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https://github.com/vcmi/vcmi.git
synced 2025-07-15 01:24:45 +02:00
1. Fixed #843
2. Refactoring for battle console hoover texts 3. Clone should work only for creatures of certain tier. However, ALL creature immunities stopped working in the meantime. Looking for an earlier bug.
This commit is contained in:
@ -912,6 +912,8 @@ void CBattleInterface::keyPressed(const SDL_KeyboardEvent & key)
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}
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void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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{
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std::string consoleMsg;
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if(activeStack && !spellDestSelectMode)
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{
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int lastMouseHoveredStack = mouseHoveredStack;
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@ -977,7 +979,7 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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CCS->curh->changeGraphic(3, 0);
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stackCastsSpell = true;
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std::string buf = CGI->generaltexth->allTexts[301]; //Cast spell on %s
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boost::replace_first (buf, "%s", shere->getName());
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boost::replace_first (buf, "%s", shere->getName().c_str());
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console->alterTxt = buf;
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console->whoSetAlter = 0;
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}
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@ -1002,9 +1004,9 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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CCS->curh->changeGraphic(1,5);
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}
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//setting console text
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char buf[500];
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sprintf(buf, CGI->generaltexth->allTexts[297].c_str(), shere->count == 1 ? shere->getCreature()->nameSing.c_str() : shere->getCreature()->namePl.c_str());
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console->alterTxt = buf;
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consoleMsg += CGI->generaltexth->allTexts[297];
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boost::replace_first (consoleMsg, "%s", shere->getName());
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console->alterText (consoleMsg);
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console->whoSetAlter = 0;
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const time_t curTime = time(NULL);
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if (shere->ID != lastMouseHoveredStack &&
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@ -1037,16 +1039,17 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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{
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CCS->curh->changeGraphic(1,3);
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}
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//setting console text
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char buf[500];
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//calculating estimated dmg
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std::pair<ui32, ui32> estimatedDmg = curInt->cb->battleEstimateDamage(sactive, shere);
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std::ostringstream estDmg;
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estDmg << estimatedDmg.first << " - " << estimatedDmg.second;
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std::string estDmg;
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estDmg += boost::lexical_cast<std::string>(estimatedDmg.first) += " - ";
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estDmg += boost::lexical_cast<std::string>(estimatedDmg.second);
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//printing
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sprintf(buf, CGI->generaltexth->allTexts[296].c_str(), shere->count == 1 ? shere->getCreature()->nameSing.c_str() : shere->getCreature()->namePl.c_str(),
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sactive->shots, estDmg.str().c_str());
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console->alterTxt = buf;
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consoleMsg += CGI->generaltexth->allTexts[296];
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boost::replace_first (consoleMsg, "%s", shere->getName());
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boost::replace_first (consoleMsg, "%d", boost::lexical_cast<std::string>(sactive->shots));
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boost::replace_first (consoleMsg, "%s", estDmg);
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console->alterText (consoleMsg);
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console->whoSetAlter = 0;
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}
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else if (isTileAttackable(myNumber)) //available enemy (melee attackable)
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@ -1054,21 +1057,21 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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//handle direction of cursor and attackable tile
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setBattleCursor(myNumber);
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//setting console info
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char buf[500];
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//calculating estimated dmg
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std::pair<ui32, ui32> estimatedDmg = curInt->cb->battleEstimateDamage(sactive, shere);
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std::ostringstream estDmg;
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estDmg << estimatedDmg.first << " - " << estimatedDmg.second;
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std::string estDmg;
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estDmg += boost::lexical_cast<std::string>(estimatedDmg.first) += " - ";
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estDmg += boost::lexical_cast<std::string>(estimatedDmg.second);
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//printing
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sprintf(buf, CGI->generaltexth->allTexts[36].c_str(),
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shere->count == 1 ? shere->getCreature()->nameSing.c_str() : shere->getCreature()->namePl.c_str(), estDmg.str().c_str());
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console->alterTxt = buf;
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consoleMsg += CGI->generaltexth->allTexts[36];
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boost::replace_first (consoleMsg, "%s", shere->getName());
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boost::replace_first (consoleMsg, "%s", estDmg);
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console->alterText (consoleMsg);
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console->whoSetAlter = 0;
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}
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else //unavailable enemy
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{
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CCS->curh->changeGraphic(1,0);
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CCS->curh->changeGraphic (1,0);
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console->alterTxt = "";
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console->whoSetAlter = 0;
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}
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@ -1091,29 +1094,27 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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else //available tile
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{
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//setting console text and cursor
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if(activeStack) //there can be a moment when stack is dead ut next is not yet activated
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if (activeStack) //there can be a moment when stack is dead ut next is not yet activated
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{
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char buf[500];
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if(activeStack->hasBonusOfType(Bonus::FLYING))
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{
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CCS->curh->changeGraphic(1,2);
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sprintf(buf, CGI->generaltexth->allTexts[295].c_str(),
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activeStack->count == 1 ? activeStack->getCreature()->nameSing.c_str() : activeStack->getCreature()->namePl.c_str());
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consoleMsg += CGI->generaltexth->allTexts[295]; //Fly %s here
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}
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else
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{
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CCS->curh->changeGraphic(1,1);
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sprintf(buf, CGI->generaltexth->allTexts[294].c_str(),
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activeStack->count == 1 ? activeStack->getCreature()->nameSing.c_str() : activeStack->getCreature()->namePl.c_str());
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consoleMsg += CGI->generaltexth->allTexts[294]; //Move %s here
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}
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console->alterTxt = buf;
