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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

nullkiller2: Add battleEnded() callback to AIGateway for NK2 AI but leave it deactivated because it crashes NK during computer turns if it fights

This commit is contained in:
Mircea TheHonestCTO
2025-11-19 18:01:34 +01:00
parent 19ced296dc
commit 45e3e48fba
2 changed files with 9 additions and 0 deletions

View File

@@ -414,6 +414,14 @@ void AIGateway::battleResultsApplied()
status.setBattle(NO_BATTLE);
}
void AIGateway::battleEnded()
{
// TODO: Mircea: Mirroring what was just added for NK1 doesn't work, crashes the game when NK2 fights during computer turns
// LOG_TRACE(logAi);
// assert(status.getBattle() == ENDING_BATTLE);
// status.setBattle(NO_BATTLE);
}
void AIGateway::beforeObjectPropertyChanged(const SetObjectProperty * sop)
{

View File

@@ -141,6 +141,7 @@ public:
void heroManaPointsChanged(const CGHeroInstance * hero) override;
void heroSecondarySkillChanged(const CGHeroInstance * hero, int which, int val) override;
void battleResultsApplied() override;
void battleEnded() override;
void beforeObjectPropertyChanged(const SetObjectProperty * sop) override;
void objectPropertyChanged(const SetObjectProperty * sop) override;
void buildChanged(const CGTownInstance * town, BuildingID buildingID, int what) override;