mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-30 08:57:00 +02:00
More cleanup:
- moved SoundBase.h to lib since it contains shared data - added RMG info to object format. Note that data is not yet imported in configs - slightly updated API of object handlers
This commit is contained in:
parent
b2e8c92383
commit
44742814cd
@ -25,7 +25,7 @@
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#include "CPreGame.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/CSpellHandler.h"
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#include "CSoundBase.h"
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#include "../lib/CSoundBase.h"
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#include "../lib/CGameState.h"
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#include "CMusicHandler.h"
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#include "gui/CGuiHandler.h"
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@ -48,8 +48,6 @@ set(client_SRCS
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)
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set(client_HEADERS
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CSoundBase.h
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gui/SDL_Pixels.h
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)
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@ -1,7 +1,7 @@
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#pragma once
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#include "../lib/CConfigHandler.h"
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#include "CSoundBase.h"
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#include "../lib/CSoundBase.h"
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#include "../lib/CCreatureHandler.h"
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/*
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@ -14,7 +14,7 @@
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#include "../lib/mapping/CMap.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/CSpellHandler.h"
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#include "CSoundBase.h"
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#include "../lib/CSoundBase.h"
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#include "mapHandler.h"
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#include "GUIClasses.h"
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#include "../lib/CConfigHandler.h"
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@ -651,7 +651,7 @@ void CArtHandler::afterLoadFinalization()
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for (CArtifact * art : artifacts)
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{
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VLC->objtypeh->createObject(art->Name(), JsonNode(), Obj::ARTIFACT, art->id.num);
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VLC->objtypeh->loadSubObject(art->Name(), JsonNode(), Obj::ARTIFACT, art->id.num);
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if (!art->advMapDef.empty())
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{
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@ -664,7 +664,7 @@ void CArtHandler::afterLoadFinalization()
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}
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// object does not have any templates - this is not usable object (e.g. pseudo-art like lock)
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if (VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, art->id)->getTemplates().empty())
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VLC->objtypeh->eraseObject(Obj::ARTIFACT, art->id);
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VLC->objtypeh->removeSubObject(Obj::ARTIFACT, art->id);
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}
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}
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@ -1118,7 +1118,7 @@ void CCreatureHandler::afterLoadFinalization()
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{
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for (CCreature * crea : creatures)
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{
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VLC->objtypeh->createObject(crea->nameSing, JsonNode(), Obj::MONSTER, crea->idNumber.num);
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VLC->objtypeh->loadSubObject(crea->nameSing, JsonNode(), Obj::MONSTER, crea->idNumber.num);
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if (!crea->advMapDef.empty())
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{
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JsonNode templ;
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@ -1128,7 +1128,7 @@ void CCreatureHandler::afterLoadFinalization()
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// object does not have any templates - this is not usable object (e.g. pseudo-creature like Arrow Tower)
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if (VLC->objtypeh->getHandlerFor(Obj::MONSTER, crea->idNumber.num)->getTemplates().empty())
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VLC->objtypeh->eraseObject(Obj::MONSTER, crea->idNumber.num);
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VLC->objtypeh->removeSubObject(Obj::MONSTER, crea->idNumber.num);
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}
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}
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@ -235,7 +235,7 @@ void CHeroClassHandler::afterLoadFinalization()
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for (CHeroClass * hc : heroClasses)
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{
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VLC->objtypeh->createObject(hc->identifier, JsonNode(), Obj::HERO, hc->id);
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VLC->objtypeh->loadSubObject(hc->identifier, JsonNode(), Obj::HERO, hc->id);
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if (!hc->imageMapMale.empty())
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{
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JsonNode templ;
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@ -104,6 +104,7 @@ set(lib_HEADERS
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mapObjects/MapObjects.h
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CSoundBase.h
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AI_Base.h
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CondSh.h
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ConstTransitivePtr.h
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@ -763,7 +763,7 @@ void CTownHandler::afterLoadFinalization()
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{
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if (fact->town)
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{
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VLC->objtypeh->createObject(fact->identifier, JsonNode(), Obj::TOWN, fact->index);
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VLC->objtypeh->loadSubObject(fact->identifier, JsonNode(), Obj::TOWN, fact->index);
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if (!fact->town->clientInfo.advMapCastle.empty())
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{
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JsonNode templ;
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@ -782,7 +782,7 @@ void CTownHandler::afterLoadFinalization()
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JsonNode templ;
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templ["animation"].String() = fact->town->dwellings[i];
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VLC->objtypeh->createObject("", JsonNode(), Obj::CREATURE_GENERATOR1, 80 + cre);
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VLC->objtypeh->loadSubObject("", JsonNode(), Obj::CREATURE_GENERATOR1, 80 + cre);
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VLC->objtypeh->getHandlerFor(Obj::CREATURE_GENERATOR1, 80 + cre)->addTemplate(templ);
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VLC->objh->cregens[80 + cre] = cre; //map of dwelling -> creature id
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}
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@ -108,19 +108,14 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & meta;
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// simple saving - save json in its string interpretation
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if (h.saving)
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{
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std::ostringstream stream;
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stream << *this;
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std::string str = stream.str();
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h & str;
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}
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else
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{
