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cleaner
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@ -1910,10 +1910,7 @@ const CBuilding * CFortScreen::RecruitArea::getMyBuilding()
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{
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if (town->hasBuilt(myID))
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build = town->town->buildings.at(myID);
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if(myID != BuildingID::DWELL_LVL_8)
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myID.advance(GameConstants::CREATURES_PER_TOWN - 1);
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else
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myID = BuildingID::DWELL_LVL_8_UP;
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BuildingID::advanceDwelling(myID);
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}
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return build;
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@ -352,6 +352,14 @@ public:
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return (dwelling - DWELL_FIRST) / (GameConstants::CREATURES_PER_TOWN - 1);
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}
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static void advanceDwelling(BuildingIDBase & dwelling)
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{
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if(dwelling != BuildingIDBase::DWELL_LVL_8)
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dwelling.advance(GameConstants::CREATURES_PER_TOWN - 1);
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else
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dwelling.advance(1);
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}
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bool IsSpecialOrGrail() const
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{
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return num == SPECIAL_1 || num == SPECIAL_2 || num == SPECIAL_3 || num == SPECIAL_4 || num == GRAIL;
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