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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Updated links

This commit is contained in:
Ivan Savenko 2023-09-05 00:52:36 +03:00
parent 9994452ae0
commit 4204e895bc
11 changed files with 53 additions and 68 deletions

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@ -68,7 +68,6 @@ Engine documentation: (NOTE: may be outdated)
## Documentation and guidelines for maintainers
- [Project Infrastructure](maintainers/Project_Infrastructure.md)
- [Project Servers Configuration](maintainers/Project_Servers_Configuration.md)
- [Release Process](maintainers/Release_Process.md)
- [Ubuntu PPA](maintainers/Ubuntu_PPA.md)

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@ -22,7 +22,7 @@ better selection lists for random map generator template - two versions
pick my vision was to create more generic select list component and make
town portal select component derive from it
### [Adventure AI](Adventure_AI "wikilink")
### Adventure AI
- More functionality
- Adventure map spells support

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@ -30,10 +30,10 @@ There are two basic types of operations that can be performed on the graph:
### Adding a new node
When node is attached to a new black parent [1], the propagation system is triggered and works as follows:
When node is attached to a new black parent (the only possibility - adding parent is the same as adding a child to it), the propagation system is triggered and works as follows:
- For the attached node and its all red ancestors
- For every bonus
- Call propagator giving the new descendant -\> then attach appropriately bonuses to the red descendant of attached node (or the node itself).
- Call propagator giving the new descendant - then attach appropriately bonuses to the red descendant of attached node (or the node itself).
E.g. when a hero equips an artifact, the hero gets attached to the artifact to inherit its bonuses.
@ -79,17 +79,3 @@ The following example shows an artifact providing a bonus based on the level of
]
}
```
## Calculating the total value of a bonus
- [List of bonus value types](List_of_bonus_value_types "wikilink")
## Automatic generation of bonus description
TBD
# Notes
<references/>
[1] the only possibility -\> adding parent is the same as adding a child to it

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@ -11,7 +11,7 @@ The following instructions apply to **v1.2 and later**. For earlier versions the
- - install with Android Studio
- - install with `sdkmanager` command line tool
- - download from https://developer.android.com/ndk/downloads
- - download with Conan, see [#NDK and Conan](#NDK_and_Conan "wikilink")
- - download with Conan, see [#NDK and Conan](#NDK_and_Conan)
5. (optional) Ninja: download from your package manager or from https://github.com/ninja-build/ninja/releases
## Obtaining source code
@ -54,7 +54,7 @@ This is a traditional CMake project, you can build it from command line or some
`cmake -S . -B ../build -G Ninja -D CMAKE_BUILD_TYPE=Debug --toolchain ...`
`cmake --build ../build`
You can also see a more detailed walkthrough on CMake configuration at [How to build VCMI (macOS)#Configuring project for building](How_to_build_VCMI_(macOS)#Configuring_project_for_building "wikilink").
You can also see a more detailed walkthrough on CMake configuration at [How to build VCMI (macOS)](../developers/Building_macOS.md).
### Java code

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@ -47,7 +47,7 @@ Advanced users who know exact private key and provisioning profile to sign with,
Open `VCMI.xcodeproj` from the build directory, select `vcmiclient` scheme (the only one with nice icon) with your destination device/simulator and hit Run (Cmd+R).
You must also install game files, see [Installation on iOS](Installation_on_iOS "wikilink"). But this is not necessary if you are going to run on simulator, as it is able to use game data from your Mac located at `~/Library/Application Support/vcmi`.
You must also install game files, see [Installation on iOS](../players/Installation_iOS.md). But this is not necessary if you are going to run on simulator, as it is able to use game data from your Mac located at `~/Library/Application Support/vcmi`.
### From command line

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@ -72,7 +72,7 @@ Note that if you wish to use Qt Creator IDE, you should skip this step and confi
# Building project
You must also install game files to be able to run the built version, see [Installation on macOS](Installation_on_macOS "wikilink").
You must also install game files to be able to run the built version, see [Installation on macOS](players/Installation_macOS.md).
## From Xcode IDE
@ -89,7 +89,7 @@ Open `VCMI.xcodeproj` from the build directory, select `vcmiclient` scheme and h
After building, run `cpack` from the build directory. If using Xcode generator, also pass `-C `<configuration name> with the same configuration that you used to build the project.
If you use Conan, it's expected that you use **conan-generated** directory at step 4 of [#Conan package manager](#Conan_package_manager "wikilink").
If you use Conan, it's expected that you use **conan-generated** directory at step 4 of [Conan package manager](Conan.md).
# Running VCMI

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@ -1,8 +1,8 @@
< [Documentation](../Readme.md) / Project Infrastructure
This page hold important information about project infrastructure for current and future contributors. At moment it's all maintained by me (SXX), but following information will be useful if someone going to replace me in future.
