mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
Movement: now hero will always ignore guards if visiting object that he staying on
This one is replicating original game behaviour and fixes issue 1990 and related to issue 2084. Currently this is mainly caused problem with teleporters which lead to crash in AI due to unexcepted hero loss.
This commit is contained in:
parent
00de870f17
commit
445ded71a7
@ -1747,7 +1747,11 @@ bool CGameHandler::moveHero( ObjectInstanceID hid, int3 dst, ui8 teleporting, Pl
|
||||
tmh.result = result;
|
||||
sendAndApply(&tmh);
|
||||
|
||||
if(lookForGuards == CHECK_FOR_GUARDS && this->isInTheMap(guardPos))
|
||||
if (visitDest == VISIT_DEST && t.topVisitableObj() && t.topVisitableObj()->id == h->id)
|
||||
{ // Hero should be always able to visit any object he staying on even if there guards around
|
||||
visitObjectOnTile(t, h);
|
||||
}
|
||||
else if(lookForGuards == CHECK_FOR_GUARDS && this->isInTheMap(guardPos))
|
||||
{
|
||||
tmh.attackedFrom = guardPos;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user