mirror of
https://github.com/vcmi/vcmi.git
synced 2025-07-05 00:49:09 +02:00
- Buttons optimization - less memory and CPU usage
- gcc compilation fixes
This commit is contained in:
@ -1,18 +1,18 @@
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#include "AdventureMapButton.h"
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#include "CAnimation.h"
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#include "CAdvmapInterface.h"
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//#include "CAdvmapInterface.h"
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#include "SDL_Extensions.h"
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#include "CGameInfo.h"
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#include "../lib/CLodHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CTownHandler.h"
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//#include "../lib/CGeneralTextHandler.h"
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//#include "../lib/CTownHandler.h"
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#include "../CCallback.h"
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#include "CConfigHandler.h"
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#include "Graphics.h"
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//#include "Graphics.h"
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#include "CBattleInterface.h"
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#include "CPlayerInterface.h"
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#include "CMessage.h"
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#include "CMusicHandler.h"
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#include "GUIClasses.h"
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/*
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* AdventureMapButton.cpp, part of VCMI engine
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@ -26,90 +26,88 @@
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CButtonBase::CButtonBase()
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{
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swappedImages = false;
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bitmapOffset = 0;
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curimg=0;
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type=-1;
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abs=false;
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//active=false;
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notFreeButton = false;
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ourObj=NULL;
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state=0;
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state=NORMAL;
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image = NULL;
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text = NULL;
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}
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CButtonBase::~CButtonBase()
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{
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delete text;
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if(notFreeButton)
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return;
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for (size_t i = 0; i<imgs.size(); i++)
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delete imgs[i];
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imgs.clear();
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}
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void CButtonBase::show(SDL_Surface * to)
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void CButtonBase::update()
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{
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int img = std::min(state+bitmapOffset,int(imgs[curimg]->size()-1));
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img = std::max(0, img);
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IImage *toBlit = imgs[curimg]->getImage(img);
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if (abs)
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if (text)
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{
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if(toBlit)
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{
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toBlit->draw(to, pos.x, pos.y);
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}
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if (state == PRESSED)
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text->moveTo(Point(pos.x+pos.w/2+1, pos.y+pos.h/2+1));
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else
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{
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SDL_Rect r = pos;
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SDL_FillRect(to, &r, 0x505000);
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}
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if(text)
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{//using "state" instead of "state == 1" screwed up hoverable buttons with text
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CSDL_Ext::printAt(text->text, text->x + pos.x + (state == 1), text->y + pos.y + (state == 1), text->font, text->color, to);
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}
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text->moveTo(Point(pos.x+pos.w/2, pos.y+pos.h/2));
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}
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else
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size_t newPos = (int)state + bitmapOffset;
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if (swappedImages)
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{
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toBlit->draw(to, pos.x+ourObj->pos.x,pos.y+ourObj->pos.y);
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if (newPos == 0) newPos = 1;
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else if (newPos == 1) newPos = 0;
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}
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image->setFrame(newPos);
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showAll(screen);
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showAll(screen2);//Any way to remove one of showAll()?
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}
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void CButtonBase::showAll( SDL_Surface * to )
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void CButtonBase::addTextOverlay( const std::string &Text, EFonts font, SDL_Color color)
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{
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show(to);
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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delChild(text);
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text = new CLabel(pos.w/2, pos.h/2, font, CENTER, color, Text);
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update();
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}
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void CButtonBase::addTextOverlay( const std::string Text, EFonts font, SDL_Color color)
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void CButtonBase::setOffset(int newOffset)
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{
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delete text;
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text = new TextOverlay;
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text->text = Text;
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const Font *f = graphics->fonts[font];
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text->x = pos.w/2 - f->getWidth(Text.c_str())/2;
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text->y = pos.h/2 - f->height/2;
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text->font = font;
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text->color = color;
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if (bitmapOffset == newOffset)
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return;
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bitmapOffset = newOffset;
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update();
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}
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void CButtonBase::setState(ButtonState newState)