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std::string str;
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h & str;
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JsonNode(str.c_str(), str.size()).swap(*this);
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h & type;
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switch (type) {
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break; case DATA_NULL:
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break; case DATA_BOOL: h & data.Bool;
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break; case DATA_FLOAT: h & data.Float;
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break; case DATA_STRING: h & data.String;
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break; case DATA_VECTOR: h & data.Vector;
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break; case DATA_STRUCT: h & data.Struct;
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}
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}
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};
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@ -13,7 +13,7 @@
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#include "../NetPacks.h"
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#include "../CGeneralTextHandler.h"
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#include "../client/CSoundBase.h"
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#include "../CSoundBase.h"
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using namespace boost::assign;
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@ -14,7 +14,7 @@
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#include "../NetPacks.h"
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#include "../CGeneralTextHandler.h"
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#include "../CHeroHandler.h"
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#include "../client/CSoundBase.h"
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#include "../CSoundBase.h"
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#include "../CSpellHandler.h"
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#include "CObjectClassesHandler.h"
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@ -12,7 +12,7 @@
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#include "CGPandoraBox.h"
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#include "../NetPacks.h"
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#include "../client/CSoundBase.h"
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#include "../CSoundBase.h"
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#include "../CSpellHandler.h"
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@ -185,7 +185,7 @@ void CObjectClassesHandler::loadObject(std::string scope, std::string name, cons
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VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
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}
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void CObjectClassesHandler::createObject(std::string name, JsonNode config, si32 ID, boost::optional<si32> subID)
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void CObjectClassesHandler::loadSubObject(std::string name, JsonNode config, si32 ID, boost::optional<si32> subID)
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{
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config.setType(JsonNode::DATA_STRUCT); // ensure that input is not NULL
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assert(objects.count(ID));
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@ -201,7 +201,7 @@ void CObjectClassesHandler::createObject(std::string name, JsonNode config, si32
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loadObjectEntry(config, objects[ID]);
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}
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void CObjectClassesHandler::eraseObject(si32 ID, si32 subID)
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void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
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{
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assert(objects.count(ID));
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assert(objects.at(ID)->objects.count(subID));
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@ -225,6 +225,28 @@ TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype)
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return nullptr;
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}
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std::set<si32> CObjectClassesHandler::knownObjects() const
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{
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std::set<si32> ret;
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for (auto entry : objects)
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ret.insert(entry.first);
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return ret;
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}
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std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
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{
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std::set<si32> ret;
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if (objects.count(primaryID))
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{
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for (auto entry : objects.at(primaryID)->objects)
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ret.insert(entry.first);
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}
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return ret;
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}
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void CObjectClassesHandler::beforeValidate(JsonNode & object)
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{
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for (auto & entry : object["types"].Struct())
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@ -239,7 +261,6 @@ void CObjectClassesHandler::beforeValidate(JsonNode & object)
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void CObjectClassesHandler::afterLoadFinalization()
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{
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legacyTemplates.clear(); // whatever left there is no longer needed
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for (auto entry : objects)
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{
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for (auto obj : entry.second->objects)
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@ -262,9 +283,26 @@ void AObjectTypeHandler::setType(si32 type, si32 subtype)
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this->subtype = subtype;
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}
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static ui32 loadJsonOrMax(const JsonNode & input)
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{
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if (input.isNull())
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return std::numeric_limits<ui32>::max();
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else
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return input.Float();
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}
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void AObjectTypeHandler::init(const JsonNode & input)
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{
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base = input["base"];
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if (!input["rmg"].isNull())
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{
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rmgInfo.value = input["rmg"]["value"].Float();
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rmgInfo.mapLimit = loadJsonOrMax(input["rmg"]["mapLimit"]);
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rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);
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rmgInfo.rarity = input["rmg"]["rarity"].Float();
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} // else block is not needed - set in constructor
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for (auto entry : input["templates"].Struct())
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{
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entry.second.setType(JsonNode::DATA_STRUCT);
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@ -281,7 +319,7 @@ void AObjectTypeHandler::init(const JsonNode & input)
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bool AObjectTypeHandler::objectFilter(const CGObjectInstance *, const ObjectTemplate &) const
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{
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return true; // by default - accept all.
