modh->identifiers.getIdentifier("artifact", entry).get());
ret.push_back(art);
}
return ret;
}
std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng)
{
std::vector<SpellID> ret;
for (const JsonNode & entry : value.Vector())
{
SpellID spell(VLC->modh->identifiers.getIdentifier("spell", entry).get());
ret.push_back(spell);
}
return ret;
}
std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng)
{
std::vector<CStackBasicDescriptor> ret;
for (auto & pair : value.Struct())
{
CStackBasicDescriptor stack;
stack.type = VLC->creh->creatures[VLC->modh->identifiers.getIdentifier(pair.second.meta, "creature", pair.first).get()];
stack.count = loadValue(pair.second, rng);
ret.push_back(stack);
}
return ret;
}
std::vector<Bonus> loadBonuses(const JsonNode & value)
{
std::vector<Bonus> ret;
for (const JsonNode & entry : value.Vector())
{
Bonus * bonus = JsonUtils::parseBonus(entry);
ret.push_back(*bonus);
delete bonus;
}
return ret;
}
std::vector<Component> loadComponents(const JsonNode & value)
{
//TODO
}
MetaString loadMessage(const JsonNode & value)
{
MetaString ret;
if (value.getType() == JsonNode::DATA_FLOAT)
ret.addTxt(MetaString::ADVOB_TXT, value.Float());
else
ret << value.String();
return ret;
}
bool testForKey(const JsonNode & value, const std::string & key)
{
for( auto & reward : value["rewards"].Vector() )
{
if (!reward[key].isNull())
return true;
}
return false;
}
}
void CRandomRewardObjectInfo::init(const JsonNode & objectConfig) void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
{ {
parameters = objectConfig; parameters = objectConfig;
} }
void CRandomRewardObjectInfo::configureObject(CObjectWithReward * object) const void CRandomRewardObjectInfo::configureObject(CObjectWithReward * object, CRandomGenerator & rng) const
{ {
for (const JsonNode & reward : parameters["rewards"].Vector())
{
const JsonNode & limiter = reward["limiter"];
CVisitInfo info;
// load limiter
info.limiter.numOfGrants = loadValue(limiter["numOfGrants"], rng);
info.limiter.dayOfWeek = loadValue(limiter["dayOfWeek"], rng);
info.limiter.minLevel = loadValue(limiter["minLevel"], rng);
info.limiter.resources = loadResources(limiter["resources"], rng);
info.limiter.primary = loadPrimary(limiter["primary"], rng);
info.limiter.secondary = loadSecondary(limiter["secondary"], rng);
info.limiter.artifacts = loadArtifacts(limiter["artifacts"], rng);
info.limiter.creatures = loadCreatures(limiter["creatures"], rng);
info.reward.resources = loadResources(reward["resources"], rng);
info.reward.gainedExp = loadValue(reward["gainedExp"], rng);
info.reward.gainedLevels = loadValue(reward["gainedLevels"], rng);
info.reward.manaDiff = loadValue(reward["manaPoints"], rng);
info.reward.manaPercentage = loadValue(reward["manaPercentage"], rng, -1);
info.reward.movePoints = loadValue(reward["movePoints"], rng);
info.reward.movePercentage = loadValue(reward["movePercentage"], rng, -1);
info.reward.bonuses = loadBonuses(reward["bonuses"]);
info.reward.primary = loadPrimary(reward["primary"], rng);
info.reward.secondary = loadSecondary(reward["secondary"], rng);
info.reward.artifacts = loadArtifacts(reward["artifacts"], rng);
info.reward.spells = loadSpells(reward["spells"], rng);
info.reward.creatures = loadCreatures(reward["creatures"], rng);
}
object->onSelect = loadMessage(parameters["onSelectMessage"]);
object->onVisited = loadMessage(parameters["onVisitedMessage"]);
object->onEmpty = loadMessage(parameters["onEmptyMessage"]);
//TODO: visitMode and selectMode
object->soundID = parameters["soundID"].Float();
object->resetDuration = parameters["resetDuration"].Float();
object->canRefuse =parameters["canRefuse"].Bool();
} }
bool CRandomRewardObjectInfo::givesResources() const bool CRandomRewardObjectInfo::givesResources() const
{ {
return testForKey(parameters, "resources");
} }
bool CRandomRewardObjectInfo::givesExperience() const bool CRandomRewardObjectInfo::givesExperience() const
{ {
return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
} }
bool CRandomRewardObjectInfo::givesMana() const bool CRandomRewardObjectInfo::givesMana() const
{ {
return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
} }
bool CRandomRewardObjectInfo::givesMovement() const bool CRandomRewardObjectInfo::givesMovement() const
{ {
return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
} }
bool CRandomRewardObjectInfo::givesPrimarySkills() const bool CRandomRewardObjectInfo::givesPrimarySkills() const
{ {
return testForKey(parameters, "primary");
} }
bool CRandomRewardObjectInfo::givesSecondarySkills() const bool CRandomRewardObjectInfo::givesSecondarySkills() const
{ {
return testForKey(parameters, "secondary");
} }
bool CRandomRewardObjectInfo::givesArtifacts() const bool CRandomRewardObjectInfo::givesArtifacts() const
{ {
return testForKey(parameters, "artifacts");
} }
bool CRandomRewardObjectInfo::givesCreatures() const bool CRandomRewardObjectInfo::givesCreatures() const
{ {
return testForKey(parameters, "spells");
} }
bool CRandomRewardObjectInfo::givesSpells() const bool CRandomRewardObjectInfo::givesSpells() const
{ {
return testForKey(parameters, "creatures");
} }
bool CRandomRewardObjectInfo::givesBonuses() const bool CRandomRewardObjectInfo::givesBonuses() const
{ {
return testForKey(parameters, "bonuses");
} }
CObjectWithRewardConstructor::CObjectWithRewardConstructor() CObjectWithRewardConstructor::CObjectWithRewardConstructor()
@ -77,9 +251,9 @@ CGObjectInstance * CObjectWithRewardConstructor::create(ObjectTemplate tmpl) con
return ret; return ret;
} }
void CObjectWithRewardConstructor::configureObject(CGObjectInstance * object) const void CObjectWithRewardConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
{ {
objectInfo.configureObject(dynamic_cast<CObjectWithReward*>(object)); objectInfo.configureObject(dynamic_cast<CObjectWithReward*>(object), rng);
} }
const IObjectInfo * CObjectWithRewardConstructor::getObjectInfo(ObjectTemplate tmpl) const const IObjectInfo * CObjectWithRewardConstructor::getObjectInfo(ObjectTemplate tmpl) const

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@ -33,7 +33,7 @@ public:
bool givesBonuses() const override; bool givesBonuses() const override;
void configureObject(CObjectWithReward * object) const; void configureObject(CObjectWithReward * object, CRandomGenerator & rng) const;
CRandomRewardObjectInfo() CRandomRewardObjectInfo()
{} {}
@ -51,7 +51,7 @@ public:
CGObjectInstance * create(ObjectTemplate tmpl) const override; CGObjectInstance * create(ObjectTemplate tmpl) const override;
void configureObject(CGObjectInstance * object) const override; void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
const IObjectInfo * getObjectInfo(ObjectTemplate tmpl) const override; const IObjectInfo * getObjectInfo(ObjectTemplate tmpl) const override;
}; };