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{
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if (state == newState)
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return;
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state = newState;
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update();
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}
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CButtonBase::ButtonState CButtonBase::getState()
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{
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return state;
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}
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bool CButtonBase::isBlocked()
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{
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return state == BLOCKED;
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}
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bool CButtonBase::isHighlighted()
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{
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return state == HIGHLIGHTED;
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}
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void CButtonBase::block(bool on)
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{
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setState(on?BLOCKED:NORMAL);
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}
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AdventureMapButton::AdventureMapButton ()
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{
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type=2;
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abs=true;
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hoverable = false;
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//active=false;
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ourObj=NULL;
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state=0;
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blocked = actOnDown = false;
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hoverable = actOnDown = false;
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used = LCLICK | RCLICK | HOVER | KEYBOARD;
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}
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//AdventureMapButton::AdventureMapButton( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ, std::vector<std::string> * add, bool playerColoredButton)
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//{
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// init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, activ);
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//}
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AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName,int key, std::vector<std::string> * add, bool playerColoredButton )
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{
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std::map<int,std::string> pom;
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@ -117,11 +115,6 @@ AdventureMapButton::AdventureMapButton( const std::string &Name, const std::stri
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init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, key);
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}
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AdventureMapButton::AdventureMapButton( const std::map<int,std::string> &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
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{
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init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, key);
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}
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AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key/*=0*/ )
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{
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std::map<int,std::string> pom;
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@ -129,7 +122,7 @@ AdventureMapButton::AdventureMapButton( const std::string &Name, const std::stri
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init(Callback, pom, HelpBox, info->playerColoured, info->defName, &info->additionalDefs, info->x, info->y, key);
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}
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AdventureMapButton::AdventureMapButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
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AdventureMapButton::AdventureMapButton( const std::pair<std::string, std::string> &help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
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{
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std::map<int,std::string> pom;
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pom[0] = help.first;
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@ -137,20 +130,19 @@ AdventureMapButton::AdventureMapButton( const std::pair<std::string, std::string
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}
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void AdventureMapButton::clickLeft(tribool down, bool previousState)
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{
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if(blocked)
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if(isBlocked())
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return;
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if (down)
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{
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CCS->soundh->playSound(soundBase::button);
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state = 1;
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setState(PRESSED);
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}
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else if(hoverable && hovered)
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state = 3;
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setState(HIGHLIGHTED);
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else
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state = 0;
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setState(NORMAL);
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show(screenBuf);
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if (actOnDown && down)
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{
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callback();
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@ -172,24 +164,18 @@ void AdventureMapButton::hover (bool on)
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if(hoverable)
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{
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if(on)
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state = 3;
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setState(HIGHLIGHTED);
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else
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state = 0;
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setState(NORMAL);
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}
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if(pressedL)
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{
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if(on)
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state = 1;
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else
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state = hoverable ? 3 : 0;
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}
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if(pressedL && on)
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setState(PRESSED);
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////Hoverable::hover(on);
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std::string *name = (vstd::contains(hoverTexts,state))
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? (&hoverTexts[state])
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std::string *name = (vstd::contains(hoverTexts,getState()))
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? (&hoverTexts[getState()])
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: (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
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if(name && name->size() && blocked!=1) //if there is no name, there is nohing to display also