# Project Infrastructure
You can also check [detailed information on server configuration](Project_servers_configuration "wikilink").
This page hold important information about project infrastructure for current and future contributors. At moment it's all maintained by me (SXX), but following information will be useful if someone going to replace me in future.
## Services and accounts
@ -94,4 +94,43 @@ Reserve accounts for other code hosting services:
1. Encourage Tow to transfer VCMI.eu to GANDI so it's can be also renewed without access.
2. Use 2FA on CloudFlare and just ask everyone to get FreeOTP and then use shared secret.
3. Centralized way to post news about game updates to all social media.
3. Centralized way to post news about game updates to all social media.
# Project Servers Configuration
This page dedicated to explain specific configurations of our servers for anyone who might need to improve it in future.
## Droplet configuration
### Droplet and hosted services
Currently we using two droplets:
- First one serve all of our web services:
- [Forum](https://forum.vcmi.eu/)
- [Bug tracker](https://bugs.vcmi.eu/)
- [Wiki](https://wiki.vcmi.eu/)
- [Slack invite page](https://slack.vcmi.eu/)
- Second serve downloads:
- [Legacy download page](http://download.vcmi.eu/)
- [Build download page](https://builds.vcmi.download/)
To keep everything secure we should always keep binary downloads separate from any web services.
### Rules to stick to
- SSH authentication by public key only.
- Incoming connections to all ports except SSH (22) must be blocked.
- Exception for HTTP(S) connection on ports 80 / 443 from [CloudFlare IP Ranges](https://www.cloudflare.com/ips/).
- No one except core developers should ever know real server IPs.
- Droplet hostname should never be valid host. Otherwise it's exposed in [reverse DNS](https://en.wikipedia.org/wiki/Reverse_DNS).
- If some non-web service need to listen for external connections then read below.
### Our publicly-facing server
We only expose floating IP that can be detached from droplet in case of emergency using [DO control panel](https://cloud.digitalocean.com/networking/floating_ips). This also allow us to easily move public services to dedicated droplet in future.
- Address: beholder.vcmi.eu (67.207.75.182)
- Port 22 serve SFTP for file uploads as well as CI artifacts uploads.
If new services added firewall rules can be adjusted in [DO control panel](https://cloud.digitalocean.com/networking/firewalls).

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@ -1,39 +0,0 @@
< [Documentation](../Readme.md) / Project Servers Configuration
This page dedicated to explain specific configurations of our servers for anyone who might need to improve it in future. Check [project infrastructure](project_infrastructure "wikilink") page for services and accounts overview.
## Droplet configuration
### Droplet and hosted services
Currently we using two droplets:
- First one serve all of our web services:
- [Forum](https://forum.vcmi.eu/)
- [Bug tracker](https://bugs.vcmi.eu/)
- [Wiki](https://wiki.vcmi.eu/)
- [Slack invite page](https://slack.vcmi.eu/)
- Second serve downloads:
- [Legacy download page](http://download.vcmi.eu/)
- [Build download page](https://builds.vcmi.download/)
To keep everything secure we should always keep binary downloads separate from any web services.
### Rules to stick to
- SSH authentication by public key only.
- Incoming connections to all ports except SSH (22) must be blocked.
- Exception for HTTP(S) connection on ports 80 / 443 from [CloudFlare IP Ranges](https://www.cloudflare.com/ips/).
- No one except core developers should ever know real server IPs.
- Droplet hostname should never be valid host. Otherwise it's exposed in [reverse DNS](https://en.wikipedia.org/wiki/Reverse_DNS).
- If some non-web service need to listen for external connections then read below.
### Our publicly-facing server
We only expose floating IP that can be detached from droplet in case of emergency using [DO control panel](https://cloud.digitalocean.com/networking/floating_ips). This also allow us to easily move public services to dedicated droplet in future.
- Address: beholder.vcmi.eu (67.207.75.182)
- Port 22 serve SFTP for file uploads as well as CI artifacts uploads.
If new services added firewall rules can be adjusted in [DO control panel](https://cloud.digitalocean.com/networking/firewalls).

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@ -306,7 +306,7 @@ Orb of Vulnerability
casts a spell at expert level at beginning of battle
- subtype - [spell](spell "wikilink") id
- subtype - Spell ID
- val - spell power
### FREE_SHIP_BOARDING

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@ -63,7 +63,7 @@ If you are interested in providing builds for other distributions, please let us
## Compiling from source
Please check following developer guide: [How to build VCMI (Linux)](How_to_build_VCMI_(Linux) "wikilink")
Please check following developer guide: [How to build VCMI (Linux)]((../developers/Building_Linux.md))
# Step 2: Installing Heroes III data files

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@ -1,6 +1,6 @@
< [Documentation](../Readme.md) / Installation on iOS
You can run VCMI on iOS 12.0 and later, all devices are supported. If you wish to run on iOS 10 or 11, you should build from source, see [How to build VCMI (iOS)](How_to_build_VCMI_(iOS) "wikilink").
You can run VCMI on iOS 12.0 and later, all devices are supported. If you wish to run on iOS 10 or 11, you should build from source, see [How to build VCMI (iOS)](../developers/Building_iOS.md).
## Step 1: Download and install VCMI