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return false; // by default there are no overrides
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}
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void AObjectTypeHandler::addTemplate(ObjectTemplate templ)
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@ -331,3 +369,8 @@ boost::optional<ObjectTemplate> AObjectTypeHandler::getOverride(si32 terrainType
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}
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return boost::optional<ObjectTemplate>();
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}
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const RandomMapInfo & AObjectTypeHandler::getRMGInfo()
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{
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return rmgInfo;
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}
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@ -19,6 +19,34 @@
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class JsonNode;
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class CRandomGenerator;
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/// Structure that describes placement rules for this object in random map
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struct RandomMapInfo
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{
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/// How valuable this object is, 1k = worthless, 10k = Utopia-level
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ui32 value;
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/// How many of such objects can be placed on map, 0 = object can not be placed by RMG
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ui32 mapLimit;
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/// How many of such objects can be placed in one zone, 0 = unplaceable
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ui32 zoneLimit;
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/// Rarity of object, 5 = extremely rare, 100 = common
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ui32 rarity;
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RandomMapInfo():
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value(0),
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mapLimit(0),
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zoneLimit(0),
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rarity(0)
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{}
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & value & mapLimit & zoneLimit & rarity;
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}
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};
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class IObjectInfo
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{
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public:
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@ -42,6 +70,8 @@ class CGObjectInstance;
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class AObjectTypeHandler
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{
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RandomMapInfo rmgInfo;
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si32 type;
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si32 subtype;
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@ -56,22 +86,22 @@ public:
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void setType(si32 type, si32 subtype);
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/// loads templates from Json structure using fields "base" and "templates"
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/// loads generic data from Json structure
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virtual void init(const JsonNode & input);
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void addTemplate(ObjectTemplate templ);
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void addTemplate(JsonNode config);
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/// returns all templates, without any filters
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/// returns all templates matching parameters
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std::vector<ObjectTemplate> getTemplates() const;
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/// returns all templates that can be placed on specific terrain type
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std::vector<ObjectTemplate> getTemplates(si32 terrainType) const;
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/// returns preferred template for this object, if present (e.g. one of 3 possible templates for town - village, fort and castle)
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/// note that appearance will not be changed - this must be done separately (either by assignment or via pack from server)
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boost::optional<ObjectTemplate> getOverride(si32 terrainType, const CGObjectInstance * object) const;
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const RandomMapInfo & getRMGInfo();
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/// Creates object and set up core properties (like ID/subID). Object is NOT initialized
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/// to allow creating objects before game start (e.g. map loading)
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virtual CGObjectInstance * create(ObjectTemplate tmpl) const = 0;
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@ -84,7 +114,7 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & type & subtype & templates;
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h & type & subtype & templates & rmgInfo;
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}
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};
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@ -129,7 +159,7 @@ class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & base & objects;
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h & name & handlerName & base & objects;
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}
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};
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@ -138,10 +168,10 @@ class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
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/// list of object handlers, each of them handles only one type
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std::map<si32, ObjectContainter * > objects;
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/// map that is filled during contruction with all known handlers. Not serializeable
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/// map that is filled during contruction with all known handlers. Not serializeable due to usage of std::function
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std::map<std::string, std::function<TObjectTypeHandler()> > handlerConstructors;
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/// container with H3 templates, used only during loading
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/// container with H3 templates, used only during loading, no need to serialize it
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TTemplatesContainer legacyTemplates;
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void loadObjectEntry(const JsonNode & entry, ObjectContainter * obj);
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@ -154,14 +184,18 @@ public:
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void loadObject(std::string scope, std::string name, const JsonNode & data) override;
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void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
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void createObject(std::string name, JsonNode config, si32 ID, boost::optional<si32> subID = boost::optional<si32>());
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void eraseObject(si32 ID, si32 subID);
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void loadSubObject(std::string name, JsonNode config, si32 ID, boost::optional<si32> subID = boost::optional<si32>());
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void removeSubObject(si32 ID, si32 subID);
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void beforeValidate(JsonNode & object) override;
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void afterLoadFinalization() override;
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std::vector<bool> getDefaultAllowed() const override;
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/// Queries to detect loaded objects
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std::set<si32> knownObjects() const;
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std::set<si32> knownSubObjects(si32 primaryID) const;
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/// returns handler for specified object (ID-based). ObjectHandler keeps ownership
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TObjectTypeHandler getHandlerFor(si32 type, si32 subtype) const;
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@ -14,7 +14,7 @@
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#include "../NetPacks.h"
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#include "../CGeneralTextHandler.h"
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#include "../CHeroHandler.h"
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#include "../client/CSoundBase.h"
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#include "../CSoundBase.h"
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#include "CObjectClassesHandler.h"
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@ -13,7 +13,7 @@
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#include "CQuest.h"
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#include "../NetPacks.h"
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#include "../client/CSoundBase.h"
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#include "../CSoundBase.h"
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#include "../CGeneralTextHandler.h"
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#include "../CHeroHandler.h"
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#include "CObjectClassesHandler.h"
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@ -13,7 +13,7 @@
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#include "CRewardableObject.h"
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#include "../CHeroHandler.h"
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#include "../CGeneralTextHandler.h"
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#include "../client/CSoundBase.h"
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#include "../CSoundBase.h"
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#include "../NetPacks.h"
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#include "CObjectClassesHandler.h"
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@ -13,7 +13,7 @@
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#include "../NetPacks.h"
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#include "../CGeneralTextHandler.h"
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#include "../client/CSoundBase.h"
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#include "../CSoundBase.h"
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#include "CObjectClassesHandler.h"
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#include "../CSpellHandler.h"
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@ -21,7 +21,7 @@
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#include "../lib/mapping/CMap.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/ScopeGuard.h"
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#include "../client/CSoundBase.h"
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#include "../lib/CSoundBase.h"
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#include "CGameHandler.h"
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#include "CVCMIServer.h"
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#include "../lib/CCreatureSet.h"
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