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if(name && name->size() && !isBlocked()) //if there is no name, there is nohing to display also
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{
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if (LOCPLINT && LOCPLINT->battleInt) //for battle buttons
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{
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@ -216,69 +202,62 @@ void AdventureMapButton::hover (bool on)
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void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
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{
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currentImage = -1;
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used = LCLICK | RCLICK | HOVER | KEYBOARD;
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callback = Callback;
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blocked = actOnDown = false;
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type=2;
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abs=true;
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hoverable = false;
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//active=false;
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ourObj=NULL;
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actOnDown = hoverable = false;
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assignedKeys.insert(key);
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state=0;
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hoverTexts = Name;
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helpBox=HelpBox;
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setDef(defName, playerColoredButton);
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if (add && add->size())
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for (size_t i=0; i<add->size();i++)
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setDef((*add)[i], playerColoredButton);
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if (playerColoredButton)
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setPlayerColor(LOCPLINT->playerID);
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pos.x += x;
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pos.y += y;
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pos.w = imgs[curimg]->getImage(0)->width();
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pos.h = imgs[curimg]->getImage(0)->height() -1;
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if (!defName.empty())
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imageNames.push_back(defName);
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if (add)
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for (size_t i=0; i<add->size();i++ )
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imageNames.push_back(add->at(i));
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setIndex(0, playerColoredButton);
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}
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void AdventureMapButton::block( ui8 on )
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void AdventureMapButton::setIndex(size_t index, bool playerColoredButton)
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{
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blocked = on;
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state = 0;
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bitmapOffset = on ? 2 : 0;
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show(screenBuf);
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if (index == currentImage || index>=imageNames.size())
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return;
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currentImage = index;
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setImage(new CAnimation(imageNames[index]), playerColoredButton);
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}
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void AdventureMapButton::setDef(const std::string & defName, bool playerColoredButton, bool reset/*=false*/)
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void AdventureMapButton::setImage(CAnimation* anim, bool playerColoredButton)
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{
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if (reset)
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{
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for (size_t i=0; i<imgs.size(); i++)
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delete imgs[i];
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imgs.clear();
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}
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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if (image && active)
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image->deactivate();
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delChild(image);
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image = new CAnimImage(anim, getState());
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if (active)
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image->activate();
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if (playerColoredButton)
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image->playerColored(LOCPLINT->playerID);
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pos.w = image->pos.w;
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pos.h = image->pos.h;
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imgs.push_back(new CAnimation(defName));
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imgs.back()->load();
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}
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void AdventureMapButton::setPlayerColor(int player)
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{
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for(size_t i =0; i<imgs.size();i++)
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for(size_t j=0;j<imgs[i]->size();j++)
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{
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imgs[i]->getImage(j)->playerColored(player);
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}
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if (image)
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image->playerColored(player);
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}
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void CHighlightableButton::select(bool on)
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{
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selected = on;
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state = selected ? 3 : 0;
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setState(on?HIGHLIGHTED:NORMAL);
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if(selected)
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if(on)
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callback();
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else
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callback2();
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@ -291,32 +270,30 @@ void CHighlightableButton::select(bool on)
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void CHighlightableButton::clickLeft(tribool down, bool previousState)
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{
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if(blocked)
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if(isBlocked())
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return;
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if (down)
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if (down && !(onlyOn && isHighlighted()))
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{
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CCS->soundh->playSound(soundBase::button);
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state = 1;
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}
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else
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state = selected ? 3 : 0;
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setState(PRESSED);
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}
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show(screenBuf);
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if(previousState && down == false)