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boost::replace_first (consoleMsg, "%s", activeStack->getName());
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console->alterText(consoleMsg);
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console->whoSetAlter = 0;
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}
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}
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}
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}
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else if(spellDestSelectMode)
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else if (spellDestSelectMode)
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{
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int myNumber = -1; //number of hovered tile
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for(int g=0; g<GameConstants::BFIELD_SIZE; ++g)
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@ -1134,65 +1135,68 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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else
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{
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//get dead stack if we cast resurrection or animate dead
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const CStack * stackUnder = curInt->cb->battleGetStackByPos(myNumber, spellToCast->additionalInfo != 38 && spellToCast->additionalInfo != 39);
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const CStack * stackUnder = curInt->cb->battleGetStackByPos(myNumber, vstd::contains(CGI->spellh->risingSpells, spellToCast->additionalInfo));
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if(stackUnder && spellToCast->additionalInfo == 39 && !stackUnder->hasBonusOfType(Bonus::UNDEAD)) //animate dead can be cast only on undead creatures
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stackUnder = NULL;
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bool whichCase; //for cases 1, 2 and 3
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switch(spellSelMode)
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bool potentialTargetStack; //for cases 1, 2 and 3
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switch (spellSelMode)
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{
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case 1:
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whichCase = stackUnder != NULL && curInt->playerID == stackUnder->owner;
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break;
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case 2:
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whichCase = stackUnder != NULL && curInt->playerID != stackUnder->owner;
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break;
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case 3:
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whichCase = stackUnder != NULL;
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break;
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case SpellSelectionType::FRIENDLY_CREATURE:
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potentialTargetStack = stackUnder != NULL && curInt->playerID == stackUnder->owner;
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break;
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case SpellSelectionType::HOSTILE_CREATURE:
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potentialTargetStack = stackUnder != NULL && curInt->playerID != stackUnder->owner;
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break;
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case SpellSelectionType::ANY_CREATURE:
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potentialTargetStack = stackUnder != NULL;
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break;
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}
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switch(spellSelMode)
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{
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case 0:
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CCS->curh->changeGraphic(3, 0);
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//setting console text
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char buf[500];
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sprintf(buf, CGI->generaltexth->allTexts[26].c_str(), CGI->spellh->spells[spellToCast->additionalInfo]->name.c_str());
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console->alterTxt = buf;
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console->whoSetAlter = 0;
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break;
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case 1: case 2: case 3:
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if( whichCase )
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{
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case SpellSelectionType::ANY_LOCATION:
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CCS->curh->changeGraphic(3, 0);
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//setting console text
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char buf[500];
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std::string creName = stackUnder->count > 1 ? stackUnder->getCreature()->namePl : stackUnder->getCreature()->nameSing;
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sprintf(buf, CGI->generaltexth->allTexts[27].c_str(), CGI->spellh->spells[spellToCast->additionalInfo]->name.c_str(), creName.c_str());
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console->alterTxt = buf;
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consoleMsg += CGI->generaltexth->allTexts[26] += CGI->spellh->spells[spellToCast->additionalInfo]->name;
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console->alterText (consoleMsg);
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console->whoSetAlter = 0;
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break;
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}
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else
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{
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CCS->curh->changeGraphic(1, 0);
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//setting console text
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console->alterTxt = CGI->generaltexth->allTexts[23];
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console->whoSetAlter = 0;
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}
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break;
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case 4: //TODO: implement this case
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if( blockedByObstacle(myNumber) )
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{
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CCS->curh->changeGraphic(3, 0);
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}
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else
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{
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CCS->curh->changeGraphic(1, 0);
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}
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break;
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case SpellSelectionType::FRIENDLY_CREATURE:
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case SpellSelectionType::HOSTILE_CREATURE:
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case SpellSelectionType::ANY_CREATURE:
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if( potentialTargetStack )
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{
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if (curInt->cb->battleCanCastThisSpell (CGI->spellh->spells[spellToCast->additionalInfo], BattleHex(myNumber)))
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CCS->curh->changeGraphic(3, 0);
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else
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CCS->curh->changeGraphic(1, 0);
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//setting console text
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consoleMsg += CGI->generaltexth->allTexts[27] += CGI->spellh->spells[spellToCast->additionalInfo]->name;
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consoleMsg += stackUnder->getName();
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console->alterText (consoleMsg);
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console->whoSetAlter = 0;
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break;
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}
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else
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{
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CCS->curh->changeGraphic(1, 0);
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//setting console text
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console->alterTxt = CGI->generaltexth->allTexts[23];
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console->whoSetAlter = 0;
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}
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break;
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case SpellSelectionType::OBSTACLE: //TODO: implement this case
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if ( blockedByObstacle(myNumber) )
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{
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CCS->curh->changeGraphic(3, 0);
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}
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else
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{
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CCS->curh->changeGraphic(1, 0);
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}
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break;
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}
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}
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}
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