mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
- Moved FunctionList from /client to /lib -> used in client and server
- Updated project files
This commit is contained in:
parent
c786a3076a
commit
41e274b4aa
@ -48,7 +48,6 @@ set(client_SRCS
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set(client_HEADERS
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CSoundBase.h
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FunctionList.h
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gui/SDL_Pixels.h
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)
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@ -2,7 +2,7 @@
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#include "../lib/CondSh.h"
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#include "FunctionList.h"
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#include "../lib/FunctionList.h"
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#include "../lib/CGameInterface.h"
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#include "gui/CIntObject.h"
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#include "../lib/CGameState.h"
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@ -4,7 +4,7 @@
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#include <SDL.h>
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#include "../lib/StartInfo.h"
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#include "GUIClasses.h"
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#include "FunctionList.h"
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#include "../lib/FunctionList.h"
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#include "../lib/mapping/CMapInfo.h"
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#include "../lib/rmg/CMapGenerator.h"
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@ -1,7 +1,7 @@
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#pragma once
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#include "CAnimation.h"
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#include "FunctionList.h"
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#include "../lib/FunctionList.h"
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#include "../lib/ResourceSet.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/GameConstants.h"
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@ -231,7 +231,6 @@
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<ClInclude Include="CSpellWindow.h" />
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<ClInclude Include="CVideoHandler.h" />
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<ClInclude Include="FontBase.h" />
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<ClInclude Include="FunctionList.h" />
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<ClInclude Include="Graphics.h" />
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<ClInclude Include="GUIClasses.h" />
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<ClInclude Include="mapHandler.h" />
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@ -261,4 +260,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -60,7 +60,6 @@
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<ClInclude Include="CSpellWindow.h" />
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<ClInclude Include="CVideoHandler.h" />
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<ClInclude Include="FontBase.h" />
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<ClInclude Include="FunctionList.h" />
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<ClInclude Include="Graphics.h" />
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<ClInclude Include="GUIClasses.h" />
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<ClInclude Include="resource.h" />
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@ -93,4 +92,4 @@
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<None Include="..\ChangeLog" />
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<None Include="vcmi.ico" />
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</ItemGroup>
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</Project>
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</Project>
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@ -1,6 +1,6 @@
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#pragma once
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#include "../FunctionList.h"
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#include "../../lib/FunctionList.h"
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//#include "../CDefHandler.h"
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#include "../CAnimation.h"
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@ -2,7 +2,7 @@
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#include "CIntObject.h"
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#include "SDL_Extensions.h"
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#include "../FunctionList.h"
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#include "../../lib/FunctionList.h"
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struct SDL_Surface;
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struct Rect;
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@ -73,8 +73,10 @@ set(lib_SRCS
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set(lib_HEADERS
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../Global.h
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filesystem/CInputStream.h
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filesystem/ISimpleResourceLoader.h
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AI_Base.h
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CondSh.h
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ConstTransitivePtr.h
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@ -82,6 +84,7 @@ set(lib_HEADERS
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CRandomGenerator.h
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CScriptingModule.h
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CStopWatch.h
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FunctionList.h
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GameConstants.h
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StringConstants.h
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IGameEventsReceiver.h
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@ -1,85 +1,85 @@
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#pragma once
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/*
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* FunctionList.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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/// List of functions that share the same signature - can be used to call all of them easily
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template<typename Signature>
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class CFunctionList
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{
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public:
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std::vector<boost::function<Signature> > funcs;
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CFunctionList(int){};
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CFunctionList(){};
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template <typename Functor>
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CFunctionList(const Functor &f)
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{
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funcs.push_back(boost::function<Signature>(f));
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}
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CFunctionList(const boost::function<Signature> &first)
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{
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if (first)
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funcs.push_back(first);
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}
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CFunctionList(std::nullptr_t)
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{}
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CFunctionList & operator+=(const boost::function<Signature> &first)
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{
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funcs.push_back(first);
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return *this;
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}
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void add(const CFunctionList<Signature> &first)
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{
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for (size_t i = 0; i < first.funcs.size(); i++)
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{
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funcs.push_back(first.funcs[i]);
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}
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}
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void clear()
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{
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funcs.clear();
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}
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operator bool() const
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{
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return funcs.size();
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}
