mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-23 00:28:08 +02:00
* Reverted previously changed PreGame code
* Added the missing AB video resource file in linux code, AB campaign selection videos should now play BUT they don't => it seems that ffmpeg can't handle older BINK videos * Fixed a visual glitch which could be seen at the WOG animation in the main menu on a linux machine * Fixed the random crashes bug on mouse centering at startup on linux * Fixed a visual bug at the bonus selection screen when starting a campaign-map * Changed some positions in the bonus selection screen, no bonus pre selection, you cannot start the campaign when no bonus is selected (like in h3) * Added a border functionality to the AdventureMapButton * InfoWindow buttons and some other buttons have now the border which heroes 3 buttons have * Fixed a app crash when you start a campaign two times in one session
This commit is contained in:
@ -277,8 +277,7 @@ void CMenuScreen::showAll( SDL_Surface * to )
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void CMenuScreen::show( SDL_Surface * to )
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{
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CIntObject::show(to);
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//CCS->videoh->update(pos.x + 8, pos.y + 105, screen, true, false);
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showAll(to);
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}
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void CMenuScreen::moveTo( CMenuScreen *next )
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@ -339,8 +338,6 @@ void CGPreGame::disposeGraphics()
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void CGPreGame::update()
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{
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SDL_FillRect(screen, 0, 0);
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if (GH.listInt.size() == 0)
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{
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CCS->musich->playMusic(musicBase::mainMenu, -1);
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@ -358,14 +355,15 @@ void CGPreGame::update()
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if (GH.curInt == 0) // no redraw, when a new game was created
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return;
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GH.totalRedraw();
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GH.topInt()->show(screen);
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if (conf.cc.showFPS)
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GH.drawFPSCounter();
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// draw the mouse cursor and update the screen
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CCS->curh->draw(screen);
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CCS->curh->draw1();
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CSDL_Ext::update(screen);
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CCS->curh->draw2();
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}
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CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui32, std::string> *Names /*= NULL*/)
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@ -2616,6 +2614,7 @@ CBonusSelection::CBonusSelection( CCampaignState * _ourCampaign )
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startB = new AdventureMapButton("", "", bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
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backB = new AdventureMapButton("", "", bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
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startB->setState(CButtonBase::BLOCKED);
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//campaign name
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if (ourCampaign->camp->header.name.length())
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@ -2637,7 +2636,7 @@ CBonusSelection::CBonusSelection( CCampaignState * _ourCampaign )
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mapDesc = new CTextBox("", Rect(480, 280, 286, 117), 1);
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//bonus choosing
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printAtMiddleLoc(CGI->generaltexth->allTexts[71], 562, 438, FONT_MEDIUM, zwykly, background); //Choose a bonus:
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printAtLoc(CGI->generaltexth->allTexts[71], 511, 432, FONT_MEDIUM, zwykly, background); //Choose a bonus:
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bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
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//set left part of window
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@ -2673,18 +2672,21 @@ CBonusSelection::CBonusSelection( CCampaignState * _ourCampaign )
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SDL_FreeSurface(panel);
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//difficulty
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printAtMiddleLoc(CGI->generaltexth->allTexts[492], 715, 438, FONT_MEDIUM, zwykly, background); //Difficulty
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{//difficulty pics
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for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
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{
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CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
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SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
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diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
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surfToDuplicate->flags);
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std::vector<std::string> difficulty;
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boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
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printAtLoc(difficulty.back(), 689, 432, FONT_MEDIUM, zwykly, background); //Difficulty
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//difficulty pics
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for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
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{
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CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
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SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
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diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
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surfToDuplicate->flags);
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delete cde;
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}
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delete cde;
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}
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//difficulty selection buttons
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if (ourCampaign->camp->header.difficultyChoosenByPlayer)
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{
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@ -3010,26 +3012,20 @@ void CBonusSelection::updateBonusSelection()
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break;
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}
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bonuses->addButton(new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i));
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CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
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if (picNumber != -1)
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picName += ":" + boost::lexical_cast<std::string>(picNumber);
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CAnimation * anim = new CAnimation();
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anim->setCustom(picName, 0);
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anim->setCustom("TWCRPORT:1", 1);//create separate surface with yellow border
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bonuses->buttons.back()->setImage(anim);
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//FIXME: use show base
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bonusButton->setImage(anim);
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bonusButton->borderColor = int3(242, 226, 110); // yellow border
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bonuses->addButton(bonusButton);
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}
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if (active)
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for (size_t i=0; i<bonuses->buttons.size(); i++)
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bonuses->buttons[i]->activate();
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if (bonuses->buttons.size() > 0)
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{
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bonuses->select(0, 0);
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}
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}
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void CBonusSelection::startMap()
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@ -3041,14 +3037,28 @@ void CBonusSelection::startMap()
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}
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else
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{
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GH.popInts(3);
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// Deletes either the Custom campaign selection screen + Bonus selection screen or
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// one of the main campaign selection screens + Bonus selection screen and
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// deactivates the main menu
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GH.popInts(2);
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GH.popInt(GH.topInt());
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}
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::startGame(si);
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}
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void CBonusSelection::selectBonus( int id )
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{
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sInfo.choosenCampaignBonus = id;
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// Total redraw is needed because the border around the bonus images
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// have to be undrawn/drawn.
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if (id != sInfo.choosenCampaignBonus)
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{
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sInfo.choosenCampaignBonus = id;
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GH.totalRedraw();
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if (startB->getState() == CButtonBase::BLOCKED)
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startB->setState(CButtonBase::NORMAL);
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}
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const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.whichMapInCampaign];
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const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
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@ -3436,6 +3446,7 @@ CCampaignScreen::~CCampaignScreen()
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if (noCamp != 0)
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SDL_FreeSurface(noCamp);
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//campButtons.clear();
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CCS->videoh->open("ACREDIT.SMK");
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}
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@ -3470,11 +3481,17 @@ void CCampaignScreen::drawCampaignPlaceholder()
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blitAt(noCamp, noCampRect, bg);
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}
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void CCampaignScreen::showAll(SDL_Surface *to)
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void CCampaignScreen::show(SDL_Surface *to)
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{
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// Draw background image and all interactive objects like buttons
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blitAt(bg, pos.x, pos.y, to);
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CIntObject::showAll(to);
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for (int i = 0; i < this->campButtons.size(); i++)
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{
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campButtons[i]->show(to);
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}
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back->showAll(to);
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}
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CCampaignScreen::CCampaignButton::CCampaignButton(SDL_Surface *bg, const std::string image, const int x, const int y, CampaignStatus status)
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@ -3507,7 +3524,6 @@ CCampaignScreen::CCampaignButton::CCampaignButton(SDL_Surface *bg, const std::st
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// Create the button hover effect
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hoverLabel = new CLabel(pos.w / 2., pos.h + 20, FONT_MEDIUM, CENTER, tytulowy, "");
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hoverLabel->ignoreLeadingWhitespace = false;
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hoverLabel->autoRedraw = false;
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}
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CCampaignScreen::CCampaignButton::~CCampaignButton()
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@ -3532,9 +3548,9 @@ void CCampaignScreen::CCampaignButton::hover(bool on)
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}
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void CCampaignScreen::CCampaignButton::showAll(SDL_Surface *to)
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void CCampaignScreen::CCampaignButton::show(SDL_Surface *to)
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{
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CIntObject::showAll(to);
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hoverLabel->showAll(to);
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if (status == CCampaignScreen::DISABLED || video == "" || button == 0)
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return;
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