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	Remove old code
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		| @@ -353,9 +353,6 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, TerrainId terrain, const | ||||
| 		{ | ||||
| 			const BattleHex & pos = layout.units.at(side).at(k); | ||||
|  | ||||
| 			//if(creatureBank && i->second->type->isDoubleWide()) | ||||
| 			//	pos += side == BattleSide::RIGHT_SIDE ? BattleHex::LEFT : BattleHex::RIGHT; | ||||
|  | ||||
| 			if (pos.isValid()) | ||||
| 				curB->generateNewStack(curB->nextUnitId(), *i->second, side, i->first, pos); | ||||
| 		} | ||||
|   | ||||
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