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void operator()() const
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{
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std::vector<boost::function<Signature> > funcs2 = funcs; //backup
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for(size_t i=0;i<funcs2.size(); ++i)
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{
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if (funcs2[i])
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funcs2[i]();
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}
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}
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template <typename Arg>
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void operator()(const Arg & a) const
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{
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std::vector<boost::function<Signature> > funcs2 = funcs; //backup
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for(int i=0;i<funcs2.size(); i++)
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{
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if (funcs2[i])
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funcs2[i](a);
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}
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}
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// Me wants variadic templates :(
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template <typename Arg1, typename Arg2>
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void operator()(Arg1 & a, Arg2 & b) const
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{
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std::vector<boost::function<Signature> > funcs2 = funcs; //backup
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for(int i=0;i<funcs2.size(); i++)
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{
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if (funcs2[i])
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funcs2[i](a, b);
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}
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}
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};
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#pragma once
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/*
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* FunctionList.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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/// List of functions that share the same signature - can be used to call all of them easily
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template<typename Signature>
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class CFunctionList
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{
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public:
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std::vector<boost::function<Signature> > funcs;
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CFunctionList(int){};
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CFunctionList(){};
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template <typename Functor>
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CFunctionList(const Functor &f)
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{
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funcs.push_back(boost::function<Signature>(f));
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}
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CFunctionList(const boost::function<Signature> &first)
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{
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if (first)
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funcs.push_back(first);
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}
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CFunctionList(std::nullptr_t)
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{}
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CFunctionList & operator+=(const boost::function<Signature> &first)
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{
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funcs.push_back(first);
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return *this;
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}
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void add(const CFunctionList<Signature> &first)
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{
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for (size_t i = 0; i < first.funcs.size(); i++)
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{
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funcs.push_back(first.funcs[i]);
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}
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}
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void clear()
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{
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funcs.clear();
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}
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operator bool() const
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{
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return funcs.size();
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}
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void operator()() const
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{
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std::vector<boost::function<Signature> > funcs2 = funcs; //backup
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for(size_t i=0;i<funcs2.size(); ++i)
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{
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if (funcs2[i])
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funcs2[i]();
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}
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}
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template <typename Arg>
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void operator()(const Arg & a) const
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{
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std::vector<boost::function<Signature> > funcs2 = funcs; //backup
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for(int i=0;i<funcs2.size(); i++)
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{
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if (funcs2[i])
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funcs2[i](a);
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}
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}
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// Me wants variadic templates :(
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template <typename Arg1, typename Arg2>
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void operator()(Arg1 & a, Arg2 & b) const
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{
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std::vector<boost::function<Signature> > funcs2 = funcs; //backup
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for(int i=0;i<funcs2.size(); i++)
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{
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if (funcs2[i])
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funcs2[i](a, b);
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}
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}
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};
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@ -272,6 +272,7 @@
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<ClInclude Include="filesystem\CZipLoader.h" />
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<ClInclude Include="filesystem\Filesystem.h" />
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<ClInclude Include="filesystem\ISimpleResourceLoader.h" />
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<ClInclude Include="FunctionList.h" />
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<ClInclude Include="IBonusTypeHandler.h" />
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<ClInclude Include="mapping\CCampaignHandler.h" />
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<ClInclude Include="mapping\CMap.h" />
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@ -308,4 +309,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -231,6 +231,9 @@
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<ClInclude Include="Filesystem\CCompressedStream.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="FunctionList.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CModHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -316,4 +319,4 @@
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<Filter>RMG</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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</Project>
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#pragma once
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#include "../client/FunctionList.h"
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#include "../lib/FunctionList.h"
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#include "../lib/CGameState.h"
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#include "../lib/Connection.h"
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#include "../lib/IGameCallback.h"
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