1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib/VCMI_lib.vcxproj.filters
2013-11-30 10:08:38 +00:00

323 lines
11 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{132126f1-89bb-4505-a77e-d4c3a18103be}</UniqueIdentifier>
</Filter>
<Filter Include="RMG">
<UniqueIdentifier>{8ba33e2e-2971-4873-9c49-128c34147a38}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="BattleAction.cpp" />
<ClCompile Include="BattleState.cpp" />
<ClCompile Include="CArtHandler.cpp" />
<ClCompile Include="CBuildingHandler.cpp" />
<ClCompile Include="CCreatureHandler.cpp" />
<ClCompile Include="CDefObjInfoHandler.cpp" />
<ClCompile Include="CGeneralTextHandler.cpp" />
<ClCompile Include="CHeroHandler.cpp" />
<ClCompile Include="CObjectHandler.cpp" />
<ClCompile Include="CSpellHandler.cpp" />
<ClCompile Include="CTownHandler.cpp" />
<ClCompile Include="CCreatureSet.cpp" />
<ClCompile Include="CGameState.cpp" />
<ClCompile Include="Connection.cpp" />
<ClCompile Include="HeroBonus.cpp" />
<ClCompile Include="IGameCallback.cpp" />
<ClCompile Include="NetPacksLib.cpp" />
<ClCompile Include="VCMI_Lib.cpp" />
<ClCompile Include="ResourceSet.cpp" />
<ClCompile Include="CGameInterface.cpp" />
<ClCompile Include="JsonNode.cpp" />
<ClCompile Include="BattleHex.cpp" />
<ClCompile Include="CConsoleHandler.cpp" />
<ClCompile Include="CThreadHelper.cpp" />
<ClCompile Include="StdInc.cpp" />
<ClCompile Include="CObstacleInstance.cpp" />
<ClCompile Include="Filesystem\CBinaryReader.cpp" />
<ClCompile Include="Filesystem\CFileInfo.cpp" />
<ClCompile Include="Filesystem\CFileInputStream.cpp" />
<ClCompile Include="Filesystem\CFilesystemLoader.cpp" />
<ClCompile Include="Filesystem\CMemoryStream.cpp" />
<ClCompile Include="Filesystem\CCompressedStream.cpp" />
<ClCompile Include="CModHandler.cpp" />
<ClCompile Include="CConfigHandler.cpp" />
<ClCompile Include="CBattleCallback.cpp" />
<ClCompile Include="Mapping\CCampaignHandler.cpp" />
<ClCompile Include="Mapping\CMap.cpp" />
<ClCompile Include="Mapping\CMapInfo.cpp" />
<ClCompile Include="Mapping\CMapService.cpp" />
<ClCompile Include="Mapping\CMapEditManager.cpp" />
<ClCompile Include="Mapping\MapFormatH3M.cpp" />
<ClCompile Include="GameConstants.cpp" />
<ClCompile Include="RegisterTypes.cpp" />
<ClCompile Include="VCMIDirs.cpp" />
<ClCompile Include="CBonusTypeHandler.cpp" />
<ClCompile Include="logging\CBasicLogConfigurator.cpp" />
<ClCompile Include="logging\CLogger.cpp" />
<ClCompile Include="filesystem\AdapterLoaders.cpp" />
<ClCompile Include="filesystem\CArchiveLoader.cpp" />
<ClCompile Include="filesystem\Filesystem.cpp" />
<ClCompile Include="filesystem\CZipLoader.cpp" />
<ClCompile Include="rmg\CRmgTemplate.cpp">
<Filter>RMG</Filter>
</ClCompile>
<ClCompile Include="rmg\CRmgTemplateStorage.cpp">
<Filter>RMG</Filter>
</ClCompile>
<ClCompile Include="rmg\CRmgTemplateZone.cpp">
<Filter>RMG</Filter>
</ClCompile>
<ClCompile Include="rmg\CZonePlacer.cpp">
<Filter>RMG</Filter>
</ClCompile>
<ClCompile Include="RMG\CMapGenerator.cpp">
<Filter>RMG</Filter>
</ClCompile>
<ClCompile Include="rmg\CMapGenOptions.cpp">
<Filter>RMG</Filter>
</ClCompile>
<ClCompile Include="rmg\CZoneGraphGenerator.cpp">
<Filter>RMG</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="CCreatureSet.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CGameState.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CondSh.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Connection.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="HeroBonus.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="IGameCallback.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Interprocess.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="NetPacks.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="RegisterTypes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="VCMI_Lib.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="VCMIDirs.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CArtHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CBuildingHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CCreatureHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CDefObjInfoHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CGeneralTextHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CHeroHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CObjectHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ConstTransitivePtr.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CSpellHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CTownHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="BattleAction.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="BattleState.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CObstacleInstance.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="IGameEventsReceiver.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CScriptingModule.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ResourceSet.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CGameInterface.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="JsonNode.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\Global.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="AI_Base.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="BattleHex.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CConsoleHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CStopWatch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CThreadHelper.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GameConstants.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="int3.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="StartInfo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="StdInc.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="UnlockGuard.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Filesystem\CBinaryReader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Filesystem\CFileInfo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Filesystem\CFileInputStream.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Filesystem\CFilesystemLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Filesystem\CInputStream.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Filesystem\CMemoryStream.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Filesystem\ISimpleResourceLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Filesystem\CCompressedStream.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="FunctionList.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CModHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CConfigHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Map\CMapInfo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CBattleCallback.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="StringConstants.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Mapping\CCampaignHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Mapping\CMap.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Mapping\CMapInfo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Mapping\CMapService.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Mapping\CMapEditManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Mapping\MapFormatH3M.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CBonusTypeHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="IBonusTypeHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ScopeGuard.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="logging\CBasicLogConfigurator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="logging\CLogger.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="IHandlerBase.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="filesystem\AdapterLoaders.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="filesystem\CArchiveLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="filesystem\Filesystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="filesystem\CZipLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="rmg\CZoneGraphGenerator.h">
<Filter>RMG</Filter>
</ClInclude>
<ClInclude Include="rmg\CZonePlacer.h">
<Filter>RMG</Filter>
</ClInclude>
<ClInclude Include="rmg\CRmgTemplateZone.h">
<Filter>RMG</Filter>
</ClInclude>
<ClInclude Include="rmg\CRmgTemplateStorage.h">
<Filter>RMG</Filter>
</ClInclude>
<ClInclude Include="rmg\CRmgTemplate.h">
<Filter>RMG</Filter>
</ClInclude>
<ClInclude Include="RMG\CMapGenerator.h">
<Filter>RMG</Filter>
</ClInclude>
<ClInclude Include="rmg\CMapGenOptions.h">
<Filter>RMG</Filter>
</ClInclude>
</ItemGroup>
</Project>