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if(previousState && down == false && getState() == PRESSED)
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{
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if(!onlyOn || !selected)
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select(!selected);
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//if(!onlyOn || !isHighlighted())
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select(!isHighlighted());
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}
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}
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CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
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: onlyOn(false), selected(false), callback2(onDeselect)
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: onlyOn(false), callback2(onDeselect)
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{
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init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,key);
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}
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CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
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: onlyOn(false), selected(false) // TODO: callback2(???)
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CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::string> &help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
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: onlyOn(false) // TODO: callback2(???)
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{
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ID = myid;
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std::map<int,std::string> pom;
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@ -325,7 +302,7 @@ CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::st
|
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}
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CHighlightableButton::CHighlightableButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
|
||||
: onlyOn(false), selected(false) // TODO: callback2(???)
|
||||
: onlyOn(false) // TODO: callback2(???)
|
||||
{
|
||||
ID = myid;
|
||||
std::map<int,std::string> pom;
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||||
@ -335,6 +312,11 @@ CHighlightableButton::CHighlightableButton( const std::string &Name, const std::
|
||||
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||||
void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
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{
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if (bt->parent)
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bt->parent->removeChild(bt);
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||||
addChild(bt);
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||||
bt->recActions = defActions;//FIXME: not needed?
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||||
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bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
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||||
bt->onlyOn = true;
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buttons.push_back(bt);
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@ -342,10 +324,11 @@ void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
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|
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void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect, int key)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
CHighlightableButton *bt = new CHighlightableButton(OnSelect, 0, tooltip, HelpBox, false, defName, 0, x, y, key);
|
||||
if(musicLike)
|
||||
{
|
||||
bt->bitmapOffset = buttons.size() - 3;
|
||||
bt->setOffset(buttons.size() - 3);
|
||||
}
|
||||
bt->ID = uid;
|
||||
bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
|
||||
@ -359,26 +342,7 @@ CHighlightableButtonsGroup::CHighlightableButtonsGroup(const CFunctionList2<void
|
||||
|
||||
CHighlightableButtonsGroup::~CHighlightableButtonsGroup()
|
||||
{
|
||||
for(size_t i=0;i<buttons.size();i++)
|
||||
{
|
||||
delete buttons[i];
|
||||
}
|
||||
}
|
||||
|
||||
void CHighlightableButtonsGroup::activate()
|
||||
{
|
||||
for(size_t i=0;i<buttons.size();i++)
|
||||
{
|
||||
buttons[i]->activate();
|
||||
}
|
||||
}
|
||||
|
||||
void CHighlightableButtonsGroup::deactivate()
|
||||
{
|
||||
for(size_t i=0;i<buttons.size();i++)
|
||||
{
|
||||
buttons[i]->deactivate();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void CHighlightableButtonsGroup::select(int id, bool mode)
|
||||
@ -401,23 +365,33 @@ void CHighlightableButtonsGroup::select(int id, bool mode)
|
||||
void CHighlightableButtonsGroup::selectionChanged(int to)
|
||||
{
|
||||
for(size_t i=0;i<buttons.size(); ++i)
|
||||
if(buttons[i]->ID!=to && buttons[i]->selected)
|
||||
if(buttons[i]->ID!=to && buttons[i]->isHighlighted())
|
||||
buttons[i]->select(false);
|
||||
onChange(to);
|
||||
}
|
||||
|
||||
void CHighlightableButtonsGroup::show(SDL_Surface * to )
|
||||
{
|
||||
for(size_t i=0;i<buttons.size(); ++i)
|
||||
if (musicLike)
|
||||
{
|
||||
if(!musicLike || (musicLike && buttons[i]->selected)) //if musicLike, print only selected button
|
||||
buttons[i]->show(to);
|
||||
for(size_t i=0;i<buttons.size(); ++i)
|
||||
if(buttons[i]->isHighlighted())
|
||||
buttons[i]->show(to);
|
||||
}
|
||||
else
|
||||
CIntObject::show(to);
|
||||
}
|
||||
|
||||
void CHighlightableButtonsGroup::showAll( SDL_Surface * to )
|
||||
{
|
||||
show(to);
|
||||
if (musicLike)
|
||||
{
|
||||
for(size_t i=0;i<buttons.size(); ++i)
|
||||
if(buttons[i]->isHighlighted())
|
||||
buttons[i]->showAll(to);
|
||||
}
|
||||
else
|
||||
CIntObject::showAll(to);
|
||||
}
|
||||
|
||||
void CHighlightableButtonsGroup::block( ui8 on )
|
||||
@ -495,10 +469,11 @@ void CSlider::moveTo(int to)
|
||||
{
|
||||
float part = (float)to/positions;
|
||||
part*=(pos.w-48);
|
||||
slider->pos.x = part + pos.x + 16;
|
||||
int newPos = part + pos.x + 16 - slider->pos.x;
|
||||
slider->moveBy(Point(newPos, 0));
|
||||
}
|
||||
else
|
||||
slider->pos.x = pos.x+16;
|
||||
slider->moveTo(Point(pos.x+16, pos.y));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -506,10 +481,11 @@ void CSlider::moveTo(int to)
|
||||
{
|
||||
float part = (float)to/positions;
|
||||
part*=(pos.h-48);
|
||||
slider->pos.y = part + pos.y + 16;
|
||||
int newPos = part + pos.y + 16 - slider->pos.y;
|
||||
slider->moveBy(Point(0, newPos));
|
||||
}
|
||||
else
|
||||
slider->pos.y = pos.y+16;
|
||||
slider->moveTo(Point(pos.x, pos.y+16));
|
||||
}
|
||||
|
||||
if(moved)
|
||||
@ -518,7 +494,7 @@ void CSlider::moveTo(int to)
|
||||
|
||||
void CSlider::clickLeft(tribool down, bool previousState)
|
||||
{
|
||||
if(down && !slider->blocked)
|
||||
if(down && !slider->isBlocked())
|
||||
{
|
||||
float pw = 0;
|
||||
float rw = 0;
|
||||
@ -600,24 +576,25 @@ CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int
|
||||
if(style == 0)
|
||||
{
|
||||
std::string name = horizontal?"IGPCRDIV.DEF":"OVBUTN2.DEF";
|
||||
CAnimation *animLeft = new CAnimation();
|
||||
animLeft->setCustom(name + ":0", 0);
|
||||
animLeft->setCustom(name + ":1", 1);
|
||||
left->setImage(animLeft);
|
||||
|
||||
CAnimation *animRight = new CAnimation();
|
||||
animRight->setCustom(name + ":2", 0);
|
||||
animRight->setCustom(name + ":3", 1);
|
||||
right->setImage(animRight);
|
||||
|
||||
left->imgs.push_back(new CAnimation(name));
|
||||
left->imgs.back()->load();
|
||||
left->bitmapOffset = 0;
|
||||
|
||||
right->imgs.push_back(new CAnimation(name));
|
||||
right->imgs.back()->load();
|
||||
right->bitmapOffset = 2;
|
||||
|
||||
slider->imgs.push_back(new CAnimation(name));
|
||||
slider->imgs.back()->load();
|
||||
slider->bitmapOffset = 4;
|
||||
CAnimation *animSlider = new CAnimation();
|
||||
animSlider->setCustom(name + ":4", 0);
|
||||
slider->setImage(animSlider);
|
||||
}
|
||||
else
|
||||
{
|
||||
left->setDef(horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF", false);
|
||||
right->setDef(horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF", false);
|
||||
slider->setDef("SCNRBSL.DEF", false);
|
||||
left->setImage(new CAnimation(horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF"));
|
||||
right->setImage(new CAnimation(horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF"));
|
||||
slider->setImage(new CAnimation("SCNRBSL.DEF"));
|
||||
}
|
||||
slider->actOnDown = true;
|
||||
|
||||
|
Reference in New Issue
Block a user